Rush of Blood is a weekly Slayer-themed combat Distraction and Diversion that can be played in Prifddinas, requiring at least level 85 Slayer and completion of Plague's End. It is run by Morvran Iorwerth, former warband leader and slayer master. In the D&D, waves of different monsters, drawn from Morvran's assignment list, must be fought and one is given ten minutes to do so.
The activity can be played once a week for rewards, and any number of times for practice. There is a reward chest behind a locked gate. The gate will not open until ten minutes have passed, and will contain drops from the monsters defeated, plus a reward book when on a reward run, based on how far the player went.
The timer does not begin until the player passes the barrier. A bank chest is available just outside of the arena, and can be accessed at any time. Doing so will not pause the timer. This means that use of the chest should be judged wisely.
There are four tiers of combat available, starting at 85 Slayer and increasing by 5 levels for each tier. Monsters killed during reward runs will give Slayer experience, and have a chance of dropping golden rocks for Slayer and the combat skills.
The Rush of Blood is part of the Iowerth clan. Morvran, the Slayer Master, watches over the player throughout the fight and can be seen sitting with what appears to be two hellhounds as pets or guardians.
Suggested setup
- Tribrid/hybrid equipment
- Combat potions: Overload, super restore
- Healings: Shark, Rocktail, Enhanced excalibur
Specific countermeasures: Dragonfire protection, Blisterwood weaponry for vyrewatch, Darklight or Holy water for Tormented demons, a Fire Cape or a Tokhaar-Kal and fire spells for Ice strykewyrms, fire spells for Glacors, and Ancient spells for Muspah.
Hybrid equipment is recommended instead of multiple sets of armour, as changing gear for each wave will take precious time.
Legacy mode is not recommended, as the damage output is too low compared to using abilities.
Familiars such as Steel titans will help clear waves faster.
Multiple factors, such as monster spawns, combat levels, equipment and connection issues come into play regarding finishing at least 20 waves. Several attempts will likely be required before achieving a desired title.
Monsters
Like the monsters outside the D&D, monsters put inside here that are aggressive will attack the player.
Some of the challenges will require some quests in order to access.
Bronze
Requires level 85 slayer.
Special gear: Antifire potion/shield, Ivandis flail or Blisterwood weapon, Range weapon
- Iron Dragon x 3
- Vyrelady/lord x 5
- Gladius x 2, Capsarius x 1
- TzHaar-Hur x5
- Tzhaar-Mej x 1, Tzhaar-Xil x 2, TzHaar-Ket x 1
- Rorarius x 4
- Ket-Zek
- Vyrewatch x 4
- Nechryael x 3
- Exiled kalphite (3 workers or 1 paragon/2 soldiers or 1 marauder/2 guardians)
- Bronze dragon
- Tok-Xil x 5
- Aquanite x 5
- Baby black dragon x 6
- Abyssal demon
- Grotworm x 5
- Aviansie
- Gladius, Rorarius and Capsarius
- Dagannoth (Lighthouse) x 5
- Dagannoth sentinel x 3
Silver
Requires level 90 slayer and completion of the The Elder Kiln and Legacy of Seergaze quests.
Special gear: Antifire potion/shield, Ivandis flail or Blisterwood weapon, Range weapon
- Rorarius x 6
- Nechryael x 3 and death spawn x 3
- Waterfiend x 4
- Dagannoth guardian x 3
- Aviansie x 3
- Exiled kalphite paragon x 3
- Iron dragon
- Steel dragon x 3
- Black dragon
- Mithril dragon x 2
- Aquanite
- Abyssal demon x 3
- Grotworm x 4
- Gladius x 2 and Capsarius x 1
- Desert strykewyrm x 3
- Baby black dragon x 5
- Mutated jadinko guard x 5
- Dagannoth (Lighthouse) x 5
- TokHaar-Hur x 5
Gold
Requires level 95 slayer and completion of the Blood Runs Deep, Branches of Darkmeyer and The Elder Kiln quests.
Special gear: Antifire potion/shield, Darklight/Holy water, Fire cape/TokHaar-Kal-Mej/Completionist cape, Neem oil, Ivandis flail or Blisterwood weapon, Range weapon
- Ket-Zek
- Dagannoth sentinel x 3
- Celestial dragon x 1
- Black dragon x 4
- Mithril Dragon x 2
- Wounded Glacor (20,001 lp)
- Gladius x 2 and Capsarius x 1
- Vyrewatch
- Jadinko male x 5
- Tormented demon x 1
- Ice strykewyrm x 3
- Aquanite x 6
- Dagganoth guardian
- Ganodermic beast and Ganodermic runt
- Nechryael x 3 and Death spawn x3
- Dagannoth (Lighthouse) x 5
- Airut x 2
- Kal'gerion demon x 1
- Muspah x 2
Platinum
Requires level 99 slayer and completion of the One of a Kind, While Guthix Sleeps, Ritual of the Mahjarrat, The World Wakes and Fate of the Gods quests.
Special gear: Antifire potion/shield, Darklight/Holy water, Fire cape/TokHaar-Kal-Mej/Completionist cape, Fire spells, Neem oil, two/three attack styles
- Celestial dragon x 1
- Tormented demon x 1
- Wounded glacor x 1 (spawns all 3 glacytes)
- Random Muspah x 2
- Mutated jadinko male x 5
- Random Automatons x 2
- Kal'gerion demon x 1
- Ganodermic Beast x 1 and Ganodermic runt x 2
- Airut x 2 (random stance)
- Ice Strykewyrm x 3
Rewards
Players are able to access the reward chest after every play, whether it is a reward or practice run. The chest contains various items from the monsters that you've faced during the session. Specific items, such as bones and ashes, never appear in the chest.
In reward mode, Morvran will give the player a reward book at the end. This is not inside the reward chest.
Completing 20 waves on Platinum difficulty will reward the player with the title "Slayer Master." This is also a requirement for the Completionist Cape. Both trial and reward runs can get the player the title.
On reward mode, Most Wanted cards (in Abyssal demons, Automatons, Glacors, and Tormented demons) and Slayer VIP tickets are offered in the chest. They do not appear on trial runs.
The first time you perform to a certain extent (specifics unknown) in Rush of Blood, Morvran will reward you with a 50k Slayer experience lamp once you speak with him. Claiming this lamp is also required for the Completionist Cape.