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Not to be confused with Blood Rush.
Bandages (Fist of Guthix)
This is a safe activity.
If you die, you will not lose any of your items.

Rush of Blood is a weekly Slayer-themed combat Distraction and Diversion that can be played in Prifddinas, requiring at least level 85 Slayer and completion of Plague's End. It is run by Morvran Iorwerth, former warband leader and slayer master. In the D&D, waves of different monsters, drawn from Morvran's assignment list, must be fought and one is given ten minutes to do so.

The activity can be played once a week for rewards, and any number of times for practice. There is a reward chest behind a locked gate. The gate will not open until ten minutes have passed, and will contain drops from the monsters defeated, plus a reward book when on a reward run, based on how far the player went.

The timer does not begin until the player passes the barrier. A bank chest is available just outside of the arena, and can be accessed at any time. Doing so will not pause the timer. This means that use of the chest should be judged wisely.

There are four tiers of combat available, starting at 85 Slayer and increasing by 5 levels for each tier. Monsters killed during reward runs will give Slayer experience, and have a chance of dropping golden rocks for Slayer and the combat skills.

The Rush of Blood is part of the Iowerth clan. Morvran, the Slayer Master, watches over the player throughout the fight and can be seen sitting with what appears to be two hellhounds as pets or guardians.

Suggested setup

Elf city teaser - Iorwerth clan chained hellhounds

Morvran watches you as you fight

Other specific equipment will be needed depending on what mode is selected - see their relevant section below.

Hybrid armour is recommended instead of multiple sets of armour, as changing gear for each wave will take precious time.

Legacy Mode is not recommended as the damage output is too low compared to using abilities.

Familiars such as the steel titan will help clear waves faster.

Dreadnips and steel titans cause tormented demons to swap between all 3 combat style protection prayers, allowing players to finish them at a much quicker rate.

Multiple factors, such as monster spawns, combat levels, equipment and connection issues come into play regarding finishing at least 20 waves. It may take several attempts before achieving a desired title.

Monsters

Like the monsters outside the D&D, monsters put inside here that are aggressive will attack the player.

Some of the challenges will require some quests in order to access, due to the monsters faced in those waves.

Bronze

Requires level 85 slayer.

Recommended for all possible foes:

Monsters fought:

Silver

Requires level 90 slayer and completion of the The Elder Kiln and Legacy of Seergaze quests.

Recommended for all possible foes:

Monsters fought:

Gold

Requires level 95 slayer and completion of the Blood Runs Deep, Branches of Darkmeyer and The Elder Kiln quests.

Recommended for all possible foes:

Monsters fought:

Platinum

Requires level 99 slayer and completion of the One of a Kind, While Guthix Sleeps, Ritual of the Mahjarrat, The World Wakes and Fate of the Gods quests.

Recommended for all possible foes:

Monsters fought:

Rewards

Players are able to access the reward chest after every play, whether it is a reward or practice run. The chest contains various items from the monsters that you've faced during the session. Specific items, such as bones and ashes, never appear in the chest.

In reward mode, Morvran will give the player a reward book at the end. This is not inside the reward chest.

The following titles can be unlocked by completing 20 waves at the particular difficulty level:

Title Difficulty level
The Abyssal [Name] Bronze
The Dark [Name] Silver
The Beast [Name] Gold
Slayer Master [Name] Platinum

Unlocking the 'Slayer Master' title is a requirement for the Completionist Cape. The titles can be unlocked on either a reward or trial run.

On reward mode, Most Wanted cards (in Abyssal demons, Automatons, Glacors, and Tormented demons) and Slayer VIP tickets are offered in the chest. They do not appear on trial runs.

The first time you perform to a certain extent (specifics unknown) in Rush of Blood, Morvran will reward you with a 50k Slayer experience lamp once you speak with him. Completing 20 waves on platinum difficulty is sufficient. Claiming this lamp is also required for the Completionist Cape.

Trivia

  • Some players may be unable to proceed through a wave because of monsters requiring a specific item to kill. This is being addressed by Jagex.
  • Anagogic orts collected through Rush of Blood will not count towards your daily anagogic ort limit. This has been fixed.
  • There is a bug where Muspahs and Tormented demons will not count towards a player's slayer task. This is currently being fixed.
  • The effects of some monsters faced in Rush of Blood will not work compared to the ones fought in their natural area. For example, if a Kal'gerion demon uses its special ability (drag/power), the drag will not work nor will the power damage occur. This may be a glitch that is yet to be addressed.
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