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Their ranged strength increases with the ranged level of the player equipping them, up to a maximum of +528 at a ranged level of 70. After being shot, they will disappear, meaning that they cannot be retrieved with one of [[Ava's device]]. (This is useful if you don't want to use the [[Ava's device]], since you won't be tempted to pick up arrows, although wearing the accumulator [or alerter] will still give its +1.8%[+2.2%] ranged Crit.) They can only be fired from a [[magic shieldbow]], [[dark bow]], [[seercull]], [[Guthix bow]], [[Zamorak bow]], or [[Saradomin bow]]. |
Their ranged strength increases with the ranged level of the player equipping them, up to a maximum of +528 at a ranged level of 70. After being shot, they will disappear, meaning that they cannot be retrieved with one of [[Ava's device]]. (This is useful if you don't want to use the [[Ava's device]], since you won't be tempted to pick up arrows, although wearing the accumulator [or alerter] will still give its +1.8%[+2.2%] ranged Crit.) They can only be fired from a [[magic shieldbow]], [[dark bow]], [[seercull]], [[Guthix bow]], [[Zamorak bow]], or [[Saradomin bow]]. |
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− | They have a 1/10 chance to deal extra water damage when fired, increasing to 1/5 if using the Saradomin bow. As a [[Saradomin]] item they will keep the followers from attacking you at [[God Wars Dungeon]] and will cause [[bandit]]s to attack you at the [[Bandit Camp ( |
+ | They have a 1/10 chance to deal extra water damage when fired, increasing to 1/5 if using the Saradomin bow. As a [[Saradomin]] item they will keep the followers from attacking you at [[God Wars Dungeon]] and will cause [[bandit]]s to attack you at the [[Bandit Camp (Kharidian Desert)|Bandit Camp]]. |
Using a Saradomin arrow in a [[Tirannwn quiver]] will not stop followers of Saradomin from attacking in the God Wars Dungeon. |
Using a Saradomin arrow in a [[Tirannwn quiver]] will not stop followers of Saradomin from attacking in the God Wars Dungeon. |
Revision as of 23:37, 7 May 2016
Saradomin arrows, released 4 August 2010, are a possible clue scroll reward from any level clue scroll. Their ranged strength increases with the ranged level of the player equipping them, up to a maximum of +528 at a ranged level of 70. After being shot, they will disappear, meaning that they cannot be retrieved with one of Ava's device. (This is useful if you don't want to use the Ava's device, since you won't be tempted to pick up arrows, although wearing the accumulator [or alerter] will still give its +1.8%[+2.2%] ranged Crit.) They can only be fired from a magic shieldbow, dark bow, seercull, Guthix bow, Zamorak bow, or Saradomin bow.
They have a 1/10 chance to deal extra water damage when fired, increasing to 1/5 if using the Saradomin bow. As a Saradomin item they will keep the followers from attacking you at God Wars Dungeon and will cause bandits to attack you at the Bandit Camp.
Using a Saradomin arrow in a Tirannwn quiver will not stop followers of Saradomin from attacking in the God Wars Dungeon.
Requirements | Tier | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
50 | 55 | ||||||||||
Class | Slot | Attributes | |||||||||
Ranged | Armour | 0 | |||||||||
Life points | 0 | ||||||||||
Weapons | Main | Off | Prayer | 0 | |||||||
Damage | 528 | - | Damage reduction | ||||||||
Accuracy | - | - | PvM: 0% | PvP: 0% | |||||||
Style | Arrows | Style bonuses | |||||||||
Range | - | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Disassembly
Disassembly XP | 0.7 |
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Item quantity required | 50 |
Material count | 6 |
Base junk chance | 72.5% |
Possible materials | |
Often | |
Stave parts | 40% |
Head parts | 30% |
Crafted parts | 27% |
Rarely | |
Precise components | 3% |
Standard | |
Bane |
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Brutal |
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Fire |
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Other |
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Treasure Trails Ranged weapons | |||||||
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Bows |
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Crossbows |
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Ammunition |
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