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− | {{ |
+ | {{Deleted content}} |
− | {{Infobox Monster |
+ | {{Infobox Monster new |
+ | |version1=Ranged|version2=Melee |
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− | |name |
+ | |name=Saradominist colossus |
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− | |level = None (180 in [[Top Trumps]]) |
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+ | |level=N/A |
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− | |experience |
+ | |experience=Varies |
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− | |assigned = No |
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− | | |
+ | |members=No |
− | | |
+ | |aggressive=No |
− | | |
+ | |poisonous=No |
+ | |immune_to_poison=No |
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− | |poisonous = No |
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+ | |immune_to_stun=No |
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− | |immune to poison = No |
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+ | |immune_to_deflect=No |
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− | |immune to stun = No |
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+ | |immune_to_drain=No |
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− | |attack style = Melee, Ranged |
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+ | |style1=ranged|style2=melee |
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− | | |
+ | |speed=6 |
− | |max hit = 32000 (on [[Zamorakian siege beast]]s) |
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− | | |
+ | |max_melee=Varies |
− | | |
+ | |max_ranged=Varies |
− | | |
+ | |max_magic=Varies |
− | | |
+ | |max_spec=Varies |
− | |weakness |
+ | |weakness=Nothing |
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− | |always drops = [[Divine tears]] |
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+ | |attack=Varies |
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+ | |ranged=Varies |
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+ | |magic=Varies |
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+ | |defence=Varies |
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+ | |armour=Varies |
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+ | |acc_melee=Varies |
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+ | |acc_ranged=Varies |
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+ | |acc_magic=Varies |
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+ | |aff_weakness=90 |
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+ | |aff_melee1=65|aff_melee2=55 |
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+ | |aff_ranged1=55|aff_ranged2=45 |
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+ | |aff_magic1=45|aff_magic2=65 |
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+ | |id1=17606|id2=17607 |
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}} |
}} |
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+ | |||
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+ | [[File:Saradominist colossus icon.png|left]] |
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⚫ | '''Saradominist colossi''' are extremely large and powerful [[golem]]s serving [[Saradomin]] that appeared during the final week of the [[Battle of Lumbridge]]. Two votes to introduce them into the conflict earlier resulted in favour of the [[Saradominist champion]] and the [[Saradominist prideleader]], in that order. |
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They could be found standing by the entrance to Saradomin's camp, regularly bombarding Zamorakian units based on a percentage of their health, to great effect. They use a mix of high-hitting and accurate long ranged attacks and stomp on their target when it is at their feet. Up to two of these units may spawn at once, due to a previous buff from a vote. Defeating one gives the player 6x their multiplier in [[divine tears]]. Players who aid in killing a colossus are also rewarded divine tears. |
They could be found standing by the entrance to Saradomin's camp, regularly bombarding Zamorakian units based on a percentage of their health, to great effect. They use a mix of high-hitting and accurate long ranged attacks and stomp on their target when it is at their feet. Up to two of these units may spawn at once, due to a previous buff from a vote. Defeating one gives the player 6x their multiplier in [[divine tears]]. Players who aid in killing a colossus are also rewarded divine tears. |
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Like all special units, they do not retaliate against players unless they are not currently under attack or are attacking any other target. |
Like all special units, they do not retaliate against players unless they are not currently under attack or are attacking any other target. |
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− | [[File: |
+ | [[File:Saradominist colossus fighting.png|thumb|left|A colossus fights a [[Zamorakian butcher demon]].]] |
{{Listen|align=left|filename=Saradominist colossus.ogg|desc=|title=The Saradominist army summons a mighty colossus.}} |
{{Listen|align=left|filename=Saradominist colossus.ogg|desc=|title=The Saradominist army summons a mighty colossus.}} |
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− | {{clear|left}} |
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− | ==Trivia== |
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− | *The Saradominist colossus was released as a [[Solomon's General Store]] pet in the form of the [[Prototype colossus]]. |
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{{Battle of Lumbridge}} |
{{Battle of Lumbridge}} |
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{{Top trumps}} |
{{Top trumps}} |
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+ | [[Category:Saradominists]] |
Latest revision as of 10:19, 8 June 2019
Release | 23 September 2013 (Update) | |||||||||||||||||
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Members | No | |||||||||||||||||
Examine | ||||||||||||||||||
Bringing order to the people, in boulder-sized chunks. | ||||||||||||||||||
Combat info | ||||||||||||||||||
Level | LP | XP | XP | |||||||||||||||
N/A | 212,500 | Varies | ? (edit) | |||||||||||||||
Equipment XP (2H/MH & Armour/OH) | ||||||||||||||||||
? (edit) | ||||||||||||||||||
Aggressive | Poisonous | |||||||||||||||||
Offensive | ||||||||||||||||||
Max hit | ||||||||||||||||||
Varies | Varies | Varies | Varies | |||||||||||||||
Style | Speed | |||||||||||||||||
6 ticks (3.6s) | ||||||||||||||||||
Combat levels | ||||||||||||||||||
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Defensive | ||||||||||||||||||
Armour | Weakness | |||||||||||||||||
Varies | Varies | |||||||||||||||||
Affinities | ||||||||||||||||||
- | 65 | 55 | 45 | |||||||||||||||
Immunities | ||||||||||||||||||
Saradominist colossi are extremely large and powerful golems serving Saradomin that appeared during the final week of the Battle of Lumbridge. Two votes to introduce them into the conflict earlier resulted in favour of the Saradominist champion and the Saradominist prideleader, in that order.
They could be found standing by the entrance to Saradomin's camp, regularly bombarding Zamorakian units based on a percentage of their health, to great effect. They use a mix of high-hitting and accurate long ranged attacks and stomp on their target when it is at their feet. Up to two of these units may spawn at once, due to a previous buff from a vote. Defeating one gives the player 6x their multiplier in divine tears. Players who aid in killing a colossus are also rewarded divine tears.
Like all special units, they do not retaliate against players unless they are not currently under attack or are attacking any other target.
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