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This article is about the Invention perk. For other uses, see Scavenging (disambiguation).
Scavenging
Description?
1% chance per rank to get an uncommon Invention component as a drop from combat (with a 1% chance it will be a rare component instead).

This perk has an increased chance to activate on level 20 items.

Release date 25 January 2016 (Update)
Gizmo type Weapon, Armour
Maximum rank 3

Scavenging is an Invention perk that has a chance of producing materials when monsters that give combat experience are killed. It can be created in weapon and armour gizmos.

When the perk triggers, it prompts the message:

Your Scavenging perk adds: [Amount] x [Materials].

Scavenging comes in 3 ranks, each giving an increased chance and amount of materials, and an item with a level of 20 also increases the chance further without changing the amount of materials. The effective number of kills on average to obtain 1 component is calculated below. The expected number of materials that will be obtained in a random 10,000 kill sample are also shown.

Effective kills for materials
Rank Materials Chance Kills per material 10,000 kills
Kills Kills/Mat Any Uncommon Rare
Equipment Level under 20
1 1 1% 100 100 100 99 1
2 2 2% 50 25 400 396 4
3 3 3% 33 11 900 891 9
Equipment Level 20
1 1 1.1% 91 91 110 109 1
2 2 2.2% 45 23 440 436 4
3 3 3.3% 30 10 990 981 9

Sources[]

MaterialRarityPerk ranks with X materials
12345
Precious componentsUncommon011–21–21–3
Smooth partsCommon011–21–21–2
Connector partsCommon011–21–21–2

Suggested gizmos[]

Gizmo layout Possible perks
  • Scavenging 1–3 (3 is rare)
  • Looting
  • Other possible perks:
  • Scavenging 1–3 (3 is rare)
  • Other possible perks:
  • Scavenging 1–2
  • Mobile (rare)
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