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This article is about the Invention perk. For other uses, see Scavenging (disambiguation).
Description? | |
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1% chance per rank to get an uncommon Invention component as a drop from combat (with a 1% chance it will be a rare component instead).
This perk has an increased chance to activate on level 20 items. | |
Release date | 25 January 2016 (Update) |
Gizmo type | Weapon, Armour |
Maximum rank | 3 |
Scavenging is an Invention perk that has a chance of producing materials when monsters that give combat experience are killed. It can be created in weapon and armour gizmos.
When the perk triggers, it prompts the message:
- Your Scavenging perk adds: [Amount] x [Materials].
Scavenging comes in 3 ranks, each giving an increased chance and amount of materials, and an item with a level of 20 also increases the chance further without changing the amount of materials. The effective number of kills on average to obtain 1 component is calculated below. The expected number of materials that will be obtained in a random 10,000 kill sample are also shown.
Rank | Materials | Chance | Kills per material | 10,000 kills | ||||||
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Kills | Kills/Mat | Any | Uncommon | Rare | ||||||
Equipment Level under 20 | ||||||||||
1 | 1 | 1% | 100 | 100 | 100 | 99 | 1 | |||
2 | 2 | 2% | 50 | 25 | 400 | 396 | 4 | |||
3 | 3 | 3% | 33 | 11 | 900 | 891 | 9 | |||
Equipment Level 20 | ||||||||||
1 | 1 | 1.1% | 91 | 91 | 110 | 109 | 1 | |||
2 | 2 | 2.2% | 45 | 23 | 440 | 436 | 4 | |||
3 | 3 | 3.3% | 30 | 10 | 990 | 981 | 9 |
Sources
Material | Rarity | Perk ranks with X materials | |||||
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1 | 2 | 3 | 4 | 5 | |||
Precious components | Uncommon | 0 | 1 | 1–2 | 1–2 | 1–3 | |
Smooth parts | Common | 0 | 1 | 1–2 | 1–2 | 1–2 | |
Connector parts | Common | 0 | 1 | 1–2 | 1–2 | 1–2 |
Suggested gizmos
Gizmo layout | Possible perks | |||||||||
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Abilities | |
Damage/Accuracy modifying |
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Damage reduction |
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Adrenaline |
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Prayer |
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Additional items |
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Experience |
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Skilling |
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Miscellaneous |
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