The barrows-dyed seismic singularity is made by dyeing a seismic singularity with Barrows Dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degradation/repair mechanics as the regular seismic singularity: it will degrade to a broken state after 60,000 charges of combat (but loses 2 per hit, giving a minimum time of 5 hours of combat) but can be repaired at Bob in Lumbridge, or at an armour stand.
Making a barrows-dyed seismic singularity costs 304,221,365 coins.
Requirements | Degrades | ![]() | |||||||||
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90 ![]() | 30,000 charges | ||||||||||
Class | Slot | ||||||||||
![]() | ![]() | ||||||||||
Tier | |||||||||||
90 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | - | - | |||||||||
Accuracy | - | 2458 | |||||||||
Style | Spell-casting | ||||||||||
Range | 8 | ||||||||||
Speed | Fastest (2.4s) | ||||||||||
Attributes | Damage reduction | ||||||||||
![]() | 0 | PvM: 0% | PvP: 0% | ||||||||
![]() | 0 | Style bonuses | |||||||||
![]() | 0 | ![]() | ![]() | ![]() | |||||||
[FAQ] • [doc] |
Repair cost[]
The base repair cost of the Seismic singularity (barrows) when completely degraded to 0.0% item charge is 1,500,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).
If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-105)|1|int|1-105 param = charge|Item Charge|0.0|number|0.0-100.0 param = cost|cost|1500000|hidden|
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Disassembly[]
Disassembly XP | 27.0 |
---|---|
Item quantity required | 1 |
Material count | 8 |
Base junk chance | 0.0% |
Possible materials | |
Special | |
5 × ![]() | 100% |
Often | |
![]() | 35% |
![]() | 29.5% |
![]() | 29.5% |
Rarely | |
![]() | 3% |
![]() | 2% |
![]() | 1% |
Barrows dyed equipment | |||||||||||||||||
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Armour |
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Elite armour |
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Weapons |
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Off-hand magic weapons | |
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Orbs | |
Books |
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Rewards |
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Recoloured mages' book |
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Dyed seismic singularity |
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Dyed imperium core |
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Promotional |
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