RuneScape Wiki
m (→‎top: +attack range)
Tag: apiedit
m (consolidated simpler naming of infoboxes)
 
(10 intermediate revisions by 8 users not shown)
Line 1: Line 1:
  +
{{variant|main hand=Seismic wand (barrows)|blood|shadow|third age|barrows|augmented|ice}}
{{Variant
 
 
{{Item
|main-hand = Seismic wand (barrows)
 
|barrows = Seismic singularity
 
|shadow = Seismic singularity (shadow)
 
|third age = Seismic singularity (third age)
 
|blood = Seismic singularity (blood)
 
}}
 
{{Infobox Item
 
 
|version1=new|version2=used|version3=broken
 
|version1=new|version2=used|version3=broken
 
|name1=Seismic singularity (barrows)|name2=Seismic singularity (barrows)|name3=Seismic singularity (barrows, broken)
 
|name1=Seismic singularity (barrows)|name2=Seismic singularity (barrows)|name3=Seismic singularity (barrows, broken)
Line 24: Line 18:
 
|ikod = {{GEP|Seismic singularity}}
 
|ikod = {{GEP|Seismic singularity}}
 
|store=No
 
|store=No
|examine=A powerful magical weapon from the depths - held in the off hand.|examine3=A broken magical weapon from the depths.
+
|examine=A powerful magical weapon from the depths - held in the off-hand.|examine3=A broken magical weapon from the depths.
 
|weight=0.453
 
|weight=0.453
 
|id1=33327|id2=33328|id3=33329
 
|id1=33327|id2=33328|id3=33329
 
}}
 
}}
 
[[File:Seismic singularity (barrows) detail.png|left|100px]]
 
[[File:Seismic singularity (barrows) detail.png|left|100px]]
The '''barrows dyed seismic singularity''' is made by dyeing a [[seismic singularity]] with [[barrows dye]]. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degradation/repair mechanics as the regular seismic singularity: it will degrade to a broken state after [[equipment degradation|60,000 charges of combat]] (but loses 2 per hit, giving a minimum time of 5 hours of combat) but can be repaired at [[Bob (smith)|Bob]] in [[Lumbridge]], or at an [[armour stand]].
+
The '''barrows-dyed seismic singularity''' is made by dyeing a [[seismic singularity]] with [[Barrows Dye]]. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degradation/repair mechanics as the regular seismic singularity: it will degrade to a broken state after [[equipment degradation|60,000 charges of combat]] (but loses 2 per hit, giving a minimum time of 5 hours of combat) but can be repaired at [[Bob (smith)|Bob]] in [[Lumbridge]], or at an [[armour stand]].
   
Making a barrows dyed seismic singularity costs {{Coins|{{GEP|Seismic singularity}}+{{GEP|barrows dye}}}}.
+
Making a barrows-dyed seismic singularity costs {{NoCoins|{{GEP|Seismic singularity}}+{{GEP|Barrows Dye}}|c}}.
   
 
{{Infobox Bonuses
 
{{Infobox Bonuses
Line 37: Line 31:
 
|style = Spell
 
|style = Spell
 
|slot = off-hand weapon
 
|slot = off-hand weapon
|offAccuracy = 2458
+
|accuracy = 2458
|offDamage = 0
+
|damage = 0
|mainDamage = 0
 
|mainAccuracy = 0
 
 
|life = 0
 
|life = 0
 
|armour = 0
 
|armour = 0
Line 51: Line 43:
 
|tier = 90
 
|tier = 90
 
|requirements = 90 {{Skill clickpic|Magic}}
 
|requirements = 90 {{Skill clickpic|Magic}}
|degrades = Yes
+
|degrades = 30000
 
|image = Seismic singularity (barrows) equipped.png
 
|image = Seismic singularity (barrows) equipped.png
|caption = A player wearing the barrows dyed seismic singularity
 
 
}}
 
}}
   
Line 60: Line 51:
   
 
==Disassembly==
 
==Disassembly==
  +
{{Disassembly
{{Disassemble
 
 
|level = 90
 
|level = 90
 
|category = orbs
 
|category = orbs
Line 67: Line 58:
 
}}
 
}}
   
{{Dyed equipment}}
+
{{Barrows dyed equipment}}
  +
{{Off-hand magic weapons}}
{{Vorago}}
 

Latest revision as of 02:59, 10 April 2019

For this item's main hand variant, see Seismic wand (barrows).
For this item's augmented variant, see augmented seismic singularity (barrows).
For this item's (un)dyed variants, see Shadow, undyed, blood, Third Age, Ice.

Seismic singularity (barrows) detail

The barrows-dyed seismic singularity is made by dyeing a seismic singularity with Barrows Dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degradation/repair mechanics as the regular seismic singularity: it will degrade to a broken state after 60,000 charges of combat (but loses 2 per hit, giving a minimum time of 5 hours of combat) but can be repaired at Bob in Lumbridge, or at an armour stand.

Making a barrows-dyed seismic singularity costs 304,221,365 coins.

Combat Stats
RequirementsDegradesSeismic singularity (barrows) equipped
90 Magic30,000 charges
ClassSlot
Magic MagicOff-hand slot
Tier
90
WeaponsMainOff
Damage--
Accuracy-2458
StyleSpell-casting
Range8
Speed
Fastest (2.4s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Repair cost

The base repair cost of the Seismic singularity (barrows) when completely degraded to 0.0% item charge is 1,500,000 coins. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).

If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.

Calculator
The calculator form will appear here soon. You will need Javascript enabled and cannot be using the mobile version of the Wiki. If you are on a mobile device, you can load the full version of the site by clicking here.
Result
The result will appear here when you submit the form.

Disassembly

[FAQ] • [doc]