m (→top: +attack range) Tag: apiedit |
m (consolidated simpler naming of infoboxes) |
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+ | {{variant|main hand=Seismic wand (barrows)|blood|shadow|third age|barrows|augmented|ice}} |
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− | {{Variant |
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⚫ | |||
− | |main-hand = Seismic wand (barrows) |
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− | |barrows = Seismic singularity |
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− | |shadow = Seismic singularity (shadow) |
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− | |third age = Seismic singularity (third age) |
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− | |blood = Seismic singularity (blood) |
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− | }} |
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⚫ | |||
|version1=new|version2=used|version3=broken |
|version1=new|version2=used|version3=broken |
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|name1=Seismic singularity (barrows)|name2=Seismic singularity (barrows)|name3=Seismic singularity (barrows, broken) |
|name1=Seismic singularity (barrows)|name2=Seismic singularity (barrows)|name3=Seismic singularity (barrows, broken) |
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|ikod = {{GEP|Seismic singularity}} |
|ikod = {{GEP|Seismic singularity}} |
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|store=No |
|store=No |
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− | |examine=A powerful magical weapon from the depths - held in the off |
+ | |examine=A powerful magical weapon from the depths - held in the off-hand.|examine3=A broken magical weapon from the depths. |
|weight=0.453 |
|weight=0.453 |
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|id1=33327|id2=33328|id3=33329 |
|id1=33327|id2=33328|id3=33329 |
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}} |
}} |
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[[File:Seismic singularity (barrows) detail.png|left|100px]] |
[[File:Seismic singularity (barrows) detail.png|left|100px]] |
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− | The '''barrows |
+ | The '''barrows-dyed seismic singularity''' is made by dyeing a [[seismic singularity]] with [[Barrows Dye]]. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degradation/repair mechanics as the regular seismic singularity: it will degrade to a broken state after [[equipment degradation|60,000 charges of combat]] (but loses 2 per hit, giving a minimum time of 5 hours of combat) but can be repaired at [[Bob (smith)|Bob]] in [[Lumbridge]], or at an [[armour stand]]. |
− | Making a barrows |
+ | Making a barrows-dyed seismic singularity costs {{NoCoins|{{GEP|Seismic singularity}}+{{GEP|Barrows Dye}}|c}}. |
{{Infobox Bonuses |
{{Infobox Bonuses |
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|style = Spell |
|style = Spell |
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|slot = off-hand weapon |
|slot = off-hand weapon |
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− | | |
+ | |accuracy = 2458 |
− | | |
+ | |damage = 0 |
− | |mainDamage = 0 |
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− | |mainAccuracy = 0 |
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|life = 0 |
|life = 0 |
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|armour = 0 |
|armour = 0 |
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|tier = 90 |
|tier = 90 |
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|requirements = 90 {{Skill clickpic|Magic}} |
|requirements = 90 {{Skill clickpic|Magic}} |
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− | |degrades = |
+ | |degrades = 30000 |
|image = Seismic singularity (barrows) equipped.png |
|image = Seismic singularity (barrows) equipped.png |
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− | |caption = A player wearing the barrows dyed seismic singularity |
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}} |
}} |
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==Disassembly== |
==Disassembly== |
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+ | {{Disassembly |
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− | {{Disassemble |
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|level = 90 |
|level = 90 |
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|category = orbs |
|category = orbs |
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}} |
}} |
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− | {{ |
+ | {{Barrows dyed equipment}} |
+ | {{Off-hand magic weapons}} |
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− | {{Vorago}} |
Latest revision as of 02:59, 10 April 2019
The barrows-dyed seismic singularity is made by dyeing a seismic singularity with Barrows Dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degradation/repair mechanics as the regular seismic singularity: it will degrade to a broken state after 60,000 charges of combat (but loses 2 per hit, giving a minimum time of 5 hours of combat) but can be repaired at Bob in Lumbridge, or at an armour stand.
Making a barrows-dyed seismic singularity costs 304,221,365 coins.
Requirements | Degrades | ||||||||||
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90 | 30,000 charges | ||||||||||
Class | Slot | ||||||||||
Magic | |||||||||||
Tier | |||||||||||
90 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | - | - | |||||||||
Accuracy | - | 2458 | |||||||||
Style | Spell-casting | ||||||||||
Range | 8 | ||||||||||
Speed | Fastest (2.4s) | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 0 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 0 | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Repair cost
The base repair cost of the Seismic singularity (barrows) when completely degraded to 0.0% item charge is 1,500,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).
If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-105)|1|int|1-105 param = charge|Item Charge|0.0|number|0.0-100.0 param = cost|cost|1500000|hidden|
Calculator |
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The calculator form will appear here soon. You will need Javascript enabled and cannot be using the mobile version of the Wiki. If you are on a mobile device, you can load the full version of the site by clicking here. |
Result |
The result will appear here when you submit the form. |
Disassembly
Disassembly XP | 27.0 |
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Item quantity required | 1 |
Material count | 8 |
Base junk chance | 0.0% |
Possible materials | |
Special | |
5 × Rumbling components | 100% |
Often | |
Delicate parts | 35% |
Magic parts | 29.5% |
Smooth parts | 29.5% |
Rarely | |
Enhancing components | 3% |
Ethereal components | 2% |
Faceted components | 1% |
Barrows dyed equipment | |||||||||||||||||
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Armour |
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Elite armour |
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Weapons |
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Off-hand magic weapons | |
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Orbs | |
Books |
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Rewards |
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Recoloured mages' book |
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Dyed seismic singularity |
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Dyed imperium core |
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Promotional |
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