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For this item's main hand variant, see Seismic wand (ice).
For this item's augmented variant, see augmented seismic singularity (ice).
For this item's (un)dyed variants, see Shadow, Barrows, blood, Third Age, undyed.

The ice-dyed seismic singularity is made by dyeing a seismic singularity with ice dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degrade/repair mechanics as the regular seismic singularity: it degrades to a broken state after 60,000 charges of combat (but loses 2 charges per hit) but can be repaired at Bob in Lumbridge, or at an armour stand.

Combat Stats
RequirementsDegradesSeismic singularity (ice) equipped
90 Magic30,000 charges
ClassSlot
Magic MagicOff-hand slot
Tier
90
WeaponsMainOff
Damage--
Accuracy-2458
StyleSpell-casting
Range8
Speed
Fastest (2.4s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Repair cost[]

The base repair cost of the Seismic singularity (ice) when completely degraded to 0.0% item charge is 1,500,000 coins. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).

If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.

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Disassembly[]

[FAQ] • [doc]
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