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{{variant|main hand=Seismic wand (shadow)|blood|shadow|third age|barrows|augmented}}
{{Infobox Item
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{{Item
|name = Seismic singularity (shadow)
 
  +
|version1=new|version2=used|version3=broken
|image = [[File:Seismic singularity (shadow).png]] [[File:Seismic singularity (shadow, broken).png]]
 
  +
|name1=Seismic singularity (shadow)|name2=Seismic singularity (shadow)|name3=Seismic singularity (shadow, broken)
|release = [[17 November]] [[2014]]
 
 
|image1=[[File:Seismic singularity (shadow).png]]|image2=[[File:Seismic singularity (shadow) (used).png]]|image3=[[File:Seismic singularity (shadow, broken).png]]
|update = Treasure Trails Update & Community Tools
 
 
|release=[[17 November]] [[2014]]
|members = Yes
 
 
|update=Treasure Trails Update & Community Tools
|quest = No
 
 
|members=Yes
|tradeable = No
 
 
|quest=No
|equipable = Yes
 
|stackable = No
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|tradeable=No
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|stacksinbank=No|stacksinbank1=
|high =
 
 
|equipable=Yes|equipable3=No
|low =
 
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|stackable=No
|destroy = Drop
 
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|disassembly=Yes
|store = No
 
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|value=500000
|examine =
 
 
|destroy=Drop
|weight =
 
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|kept=reclaimable
 
|ikod = {{GEP|Seismic singularity}}
 
|store=No
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|examine=A powerful magical weapon from the depths - held in the off-hand.|examine3=A broken magical weapon from the depths.
 
|weight=0.453
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|id1=33393|id2=33394|id3=33395
 
}}
 
}}
 
[[File:Seismic singularity (shadow) detail.png|left|100px]]
The '''Seismic singularity (shadow)''' is made by dying a [[seismic singularity]] with [[shadow dye]]. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and repair mechanics as the regular [[seismic singularity]], and it degrades after 10 hours of combat but can be repaired at [[Bob (smith)|Bob]] in [[Lumbridge]], or at an [[armour stand]].
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The '''shadow-dyed seismic singularity''' is made by dying a [[seismic singularity]] with [[Shadow Dye]]. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degradation/repair mechanics as the regular seismic singularity: it will degrade to a broken state after [[equipment degradation|60,000 charges of combat]] (but loses 2 per hit, giving a minimum time of 5 hours of combat) but can be repaired at [[Bob (smith)|Bob]] in [[Lumbridge]], or at an [[armour stand]].
   
Making a dyed seismic singularity costs {{Coins|{{#expr:{{GEP|Seismic singularity}}+{{GEP|shadow dye}}}}}}.
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Making a shadow-dyed seismic singularity costs {{NoCoins|{{GEP|Seismic singularity}}+{{GEP|Shadow Dye}}|c}}.
   
 
{{Infobox Bonuses
 
{{Infobox Bonuses
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|attack_range = 8
| style=Spell
 
| slot = off-hand weapon
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|style = Spell
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|slot = off-hand weapon
| offAccuracy = 2458
 
|offDamage = 0
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|accuracy = 2458
|mainDamage = 0
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|damage = 0
|mainAccuracy = 0
 
 
|life = 0
 
|life = 0
 
|armour = 0
 
|armour = 0
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|ranged = 0
 
|ranged = 0
 
|magic = 0
 
|magic = 0
| aspeed = Fastest
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|aspeed = Fastest
| class = magic
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|class = magic
  +
|tier = 90
| requirements = 90 {{Skill clickpic|Magic}}
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|requirements = 90 {{Skill clickpic|Magic}}
|degrades = Yes
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|degrades = 60000
| image = Seismic singularity (shadow) equipped.png
 
| caption = A player wielding a Seismic singularity (shadow)
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|image = Seismic singularity (shadow) equipped.png
 
}}
 
}}
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{{Dyed equipment}}
 
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==Repair cost==
{{Vorago}}
 
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{{Repair cost|1500000}}
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  +
==Disassembly==
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{{Disassembly
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|level = 90
  +
|category = orbs
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|special = Rumbling[5]
  +
|specialchance = yes
  +
}}
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{{Shadow dyed equipment}}
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{{Off-hand magic weapons}}

Latest revision as of 02:59, 10 April 2019

For this item's main hand variant, see Seismic wand (shadow).
For this item's augmented variant, see augmented seismic singularity (shadow).
For this item's (un)dyed variants, see undyed, Barrows, blood, Third Age.

Seismic singularity (shadow) detail

The shadow-dyed seismic singularity is made by dying a seismic singularity with Shadow Dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degradation/repair mechanics as the regular seismic singularity: it will degrade to a broken state after 60,000 charges of combat (but loses 2 per hit, giving a minimum time of 5 hours of combat) but can be repaired at Bob in Lumbridge, or at an armour stand.

Making a shadow-dyed seismic singularity costs 772,513,600 coins.

Combat Stats
RequirementsDegradesSeismic singularity (shadow) equipped
90 Magic60,000 charges
ClassSlot
Magic MagicOff-hand slot
Tier
90
WeaponsMainOff
Damage--
Accuracy-2458
StyleSpell-casting
Range8
Speed
Fastest (2.4s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Repair cost

The base repair cost of the Seismic singularity (shadow) when completely degraded to 0.0% item charge is 1,500,000 coins. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).

If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.

Calculator
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Result
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Disassembly

[FAQ] • [doc]