For this item's off-hand variant, see Seismic singularity (blood).
For this item's augmented variant, see augmented seismic wand (blood).
For this item's (un)dyed variants, see Shadow, Barrows, undyed, Third Age, Ice.

Seismic wand (blood) detail.png

The blood-dyed seismic wand is made by dyeing a seismic wand with blood dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degradation/repair mechanics as the regular seismic wand: it will degrade to a broken state after 60,000 charges of combat (but loses 2 per hit, giving a minimum time of 5 hours of combat) but can be repaired at Bob in Lumbridge, or at an armour stand.

Making a blood dyed seismic wand costs 2,215,037,030 coins.

Combat Stats
RequirementsDegradesSeismic wand (blood) equipped.png
90 Magic30,000 charges
Magic.png MagicMain hand slot.png
Fastest (2.4s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses

Repair cost

The base repair cost of the Seismic wand (blood) when completely degraded to 0.0% item charge is 3,500,000 coins. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).

If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.

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