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{{Dual wield|off|Seismic singularity (shadow)}} |
{{Dual wield|off|Seismic singularity (shadow)}} |
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{{Infobox Item/2 |
{{Infobox Item/2 |
Revision as of 22:27, 16 February 2016
Template:DarkScape page Template:Dual wield
Release | 17 November 2014 (Update) |
---|---|
Members | Yes |
Quest item | No |
Tradeable | No |
Equipable | Yes |
Stackable | No |
Disassembly | ? (edit) |
Value | 833,334 coins |
High alch | 500,000 coins |
Low alch | 333,333 coins |
Destroy | Drop |
On death | ? (edit) |
Weight | 0.453 kg |
Examine | A powerful wand from the depths. |
The shadow dyed seismic wand is made by dyeing a seismic wand with shadow dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degradation/repair mechanics as the regular seismic wand: it will degrade to a broken state after 60,000 charges of combat (but loses 2 per hit, giving a minimum time of 5 hours of combat) but can be repaired at Bob in Lumbridge, or at an armour stand.
Making a shadow dyed seismic wand costs Lua error: ..
Requirements | Degrades | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
90 | Yes | ||||||||||
Class | Slot | ||||||||||
Magic | |||||||||||
Tier | |||||||||||
90 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | - | - | |||||||||
Accuracy | 2458 | - | |||||||||
Style | Spell-casting | ||||||||||
Range | ? (edit) | ||||||||||
Speed | Fastest (2.4s) | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 0 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 0 | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Repair cost
The base repair cost of the Seismic wand (shadow) when completely degraded to 0.0% item charge is 3,500,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).
If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-105)|1|int|1-105 param = charge|Item Charge|0.0|number|0.0-100.0 param = cost|cost|3500000|hidden|
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Template:Dyed equipment
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