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(Universal drops)
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{{otheruses|the monster in the [[Stronghold of Security]]|other uses|Shade}}
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{{External|os=Shade (monster)}}
{{Infobox Monster
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{{Otheruses|the monster in the Stronghold of Security}}
|name = Shade
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{{Infobox Monster new
  +
|name=Shade
 
|image = [[File:Shade monster.png|150px]]
 
|image = [[File:Shade monster.png|150px]]
 
|release = [[2 February]] [[2004]]
 
|release = [[2 February]] [[2004]]
 
|update = Huge Runescape 2 update
 
|update = Huge Runescape 2 update
|level = 61
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|level=61
|LP = 2200
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|experience=125.7
|slaylvl = 1
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|lifepoints=2200
|slayxp = 32.5
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|slaylvl=1
|members = No
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|slayxp=32.5
|aggressive = No
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|slayercat=Shades
|poisonous = No
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|assigned_by=vannaka
|immune to poison = No
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|members=No
|immune to stun = No
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|aggressive=No
|attack style = [[Melee]]
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|poisonous=No
|max hit = 176
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|immune_to_poison=No
|weakness = Earth, salve
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|immune_to_stun=No
|always drops = Nothing
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|immune_to_deflect=No
|examine = Dead, but not gone.
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|immune_to_drain=No
|Vannaka = Yes
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|style=melee
|attack speed = 4
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|speed=4
|experience = 125
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|max_melee=176
  +
|max_ranged=0
  +
|max_magic=0
  +
|max_spec=0
  +
|weakness=Earth,salve
  +
|examine=Dead, but not gone.
  +
|armour=710
  +
|acc_melee=710
  +
|acc_ranged=0
  +
|acc_magic=0
  +
|aff_weakness=90
  +
|aff_melee=55
  +
|aff_ranged=45
  +
|aff_magic=65
  +
|id=8645
 
}}
 
}}
The '''Shade''' is a monster located at the entrance to the last level of the [[Stronghold of Security]]. Shades are non-aggressive and have a maximum hit of 164. Prior to the Evolution of Combat, whilst attacking a shade, a player only received a quarter of the normal experience per hit and only 5% normal slayer experience.
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The '''Shade''' is a monster located at the entrance to the last level of the [[Stronghold of Security]].
   
Some time ago, a shade could appear and attack a player as a [[random event]] when the player was burying bones, but this random event was subsequently discontinued.
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Shades may be assigned as a [[Slayer]] task by [[Vannaka]]. In addition to 'Shades' themselves, [[Loar Shade]]s, [[Phrin Shade]]s, [[Riyl Shade]], [[Asyn shade]]s, and [[Fiyr Shade]]s, which can be found in [[Mort'ton]] or the nearby [[Shade Catacombs]] can also be slain to fulfil the task. To access the shade catacombs, players must have completed the [[Shades of Mort'ton]] quest.
 
Shades may be assigned as a [[Slayer]] task by [[Vannaka]]. In addition to 'Shades' themselves, [[Loar Shade]]s, [[Phrin Shade]]s, [[Riyl Shade]], [[Asyn shade]]s, and [[Fiyr Shade]]s, which can be found in [[Mort'ton]] or the nearby [[Shade Catacombs]] can also be slain to fulfil the task. Note: To access the shade catacombs, players must have completed the [[Shades of Mort'ton]] quest.
 
   
 
Additional damage can be done to shades through the use of [[Salve amulet (e)|Salve amulets]] or the [[Gadderhammer]] weapon.
 
Additional damage can be done to shades through the use of [[Salve amulet (e)|Salve amulets]] or the [[Gadderhammer]] weapon.
   
 
==Drops==
 
==Drops==
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===Main drops===
 
{{DropsTableHead}}
 
{{DropsTableHead}}
{{DropsLine|Name=Shade robe (top)|Quantity=1|Rarity=Uncommon|gemw=no}}
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{{DropsLine|Name=Shade robe (top)|Quantity=1|Rarity=common|gemw=no}}
{{DropsLine|Name=Shade robe (bottom)|Quantity=1|Rarity=Uncommon|gemw=no}}
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{{DropsLine|Name=Shade robe (bottom)|Quantity=1|Rarity=common|gemw=no}}
 
{{DropsTableBottom}}
 
{{DropsTableBottom}}
   
 
===Universal drops===
 
===Universal drops===
 
{{Universal drops}}
 
{{Universal drops}}
 
Universal Drops are normally pertaining to the foreskin of a baby elf, and the tears of 1,000 tormented babies.
 
   
 
==Random event (discontinued)==
 
==Random event (discontinued)==
When a player buried [[bones]], they had a possibility of angering an aggressive '''Shade''' appearing and attacking them. Shades were transparent in appearance and looked somewhat like a [[ghosts|ghost]]. As with similar guardian random events, the combat level of a shade varied according to the combat level of the player unfortunate enough to run into one. When slain, the shade usually dropped nothing, but sometimes it would drop an assortment of bones, and on rare occasions, [[Shade Robes|shade robes]]. Originally, shades were able to close or open a door without standing beside it, which was unique among all [[Free-to-play|free]] monsters, but this feature was removed.
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When a player buried [[bones]], they had a possibility of angering an aggressive '''Shade''' appearing and attacking them. Shades were transparent in appearance and looked somewhat like a [[ghosts|ghost]]. As with similar guardian random events, the combat level of a shade varied according to the combat level of the player unfortunate enough to run into one. When slain, the shade usually dropped nothing, but sometimes it would drop an assortment of bones, and on rare occasions, [[shade robes]]. Originally, shades were able to close or open a door without standing beside it, which was unique among all [[Free-to-play|free]] monsters, but this feature was removed.
   
 
==Trivia==
 
==Trivia==
*Before [[Evolution of Combat]], it was not very wise to train on shades, because no matter how much damage you inflicted on them, you didn't get as much experience as you would when attacking other monsters.
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* Before [[Evolution of Combat]], it was not very wise to train on shades, because no matter how much damage you inflicted on them, you only received a quarter of the normal experience per hit and only 5% normal slayer experience.
*These were the fourth highest level free-to-play monsters, being tied with [[Cockroach soldier]]s. However, after the Wilderness Crater was re-opened, [[Hellhound]]s were introduced to free worlds and so shades are now the fifth highest level monster.
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* These were the fourth highest level free-to-play monsters, being tied with [[Cockroach soldier]]s. However, after the Wilderness Crater was re-opened, [[Hellhound]]s were introduced to free worlds and so shades are now the fifth highest level monster.
*Although Shades are transparent, [[Shade robes]] are not.
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* Although Shades are transparent, [[Shade robes]] are not.
*Shades have the old idle and walking animations that were used on players before [[RuneScape HD]].
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* Shades have the old idle and walking animations that were used on players before [[RuneScape HD]].
*Shades' attack animation is that of slashing a sword, as is their blocking animation. However, they hold no sword.
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* Shades' attack animation is that of slashing a sword, as is their blocking animation. However, they hold no sword.
*The Shade's examination info is likely a reference to "Dead and Gone"
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* The Shade's examination info is likely a reference to "Dead and Gone"
   
 
{{Random Events}}
 
{{Random Events}}
  +
{{Stronghold of Security}}
  +
{{Ghost}}
 
[[nl:Shade (monster)]]
 
[[nl:Shade (monster)]]
{{Undead}}
 

Latest revision as of 22:36, July 31, 2018

This article is about the monster in the Stronghold of Security. For other uses, see Shade (disambiguation).
[FAQ] • [doc]

The Shade is a monster located at the entrance to the last level of the Stronghold of Security.

Shades may be assigned as a Slayer task by Vannaka. In addition to 'Shades' themselves, Loar Shades, Phrin Shades, Riyl Shade, Asyn shades, and Fiyr Shades, which can be found in Mort'ton or the nearby Shade Catacombs can also be slain to fulfil the task. To access the shade catacombs, players must have completed the Shades of Mort'ton quest.

Additional damage can be done to shades through the use of Salve amulets or the Gadderhammer weapon.

DropsEdit

Main dropsEdit

Item Quantity Rarity GE price
Shade robe (top)Shade robe (top)1CommonNot sold
Shade robe (bottom)Shade robe (bottom)1CommonNot sold

Universal dropsEdit

Universal drops are dropped by nearly every monster outside of Daemonheim.
These drops are dropped alongside main drops.
Item Quantity Rarity GE price
Key tokenKey token1RareNot sold
Mimic kill tokenMimic kill token1Very rare9,193

Random event (discontinued)Edit

When a player buried bones, they had a possibility of angering an aggressive Shade appearing and attacking them. Shades were transparent in appearance and looked somewhat like a ghost. As with similar guardian random events, the combat level of a shade varied according to the combat level of the player unfortunate enough to run into one. When slain, the shade usually dropped nothing, but sometimes it would drop an assortment of bones, and on rare occasions, shade robes. Originally, shades were able to close or open a door without standing beside it, which was unique among all free monsters, but this feature was removed.

TriviaEdit

  • Before Evolution of Combat, it was not very wise to train on shades, because no matter how much damage you inflicted on them, you only received a quarter of the normal experience per hit and only 5% normal slayer experience.
  • These were the fourth highest level free-to-play monsters, being tied with Cockroach soldiers. However, after the Wilderness Crater was re-opened, Hellhounds were introduced to free worlds and so shades are now the fifth highest level monster.
  • Although Shades are transparent, Shade robes are not.
  • Shades have the old idle and walking animations that were used on players before RuneScape HD.
  • Shades' attack animation is that of slashing a sword, as is their blocking animation. However, they hold no sword.
  • The Shade's examination info is likely a reference to "Dead and Gone"
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