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{{External|os=Shade (monster)}}
{{otheruses|the monster in the [[Stronghold of Security]]|other uses|Shade}}
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{{Otheruses|the monster in the Stronghold of Security}}
{{Infobox Monster
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{{Infobox Monster new
|name = Shade
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|name=Shade
|image = [[File:Shade monster.png|Shade]]
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|image = [[File:Shade monster.png|150px]]
 
|release = [[2 February]] [[2004]]
 
|release = [[2 February]] [[2004]]
 
|update = Huge Runescape 2 update
 
|update = Huge Runescape 2 update
|level = 83
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|level=61
  +
|experience=125.7
|LP = 700
 
  +
|lifepoints=2200
|slaylvl = 1
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|slaylvl=1
|slayxp = 3.5
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|slayxp=32.5
|members = No
 
  +
|slayercat=Shades
|aggressive = No
 
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|assigned_by=vannaka
|poisonous = No
 
 
|members=No
|immune to poison = No
 
 
|aggressive=No
|attack style = Melee
 
 
|poisonous=No
|max hit = 116
 
  +
|immune_to_poison=No
|weakness = [[Gadderhammer]], [[Crumble Undead]], [[Salve amulet (e)|Salve Amulet]], [[Ranging|Ranged]]|undefined|undefined|undefined
 
  +
|immune_to_stun=No
|always drops = Nothing
 
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|immune_to_deflect=No
|examine = Dead, but not gone.|Vannaka = Yes|assigned = Vannaka
 
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|immune_to_drain=No
|attack speed = speed4.gif}}
 
  +
|style=melee
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|speed=4
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|max_melee=176
  +
|max_ranged=0
  +
|max_magic=0
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|max_spec=0
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|weakness=Earth,salve
 
|examine=Dead, but not gone.
  +
|armour=710
  +
|acc_melee=710
  +
|acc_ranged=0
  +
|acc_magic=0
  +
|aff_weakness=90
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|aff_melee=55
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|aff_ranged=45
  +
|aff_magic=65
  +
|id=8645
 
}}
  +
The '''Shade''' is a monster located at the entrance to the last level of the [[Stronghold of Security]].
   
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Shades may be assigned as a [[Slayer]] task by [[Vannaka]]. In addition to 'Shades' themselves, [[Loar Shade]]s, [[Phrin Shade]]s, [[Riyl Shade]], [[Asyn shade]]s, and [[Fiyr Shade]]s, which can be found in [[Mort'ton]] or the nearby [[Shade Catacombs]] can also be slain to fulfil the task. To access the shade catacombs, players must have completed the [[Shades of Mort'ton]] quest.
The '''shade''' is a discontinued random event and is now located at the entrance to the last level of the [[Stronghold of Security]]. They are non-aggressive and have a max hit of 116. When attacking a shade, a player receives only a quarter of the normal experience per hit, similar to a couple other undead monsters.
 
   
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Additional damage can be done to shades through the use of [[Salve amulet (e)|Salve amulets]] or the [[Gadderhammer]] weapon.
The spell [[Crumble Undead]] will most likely fail at a low magic level. Players trying to get [[Shade robes]] are advised to [[Ranging|range]] this monster.
 
 
Shade tasks for [[slayer]] can be assigned by [[Vannaka]]. Unlike most Slayer assignment monsters, these shades only give 15% (10.5 points) the normal slayer experience per kill. As such, the various shades in [[Mort'ton]] are recommended instead for slayer tasks. For people who haven't completed the [[Smoking Kills]] [[quest]] and do not wish to participate in the [[Shades of Mort'ton (activity)|Shades of Mort'ton]] activity, it is advisable to talk to the [[Turael|slayer master]] in [[Burthorpe]] to get a new slayer task, otherwise you can skip it in exchange for 30 [[Slayer points]] or block it for 100, as the Shades located in the [[Stronghold of Security]] are very poor slayer experience.
 
   
 
==Drops==
 
==Drops==
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===Main drops===
 
{{DropsTableHead}}
 
{{DropsTableHead}}
{{DropsLine|Name=Shade robe (top)|Quantity=1|Rarity=Uncommon|gemw=no|Image=Shade robe top.png}}
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{{DropsLine|Name=Shade robe (top)|Quantity=1|Rarity=common|gemw=no}}
{{DropsLine|Name=Shade robe (bottom)|Quantity=1|Rarity=Uncommon|gemw=no|Image=Shade robe bottom.png}}
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{{DropsLine|Name=Shade robe (bottom)|Quantity=1|Rarity=common|gemw=no}}
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{{DropsTableBottom}}
|}
 
  +
  +
===Universal drops===
  +
{{Universal drops}}
   
 
==Random event (discontinued)==
 
==Random event (discontinued)==
 
When a player buried [[bones]], they had a possibility of angering an aggressive '''Shade''' appearing and attacking them. Shades were transparent in appearance and looked somewhat like a [[ghosts|ghost]]. As with similar guardian random events, the combat level of a shade varied according to the combat level of the player unfortunate enough to run into one. When slain, the shade usually dropped nothing, but sometimes it would drop an assortment of bones, and on rare occasions, [[shade robes]]. Originally, shades were able to close or open a door without standing beside it, which was unique among all [[Free-to-play|free]] monsters, but this feature was removed.
 
When a player buried [[bones]], they had a possibility of angering an aggressive '''Shade''' appearing and attacking them. Shades were transparent in appearance and looked somewhat like a [[ghosts|ghost]]. As with similar guardian random events, the combat level of a shade varied according to the combat level of the player unfortunate enough to run into one. When slain, the shade usually dropped nothing, but sometimes it would drop an assortment of bones, and on rare occasions, [[Shade Robes|shade robes]] . Originally, shades were able to close or open a door without standing beside it, which was unique among all [[F2P|Free-to-play]] monsters, but this feature was removed.
 
   
 
==Trivia==
 
==Trivia==
 
* Before [[Evolution of Combat]], it was not very wise to train on shades, because no matter how much damage you inflicted on them, you only received a quarter of the normal experience per hit and only 5% normal slayer experience.
 
 
* These were the fourth highest level free-to-play monsters, being tied with [[Cockroach soldier]]s. However, after the Wilderness Crater was re-opened, [[Hellhound]]s were introduced to free worlds and so shades are now the fifth highest level monster.
*It would not be very wise to train on shades, because no matter how much damage you inflict on them, you don't get as much experience as you would when attacking other monsters.
 
 
* Although Shades are transparent, [[Shade robes]] are not.
*These were the fourth highest level free-to-play monsters, being tied with [[Cockroach soldier]]s. However, after the Wilderness Crater was re-opened, [[Hellhound]]s were introduced to free worlds and so shades are now the fifth highest level monster.
 
 
* Shades have the old idle and walking animations that were used on players before [[RuneScape HD]].
*Although Shades are transparent, [[Shade robes]] are not.
 
 
* Shades' attack animation is that of slashing a sword, as is their blocking animation. However, they hold no sword.
*Shades have the old idle and walking animations that were used on players before [[RuneScape HD]].
 
  +
* The Shade's examination info is likely a reference to "Dead and Gone"
*Shades' attack animation is that of slashing a sword, as is their blocking animation. However, they hold no sword.
 
*It has been rumored that Shades rarely drop Raw[[Uncooked Swordfish| Swordfish]] However, this is unconfirmed.
 
   
 
{{Random Events}}
 
{{Random Events}}
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{{Stronghold of Security}}
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{{Ghost}}
 
[[nl:Shade (monster)]]
 
[[nl:Shade (monster)]]
[[Category:Discontinued random events]]
 

Latest revision as of 22:36, 31 July 2018

This article is about the monster in the Stronghold of Security. For other uses, see Shade (disambiguation).
[FAQ] • [doc]

The Shade is a monster located at the entrance to the last level of the Stronghold of Security.

Shades may be assigned as a Slayer task by Vannaka. In addition to 'Shades' themselves, Loar Shades, Phrin Shades, Riyl Shade, Asyn shades, and Fiyr Shades, which can be found in Mort'ton or the nearby Shade Catacombs can also be slain to fulfil the task. To access the shade catacombs, players must have completed the Shades of Mort'ton quest.

Additional damage can be done to shades through the use of Salve amulets or the Gadderhammer weapon.

Drops

Main drops

Item Quantity Rarity GE price
Shade robe (top)Shade robe (top)1CommonNot sold
Shade robe (bottom)Shade robe (bottom)1CommonNot sold

Universal drops

Universal drops are dropped by nearly every monster outside of Daemonheim.
These drops are dropped alongside main drops.
Item Quantity Rarity GE price
Key tokenKey token1RareNot sold
Mimic kill tokenMimic kill token1Very rare5,575

Random event (discontinued)

When a player buried bones, they had a possibility of angering an aggressive Shade appearing and attacking them. Shades were transparent in appearance and looked somewhat like a ghost. As with similar guardian random events, the combat level of a shade varied according to the combat level of the player unfortunate enough to run into one. When slain, the shade usually dropped nothing, but sometimes it would drop an assortment of bones, and on rare occasions, shade robes. Originally, shades were able to close or open a door without standing beside it, which was unique among all free monsters, but this feature was removed.

Trivia

  • Before Evolution of Combat, it was not very wise to train on shades, because no matter how much damage you inflicted on them, you only received a quarter of the normal experience per hit and only 5% normal slayer experience.
  • These were the fourth highest level free-to-play monsters, being tied with Cockroach soldiers. However, after the Wilderness Crater was re-opened, Hellhounds were introduced to free worlds and so shades are now the fifth highest level monster.
  • Although Shades are transparent, Shade robes are not.
  • Shades have the old idle and walking animations that were used on players before RuneScape HD.
  • Shades' attack animation is that of slashing a sword, as is their blocking animation. However, they hold no sword.
  • The Shade's examination info is likely a reference to "Dead and Gone"