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:''Quite a lot of this article is copied verbatim from the RuneScape [[Game Guide]], and is thus copyrighted by Jagex.''
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:''Quite a lot of this article is copied verbatim from the RuneScape [[Game Guide]], due to the lack of information yet, and is thus copyrighted by Jagex.''
   
 
'''Shattered Heart''' is a [[Distractions and Diversions|Distraction and Diversion]] centred around collecting [[strange rocks]]. It was first mentioned on [[12 February]] [[2010]] in the [[developer blog]] "[[Update:Blog - Shattered Heart: A History of Non-violence|A History of Non-violence]]". Shattered Heart is linked to all non-combat skills, and was released on [[3 March]], [[2010]].
 
'''Shattered Heart''' is a [[Distractions and Diversions|Distraction and Diversion]] centred around collecting [[strange rocks]]. It was first mentioned on [[12 February]] [[2010]] in the [[developer blog]] "[[Update:Blog - Shattered Heart: A History of Non-violence|A History of Non-violence]]". Shattered Heart is linked to all non-combat skills, and was released on [[3 March]], [[2010]].
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==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
File:Strange_Rock_-_Cooking_-_part_1.png|Message appears in chatbox - it may lose 1 fish in doing so.
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File:Strange_Rock_-_Cooking_-_part_1.png|Message appears in chatbox - it may lose 1 fish in doing so.
File:Strange_rock_-_con.png|It will appear next to the exit portal randomly after one minute, it may take time, from one minute to an hour.
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File:Strange_rock_-_con.png|It will appear next to the exit portal randomly after one minute, it may take time, from one minute to an hour.
File:Rcstone.jpg|Message appears in chat-box once finished binding runes.
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File:Rcstone.jpg|Message appears in chat-box once finished binding runes.
File:Reerwr43344.PNG|The window that appears when a player chooses to look-at a rock.
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File:Reerwr43344.PNG|The window that appears when a player chooses to look-at a rock.
File:Mining-StrangeRock.png|Message appears in chatbox after mining an ore.
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File:Mining-StrangeRock.png|Message appears in chatbox after mining an ore.
</gallery>
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</gallery>
   
 
==References==
 
==References==

Revision as of 18:38, 9 March 2010

Quite a lot of this article is copied verbatim from the RuneScape Game Guide, due to the lack of information yet, and is thus copyrighted by Jagex.

Shattered Heart is a Distraction and Diversion centred around collecting strange rocks. It was first mentioned on 12 February 2010 in the developer blog "A History of Non-violence". Shattered Heart is linked to all non-combat skills, and was released on 3 March, 2010.

Introduction

The Second Age was a chaotic time when magic was largely unharnessed by the mortal races. The supply of runestones was limited to those created by Guthix himself, so for scholars engaged in magical study they were a valuable commodity over which wars were often waged.

The detritus of such battles can be found to this day; farmers may be heard to curse as yet another plough breaks upon shards of masonry lodged in a field, miners may unearth artefacts resonating with ancient power or runecrafters may find that runestones form into anomalous shapes, arcane echoes moulding the essence independently of the craftsman’s will.

More often than not these articles are discarded or left to gather dust on a mantelpiece, but there is knowledge to be gained from these remnants of a lost age. Such artifacts are steeped in history and the memory of stone is long; anyone wishing to learn more should present their findings to the archaeological team at Varrock Museum. They will gladly recount the tale of the hapless mage Dahmaroc; a worldy scholar and craftsman who had the misfortune to be born into an era of strife.

Requirements

You will need to be a member in order to be able to find the rocks and to access all skills needed, but there are no minimum level requirements (except 23 Hunter for deadfall traps).

Players must wait one week between completing statues.

Getting started

File:Strange rock farming1.png

A rock found while farming.

Players occasionally receive a strange rock while training non-combat skills. This is usually in their inventory, but the rock from Construction appears on the floor of a player-owned house, near the entrance portal. They can then go to Varrock Museum to have the stones appraised and to discover that these are parts of the statue of Dahmaroc; a mage who was turned to stone during a duel and whose cursed remains have been scattered across the world.

Initially, you can obtain two rocks from any particular skill. When you have received the first rock for a skill, the drop chance for the second will be reduced "by half." In practice, it appears to be rather more than that, but like any random draw, some people will get the second half almost instantly. It is even possible to receive both rocks from a single action!

A rock in one skill does not seem to change your odds of getting a rock in another skill. Once you have received two rocks from practising a skill, however, you will receive no more from that specific skill until the statue is rebuilt entirely.

You can have more than two stones from a particular skill at once. (Example: You can have two Runecrafting stones, and have a stone or two from another skill at the same time.) You don't have to build up the statue one piece at a time.

A rock can replace an item in your inventory. When this occurs their will be a message such as "Something odd happens to the Yew longbow (u) and you are left with a strange rock." Players may wish to avoid making more expensive fletching items, or cooking expensive fish, if they do not want one replaced by a strange rock, or just by simply having 1 free inventory room.

Actions that can yield a rock include those detailed below. It's a good idea to mix up your training; perhaps try out a new skill in which you've yet to dabble:

(Construction does not currently alert a player who receives a strange rock, neither does any rock arriving in a non-full inventory.)

How to find Strange Rocks

Skill Rock Action Quickest/Most Efficient
Agility File:Agility Strange Rock.png Training on the Gnome Stronghold agility course, Brimhaven Agility Arena, Agility Pyramid, Werewolf Agility Course, Wilderness Agility Course, Dorgesh-Kaan agility course, or Barbarian Outpost agility course. The low wall obstacles are key, or the tunnel in the Dorgesh-Kaan course. NOT Ape Atoll agility course Repeating the 'low wall' at Agility Pyramid over and over, or the Gnome Stronghold agility course's easy route.
Construction Construction Visiting your house for at least a minute while not in building mode. (Appears on the ground in front of the exit portal inside your house) (It has been confirmed that you may have people in your house at the time of the stone appearing) Visits rather than lengthy stays generate rocks. Standing in POH not in building mode, and then doing something (ie taking tea from a larder). It can take from 1 minute to 1 hour, but generally around 5.
Cooking Cooking Cooking fish. Cooking crayfish, sardines, tuna or lobster.
Crafting File:Strange rock crafting.png Making gold jewellery; making items from leather or dragonhide. Making gold rings or leather coifs.
Farming File:Strange rock farming.png Harvesting vegetables, hops, herbs or flowers. Allotments are faster than herbs, flowers, etc.
Fishing File:Strange rock fishing.png Fishing with any net or cage. (Confirmation needed for catching sharks) Monkfish / Big net fishing
Fletching File:Strange rock fletching.png Making unstrung bows or crossbow stocks. Fletching maple longbows (u).
Firemaking File:Strange rock firemaking.png Lighting a fire using any logs with a tinderbox. Barbarian firemaking does not seem to work. Burning maple logs.
Herblore File:Strange rock herblore.png Combining unfinished potions with secondary ingredients, not including barbarian mixes. (Confirmation needed for making tar type ammo) (Serum 207 doesn't work) Adding secondary ingredients to any unfinished (unf) potions (except Serum 207)
Hunter File:Strange rock hunter.png Checking box and deadfall traps; practicing falconry, pitfall trapping. Grey chinchompas, Pawya/Grenwalls, Falconry. (Failing to catch a kebbit may also yield a rock).
Mining Mining Mining ore, coal, iron, Desert Quarry rocks, pure essence, or gems. (Can get while using Varrock armour) Mining pure essence, Coal, Iron, or gems.
Runecrafting File:Rcrock.png Binding runes. (You do not have to do combination runes, normal runes work. Includes ZMI and crafting while playing The Great Orb Project. Success rates are higher without abyssal familiars.) Crafting highest level runes possible. (Dropping essence and crafting one at a time. Also be careful of players trying to steal your essence when dropping.) (mod hope said that this has now been fixed. you get a chance per ess, not per altar use as before)
Smithing File:Smithing rock.PNG Smelting normal ores; smithing items from normal bars. Smelting iron then smithing something that only requires one bar, like iron hatchets or iron bolts (unf).
Thieving File:Thieving rock.PNG Pickpocketing NPCs. Pickpocketing Men/Women or Master Farmers.
Woodcutting woodcutting Cutting any tree or ivy; playing the Sawmill training minigame, hacking jungle in Tai-Bwo Wannai Cleanup minigame. (Farmed trees WILL also work as well.) Chopping Ivy, Willow Trees, Eucalyptus trees,Yew trees or Maple trees.

For all methods it is recommended to do the method where, for example, you would fish fish fastest. The reason big net fishing is faster than caging is because you fish more fish per hour. It's been confirmed that you can obtain strange rocks from Woodcutting, Fishing and Mining while gaining approval rating for the Managing Miscellania Minigame.

Rewards

By acquiring a pair of stones from a particular skill you may add a piece to the statue, which will grant additional experience in that skill. The higher your current level in the relevant skill, the more experience you will receive as a reward.

There is a piece of the statue for each of the non-combat skills mentioned above. Each one is made up of 2 strange rocks found while training. Once you have obtained a pair, you will receive no further strange rocks from that skill until you have collected the pieces from all other non-combat skills.

File:Statue breaking.PNG

The statue explodes.

After getting all of the pieces and assembling the statue, a cutscene plays where the statue tries to come alive, but turns back to stone and explodes, as the curse is still active. You are then given a Statue plinth and a Replica statue piece. The statue plinth can be placed in the study of your Player owned house, though the replica statue piece apparently needs its twin in order to be put onto the plinth in your house. There are 30 replica statue pieces required to fully build the statue in your study (15 'twins'); this indicates that the statue in the Varrock museum will need to be fully rebuilt 30 times (a total of 900 overall statue pieces found) in order to obtain all 30 replica statue pieces.

After the statue in the museum has exploded, you can immediately begin collecting strange stones again in the same manner as before, and add pairs of stones to the now empty plinth. However if you try to add the last pair of rocks within a week of completing the previous statue the archaeologist will get annoyed at you causing explosions and will stop you saying one explosion a week is enough. The message 'You may complete the statue in another "x" days.' will show on chat log. This means getting all 30 replica pieces and building a full statue in your house will take a minimum of 30 weeks.

You also receive 10 kudos the first time you build the statue in the Varrock museum, bringing the maximum total possible to 183.

It is unknown what the fully assembled statue in your house will do, if anything.

Experience reward formula

The formula for experience is , where

y = Experience earned
x = Skill level
Level Experience gained % of level
1 99 118.8
10 180 216
20 460 552
30 940 1128
40 1620 1944
50 2500 3000
60 3580 4296
70 4860 5832
80 6340 7608
90 8020 9624
99 9703 11643.6

There appears to be no advantage to using the skill-cape boost to level 100.

Since the curve of the exponential experience curve is different from the parabolic curve of the reward formula, there are differing (decreasing) rewards measured in terms of current level.

Trivia

  • A bug on the release date allowed players to get multiple stones while fishing. This has now been fixed.
  • Smelting Gold Ore did not yield stones on the day of release [1]

Gallery

References

External links