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Bandages (Fist of Guthix)
This is a safe minigame.
If you die, you will not lose any of your items.
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Condition(s): Certain mutators and monsters
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Shattered Worlds is a combat-oriented members-only minigame in which various monsters from worlds corrupted by the Abyss are fought in waves, with side objectives to complete. It's a solo minigame with safe death, with a recommendation of at least level 40 combat to participate. It is hosted by the Abyssal Knights in the south-west of the Lumbridge Swamp, who aim to protect Gielinor from potential invasions from the Abyss.

Upon visiting the minigame for the first time, speak to Kenton Decarte for a brief explanation about it as well as the purpose of the Abyssal Knights. A bank may be found next to him as well.

Augmented gear and weapons will gain item experience while playing Shattered Worlds.

Travel

The entrance to Shattered Worlds is found in Lumbridge Swamp, next to the Water Altar. It can be accessed by:

Gameplay

Shattered Worlds hub

The Abyssal Knights' headquarters.

The Shattered Worlds are entered alone, in aid of the Abyssal Knights. Upon entering the minigame the match can be set up by selecting the desired gear and food from presets in the match set up interface. Anyone may use the "equip me" and "feed me" options to be given appropriate equipment and food, or one may bring their own equipment and consumables. A choice is also given from 3 positive buffs with which to start the minigame.

The blue portal may then be entered to begin the minigame. Gameplay involves travelling through worlds: at least 75% of the enemies in a world must be defeated before one can move to the red portal to progress to the next world. Moving behind the red portal also blocks the pursuit of the remaining enemies, allowing the player to safely choose the next mutator.

The monsters have no weakness to any particular combat style and their combat levels increase as one progresses through worlds. Difficulty also increases as one fights in higher numbers of worlds by having increasing numbers of mutators applied, some of which may be dangerous. The monsters use a variety of combat styles, though each will only use one, and are abyssal versions of monsters found on RuneScape itself.

Progress is checkpointed (saved) every 5 worlds. Once a checkpoint is reached, one may leave the minigame with the progress being saved: the next time Shattered Worlds is played, the option to either continue from the checkpoint or claim the rewards from a previous encounter will be presented. Checkpoints will also have bank chests to allow restocking, and will heal one's health, but prayer points are not restored, nor is poison cured. The maximum possible number of worlds is 4,000; the developers expected, however, that around 150 worlds would be a difficult number for players to reach. After reaching 200 worlds, no extra rewards for completing additional worlds will be received.

There are weekly bronze, silver, and gold challenges which will be the same for everyone. The bronze ones are usually fairly easy to complete, whereas the gold challenges are substantially more difficult. They are accessed through the red portal. Some challenges however, involve achievements accomplished through normal gameplay (e.g. "clear five worlds above world 20" or "kill 50 demons") - these cannot be started using the red portal, but are tracked and completed during regular Shattered Worlds games.

If one manages to clear a world within 3 minutes, the next world will be skipped automatically (announced in the chatbox) upon entering the red portal. If one manages to clear a world within 2 minutes, the next 2 worlds will be skipped automatically. World skips may only happen within a set of 5 worlds (ex. W1-5, W26-50, W81-85, etc.) - players cannot skip to the next set of worlds.

Feed me

When opting for the option "feed me" the player will receive food appropriate for their level.

Equip me

When opting for the option "equip me" the player will receive equipment appropriate for their level. Players can also choose the combat style.

Tier 1

Players with a level between 1 and 9 in the noted skill will receive the following:

Tier 10

Players with a level between 10 and 19 in the noted skill will receive the following:

Tier 20

Players with a level between 20 and 29 in the noted skill will receive the following:

Tier 30

Players with a level between 30 and 39 in the noted skill will receive the following:

Tier 40

Players with a level between 40 and 49 in the noted skill will receive the following:

Tier 50

Players with a level between 50 and 59 in the noted skill will receive the following:

Tier 60

Players with level 60 or higher in the noted skill will receive the following:

Side objectives

Miscellanians portrait
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Chest

Players may encounter a chest which can be activated. When activated a timer will start and monsters will spawn and the player can attempt to kill as many of the creatures as possible. When the timer is full, the player is awarded shattered anima based on how many creatures are killed.

Ghosts

Players may encounter a fountain surrounded by eight ghosts. If the fountain is activated a timer will start during which the player can attempt to kill as many of the ghosts as possible. When the timer is full, the player is awarded shattered anima based on how many are killed.

Ghosts count towards the goal of killing 75% of the monsters on the shattered world.

Goebies

Sometimes a Goebie will be found, which when killed gives a chunk of shattered anima. The amount of anima from a Goebie kill caps at ~1.2 million.

Shield

Players can encounter a shield which can be destroyed. After destruction, an ancient relic is found. This can be sacrificed on one of the three altars in the same map. The three altars are: The Altar of Boosted Anima, the Altar of Restoration, The Altar of Instant Anima.

Mutators

Image Name Type Description
Blood Money mutator Blood Money Positive Enemies bleed anima currency when you damage them. The amount is quite small despite the impressive animation - choose other positive mutators instead.
Catastrophe mutator Catastrophe Negative Evil Bob is hunting you down to feast on your summoning points, your prayer points and then your run energy! Leg it! He spawns at the blue portal and cannot be trapped. Guaranteed death on worlds 250+.
Charged mutator Charged Positive Collect electric orbs to deal large amounts of AoE damage to enemies within 5 squares distance. The player does not have to be in combat with the mobs, and the mobs will not aggro if only hit by the electric orbs. Damage dealt is increased with more charges. Effect lasts 30 seconds, and damage boost is capped at 10 stacks. Getting a stack will refresh the 30 seconds timer.
Combustion mutator Combustion Negative Some enemies will spawn patches of fire around them. Don't get burned! Fires are 1 square and last a few minutes, but possible to see many at once. May spawn on the square where you are standing.
Die Together mutator Die Together Negative Some enemies are now linked by the power of friendship. They must both be below 10% life points before they can die. Poison damage and damage from Explosive/Electric/Charged mutators is not able to skip the mechanic.
Electric mutator Electric Positive Successfully hitting an enemy has a chance to trigger an electric surge, dealing damage and jumping to 2 enemies within 6 squares distance.
Explosive mutator Explosive Neutral Enemies explode on death, dealing damage to everything around them. The explosion is 7x7 AoE and can easily kill you if you are close by. For larger sized mobs (2x2 squares or bigger), the explosion is 10x10 AoE.
Feeling Pumped mutator Feeling pumped Positive You have a small chance on successful hits to feel EPIC, gaining unlimited adrenaline for the next 10 seconds. Bleed abilities and using weapon poison++ has a much higher chance to activate it.
Freezing mutator Freezing Negative Some enemies will spawn moving freezing balls around them, get caught in the landing area of 7x7 AoE and you'll get frozen! Players will be stunned for several seconds. Guaranteed death on worlds 200+.
Honourable mutator Honourable Neutral You deal more damage to adjacent enemies and take more damage from enemies at range.
Hungry mutator Hungry Negative Food heals for half the normal amount. Unicorn Stallion's healing, Enhanced Excalibur's special, and Regenerate is not affected
Hydra mutator Hydra Negative Killing some enemies will cause them to erupt into numerous smaller versions of themselves! These mini-enemies will follow you around the entire map to kill you and each one are just as strong as their original. Guaranteed death on worlds 200+.
File:Laser Lodestones.png Laser Lodestones Neutral Unstable crystal shards appear around the world. Touch them to create barriers between them that will harm you and the enemy. When activated, the lasers exist for a few minutes before completely disappearing. The lasers do very little damage to mobs who get hit, but massive damage to players hit by the laser. More beneficial than some positive mutators - if you don't activate the lodestones, you can use them to trap enemies and safe-spot from a distance.
Leeching mutator Leeching Negative Your opponents will heal a small amount of life each time they damage you. Decent option to choose if no positive mutators are given.
File:Power grows mutator.png Power Grows Positive Killing an enemy has a chance to buff some of your stats! This will occasionally add +1 to a combat stat, which falls back down naturally over time.
Protect Protect Negative Some enemies are now protecting others, the protected enemies cannot be harmed until their protector has died.
Rockfall mutator Rockfall Negative Some enemies will spawn rockfalls around them, don't get crushed! The rocks are 5x5 AoE and there will be shadows over the area 1 second before it falls. Being at the center of the AoE will result in more damage. Guaranteed death on worlds 350+.
Static mutator Static Negative The longer you stand still, the more damage you'll take! Simples! Caps at 20 stacks, resulting in +200% damage taken (triple damage from enemies).
Unstable Rifts mutator Unstable Rifts Neutral Rifts appear around the world which will teleport you to other rifts. Random teleports happen without warning if gotten close to the shard or the shard spawns near you. Guaranteed death on worlds 200+.
Vampyric mutator Vampyric Positive You will heal a small amount of life each time you damage an enemy. Similar to Vampyrism aura, but without the 50 life points healed max per hit cap.
Volcanic mutator Volcanic Negative Some enemies will spawn volcanic eruptions around them. These meteors do damage in a 5x5 AoE and there will be green markers indicating the hit area 2 seconds before it falls. Being at the center of the AoE will result in more damage. Guaranteed death on worlds 350+.
File:Zombie apocalypse mutator.png Zombie Apocalypse Negative Defeating an enemy can summon a terrifying undead brood. Several undead chicken spawn and a short while later explode in a 3x3 AoE. Easy to avoid if ranging from a distance and moving away as needed. Decent option to choose if no positive mutators are given.
Zone of Restoration mutator Zone of Restoration Positive Conjures zones of restoration. They will restore your summoning points, then your prayer points, and then your life points. Staying in the center will heal faster.
Zone of Suffering mutator Zone of Suffering Negative Conjures zones of suffering. They will deplete your summoning points, then your prayer points and then your life points. Staying in the center will deplete faster.


  • Enemies currently affected by 1 negative mutator capable of spawning environmental effects which can harm you will be presented with a teal skull symbol over their head: Single mutator skull
  • Enemies currently affected by 2 negative mutators capable of spawning environmental effects which can harm you will be presented with an orange skull symbol over their head: Multiple mutator skull
  • Enemies currently affected by 3+ negative mutators capable of spawning environmental effects which can harm you will be presented with a red skull symbol over their head: Red mutator skull

Strategy guide

Worlds

For low worlds (w1-50), the player should aim for clearing the world as fast as possible in order to skip a world.

The chicken from "feed me" is usually sufficient. Any combat style is suitable, but AoE abilities such as Hurricane and Quake is preferred.

For medium worlds (w51-100), enemies will have over 100 combat level and negative mutators will also hit harder. The player may consider switch from melee to magic or ranged, in order to reduce damage taken from negative mutators. The food from "feed me" should still be sufficient.

For high worlds (w101-150), directly engaging a group of enemies will be difficult, due to high incoming damage. Hit once with Corruption Blast or Corruption Shot (can be bought from GE with Mazcab ability codex) and run back to a safespot is a safer option. If possible, aim for a melee monster to cast corruption blast/shot, as the mob may retreat and and allow the attack to spread to more mobs.

For very high worlds (w151-200), using weapons with long attack range such as Noxious Longbow, Decimation, and Wyvern crossbow to snipe from a distance is highly recommended. Pay careful attention to the surroundings and the terrain of the environment to look for safe-spots - use the edges of the map or obstacles often helps. Use abilities for their effects like Rapid Fire and its guaranteed binding; Devotion and its guaranteed damage mitigation.

For extremely high worlds (w201+), bring 5 Achto armour pieces and a tier 90 defender, as well as equipment that increases hitchance (e.g. Reckless, Ancestor spirits, or accuracy auras). Take advantage of the Achto cooldown resets to heal with Rejuvenate when needed. The majority of the player's damage per second in these worlds will be from reflect and weapon poison damage, as the monsters' defenses scale up incredibly high.

It is recommended to bring any variation of Prayer renewal such as Holy overload potion or Supreme overload salves for prayer restoration. Defensive items such as Superior leviathan ring and Blood amulets can help to increase survival.

Additionally, players seeking to push their worlds higher should contemplate the time it took them to clear the highest 5 worlds on their list and prioritize good connectivity, as any form of disconnect (even going into lobby) will kick them out of their current map, making them fail the checkpoint.

Prioritise selecting mutators in this order: Feeling Pumped > Zones of Restoration > Electric > Charged > Explosive > Vampyric > Laser Lodestones > Blood Money > Power Grows > Honorable > Hungry > Static.

Never select these mutators, as they basically guaranteed death: Catastrophe, Unstable Rifts, Hydra, Freezing.

Maps

Although maps are randomly generated and can't be selected, this is the list of the easiest to hardest maps: Grass Plains > Snow Plains > Mazcab > Arc > Freneskae > Darkmeyer > Tarddiad. The wide open grass plains, few obstacles, and fences (which can be ranged over) to trap mobs make the Grass Plains map the easiest. The extremely dense trees and other obstacles (which can't be ranged over) in the Tarddiad map makes it the hardest.

Orks and hobgoblins have a higher chance of spawning on the Grass Plains map.[source needed]

Elves have a higher chance of spawning on the Tarddiad map.[source needed]

Demons and the undead have a higher chance of spawning on the Darkmeyer map.[source needed]

Challenge mode

Shattered Worlds challenge

Completing a challenge involving many environmental dangers.

Each week there are three challenges to complete. These can be attempted by entering the red challenger portal. There are three categories, according to their difficulty. Completing these weekly challenges rewards large amounts shattered anima. Some challenges involve killing a certain number of a certain type of monster or clearing a number of worlds above a certain threshold; these are to be completed through regular gameplay via the blue portal.

Challenges reset at 00:00 UTC every Wednesday.

Current Weekly Challenges
Challenge type Title Task Reward
Bronze The Undead Rise Clear this world using the Undead Rise Mutators. 250,000 shattered anima
Silver Experienced Adventurer Clear 2 worlds over world 40. 1,000,000 shattered anima
Gold Keep Moving Clear 5 worlds with Keep Moving Mutators. 7,500,000 shattered anima

Bonus shattered anima

Bonus shattered anima is awarded upon reaching a new highest world. The amount of anima that is awarded increases with each new world that is reached for the first time. Even if the player manages to skip a world, the bonus anima is still awarded. The amount of bonus anima rewarded for each world and the cumulative bonus anima are given by the following formula (W = highest world reached):

World Bonus anima World Bonus anima World Bonus anima World Bonus anima World Bonus anima World Bonus anima World Bonus anima World Bonus anima World Bonus anima World Bonus anima
1 0 21 40,000 41 160,000 61 360,000 81 640,000 101 1,000,000 121 1,440,000 141 1,960,000 161 2,560,000 181 3,240,000
2 100 22 44,100 42 168,100 62 372,100 82 656,100 102 1,020,100 122 1,464,100 142 1,988,100 162 2,592,100 182 3,276,100
3 400 23 48,400 43 176,400 63 384,400 83 672,400 103 1,040,400 123 1,488,400 143 2,016,400 163 2,624,400 183 3,312,400
4 900 24 52,900 44 184,900 64 396,900 84 688,900 104 1,060,900 124 1,512,900 144 2,044,900 164 2,656,900 184 3,348,900
5 1,600 25 57,600 45 193,600 65 409,600 85 705,600 105 1,081,600 125 1,537,600 145 2,073,600 165 2,689,600 185 3,385,600
6 2,500 26 62,500 46 202,500 66 422,500 86 722,500 106 1,102,500 126 1,562,500 146 2,102,500 166 2,722,500 186 3,422,500
7 3,600 27 67,600 47 211,600 67 435,600 87 739,600 107 1,123,600 127 1,587,600 147 2,131,600 167 2,755,600 187 3,459,600
8 4,900 28 72,900 48 220,900 68 448,900 88 756,900 108 1,144,900 128 1,612,900 148 2,160,900 168 2,788,900 188 3,496,900
9 6,400 29 78,400 49 230,400 69 462,400 89 774,400 109 1,166,400 129 1,638,400 149 2,190,400 169 2,822,400 189 3,534,400
10 8,100 30 84,100 50 240,100 70 476,100 90 792,100 110 1,188,100 130 1,664,100 150 2,220,100 170 2,856,100 190 3,572,100
11 10,000 31 90,000 51 250,000 71 490,000 91 810,000 111 1,210,000 131 1,690,000 151 2,250,000 171 2,890,000 191 3,610,000
12 12,100 32 96,100 52 260,100 72 504,100 92 828,100 112 1,232,100 132 1,716,100 152 2,280,100 172 2,924,100 192 3,648,100
13 14,400 33 102,400 53 270,400 73 518,400 93 846,400 113 1,254,400 133 1,742,400 153 2,310,400 173 2,958,400 193 3,686,400
14 16,900 34 108,900 54 280,900 74 532,900 94 864,900 114 1,276,900 134 1,768,900 154 2,340,900 174 2,992,900 194 3,724,900
15 19,600 35 115,600 55 291,600 75 547,600 95 883,600 115 1,299,600 135 1,795,600 155 2,371,600 175 3,027,600 195 3,763,600
16 22,500 36 122,500 56 302,500 76 562,500 96 902,500 116 1,322,500 136 1,822,500 156 2,402,500 176 3,062,500 196 3,802,500
17 25,600 37 129,600 57 313,600 77 577,600 97 921,600 117 1,345,600 137 1,849,600 157 2,433,600 177 3,097,600 197 3,841,600
18 28,900 38 136,900 58 324,900 78 592,900 98 940,900 118 1,368,900 138 1,876,900 158 2,464,900 178 3,132,900 198 3,880,900
19 32,400 39 144,400 59 336,400 79 608,400 99 960,400 119 1,392,400 139 1,904,400 159 2,496,400 179 3,168,400 199 3,920,400
20 36,100 40 152,100 60 348,100 80 624,100 100 980,100 120 1,416,100 140 1,932,100 160 2,528,100 180 3,204,100 200 3,960,100
Cumulative
247,000 2,054,000 7,021,000 16,748,000 32,835,000 56,882,000 90,489,000 135,256,000 192,783,000 264,670,000

There are no further one-time bonuses in the worlds following world 200.

Rewards

Shattered Worlds checkpoint

A checkpoint containing a bank and a rewards chest

The reward currency for completing Shattered Worlds is shattered anima. Shattered anima is dropped when monsters are defeated and is automatically collected in the player's inventory. It is also awarded from reaching new highest worlds as seen above.

Music tracks

Achievements

  • Shattering Worlds (RuneScore 5) - Complete world X in Shattered Worlds. (Worlds 10, 25, 50, 100, 150, and 200)

Gallery

Trivia

  • Mod Deg stated on the Shattered Worlds showcase he would be very impressed if players could reach world 150, since the difficulty of the mobs increase exponentially as players move from world to world.
  • The examine texts of the red portal and blue portals within the Shattered Worlds reference the red and blue pill from The Matrix.
  • The description for the Feeling Pumped buff references the "feel EPIC" line from the Money Supermarket adverts.
  • The description for the Static debuff references the "Simples!" line of the Compare the Market ad campaign.
  • It was originally planned for release in August 2016, however its release was pushed back to 2 May 2017.[source needed]
  • Stardust Crusade may be a reference to JoJo's Bizarre Adventure: Stardust Crusaders.

Glitches

  • Upon the minigame's release, players that died while fighting certain bosses in RuneScape such as Telos, the Warden and Araxxi would be teleported to Shattered Worlds' checkpoint world instead of their respawn point, keeping all their items but losing any streaks they may have had. This has since been fixed.
  • It was possible to enter a portal to the checkpoint world while taking damage, which would result in the damage being taken once in the world. If this happened, it resulted in an unsafe death. This has since been fixed.

References

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