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Sirenic armour set equipped

Sirenic armour is tier 90 ranged power armour made from sirenic scales, which are drops from various high-level monsters, requiring level 90 Defence to wear. These scales, along with algarum thread bought from one of three places, (Ocellus, Bandit Duty Free, Grand Exchange) are used to create the sirenic armour, requiring level 91 to 93 Crafting for each piece. It is the ranged equivalent to malevolent and tectonic armour.

Sirenic armour degrades for 100,000 charges of combat before falling apart and vanishing completely ('degrades to dust'). It cannot be repaired normally, but two partially used parts (of the same type) can be combined to consolidate the charges - e.g. using a 90% charged mask on a 2% charged mask will result in a 92% charged mask. The armour is tradeable until it is first worn - a warning message is given when attempting to first wear a tradeable part - and partially worn parts are not tradeable.

Dyed equipment instead turns into a broken state when fully degraded - simply adding sirenic scales to the broken piece will repair it.

To augment sirenic armour a new, fully charged item (do not wear the item), an augmentor, and 36 divine charges are needed to manufacture the armour at the Inventor's workbench. It cannot be made from a partially used component. Once it is worn it is no longer augmentable even if not used. Augmentation dissolvers cannot be used on these items.

Retrieving unprotected parts from a gravestone will cause the part to lose 10% of its charges. Dying in dangerous PvP will drop a fraction of the sirenic scales used to create the part, based on how degraded it was, rounded down - e.g. a mask with 52% charges remaining will drop 7 sirenic scales.

The armour set may be paired with nightmare gauntlets which which provides a significant damage increase over ascension grips in almost all situations (in some situations where nightmare gauntlets are not needed, cinderbane gloves are typically better than the raw superior stats of ascension grips). For your boot slot: elite ranger boots, or alternatively pernix boots are the best choice at a reasonable cost. Flarefrost boots can be used but this choice is not recommended, due to the extremely high maintenance cost.

According to the examine text on the sirenic scales, the scales are part of a cloth created by Remora, a siren featured in the quest Song from the Depths.

Creation and price

Item Crafting Sirenic scales Algarum thread Material price GE Price
Lv XP
Sirenic mask Sirenic mask 91 500 Sirenic scale 14 Algarum thread 1 5,252,692 5,056,366
Sirenic hauberk Sirenic hauberk 93 1,500 Sirenic scale 42 Algarum thread 3 15,758,076 15,008,730
Sirenic chaps Sirenic chaps 92 1,000 Sirenic scale 28 Algarum thread 2 10,505,384 10,437,270
Totals 3,000 Sirenic scale 84 Algarum thread 6 31,516,152 30,502,366

Bonuses

Ranged
Item
AttributeStyle bonusPrice
DefenceConstitutionPrayerAttack-iconRanged-iconMagic-icon
Sirenic maskSirenic mask43502-23-5,056,366
Sirenic hauberkSirenic hauberk50003-34-15,008,730
Sirenic chapsSirenic chaps47902-29-10,437,270
Totals141407-86-30,502,366

Dyed

Using dyes from Treasure Trails, sirenic armour can be recoloured.

Dyed sirenic armour also has 100,000 charges of combat, but degrades to a broken state instead. It can be repaired using sirenic scales.

Part Creation cost (GE) Repair Repair value
Barrows Shadow Third-Age Blood
Sirenic mask (dyed) 166,066,036 703,994,683 2,151,620,411 2,146,047,851 Sirenic scale 15 5,092,170
Sirenic hauberk (dyed) 176,018,400 713,947,047 2,161,572,775 2,156,000,215 Sirenic scale 50 16,973,900
Sirenic chaps (dyed) 171,446,940 709,375,587 2,157,001,315 2,151,428,755 Sirenic scale 34 11,542,252
Totals 513,531,376 2,127,317,317 6,470,194,501 6,453,476,821 Sirenic scale 99 33,608,322

Gallery

Trivia

  • Sirenic armour was graphically updated with the Temple of Aminishi update on 25 June 2018.
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