(not the same amount) Tag: rte-source |
(totals) Tag: rte-source |
||
Line 46: | Line 46: | ||
| {{coins|{{GEP|Sirenic chaps}}}} |
| {{coins|{{GEP|Sirenic chaps}}}} |
||
|- |
|- |
||
− | ! colspan="2" | |
+ | ! colspan="2" | Totals |
! 3,000 |
! 3,000 |
||
! {{plinkp|Sirenic scale}} 84 |
! {{plinkp|Sirenic scale}} 84 |
||
Line 102: | Line 102: | ||
| style="text-align:center;" | {{plinkp|Sirenic scale}} 34 |
| style="text-align:center;" | {{plinkp|Sirenic scale}} 34 |
||
| {{coins|{{GEP|Sirenic scale|34}}}} |
| {{coins|{{GEP|Sirenic scale|34}}}} |
||
+ | |- |
||
+ | | style="text-align:center;" | '''Totals''' |
||
+ | | '''{{coins|{{GETotal|Sirenic mask|Sirenic hauberk|Sirenic chaps}} + {{GEP|Barrows dye|3}}}}''' |
||
+ | | '''{{coins|{{GETotal|Sirenic mask|Sirenic hauberk|Sirenic chaps}} + {{GEP|Shadow dye|3}}}}''' |
||
+ | | '''{{coins|{{GETotal|Sirenic mask|Sirenic hauberk|Sirenic chaps}} + {{GEP|Third-age dye|3}}}}''' |
||
+ | | '''{{coins|{{GETotal|Sirenic mask|Sirenic hauberk|Sirenic chaps}} + {{GEP|Blood dye|3}}}}''' |
||
+ | | style="text-align:center;" | {{plinkp|Sirenic scale}} '''99''' |
||
+ | | '''{{coins|{{GEP|Sirenic scale|99}}}}''' |
||
|} |
|} |
||
Revision as of 22:51, 4 July 2016
Sirenic armour is tier 90 ranged power armour made from sirenic scales, which are drops from various high-level monsters, requiring level 90 Defence to wear. These scales, along with algarum thread bought from Ocellus, are used to create the sirenic armour, requiring level 91 to 93 Crafting for each piece. It is the ranged equivalent to malevolent and tectonic armour.
Sirenic armour degrades for 100,000 charges of combat before falling apart and vanishing completely ('degrades to dust'). It cannot be repaired normally, but two partially used parts (of the same type) can be combined to consolidate the charges - e.g. using a 90% charged mask on a 2% charged mask will result in a 92% charged mask. The armour is tradeable until it is first worn - a warning message is given when attempting to first wear a tradeable part - and partially worn parts are not tradeable.
Retrieving unprotected parts from a gravestone will cause the part to lose 10% of its charges. Dying in dangerous PvP will drop a fraction of the sirenic scales used to create the part, based on how degraded it was, rounded down - e.g. a mask with 52% charges remaining will drop 7 sirenic scales.
The armour set may be paired with ascension grips, which are level 90 ranged power gloves, or with flarefrost boots, which are level 90 ranged power boots.
According to the examine text on the sirenic scales, the scales are part of a cloth created by Remora, a siren featured in the quest Song from the Depths.
Creation and price
Item | Sirenic scales | Algarum thread | Material price | GE Price | ||
---|---|---|---|---|---|---|
Lv | XP | |||||
Sirenic mask | 91 | 500 | 14 | 1 | 10,282,108 | 10,494,444 |
Sirenic hauberk | 93 | 1,500 | 42 | 3 | 30,846,324 | 31,070,422 |
Sirenic chaps | 92 | 1,000 | 28 | 2 | 20,564,216 | 21,008,053 |
Totals | 3,000 | 84 | 6 | 61,692,648 | 62,572,919 |
Bonuses
Item |
Main-hand | Off-hand | Attributes | Style bonus | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Style | Dmg | Acc | Style | Dmg | Acc | ||||||||
Sirenic mask | - | - | - | - | - | - | 435 | 0 | 2 | - | 23 | - | |
Sirenic hauberk | - | - | - | - | - | - | 500 | 0 | 3 | - | 34 | - | |
Sirenic chaps | - | - | - | - | - | - | 479 | 0 | 2 | - | 29 | - | |
Totals | - | - | - | - | - | - | 1414 | 0 | 7 | - | 86 | - |
Dyed
Using dyes from Treasure Trails, sirenic armour can be recoloured.
Dyed sirenic armour also has 100,000 charges of combat, but degrades to a broken state instead. It can be repaired using sirenic scales.
Gallery
Template:Ranged armour