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− | [[File:Sirenic armour set equipped.png| |
+ | [[File:Sirenic armour set equipped.png|150px|right]] |
− | '''Sirenic armour''' is |
+ | '''Sirenic armour''' is tier 90 [[Ranged armour|ranged]] [[power armour]] made from [[sirenic scales]], which are drops from [[Sirenic scales#Dropping monsters|various high-level monsters]], requiring level 90 [[Defence]] to wear. These scales, along with [[algarum thread]] bought from one of three places, ([[Ocellus]], [[Bandit Duty Free]], [[Grand Exchange]]) are used to create the sirenic armour, requiring level 91 to 93 [[Crafting]] for each piece. It is the ranged equivalent to [[Malevolent armour|malevolent]] and [[tectonic armour]]. |
+ | Sirenic armour degrades for [[equipment degradation|100,000 charges of combat]] before falling apart and vanishing completely ('degrades to dust'). It cannot be repaired normally, but two partially used parts (of the same type) can be combined to consolidate the charges - e.g. using a 90% charged mask on a 2% charged mask will result in a 92% charged mask. The armour is tradeable until it is first worn - a warning message is given when attempting to first wear a tradeable part - and partially worn parts are not tradeable. |
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− | '''Sirenic armour is degradable and cannot be repaired.''' |
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+ | Dyed equipment instead turns into a broken state when fully degraded - simply adding sirenic scales to the broken piece will repair it. |
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− | The armour set consists of the [[sirenic mask]], [[sirenic hauberk]] and [[sirenic chaps]]. It is tier 90, like [[tectonic armour|tectonic]] and [[malevolent armour]], and it gives the best damage bonus of any Ranged armour in the game. After taking 60,000 hits in combat, it will degrade to nothing. The full set of sirenic armour requires 84 sirenic scales and 6 algarum thread to make. |
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+ | To augment sirenic armour a new, fully charged item (do not wear the item), an augmentor, and 36 divine charges are needed to manufacture the armour at the Inventor's workbench. It cannot be made from a partially used component. '''Once it is worn it is no longer augmentable even if not used'''. Augmentation dissolvers cannot be used on these items. |
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− | This armour is categorised as power armour. Whilst wearing pieces of power armour, you will receive a damage boost as long as you're using a weapon of the same class and tier, which is Ranged for sirenic armour. The damage boost that you receive is found by taking a percentage of the base weapon damage of a tier-90 main-handed weapon/spell/ammo of "Fastest" speed (864). Each piece of power armour that you wear gives you a higher percentage of this number, up to a maximum of 8%. The body gives 3.5%, the legs give 2.5%, and the helmet gives 2%. Wearing an entire set of this power armour will give a 69.12 damage boost to your ranged attacks. |
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+ | [[Death (mechanic)|Retrieving unprotected parts from a gravestone]] will cause the part to lose 10% of its charges. Dying in dangerous PvP will drop a fraction of the sirenic scales used to create the part, based on how degraded it was, rounded down - e.g. a mask with 52% charges remaining will drop 7 sirenic scales. |
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− | Made from raw materials, the full set costs {{coins|{{#expr:{{GEP|Sirenic scale|84}}+{{GEP|Algarum thread|6}}}}}} coins. |
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+ | |||
+ | The armour set may be paired with [[nightmare gauntlets]] which which provides a significant damage increase over [[ascension grips]] in almost all situations (in some situations where nightmare gauntlets are not needed, [[cinderbane gloves]] are typically better than the raw superior stats of ascension grips). For your boot slot: [[elite ranger boots]], or alternatively [[pernix boots]] are the best choice at a reasonable cost. [[Flarefrost boots]] can be used but this choice is not recommended, due to the extremely high maintenance cost. |
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According to the [[examine]] text on the sirenic scales, the scales are part of a cloth created by [[Remora]], a [[siren]] featured in the quest [[Song from the Depths]]. |
According to the [[examine]] text on the sirenic scales, the scales are part of a cloth created by [[Remora]], a [[siren]] featured in the quest [[Song from the Depths]]. |
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+ | ==Creation and price== |
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⚫ | |||
+ | {| class="wikitable" style="text-align:center;" |
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− | {{GE Set Cost Table|set=Sirenic armour |
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+ | ! rowspan="2" | Item |
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⚫ | |||
+ | ! colspan="2" | {{sc|Crafting}} |
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⚫ | |||
− | + | ! rowspan="2" | Sirenic scales |
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+ | ! rowspan="2" | Algarum thread |
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+ | ! rowspan="2" | Material price |
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+ | ! rowspan="2" | GE Price |
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⚫ | |||
+ | ! Lv |
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+ | ! XP |
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⚫ | |||
+ | | style="text-align:left;" | {{plink|Sirenic mask}} |
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+ | | 91 |
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+ | | 500 |
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+ | | {{plinkp|Sirenic scale}} 14 |
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+ | | {{plinkp|Algarum thread}} 1 |
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+ | | {{coins|{{GEP|Sirenic scale|14}}+500000}} |
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+ | | {{coins|{{GEP|Sirenic mask}}}} |
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⚫ | |||
+ | | style="text-align:left;" | {{plink|Sirenic hauberk}} |
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+ | | 93 |
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+ | | 1,500 |
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+ | | {{plinkp|Sirenic scale}} 42 |
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+ | | {{plinkp|Algarum thread}} 3 |
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+ | | {{coins|{{GEP|Sirenic scale|42}}+3*500000}} |
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+ | | {{coins|{{GEP|Sirenic hauberk}}}} |
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⚫ | |||
+ | | style="text-align:left;" | {{plink|Sirenic chaps}} |
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+ | | 92 |
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+ | | 1,000 |
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+ | | {{plinkp|Sirenic scale}} 28 |
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+ | | {{plinkp|Algarum thread}} 2 |
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+ | | {{coins|{{GEP|Sirenic scale|28}}+2*500000}} |
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+ | | {{coins|{{GEP|Sirenic chaps}}}} |
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+ | |- |
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+ | ! colspan="2" | Totals |
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+ | ! 3,000 |
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+ | ! {{plinkp|Sirenic scale}} 84 |
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+ | ! {{plinkp|Algarum thread}} 6 |
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+ | ! {{coins|{{GEP|Sirenic scale|84}}+6*500000}} |
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+ | ! {{coins|{{GETotal|Sirenic mask|Sirenic hauberk|Sirenic chaps}}}} |
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+ | |} |
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+ | |||
⚫ | |||
+ | {{Eq infotable|class=Ranged|price=yes|noweapon=true |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
}} |
}} |
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⚫ | |||
⚫ | |||
+ | Using [[dye]]s from [[Treasure Trails]], sirenic armour can be recoloured. |
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− | {{InfoHeader|type=Ranged|inv=yes}} |
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+ | |||
⚫ | |||
+ | Dyed sirenic armour also has 100,000 charges of combat, but degrades to a broken state instead. It can be repaired using [[sirenic scale]]s. |
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⚫ | |||
+ | |||
⚫ | |||
+ | {| class="wikitable" style="text-align:right; |
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⚫ | |||
+ | ! rowspan="2" | Part |
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⚫ | |||
+ | ! colspan="4" | Creation cost (GE) |
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⚫ | |||
+ | ! rowspan="2" | Repair |
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⚫ | |||
+ | ! rowspan="2" | Repair value |
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− | {{Infotable Bonuses totals}} |
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+ | |- |
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⚫ | |||
+ | ! [[Barrows Dye|Barrows]] |
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+ | ! [[Shadow Dye|Shadow]] |
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+ | ! [[Third-Age Dye|Third-Age]] |
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+ | ! [[Blood dye|Blood]] |
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+ | |- |
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⚫ | |||
+ | | {{coins|{{GETotal|Sirenic mask|Barrows Dye}}}} |
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+ | | {{coins|{{GETotal|Sirenic mask|Shadow Dye}}}} |
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+ | | {{coins|{{GETotal|Sirenic mask|Third-Age Dye}}}} |
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+ | | {{coins|{{GETotal|Sirenic mask|Blood dye}}}} |
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+ | | style="text-align:center;" | {{plinkp|Sirenic scale}} 15 |
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+ | | {{coins|{{GEP|Sirenic scale|15}}}} |
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+ | |- |
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⚫ | |||
+ | | {{coins|{{GETotal|Sirenic hauberk|Barrows Dye}}}} |
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+ | | {{coins|{{GETotal|Sirenic hauberk|Shadow Dye}}}} |
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+ | | {{coins|{{GETotal|Sirenic hauberk|Third-Age Dye}}}} |
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+ | | {{coins|{{GETotal|Sirenic hauberk|Blood dye}}}} |
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+ | | style="text-align:center;" | {{plinkp|Sirenic scale}} 50 |
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+ | | {{coins|{{GEP|Sirenic scale|50}}}} |
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+ | |- |
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+ | | Sirenic chaps (dyed) |
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+ | | {{coins|{{GETotal|Sirenic chaps|Barrows Dye}}}} |
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+ | | {{coins|{{GETotal|Sirenic chaps|Shadow Dye}}}} |
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+ | | {{coins|{{GETotal|Sirenic chaps|Third-Age Dye}}}} |
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+ | | {{coins|{{GETotal|Sirenic chaps|Blood dye}}}} |
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+ | | style="text-align:center;" | {{plinkp|Sirenic scale}} 34 |
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+ | | {{coins|{{GEP|Sirenic scale|34}}}} |
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+ | |- |
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+ | | style="text-align:center;" | '''Totals''' |
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+ | | '''{{coins|{{GETotal|Sirenic mask|Sirenic hauberk|Sirenic chaps}} + {{GEP|Barrows Dye|3}}}}''' |
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+ | | '''{{coins|{{GETotal|Sirenic mask|Sirenic hauberk|Sirenic chaps}} + {{GEP|Shadow Dye|3}}}}''' |
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+ | | '''{{coins|{{GETotal|Sirenic mask|Sirenic hauberk|Sirenic chaps}} + {{GEP|Third-Age Dye|3}}}}''' |
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+ | | '''{{coins|{{GETotal|Sirenic mask|Sirenic hauberk|Sirenic chaps}} + {{GEP|Blood dye|3}}}}''' |
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+ | | style="text-align:center;" | {{plinkp|Sirenic scale}} '''99''' |
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+ | | '''{{coins|{{GEP|Sirenic scale|99}}}}''' |
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|} |
|} |
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==Gallery== |
==Gallery== |
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<gallery> |
<gallery> |
||
− | Sirenic |
+ | Sirenic armour set (barrows) equipped.png|A player with the barrows-dyed set equipped |
+ | Sirenic armour set (shadow) equipped.png|A player with the shadow-dyed set equipped |
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+ | Sirenic armour set (Third Age) equipped.png|A player with the Third Age-dyed set equipped |
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+ | Sirenic armour set (blood) equipped.png|A player with the blood-dyed set equipped |
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+ | Sirenic armour set (ice) equipped.png|A player with the ice-dyed set equipped |
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+ | Sirenic Armour concept art.jpg|Concept art of the original sirenic armour |
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+ | Reworked sirenic armour concept art.jpg|Concept art of the updated sirenic armour |
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</gallery> |
</gallery> |
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+ | ==Trivia== |
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⚫ | |||
+ | *Sirenic armour was graphically updated with the [[Update:Temple of Aminishi - Elite Dungeon|Temple of Aminishi]] update on 25 June 2018. |
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+ | |||
⚫ | |||
[[Category:Ranged armour]] |
[[Category:Ranged armour]] |
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+ | [[Category:Power armour]] |
Latest revision as of 15:30, 3 March 2019
Sirenic armour is tier 90 ranged power armour made from sirenic scales, which are drops from various high-level monsters, requiring level 90 Defence to wear. These scales, along with algarum thread bought from one of three places, (Ocellus, Bandit Duty Free, Grand Exchange) are used to create the sirenic armour, requiring level 91 to 93 Crafting for each piece. It is the ranged equivalent to malevolent and tectonic armour.
Sirenic armour degrades for 100,000 charges of combat before falling apart and vanishing completely ('degrades to dust'). It cannot be repaired normally, but two partially used parts (of the same type) can be combined to consolidate the charges - e.g. using a 90% charged mask on a 2% charged mask will result in a 92% charged mask. The armour is tradeable until it is first worn - a warning message is given when attempting to first wear a tradeable part - and partially worn parts are not tradeable.
Dyed equipment instead turns into a broken state when fully degraded - simply adding sirenic scales to the broken piece will repair it.
To augment sirenic armour a new, fully charged item (do not wear the item), an augmentor, and 36 divine charges are needed to manufacture the armour at the Inventor's workbench. It cannot be made from a partially used component. Once it is worn it is no longer augmentable even if not used. Augmentation dissolvers cannot be used on these items.
Retrieving unprotected parts from a gravestone will cause the part to lose 10% of its charges. Dying in dangerous PvP will drop a fraction of the sirenic scales used to create the part, based on how degraded it was, rounded down - e.g. a mask with 52% charges remaining will drop 7 sirenic scales.
The armour set may be paired with nightmare gauntlets which which provides a significant damage increase over ascension grips in almost all situations (in some situations where nightmare gauntlets are not needed, cinderbane gloves are typically better than the raw superior stats of ascension grips). For your boot slot: elite ranger boots, or alternatively pernix boots are the best choice at a reasonable cost. Flarefrost boots can be used but this choice is not recommended, due to the extremely high maintenance cost.
According to the examine text on the sirenic scales, the scales are part of a cloth created by Remora, a siren featured in the quest Song from the Depths.
Creation and price
Item | Sirenic scales | Algarum thread | Material price | GE Price | ||
---|---|---|---|---|---|---|
Lv | XP | |||||
Sirenic mask | 91 | 500 | 14 | 1 | 10,282,108 | 10,494,444 |
Sirenic hauberk | 93 | 1,500 | 42 | 3 | 30,846,324 | 31,070,422 |
Sirenic chaps | 92 | 1,000 | 28 | 2 | 20,564,216 | 21,008,053 |
Totals | 3,000 | 84 | 6 | 61,692,648 | 62,572,919 |
Bonuses
Item | Attribute | Style bonus | Price | |||||
---|---|---|---|---|---|---|---|---|
Sirenic mask | 435 | 0 | 2 | - | 23 | - | 10,494,444 | |
Sirenic hauberk | 500 | 0 | 3 | - | 34 | - | 31,070,422 | |
Sirenic chaps | 479 | 0 | 2 | - | 29 | - | 21,008,053 | |
Totals | 1414 | 0 | 7 | - | 86 | - | 62,572,919 |
Dyed
Using dyes from Treasure Trails, sirenic armour can be recoloured.
Dyed sirenic armour also has 100,000 charges of combat, but degrades to a broken state instead. It can be repaired using sirenic scales.
Part | Creation cost (GE) | Repair | Repair value | |||
---|---|---|---|---|---|---|
Barrows | Shadow | Third-Age | Blood | |||
Sirenic mask (dyed) | 161,516,481 | 629,808,716 | 2,157,913,664 | 2,157,942,382 | 15 | 10,480,830 |
Sirenic hauberk (dyed) | 182,092,459 | 650,384,694 | 2,178,489,642 | 2,178,518,360 | 50 | 34,936,100 |
Sirenic chaps (dyed) | 172,030,090 | 640,322,325 | 2,168,427,273 | 2,168,455,991 | 34 | 23,756,548 |
Totals | 515,639,030 | 1,920,515,735 | 6,504,830,579 | 6,504,916,733 | 99 | 69,173,478 |
Gallery
Trivia
- Sirenic armour was graphically updated with the Temple of Aminishi update on 25 June 2018.
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