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[[File:Sirenic armour set equipped.png|150px|right]]
 
[[File:Sirenic armour set equipped.png|150px|right]]
'''Sirenic armour''' is tier 90 [[Ranged armour|ranged]] [[power armour]] made from [[sirenic scales]], which are drops from [[Sirenic scales#Dropping monsters|various high-level monsters]], requiring level 90 [[Defence]] to wear. These scales, along with [[algarum thread]] bought from [[Ocellus]], are used to create the sirenic armour, requiring level 91 to 93 [[Crafting]] for each piece. It is the ranged equivalent to [[Malevolent armour|malevolent]] and [[tectonic armour]].
+
'''Sirenic armour''' is tier 90 [[Ranged armour|ranged]] [[power armour]] made from [[sirenic scales]], which are drops from [[Sirenic scales#Dropping monsters|various high-level monsters]], requiring level 90 [[Defence]] to wear. These scales, along with [[algarum thread]] bought from one of three places, ([[Ocellus]], [[Bandit Duty Free]], [[Grand Exchange]]) are used to create the sirenic armour, requiring level 91 to 93 [[Crafting]] for each piece. It is the ranged equivalent to [[Malevolent armour|malevolent]] and [[tectonic armour]].
   
 
Sirenic armour degrades for [[equipment degradation|100,000 charges of combat]] before falling apart and vanishing completely ('degrades to dust'). It cannot be repaired normally, but two partially used parts (of the same type) can be combined to consolidate the charges - e.g. using a 90% charged mask on a 2% charged mask will result in a 92% charged mask. The armour is tradeable until it is first worn - a warning message is given when attempting to first wear a tradeable part - and partially worn parts are not tradeable.
 
Sirenic armour degrades for [[equipment degradation|100,000 charges of combat]] before falling apart and vanishing completely ('degrades to dust'). It cannot be repaired normally, but two partially used parts (of the same type) can be combined to consolidate the charges - e.g. using a 90% charged mask on a 2% charged mask will result in a 92% charged mask. The armour is tradeable until it is first worn - a warning message is given when attempting to first wear a tradeable part - and partially worn parts are not tradeable.
  +
  +
Dyed equipment instead turns into a broken state when fully degraded - simply adding sirenic scales to the broken piece will repair it.
  +
  +
To augment sirenic armour a new, fully charged item (do not wear the item), an augmentor, and 36 divine charges are needed to manufacture the armour at the Inventor's workbench. It cannot be made from a partially used component. '''Once it is worn it is no longer augmentable even if not used'''. Augmentation dissolvers cannot be used on these items.
   
 
[[Death (mechanic)|Retrieving unprotected parts from a gravestone]] will cause the part to lose 10% of its charges. Dying in dangerous PvP will drop a fraction of the sirenic scales used to create the part, based on how degraded it was, rounded down - e.g. a mask with 52% charges remaining will drop 7 sirenic scales.
 
[[Death (mechanic)|Retrieving unprotected parts from a gravestone]] will cause the part to lose 10% of its charges. Dying in dangerous PvP will drop a fraction of the sirenic scales used to create the part, based on how degraded it was, rounded down - e.g. a mask with 52% charges remaining will drop 7 sirenic scales.
   
  +
The armour set may be paired with [[nightmare gauntlets]] which which provides a significant damage increase over [[ascension grips]] in almost all situations (in some situations where nightmare gauntlets are not needed, [[cinderbane gloves]] are typically better than the raw superior stats of ascension grips). For your boot slot: [[elite ranger boots]], or alternatively [[pernix boots]] are the best choice at a reasonable cost. [[Flarefrost boots]] can be used but this choice is not recommended, due to the extremely high maintenance cost.
The armour set may be paired with [[ascension grips]], which are level 90 ranged power gloves, or with [[flarefrost boots]], which are level 90 ranged power boots.
 
   
 
According to the [[examine]] text on the sirenic scales, the scales are part of a cloth created by [[Remora]], a [[siren]] featured in the quest [[Song from the Depths]].
 
According to the [[examine]] text on the sirenic scales, the scales are part of a cloth created by [[Remora]], a [[siren]] featured in the quest [[Song from the Depths]].
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| {{coins|{{GEP|Sirenic chaps}}}}
 
| {{coins|{{GEP|Sirenic chaps}}}}
 
|-
 
|-
! colspan="2" | Total
+
! colspan="2" | Totals
 
! 3,000
 
! 3,000
 
! {{plinkp|Sirenic scale}} 84
 
! {{plinkp|Sirenic scale}} 84
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==Bonuses==
 
==Bonuses==
{{InfoHeader|type=Ranged|inv=yes}}
+
{{Eq infotable|class=Ranged|price=yes|noweapon=true
{{InfoRow|ge=Sirenic mask|armour=435|prayer=2|ranged=23}}
+
|{{Eqinforow|ge=Sirenic mask|armour=435|prayer=2|ranged=23}}
{{InfoRow|ge=Sirenic hauberk|armour=500|prayer=3|ranged=34}}
+
|{{Eqinforow|ge=Sirenic hauberk|armour=500|prayer=3|ranged=34}}
{{InfoRow|ge=Sirenic chaps|armour=479|prayer=2|ranged=29}}
+
|{{Eqinforow|ge=Sirenic chaps|armour=479|prayer=2|ranged=29}}
 
|{{Eqinforow|totals=yes|armour=1414|prayer=7|ranged=86}}
{{Infotable Bonuses totals}}
 
  +
}}
{{InfoRow|armour=1414|prayer=7|ranged=86}}
 
{{InfoTableEnd}}
 
   
 
==Dyed==
 
==Dyed==
 
Using [[dye]]s from [[Treasure Trails]], sirenic armour can be recoloured.
 
Using [[dye]]s from [[Treasure Trails]], sirenic armour can be recoloured.
   
Dyed sirenic armour also has 100,000 charges of combat, but degrades to a broken state instead. It can be repaired using sirenic scales - a full repair uses the same amount as making a new one would, but without the algarum thread.
+
Dyed sirenic armour also has 100,000 charges of combat, but degrades to a broken state instead. It can be repaired using [[sirenic scale]]s.
   
 
{| class="wikitable" style="text-align:right;
 
{| class="wikitable" style="text-align:right;
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! rowspan="2" | Repair value
 
! rowspan="2" | Repair value
 
|-
 
|-
! Barrows
+
! [[Barrows Dye|Barrows]]
! Shadow
+
! [[Shadow Dye|Shadow]]
! Third-age
+
! [[Third-Age Dye|Third-Age]]
! Blood
+
! [[Blood dye|Blood]]
 
|-
 
|-
 
| Sirenic mask (dyed)
 
| Sirenic mask (dyed)
| {{coins|{{GETotal|Sirenic mask|Barrows dye}}}}
+
| {{coins|{{GETotal|Sirenic mask|Barrows Dye}}}}
| {{coins|{{GETotal|Sirenic mask|Shadow dye}}}}
+
| {{coins|{{GETotal|Sirenic mask|Shadow Dye}}}}
| {{coins|{{GETotal|Sirenic mask|Third-age dye}}}}
+
| {{coins|{{GETotal|Sirenic mask|Third-Age Dye}}}}
 
| {{coins|{{GETotal|Sirenic mask|Blood dye}}}}
 
| {{coins|{{GETotal|Sirenic mask|Blood dye}}}}
 
| style="text-align:center;" | {{plinkp|Sirenic scale}} 15
 
| style="text-align:center;" | {{plinkp|Sirenic scale}} 15
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|-
 
|-
 
| Sirenic hauberk (dyed)
 
| Sirenic hauberk (dyed)
| {{coins|{{GETotal|Sirenic hauberk|Barrows dye}}}}
+
| {{coins|{{GETotal|Sirenic hauberk|Barrows Dye}}}}
| {{coins|{{GETotal|Sirenic hauberk|Shadow dye}}}}
+
| {{coins|{{GETotal|Sirenic hauberk|Shadow Dye}}}}
| {{coins|{{GETotal|Sirenic hauberk|Third-age dye}}}}
+
| {{coins|{{GETotal|Sirenic hauberk|Third-Age Dye}}}}
 
| {{coins|{{GETotal|Sirenic hauberk|Blood dye}}}}
 
| {{coins|{{GETotal|Sirenic hauberk|Blood dye}}}}
 
| style="text-align:center;" | {{plinkp|Sirenic scale}} 50
 
| style="text-align:center;" | {{plinkp|Sirenic scale}} 50
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|-
 
|-
 
| Sirenic chaps (dyed)
 
| Sirenic chaps (dyed)
| {{coins|{{GETotal|Sirenic chaps|Barrows dye}}}}
+
| {{coins|{{GETotal|Sirenic chaps|Barrows Dye}}}}
| {{coins|{{GETotal|Sirenic chaps|Shadow dye}}}}
+
| {{coins|{{GETotal|Sirenic chaps|Shadow Dye}}}}
| {{coins|{{GETotal|Sirenic chaps|Third-age dye}}}}
+
| {{coins|{{GETotal|Sirenic chaps|Third-Age Dye}}}}
 
| {{coins|{{GETotal|Sirenic chaps|Blood dye}}}}
 
| {{coins|{{GETotal|Sirenic chaps|Blood dye}}}}
 
| style="text-align:center;" | {{plinkp|Sirenic scale}} 34
 
| style="text-align:center;" | {{plinkp|Sirenic scale}} 34
 
| {{coins|{{GEP|Sirenic scale|34}}}}
 
| {{coins|{{GEP|Sirenic scale|34}}}}
  +
|-
  +
| style="text-align:center;" | '''Totals'''
  +
| '''{{coins|{{GETotal|Sirenic mask|Sirenic hauberk|Sirenic chaps}} + {{GEP|Barrows Dye|3}}}}'''
  +
| '''{{coins|{{GETotal|Sirenic mask|Sirenic hauberk|Sirenic chaps}} + {{GEP|Shadow Dye|3}}}}'''
  +
| '''{{coins|{{GETotal|Sirenic mask|Sirenic hauberk|Sirenic chaps}} + {{GEP|Third-Age Dye|3}}}}'''
  +
| '''{{coins|{{GETotal|Sirenic mask|Sirenic hauberk|Sirenic chaps}} + {{GEP|Blood dye|3}}}}'''
  +
| style="text-align:center;" | {{plinkp|Sirenic scale}} '''99'''
  +
| '''{{coins|{{GEP|Sirenic scale|99}}}}'''
 
|}
 
|}
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
Sirenic armour set (barrows) equipped.png
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Sirenic armour set (barrows) equipped.png|A player with the barrows-dyed set equipped
Sirenic armour set (shadow) equipped.png
+
Sirenic armour set (shadow) equipped.png|A player with the shadow-dyed set equipped
Sirenic armour set (third age) equipped.png
+
Sirenic armour set (Third Age) equipped.png|A player with the Third Age-dyed set equipped
Sirenic armour set (blood) equipped.png
+
Sirenic armour set (blood) equipped.png|A player with the blood-dyed set equipped
  +
Sirenic armour set (ice) equipped.png|A player with the ice-dyed set equipped
Sirenic Armour concept art.jpg|Concept art of sirenic armour
+
Sirenic Armour concept art.jpg|Concept art of the original sirenic armour
  +
Reworked sirenic armour concept art.jpg|Concept art of the updated sirenic armour
 
</gallery>
 
</gallery>
   
  +
==Trivia==
{{Ranged armour}}
 
  +
*Sirenic armour was graphically updated with the [[Update:Temple of Aminishi - Elite Dungeon|Temple of Aminishi]] update on 25 June 2018.
  +
 
{{Ranged equipment}}
 
[[Category:Ranged armour]]
 
[[Category:Ranged armour]]
 
[[Category:Power armour]]
 
[[Category:Power armour]]

Latest revision as of 15:30, 3 March 2019

Sirenic armour set equipped

Sirenic armour is tier 90 ranged power armour made from sirenic scales, which are drops from various high-level monsters, requiring level 90 Defence to wear. These scales, along with algarum thread bought from one of three places, (Ocellus, Bandit Duty Free, Grand Exchange) are used to create the sirenic armour, requiring level 91 to 93 Crafting for each piece. It is the ranged equivalent to malevolent and tectonic armour.

Sirenic armour degrades for 100,000 charges of combat before falling apart and vanishing completely ('degrades to dust'). It cannot be repaired normally, but two partially used parts (of the same type) can be combined to consolidate the charges - e.g. using a 90% charged mask on a 2% charged mask will result in a 92% charged mask. The armour is tradeable until it is first worn - a warning message is given when attempting to first wear a tradeable part - and partially worn parts are not tradeable.

Dyed equipment instead turns into a broken state when fully degraded - simply adding sirenic scales to the broken piece will repair it.

To augment sirenic armour a new, fully charged item (do not wear the item), an augmentor, and 36 divine charges are needed to manufacture the armour at the Inventor's workbench. It cannot be made from a partially used component. Once it is worn it is no longer augmentable even if not used. Augmentation dissolvers cannot be used on these items.

Retrieving unprotected parts from a gravestone will cause the part to lose 10% of its charges. Dying in dangerous PvP will drop a fraction of the sirenic scales used to create the part, based on how degraded it was, rounded down - e.g. a mask with 52% charges remaining will drop 7 sirenic scales.

The armour set may be paired with nightmare gauntlets which which provides a significant damage increase over ascension grips in almost all situations (in some situations where nightmare gauntlets are not needed, cinderbane gloves are typically better than the raw superior stats of ascension grips). For your boot slot: elite ranger boots, or alternatively pernix boots are the best choice at a reasonable cost. Flarefrost boots can be used but this choice is not recommended, due to the extremely high maintenance cost.

According to the examine text on the sirenic scales, the scales are part of a cloth created by Remora, a siren featured in the quest Song from the Depths.

Creation and price

Item Crafting Sirenic scales Algarum thread Material price GE Price
Lv XP
Sirenic mask Sirenic mask 91 500 Sirenic scale 14 Algarum thread 1 10,282,108 10,494,444
Sirenic hauberk Sirenic hauberk 93 1,500 Sirenic scale 42 Algarum thread 3 30,846,324 31,070,422
Sirenic chaps Sirenic chaps 92 1,000 Sirenic scale 28 Algarum thread 2 20,564,216 21,008,053
Totals 3,000 Sirenic scale 84 Algarum thread 6 61,692,648 62,572,919

Bonuses

Ranged
Item
AttributeStyle bonusPrice
DefenceConstitutionPrayerAttack-iconRanged-iconMagic-icon
Sirenic maskSirenic mask43502-23-10,494,444
Sirenic hauberkSirenic hauberk50003-34-31,070,422
Sirenic chapsSirenic chaps47902-29-21,008,053
Totals141407-86-62,572,919

Dyed

Using dyes from Treasure Trails, sirenic armour can be recoloured.

Dyed sirenic armour also has 100,000 charges of combat, but degrades to a broken state instead. It can be repaired using sirenic scales.

Part Creation cost (GE) Repair Repair value
Barrows Shadow Third-Age Blood
Sirenic mask (dyed) 161,516,481 629,808,716 2,157,913,664 2,157,942,382 Sirenic scale 15 10,480,830
Sirenic hauberk (dyed) 182,092,459 650,384,694 2,178,489,642 2,178,518,360 Sirenic scale 50 34,936,100
Sirenic chaps (dyed) 172,030,090 640,322,325 2,168,427,273 2,168,455,991 Sirenic scale 34 23,756,548
Totals 515,639,030 1,920,515,735 6,504,830,579 6,504,916,733 Sirenic scale 99 69,173,478

Gallery

Trivia

  • Sirenic armour was graphically updated with the Temple of Aminishi update on 25 June 2018.