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For this item's augmented variant, see augmented sirenic chaps (blood).
For this item's (un)dyed variants, see Shadow, Barrows, undyed, Third Age, Ice.

The blood-dyed sirenic chaps are part of the sirenic armour set. They are made by dyeing sirenic chaps with blood dye. This process is irreversible, and the dyed version is untradeable. They have the same combat bonuses as the regular sirenic chaps.

The chaps will degrade to a broken state after 100,000 charges of combat. They can be fully repaired using 34 sirenic scales (3% per energy) - algarum thread is not required.

Making blood dyed sirenic chaps costs 2,168,455,991 coins.

Combat Stats
RequirementsDegrades
90 Defence100,000 charges
ClassSlot
Ranged
TierType
90Power armour
WeaponsMainOff
Damage--
Accuracy--
Style-
Range-
AttributesDamage reduction
DefenceArmour479PvM: 0%PvP: 2.3625%
ConstitutionLife points0Style bonuses
PrayerPrayer2Strength0Ranged29Magic0
[FAQ][doc]

Disassembly[]

[FAQ] • [doc]
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