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For this item's augmented variant, see augmented sirenic chaps (ice).
For this item's (un)dyed variants, see Shadow, Barrows, blood, Third Age, undyed.

The ice-dyed sirenic chaps is made by dyeing a sirenic chaps with ice dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses as the regular sirenic chaps.

The chaps will degrade to a broken state after 100,000 charges of combat. It can be fully repaired using 34 sirenic scales (3% per scale) - algarum thread is not required.

Combat Stats
RequirementsDegradesSirenic armour set (ice) equipped
90 Defence100,000 charges
ClassSlot
Ranged RangedLegs slot
TierType
90Power armour
WeaponsMainOff
Damage--
Accuracy--
Style-
Range-
AttributesDamage reduction
DefenceArmour479PvM: 0%PvP: 2.3625%
ConstitutionLife points0Style bonuses
PrayerPrayer2Strength0Ranged29Magic0
[FAQ][doc]

Disassembly[]

[FAQ] • [doc]
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