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Losing the sirenic mask by being killed in the [[Wilderness]] will result in a fraction of the original sirenic scales being dropped on death, based on how degraded it was, rounded down. For example, if the mask had 52% of its charges remaining, 7 sirenic scales would be dropped on death. This can be used to refund most of the cost of the mask, although the algarum thread is not returned. |
Losing the sirenic mask by being killed in the [[Wilderness]] will result in a fraction of the original sirenic scales being dropped on death, based on how degraded it was, rounded down. For example, if the mask had 52% of its charges remaining, 7 sirenic scales would be dropped on death. This can be used to refund most of the cost of the mask, although the algarum thread is not returned. |
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− | The mask can be dyed using [[barrows dye|barrows]], [[shadow dye|shadow]] |
+ | The mask can be dyed using [[barrows dye|barrows]], [[shadow dye|shadow]], [[third age dye]], or [[blood dye]] to create the [[Sirenic mask (barrows)|barrows]], [[Sirenic mask (shadow)|shadow]], [[Sirenic mask (third age)|third age]], or [[Sirenic mask (blood)|blood]] variants, respectively. Dyed armour will not crumble to dust when it fully degrades; rather, it can be repaired using sirenic scales. |
{{Infobox Bonuses |
{{Infobox Bonuses |
Revision as of 23:54, 18 January 2016
Release | 22 October 2013 (Update) |
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Members | Yes |
Quest item | No |
Tradeable | Yes |
Equipable | Yes |
Stackable | No |
Disassembly | ? (edit) |
Noteable | Yes |
Value | 500,000 coins |
High alch | 300,000 coins |
Low alch | 200,000 coins |
Destroy | Drop |
On death | ? (edit) |
Exchange | 10,494,444 coins (info) |
Buy limit | 2 |
Weight | 2.721 kg |
Examine | Made from sirenic scales and strengthened by algarum thread. Crafted into a mask to form the headpiece of a set of armour. |
The sirenic mask is tier 90 Ranged power armour made at 91 Crafting using 14 sirenic scales and 1 algarum thread. It is part of the sirenic armour set.
The sirenic mask lasts for 100,000 charges of combat before degrading to nothing - it cannot be repaired. Once equipped, it instantly becomes untradeable, even if it has not been used in combat.
Losing the sirenic mask by being killed in the Wilderness will result in a fraction of the original sirenic scales being dropped on death, based on how degraded it was, rounded down. For example, if the mask had 52% of its charges remaining, 7 sirenic scales would be dropped on death. This can be used to refund most of the cost of the mask, although the algarum thread is not returned.
The mask can be dyed using barrows, shadow, third age dye, or blood dye to create the barrows, shadow, third age, or blood variants, respectively. Dyed armour will not crumble to dust when it fully degrades; rather, it can be repaired using sirenic scales.
Requirements | Degrades | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
90 | Yes | ||||||||||
Class | Slot | ||||||||||
Ranged | |||||||||||
Tier | |||||||||||
90 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | - | - | |||||||||
Accuracy | - | - | |||||||||
Style | - | ||||||||||
Range | - | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 435 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 2 | 0 | 23 | 0 | |||||||
[FAQ] • [doc] |
Creating
- | ||||
---|---|---|---|---|
500 XP | - | 10,494,444 | ||
Requirements | ||||
Crafting level | 91 | |||
Members only | Yes | |||
Materials | ||||
Item | Quantity | Price | Total | |
Sirenic scale | 14 | 698,722 | 9,782,108 | |
Algarum thread | 1 | 492,422 | 492,422 | |
Total price | 10,274,530 |
Trivia
- The design of the helmet may be a reference to the Predator movies.
Ranged headgear | |||||||||||||
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Tank | |||||||||||||
Power |
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Barrows |
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Minigame |
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Promotional |
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Treasure Trail |
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