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+ | {{Variant |
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+ | |blood=Sirenic mask (blood) |
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+ | |third age=Sirenic mask (Third Age) |
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+ | |barrows=Sirenic mask (barrows) |
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+ | |ice = Sirenic mask (ice) |
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+ | |elite |
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− | |tradeable = Yes |
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− | |high = 300,000 |
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− | |low = 200,000 |
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− | |store = No |
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− | |exchange = gemw |
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}} |
}} |
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+ | |version1=new|version2=used |
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+ | |name=Sirenic mask |
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− | The '''sirenic mask''' is part of the [[sirenic armour]] set, and is made at 91 [[Crafting]] using 14 [[sirenic scale]]s and 1 [[algarum thread]], giving 500 experience. It is level 90 [[power armour]] and has the best damage bonus for any Ranged armour in the game, with bonuses equivalent to the [[tectonic mask]] and [[malevolent helm]]. It degrades to nothing after about 60,000 hits in combat, and it cannot be repaired. |
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+ | |image1=[[File:Sirenic mask.png]]|image2=[[File:Sirenic mask (used).png]] |
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+ | |tradeable1=Yes|tradeable2=No |
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+ | |stacksinbank2=No |
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+ | |disassembly=Yes |
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+ | |noteable1=Yes |
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+ | |value=500000 |
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+ | |kept=reclaimable |
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+ | |ikod={{GEP|Sirenic mask}} |
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+ | |exchange1=gemw |
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+ | |id1=29854|id2=29856 |
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+ | }} |
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+ | The '''sirenic mask''' is tier 90 [[Ranged]] [[power armour]] made at 91 [[Crafting]] using 14 [[sirenic scale]]s and 1 [[algarum thread]]. It is part of the [[sirenic armour]] set. |
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+ | |||
+ | The sirenic mask lasts for [[equipment degradation|100,000 charges of combat]] before degrading to nothing - it cannot be repaired. Once equipped, it instantly becomes untradeable, even if it has not been used in combat. |
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+ | The mask can be dyed using [[Barrows Dye|Barrows]], [[Shadow Dye|Shadow]], [[Third-Age Dye|Third-Age]], [[blood dye|blood]], or [[ice dye]] to create the [[Sirenic mask (barrows)|barrows]], [[Sirenic mask (shadow)|shadow]], [[Sirenic mask (Third Age)|Third Age]], [[Sirenic mask (blood)|blood]], or [[Sirenic mask (ice)|ice]] variants, respectively. Dyed armour will not crumble to dust when it fully degrades; rather, it can be repaired using sirenic scales. |
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− | Losing the Sirenic mask by being killed in the [[Wilderness]] will result in a fraction of the original [[sirenic scales]] being dropped on death, based on how degraded it was, rounded down. For example, if the mask had 52% of its charges remaining, 7 sirenic scales would be dropped on death. This can be used to refund most of the cost of the mask, although the [[algarum thread]] are not returned. |
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{{Infobox Bonuses |
{{Infobox Bonuses |
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+ | |type = power |
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− | | |
+ | |tier = 90 |
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+ | |degrades = 100000 |
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− | | mainDamage = 0 |
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− | | mainAccuracy = 0 |
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+ | |damage = 0 |
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+ | |accuracy = 0 |
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+ | |armour = 435 |
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+ | |life = 0 |
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+ | |prayer = 2 |
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+ | |class = Ranged |
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+ | |strength = 0 |
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+ | |ranged = 23 |
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+ | |magic = 0 |
− | |image=Sirenic armour set equipped.png |
+ | |image = Sirenic armour set equipped.png |
− | |caption=A player wearing the full sirenic armour set. |
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}} |
}} |
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− | == |
+ | ==Creation== |
{{Infobox Recipe |
{{Infobox Recipe |
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|name = Sirenic mask |
|name = Sirenic mask |
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|skill = Crafting |
|skill = Crafting |
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|skillXP = 500 |
|skillXP = 500 |
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|members = Yes |
|members = Yes |
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|mat1 = Sirenic scale |
|mat1 = Sirenic scale |
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|mat1qty = 14 |
|mat1qty = 14 |
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|mat1price = gemw |
|mat1price = gemw |
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|mat2 = Algarum thread |
|mat2 = Algarum thread |
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− | |mat2img = Algarum thread.png |
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− | |mat2qty = 1 |
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|mat2price = gemw |
|mat2price = gemw |
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}} |
}} |
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+ | |||
+ | ==Disassembly== |
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+ | {{Disassembly |
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+ | |level = 90 |
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+ | |category = Ranged helm |
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+ | |special = Ascended components[5] |
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+ | |specialchance = yes |
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+ | }} |
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+ | |||
+ | ==Trivia== |
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+ | * The design of the helmet may be a reference to the ''{{WP|Predator (film)|Predator}}'' movies. |
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+ | |||
{{Ranged hats}} |
{{Ranged hats}} |
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+ | [[Category:Power armour]] |
Latest revision as of 23:44, 9 April 2019
For other variants of this item, see elite.
The sirenic mask is tier 90 Ranged power armour made at 91 Crafting using 14 sirenic scales and 1 algarum thread. It is part of the sirenic armour set.
The sirenic mask lasts for 100,000 charges of combat before degrading to nothing - it cannot be repaired. Once equipped, it instantly becomes untradeable, even if it has not been used in combat.
The mask can be dyed using Barrows, Shadow, Third-Age, blood, or ice dye to create the barrows, shadow, Third Age, blood, or ice variants, respectively. Dyed armour will not crumble to dust when it fully degrades; rather, it can be repaired using sirenic scales.
Requirements | Degrades | ||||||||||
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90 | 100,000 charges | ||||||||||
Class | Slot | ||||||||||
Ranged | |||||||||||
Tier | Type | ||||||||||
90 | Power armour | ||||||||||
Weapons | Main | Off | |||||||||
Damage | - | - | |||||||||
Accuracy | - | - | |||||||||
Style | - | ||||||||||
Range | - | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 435 | PvM: 0% | PvP: 1.6875% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 2 | 0 | 23 | 0 | |||||||
[FAQ] • [doc] |
Creation
- | ||||
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500 XP | - | 10,494,444 | ||
Requirements | ||||
Crafting level | 91 | |||
Members only | Yes | |||
Materials | ||||
Item | Quantity | Price | Total | |
Sirenic scale | 14 | 698,722 | 9,782,108 | |
Algarum thread | 1 | 492,422 | 492,422 | |
Total price | 10,274,530 |
Disassembly
Disassembly XP | 27.0 |
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Item quantity required | 1 |
Material count | 6 |
Base junk chance | 0.0% |
Possible materials | |
Special | |
5 × Ascended components | 100% |
Often | |
Cover parts | 35% |
Tensile parts | 30% |
Padded parts | 30% |
Rarely | |
Evasive components | 3% |
Protective components | 2% |
Trivia
- The design of the helmet may be a reference to the Predator movies.
Ranged headgear | |||||||||||||
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Tank | |||||||||||||
Power |
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Barrows |
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Minigame |
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Promotional |
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Treasure Trail |
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