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For this item's (un)dyed variants, see Shadow, Barrows, blood, Third Age, undyed.

The ice-dyed sirenic mask is made by dyeing a sirenic mask with ice dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses as the regular sirenic mask.

The mask will degrade to a broken state after 100,000 charges of combat. It can be fully repaired using 15 sirenic scales (7% per scale) - algarum thread is not required.

Combat Stats
RequirementsDegradesTierType
90 Defence100,000 charges90Power armour
ClassSlotAttributes
Ranged RangedHead slotDefenceArmour435
ConstitutionLife points0
WeaponsMainOffPrayerPrayer2
Damage--Damage reduction
Accuracy--PvM: 0%PvP: 1.6875%
Style-Style bonuses
Range-Strength0Ranged23Magic0
[FAQ][doc]

Disassembly[]

[FAQ] • [doc]
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