Skavids are an elusive race of small, clawed humanoid creatures that dwell in the Feldip Hills in small caves. They are forced to serve as slaves to the Ogre race around the city of Gu'Tanoth. Skavids can be found in their dark Skavid caves, where the player must explore in the Watchtower quest, though they need maps to find their way around the caves.
Skavids, in addition to speaking the human language, also speak in their native tongue (known simply as Skavid) for safety, so their cruel Ogre masters can't understand what they are saying. During the Watchtower quest players must learn to speak a small amount of Skavid words and phrases in order to get the Skavids to help them.
- Gor Cur Ar
- Cur Bidith Ig
- Tanath Gor Nod
- Bidith Tanath Cur
- Gor Cur
- Cur Bidith
- Tanath Gor
Once the basics are understood the player may start to understand what is said by some Skavids and the correct thing to reply to it, thus putting the Skavids at ease and making them more likely to aid the player.
Skavids in game
There are only 15 currently known Skavids in the world.
- Scared skavid - Most of the Skavid race are shy and timid, and do not like beings bigger than they are, presumably because of their Ogre masters. Players must speak in the Skavid native language in order to win the trust of these terrified creatures.
- Mad skavid - Skavids who have been driven insane from the torturous work that they are put through. Mad Skavids sit in their caves and hoard items they steal from whoever passes by, such as one of the Watchtower Crystals, presumably stolen from an Ogre guard.
Skavids were the indigenous race of Feldip Hills, but they were forced almost to extinction in the Third Age by Bandos and his army. The Ogres now inhabit the area that originally housed peaceful Skavids, on the premise that Bandos wanted them to live there rather than other places.
- Despite their small size, the skavid model appears to be larger than 1x1 squares. This is evidenced by their misalignment from the standard grid and the fact that the player cannot obscure them by standing on the same square, as with other 1x1 npcs.