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Skilling spells Icon as seen in the Ability book

Skilling spells are a type of Magic that aids the player in a way that is not related to combat in a direct way. They are listed in the magic section of a player's Ability book, underneath the Skilling spells sub-tab. These skilling spells can be divided into two types, Enchantment spells and Alchemy spells, in addition to a few miscellaneous spells on the Lunar spellbook and Ancient spellbook.

The ways in which these spells aid the player can be very different. For example:

Alchemy spells

Main article: Alchemy spells

Alchemy spells convert one item into another. By far the most popular is High Level Alchemy.

Enchantment spells

Main article: Enchantment spells

Unique to the standard spellbook, enchantment spells use cosmic runes to imbue an item with magical properties.

Lunar Spellbook

Some spells from the Lunar spellbook have unique functions that do fit into the above categories. As with all Lunar spells, these spells require the completion of the Lunar Diplomacy quest, and possibly the Dream Mentor quest or at least partial completion of the Livid Farm activity.

Icon Name Magic level required Runes Required Experience received Spell scroll.png Notes
NPC Contact icon.png NPC Contact 67 1Cosmic1Astral2Air 63 Allows the caster to telepathically speak to a variety of NPCs. With NPC Contact, a number of tasks can be performed from a distance, including managing slayer assignments, collecting buckets of sand from Bert, managing Miscellania with Advisor Ghrim, and repairing damaged Runecrafting pouches thanks to the dark mage. The spell can also contact a random NPC, with generally humorous results.
Remote Farm icon.png Remote Farm** 78 3Nature2Astral2Earth 79 Allows the caster to view the status of, and cure, any farming patch.
Magic Imbue icon.png Magic Imbue 82 2Astral7Fire7Water 86 For approximately 12 seconds after casting this spell, the caster is able to create combination runes without need for an opposing talisman.
Spellbook Swap icon.png Spellbook Swap* 96 1Law2Cosmic3Astral 130 Allows the caster to cast a single spell from another spellbook. Can be cast repeatedly in order to allow several spells from other spellbooks. Desert Treasure must be completed in order to cast Ancient Magicks.
Borrowed Power icon.png Borrowed Power** 99 3Astral Same as the spell used. Allows the caster to (with the aid of an Arcane Capacitor Necklace) cast various spells from the standard spellbook a number of times. Although autocasting is not available, the player is not forced to repeatedly switch spellbooks

Ancient Spellbook

All Ancient Spellbook skilling spells are only unlocked after completing the quest The Light Within.

Icon Spell Magic Level Runes Required Base Experience Notes
Prism of Dowsing.png Prism of Dowsing 86 3Soul3Nature3Fire3Earth 103 Places a prism which attracts wisps to it and increases the chance of drawing enriched wisps. All nearby players can benefit from this.
Crystallise.png Crystallise 88 6Soul6Chaos6Fire6Water 95 When cast on mining, fishing or woodcutting spots - or full box traps - will cause the resource to persist for 30 seconds, yield no resources and give increased XP rounded to 50%. Other players may still deplete the resource, but Crystallise will carry on when the resource is back.
Rapid Growth.png Rapid Growth 88 3Soul3Nature3Earth3Water 95 Skips a tree, fruit tree or herb patch forward a growth stage. Usable once per day on each eligible farming location.
Crystal Mask.png Crystal Mask 90 4Soul5Body6Fire7Earth 112 Gives +15% to pickpocketing chance and gives a chance to avoid damage and stun on failure for 5 minutes.
Spellbook Swap icon.png Spellbook Swap 96 1Law2Cosmic3Astral 1 Gives the ability to cast 1 spell from the Lunar or regular spellbook.

Trivia

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