RuneScape Wiki
RuneScape Wiki
(Undid revision 265515 by Butterman62 (Talk))
(please let the high leveled slayers fix this)
Line 1: Line 1:
{{Under Construction}}
 
 
{{cleanup|It has a large amount of Melee bias and it appears messy and has some shorthand usage.}}
 
{{cleanup|It has a large amount of Melee bias and it appears messy and has some shorthand usage.}}
 
{{topright|[[Image:Slayer.gif|Slayer]]}}
 
{{topright|[[Image:Slayer.gif|Slayer]]}}
Line 169: Line 168:
 
[[Image:Runescape weapons specialattacks darkbow-descentofdragons.gif|frame|right|A [[Dark bow]] in action obtained from a [[Dark beast]].]]
 
[[Image:Runescape weapons specialattacks darkbow-descentofdragons.gif|frame|right|A [[Dark bow]] in action obtained from a [[Dark beast]].]]
   
== Training ==
+
== Beginner Training ==
  +
  +
'''Note''':This beginner's training guide assumes that the player is either a low-level of combat or a player who cannot afford [[Barrows equipment|Guthan's]]. This guide assumes that the player has the best equipment affordable.
   
 
=== Quests ===
 
=== Quests ===
   
  +
'''Essential'''
====Highly recommended to start====
 
   
 
The following quests are essential to do, mainly because they give access to either more slayer monsters or make slaying easier. Some of these may be taken out, depending on players combat level.
 
The following quests are essential to do, mainly because they give access to either more slayer monsters or make slaying easier. Some of these may be taken out, depending on players combat level.
Line 194: Line 195:
 
*[[Priest in Peril]] - Access to [[Morytania]]'s monsters, the [[Slayer Tower]], and [[Slayer#Mazchna|Mazchna]]
 
*[[Priest in Peril]] - Access to [[Morytania]]'s monsters, the [[Slayer Tower]], and [[Slayer#Mazchna|Mazchna]]
   
  +
'''Recommended'''
====Highly recommended for long-term slaying====
 
 
The following quests are essential to do, mainly because they give access to either more slayer monsters or make slaying easier.
 
[[Image:Runescape monsters molanisk-wall.gif|frame|right|A [[Molanisk]].]]
 
*[[Cabin Fever]]- Access to [[Mos Le'Harmless]] to fight Jungle and Cave Horrors.
 
*[[Death to the Dorgeshuun]]- Access to [[Molanisk]]s.
 
*[[Desert Treasure]]- Access to [[Dust Devil]]s, and [[Ancient Magicks]] for getting around.
 
*[[Dwarf Cannon]]- Allowed to use [[Dwarf Multicannon]].
 
*[[Ernest the Chicken]]- Access to [[Killerwatt]]s
 
*[[A Fairy Tale Part II]]- Access to Fairy Ring teleportation system and [[Gorak]]s.
 
*[[Ghosts Ahoy]]- [[Ectophial]], which gives a quick teleport to the [[Slayer Tower]].
 
*[[Horror from the Deep]]- Access to [[Dagannoth]]s and prayer books.
 
*[[Lost City]]- Access to [[Chaeldar]].
 
*[[Lunar Diplomacy]]- Access to [[Suqah]]s.
 
*[[Mourning's Ends Part I]]- Tiny Elf Crystal allows players fast access to [[Elf Warrior|Elves]] and Bears.
 
*[[Olaf's Quest]]- Access to [[Brine rat]]s.
 
*[[Rum Deal]]- Access to [[Fever Spider]]s.
 
*[[Shilo Village]] Quest - Access to [[Duradel]].
 
 
====Recommended to start====
 
   
 
These quests are recommended as they only make slaying easier. Like the essential quests, some of these may be taken out if the player has a low combat level.
 
These quests are recommended as they only make slaying easier. Like the essential quests, some of these may be taken out if the player has a low combat level.
Line 231: Line 213:
 
*[[Watchtower]]- Fast access to [[Blue Dragon]]s and caged [[Greater Demon]]s.
 
*[[Watchtower]]- Fast access to [[Blue Dragon]]s and caged [[Greater Demon]]s.
   
  +
=== Skills ===
====Recommended for long-term slaying====
 
   
  +
These skills are aimed at lower levels. Higher levels, please see the skill chart on the Advanced Training section.
*[[Dragon Slayer]]- Access to [[Melzar's Maze]]'s Ghosts.
 
*[[Dream Mentor]]- Access to level 96 [[Spell Book Swap]] and efficient use of lunars for Slayer.
 
*[[Elemental Workshop]]- Allowed to use [[Elemental shield]], required against [[Skeletal Wyvern]]s.
 
*[[Enakhra's Lament]]- [[Camulet]] allows easy access to switching between Ancient and Regular Magics.
 
*[[The Fremennik Trials]]- Players can make make the Enchanted Lyre which gives players a faster route to the [[Slayer Dungeon]].
 
*[[Garden of Tranquility]]- [[Ring of Charos]] (a) allows players cheap travel and lets them enchant Lyres for a raw bass.
 
*[[The Grand Tree]]- Access to Gnome Glider.
 
*[[The Lost Tribe]]- Quicker access to Lumbridge swamp caves for [[Cave Bug]]s, [[Cave Slime]], and [[Wall Beast]]s. Also unlocks quick route to [[Juna]] from [[Tears of Guthix]].
 
*[[One Small Favour]]- Key ring makes finding keys easy.
 
*[[Roving Elves]]- Needed for Mournings End, but specifically allows players access to the [[Crystal bow]]. Essential when ranging Abyssal Demons.
 
*[[Tears of Guthix]]- Free experience once a week if Slayer is their lowest skill.
 
*[[Watchtower]]- Fast access to [[Blue Dragon]]s and caged [[Greater Demon]]s.
 
*[[Slug Menace]]- Access to [[Proselyte armour]]
 
*[[The Path of Glouphrie]]- Access to a new slayer dungeon.
 
 
=== Skills for long-term slaying ===
 
   
 
{|class=wikitable
 
{|class=wikitable
 
|-
 
|-
!Skill||Recommended
+
!Skill||Required||Recommended
 
|-
 
|-
|[[Attack]]||80+
+
|[[Attack]]||40||50+
 
|-
 
|-
|[[Strength]]||80+
+
|[[Strength]]||40||50+
 
|-
 
|-
|[[Defence]]||80+
+
|[[Defence]]||40||50+
 
|-
 
|-
|[[Magic]]||67 for the [[NPC contact]] Lunar spell
+
|[[Magic]]||55||67 for the [[NPC contact]] Lunar spell (assuming that the player has completed [[Lunar Diplomacy]])
 
|-
 
|-
|[[Range]]||70 for full black dragonhide
+
|[[Range]]||50||70 for full black dragonhide
 
|-
 
|-
|[[Agility]]||81 for all Slayer related shortcuts, 78 with Agility potion
+
|[[Agility]]||-||81 for all Slayer related shortcuts, 78 with Agility potion
 
|-
 
|-
  +
|[[Prayer]]||43||Protection prayers are very helpful against monsters with strong offence.
|[[Prayer]]||43||
 
 
|-
 
|-
|[[Fishing]]/[[Cooking]]||76/80 for sharks, higher if possible. Players can also use cooking to make Slayer's Respite and Wild Pie.
+
|[[Fishing]]/[[Cooking]]||-||76/80 for sharks, higher if possible. Cooking is also used to make Slayer's Respite and Wild Pie.
 
|-
 
|-
|[[Herblore]]||72 so players can make their own [[ranging potion]]s, as well as super attack, strength, and defense potions.
+
|[[Herblore]]||-||72 so players can make their own [[ranging potion]]s.
 
|-
 
|-
|[[Construction]]||55 so players can repair barrows armour in their house.
+
|[[Farming]]||-||79 so players can grow their own [[dwarf weed]].
  +
|-
  +
|[[Construction]]||-||55 so players can repair barrows armour in their house (assuming they have barrows armour to repair)
 
|-
 
|-
 
|}
 
|}
   
=== Items for long-term slaying ===
+
=== Items ===
   
'''Highly recommended'''
+
'''Essential'''
   
  +
*At least 1,000 [[lobster]], [[swordfish]], and/or [[monkfish]]. Players can use sharks, although monkfish is highly suggested, being easy to purchase and healing a hefty 16 health.
[[Image:Goothan.gif|frame|right|Guthan armour, useful for Slayer tasks.]]
 
 
*Full rune or better
* Lots of food, such as [[lobster]], [[swordfish]], [[monkfish]], and/or [[shark]]s.
 
  +
*Full blue dragonhide or better
* [[Amulet of glory|Amulets of glory]] for raising bonuses and teleports.
+
*[[Amulet of glory|Amulet of glories]], one for raising bonuses, others for teleports.
* [[Games necklace]]s for a quick teleport to Turael.
+
*[[Games necklace|Games necklaces]] for a quick teleport to Turael.
* Teleportation runes.
 
  +
*At least a [[rune scimitar]]. A [[dragon scimitar]] would be better, as expected. An [[Abyssal whip]] would be even better, assuming the player has the money and stats.
* [[Barrows equipment|Full Guthans]]
 
  +
*A lot of teleport runes. Since the player won't have Guthan's to heal them, they'll have to bank on a lot of trips. Players can use one-click teleports as well, such as the [[Ectophial]] or the [[Tiny elf crystal]].
* [[Dramen staff]] or [[Lunar staff]].
 
* Plenty of [[Amulet of Glory|Amulets of glory]].
 
* [[Super set]]s <sup>1</sup>
 
* [[Ranging potion]]s
 
* Plenty of good [[food]], at least [[lobster]]s or better. Suggested: [[monkfish]], because they're easy to fish or buy, and [[shark]]s for the hard tasks.
 
* [[Dwarf multicannon]] and plenty of [[cannonballs]] or the money to buy lots of them. Cannonballs will be the most major expense while training slayer.
 
* [[Rune armour|Full rune]] or better
 
* Full [[black dragonhide armour]] (or the best the player can wear)
 
* Good melee weapon such as an [[abyssal whip]], or a [[dragon scimitar]] to train strength.
 
* Plenty of starting [[coins|cash]], at least 1 million is suggested.
 
* [[Black mask]] (charges are irrelevant). It gives a 15% increase to strength and attack during player's tasks.
 
   
 
'''Recommended'''
 
'''Recommended'''
   
  +
*Dwarf Multicannon. It'll make tasks easier, although a lot more expensive.
 
*[[Black Mask]]. Charges aren't necessary. The Black Mask will greatly help players when slaying, as it gives a 15% increase to strength and attack during player's tasks.
 
*[[Amulet of fury]], assuming the player can afford one of course.
 
*[[Amulet of fury]], assuming the player can afford one of course.
*[[Barrows equipment|Other melee barrows sets]], such as Dharok's for high damage, Torag's for defensive purposes, or Verac's for accuracy.
+
*[[Barrows equipment|Any melee barrows set]]. This is assuming that the player can afford Torag's, but cannot afford Guthan's.
 
*[[Fighter torso]]
 
*[[Fighter torso]]
 
*[[Rune defender]]. This is assuming, yet again, that the player has the proper levels to gain entrance to the [[Warrior's Guild]].
 
*[[Rune defender]]. This is assuming, yet again, that the player has the proper levels to gain entrance to the [[Warrior's Guild]].
 
*Full black dragonhide
 
*Full black dragonhide
*[[Crystal bow]] with recharge cost down to 180k, or dark bow.
+
*[[Crystal bow]] with recharge cost down to 180k. This is assuming that the player have completed [[Roving Elves]].
* Holy book
+
*Holy book (Saradomin book)
* The [[Bones to Peaches]] spell,, obtained from the [[Mage Training Arena]]
+
*[[Bones to Peaches]], obtained from the [[Mage Training Arena]]
* Full Initiate or Proselyte for their prayer boost, when fighting monsters that are prayed against.
+
*Full Initiate or Proselyte for their prayer boost.
* [[Salve Amulet]]. Obtained from the [[Haunted Mine]] quest. Boosts attack and strength by 15% when fighting undead creatures. 20% if charged during the Haunted Mine miniquest. Does not stack with the Black Mask effect.
+
*[[Salve Amulet]]. Obtained from the [[Haunted Mine]] quest, can be helpful for all undead tasks. Does not stack with the Black Mask effect.
* [[Fire cape]]
 
* Clue hunting apparati - [[spade]], [[watch]], [[sextant]], [[chart]], [[anti-poison potion]]s, and [[food]].
 
* [[Energy potion]]s or [[Super energy potion]]s.
 
* Barrows gloves, available after completing [[Recipe for Disaster]]
 
* [[Rune defender]]
 
* a [[Ring of Wealth]] If the player is only training slayer for the drops, then it is highly suggested that the player wear one. Using a [[Berserker ring]] or a [[Warrior ring]] is a lot better for those who are slaying to level.
 
   
 
=== Strategy ===
 
=== Strategy ===
Line 355: Line 310:
   
 
'''Note''':This advanced training guide assumes that the player is an above average player with decent [[skills]], have plenty of [[coins|cash]] (or the ability to make plenty of cash), and don't mind training slayer with little profit.
 
'''Note''':This advanced training guide assumes that the player is an above average player with decent [[skills]], have plenty of [[coins|cash]] (or the ability to make plenty of cash), and don't mind training slayer with little profit.
  +
  +
=== Quests ===
  +
  +
'''Essential'''
  +
 
The following quests are essential to do, mainly because they give access to either more slayer monsters or make slaying easier.
 
[[Image:Runescape monsters molanisk-wall.gif|frame|right|A [[Molanisk]].]]
 
*[[Cabin Fever]]- Access to [[Mos Le'Harmless]] to fight Jungle and Cave Horrors.
 
*[[Death to the Dorgeshuun]]- Access to [[Molanisk]]s.
 
*[[Desert Treasure]]- Access to [[Dust Devil]]s, and [[Ancient Magicks]] for getting around.
 
*[[Dwarf Cannon]]- Allowed to use [[Dwarf Multicannon]].
 
*[[Ernest the Chicken]]- Access to [[Killerwatt]]s
 
*[[A Fairy Tale Part II]]- Access to Fairy Ring teleportation system and [[Gorak]]s.
 
*[[Ghosts Ahoy]]- [[Ectophial]], which gives a quick teleport to the [[Slayer Tower]].
 
*[[Horror from the Deep]]- Access to [[Dagannoth]]s and prayer books.
 
*[[Lost City]]- Access to [[Chaeldar]].
 
*[[Lunar Diplomacy]]- Access to [[Suqah]]s.
 
*[[Mourning's Ends Part I]]- Tiny Elf Crystal allows players fast access to [[Elf Warrior|Elves]] and Bears.
 
*[[Olaf's Quest]]- Access to [[Brine rat]]s.
 
*[[Rum Deal]]- Access to [[Fever Spider]]s.
 
*[[Shilo Village]] Quest- Access to [[Duradel]].
  +
  +
'''Recommended'''
  +
  +
These quests are recommended as they make increasing the slayer skill easier.
  +
 
*[[Dragon Slayer]]- Access to [[Melzar's Maze]]'s Ghosts.
 
*[[Dream Mentor]]- Access to level 96 [[Spell Book Swap]] and efficient use of lunars for Slayer.
 
*[[Elemental Workshop]]- Allowed to use [[Elemental shield]], required against [[Skeletal Wyvern]]s.
 
*[[Enakhra's Lament]]- [[Camulet]] allows easy access to switching between Ancient and Regular Magics.
 
*[[The Fremennik Trials]]- Players can make make the Enchanted Lyre which gives players a faster route to the [[Slayer Dungeon]].
 
*[[Garden of Tranquility]]- [[Ring of Charos]] (a) allows players cheap travel and lets them enchant Lyres for a raw bass.
 
*[[The Grand Tree]]- Access to Gnome Glider.
 
*[[The Lost Tribe]]- Quicker access to Lumbridge swamp caves for [[Cave Bug]]s, [[Cave Slime]], and [[Wall Beast]]s. Also unlocks quick route to [[Juna]] from [[Tears of Guthix]].
 
*[[One Small Favour]]- Key ring makes finding keys easy.
 
*[[Roving Elves]]- Needed for Mournings End, but specifically allows players access to the [[Crystal bow]]. Essential when ranging Abyssal Demons.
 
*[[Tears of Guthix]]- Free experience once a week if Slayer is their lowest skill.
 
*[[Watchtower]]- Fast access to [[Blue Dragon]]s and caged [[Greater Demon]]s.
 
*[[Slug Menace]]- Access to [[Proselyte armour]]
 
*[[The Path of Glouphrie]]- Access to a new slayer dungeon.
  +
  +
=== Skills ===
  +
{|class=wikitable
  +
|-
  +
!Skill||Required||Recommended
  +
|-
  +
|[[Attack]]||70||80+
  +
|-
  +
|[[Strength]]||70||80+
  +
|-
  +
|[[Defence]]||70||80+
  +
|-
  +
|[[Magic]]||55||67 for the [[NPC contact]] Lunar spell
  +
|-
  +
|[[Range]]||-||70 for full black dragonhide
  +
|-
  +
|[[Agility]]||-||81 for all Slayer related shortcuts, 78 with Agility potion
  +
|-
 
|[[Prayer]]||43||-
  +
|-
  +
|[[Fishing]]/[[Cooking]]||-||76/80 for sharks, higher if possible. Players can also use cooking to make Slayer's Respite and Wild Pie.
  +
|-
  +
|[[Herblore]]||-||72 so players can make their own [[ranging potion]]s.
  +
|-
  +
|[[Farming]]||-||79 so players can grow his or her own [[dwarf weed]].
  +
|-
  +
|[[Construction]]||-||55 so players can repair barrows armour in their house.
  +
|-
  +
|}
  +
  +
=== Items ===
 
[[Image:Goothan.gif|frame|right|Guthan armour useful for Slayer tasks.]]
  +
'''Essential:'''
 
* [[Barrows equipment|Full Guthans]]
 
* [[Dramen staff]] or [[Lunar staff]].
 
* Plenty of [[Amulet of Glory|Amulets of glory]]
  +
* Plenty of [[Games necklace]]s.
 
* [[Super set]]s <sup>1</sup>
 
* [[Ranging potion]]s
 
* Plenty of good [[food]], at least [[lobster]]s or better. Suggested: [[monkfish]], because they're easy to fish or buy, and [[shark]]s for the hard tasks.
 
* [[Dwarf multicannon]] and PLENTY of [[cannonballs]] or the money to buy lots of them. Cannonballs will be the most major expense whilst training slayer.
  +
* [[Rune armour|Full rune]] or better
 
* Full [[black dragonhide armour]] (or the best the player can wear)
 
* Good melee weapon such as an [[abyssal whip]], or if the player can't afford a whip then a [[dragon scimitar]] is almost as useful.
 
* Plenty of starting [[coins|cash]], at least 1 million is suggested.
  +
* [[Black mask]] (charges are irrelevant).
  +
  +
<sup>1</sup>: It is possible to substitute super defence with [[Excalibur]] which has a +10% defence bonus as its special.
  +
  +
'''Recommended:'''
  +
* [[Barrows equipment|Dharok's]] if the player has [[prayer potion]]s to burn
  +
* [[Fighter torso]]
  +
* [[Amulet of Fury]]
 
* [[Fire cape]]
 
* Clue hunting apparatus - [[spade]], [[watch]], [[sextant]], [[chart]], [[anti-poison potion]]s, and [[food]].
 
* [[Energy potion]]s or [[Super energy potion]]s.
  +
* [[Crystal bow]] with recharge cost at 180k. May be substituted with a Dark bow, if a player can afford the arrows and the bow itself.
  +
* Item merchants that will take drops off the player's hands cheaply and quickly to resell.
  +
* [[Bones to Peaches]] spell.
  +
* [[Saradomin book]]
 
* Barrows gloves, available after completing [[Recipe for Disaster]]
 
* [[Rune defender]]
 
* a [[Ring of Wealth]] is entirely optional, but if the player is only training slayer for the drops, then it is highly suggested that the player wear one. Using a [[Berserker ring]] or a [[Warrior ring]] is a lot better for those who are slaying to level.
   
 
=== Strategy ===
 
=== Strategy ===

Revision as of 02:59, 21 November 2007

Grimy marrentill.png
This article or section requires a cleanup.
Reason: It has a large amount of Melee bias and it appears messy and has some shorthand usage.
It does not meet the RuneScape Wiki's quality standards; you can edit this page to improve it.
File:Runescape skills slayer.gif

A player kills a Rockslug using Slayer.

Slayer is a members-only skill that allows players to kill normally immune monsters. Players must go to a slayer master and get an assignment, and will only gain experience for killing the assigned monsters. The slayer experience gained per monster is equal to the monster's hitpoints. Combat experience is also given, so some players use slayer as their major form of combat training. It can be profitable when in the high levels, as special types of mystic robes, granite armour, abyssal whips, dark bows, and many other slayer monster-dropped items can sell for a lot of money.

Variations of monsters count towards the slayer assignment. For example, if a player has been assigned to kill blue dragons, then they can kill baby blue dragons as well. If a player has been assigned to kill crawling hands, then they can kill level 8 or level 12 crawling hands (however, the amount of experience received is based on the monster's hitpoints).

Introduction

Slayer is a more unique skill in terms of having to go around the world to see special people (known as Slayer Masters), but be able to kill a lot of more off-beat monsters somewhat different from the normal ones. Some monsters require special equipment, such as earmuffs for Banshees. The idea is that, for a normally equipped player, the monster has a special ability that stops said player from being able to attack and kill it normally.

File:Abyssal Demon Ani.gif

The powerful Abyssal Demon.

File:Runescape weapons specialattacks abyssalwhip-energydrain.gif

An Abyssal whip in action obtained from an Abyssal demon.

Slayer can lead to making a lot of money. There are a wide variety of unique things dropped by slayer monsters, such as Armoured Boots, abyssal whips, dark bows, and white/gold and black/red Mystic armour for mages, as well as dropping better non-unique items and larger amounts of cash than most non-slayer monsters per combat level.

There are currently 5 slayer masters located around RuneScape. They give players assignments to increase their slayer level, varying from level 2 goblins to the fearsome level 246 Steel Dragons. The monsters assigned are not necessarily slayer monsters. Slayer monsters or normal monsters killed whilst a player has not been assigned to kill them by a master will not increase the players slayer level.

All slayer masters sell the same batch of slayer equipment which is necessary to kill certain slayer monsters. When a player gets their task, they can ask the master for advice on killing the assigned monsters, they will inform the player if any special equipment is required. If there is no equipment necessary they will give the player some other tips such as: this monster is weak to poison/magic. However, it is agreed by many slayers that asking for information isn't very useful.

One of the things the masters sell is an enchanted gem, once a player starts training (this involves some begging from their chosen master) the player is given one for free, afterwards players can buy them for 1 coin each. These allow players to contact their slayer master, ask for tips, ask who the master is and where they are located, and most importantly see how many monsters are left to kill. The gems cannot be used to get a new assignment, for that the player must see a master in person. An alternative to the gem is a worn Combat bracelet, which will update the player every 10 kills.

File:Runescape spells lunarspells npccontact.gif

A player contacting a Slayer Master via the Lunar Spell "NPC Contact".

Players who have unlocked the Lunar Spells can also use the spell NPC Contact in order to receive a new assignment from a slayer master of their choosing. The slayer gems automatically put the player in contact with the slayer master who will be best for training him/her, this may not be the one who gave the player the assignment. It is advised to use the master the slayer gems contact the player to.

The masters vary in the level of difficulty of their assignments, two of them require certain combat levels before players may get assignments from them. If a player goes to a slayer master that is too hard for them, the master in Burthorpe may consider giving players an easier assignment if they talk to him. However, this only works if the assignment is something that he doesn't assign. For example, if Duradel assigns a player Desert Lizards, then the Burthorpe slayer master cannot change their task, as he too assigns Desert Lizards. All slayer masters can assign the same monsters as the masters below them, however as their difficulty increases there is a substantially higher chance of getting a more difficult monster. The masters are shown on the map with a yellow skull File:Slayer master icon.png icon.

Slayer Masters

Main article: Slayer Master

A handful of slayer masters dot the map; each master gives assignments oriented towards a general range of combat levels.

In total, there are five Slayer Masters: Turael, who is in Burthorpe; Mazchna, who is in Canifis; Vannaka, who is in the Edgeville Dungeon; Chaeldar, who is in Zanaris; and Duradel, who is in Shilo Village.

Slayer equipment

File:Slayer equipment.PNG

Slayer equipment
Level Item Buy Sell
Enchanted gem 1 Can't sell
25 Mirror shield 5000 3000
55 Leaf-bladed spear 31,000 Can't sell
55 Broad arrows 60 Can't sell
Bag of salt 10
1 Rock hammer 500
10 Facemask 200
15 Earmuffs 200 120
60 Nose peg 200 120
55 Slayer's staff 21,000
1 Spiny helmet 650
32 Fishing explosive 60
Ice cooler 1
42 Slayer gloves 200 Can't sell
33 Unlit bug lantern 130 78
37 Insulated boots 200 120
57 Fungicide spray 10 300
Fungicide 10
35 Witchwood icon 900
39 Slayer bell 150
Quest items
56 Crystal chime Can't buy Can't sell

Slayer monsters

Some monsters can ONLY be killed once players have reached a certain level in Slayer. Not all of them require special equipment.

Different Slayer Monsters:
Slayer Level Monster Name Combat Level(s) HP/Slayer Exp Slayer Equipment Valuable/Unique Drops Location
5 Crawling Hand 8/12 16/19 None Crawling hand corpse, Coloured gloves Canifis Slayer Tower
7 Cave Bug 6/96 5 None None *(excellent herblore drops though) Lumbridge Swamp Caves
10 Cave Crawler 23 22 None Bronze boots Fremennik Slayer Caves (Slayer Dungeon)
15 Banshee 23 22 Earmuffs Black/red Mystic gloves *(also drops 13 noted pure rune essence occasionally as well as many higher level herbs) Canifis Slayer Tower
17 Cave Slime 23 25 None Iron boots Lumbridge Swamp Caves
20 Rockslug 29 27 Bag of salt White/gold Mystic gloves *(common) Fremennik Slayer Caves (Slayer Dungeon) and Lumbridge Swamp Caves
22 Desert Lizards 12/24/42 15/25/40 Ice cooler White/gold Mystic boots South of the Uzer and east across the river from Pollnivneach
25 Cockatrice 37 37 Mirror shield White/gold Mystic boots Fremennik Slayer Dungeon
30 Pyrefiend 43 45 None Steel boots Fremennik Slayer Dungeon
32 Mogre 60 48 Fishing Explosive Mudskipper flippers/hat Mudskipper Point
33 Harpie Bug Swarm 46 25 Lit bug lantern Dragon shield half (left) *(very rare) Northern most beach of Karamja
35 Wall Beast 49 105 Spiny helmet White/gold Mystic hat Lumbridge Swamp Caves
37 Killerwatt 55 51 Insulated boots Dragon shield half (left) *(very rare) Interdimensional rift
39 Molanisk 51 52 Slayer bell Mole claws Dorgesh-Kaan South Dungeon
40 Basilisk 61 75 Mirror shield White/gold Mystic hat Fremennik Slayer Dungeon
40 Terror Dog 100/101 85/89 None Granite helmet Tarn's Lair
42 Fever Spider 49 40 Slayer gloves Very Common Kwuarm *(herb) Braindeath Island, in the basement of the Pirates' Brewery
45 Infernal Mage 68 60 None Black/red Mystic boots (common), *Black/red Mystic hat Canifis Slayer Tower
47 Brine rat 70 50 None Brine sabre Brine Rat Cavern
50 Bloodveld 76 120 None Black boots Canifis Slayer Tower
52 Jelly 78 75 None Mithril boots, Shield Left Half (rare) Fremennik Slayer Dungeon
55 Turoth 83/85/87/89 76/77/79/81 Leaf-bladed spear/Broad arrows/Slayer staff White/gold Mystic robe bottom Fremennik Slayer Dungeon
56 Warped terrorbird Crystal chime Rune Kiteshield Poison Waste Slayer Dungeon
56 Warped tortoise Crystal chime Rune Pick Poison Waste Slayer Dungeon
57 Mutated Zygomite 74/86 ??/75 Fungicide spray Nature talisman Zanaris
58 Cave Horror 80 55 Witchwood icon Black mask-Semi rare Mos Le'Harmless Caves
59 Wild jade vine ?? /2,500 Any woodcutting axe plus secateurs Farming patch, Lord Handelmort's Mansion, East Ardougne
60 Aberrant Specter 96 90 Nosepeg Black/red Mystic robe bottom Canifis Slayer Tower
63 Spiritual ranger 112+ Unknown None Various Arrows and level 3 Clue scrolls God Wars Dungeon
65 Dust Devil 93 105 Facemask Dragon chainbody (very rare) Smoke Dungeon west of Pollnivneach
68 Spiritual warrior 115+ Unknown None Various armour from Steel to Rune and level 3 Clue scrolls God Wars Dungeon
70 Kurask 106 97 Same as Turoth White/gold Mystic robe top Fremennik Slayer Dungeon
72 Skeletal Wyvern 140 210 Elemental shield Granite platelegs, Draconic Visage Asgarnian Ice Caves
75 Gargoyle 111 105 Rock hammer Black/red Mystic robe top, Adamant boots, Granite maul Canifis Slayer Tower
80 Nechryael 115 105 None Rune boots Canifis Slayer Tower
83 Spiritual mage 120+ Unknown None Dragon boots, Steam battlestaff, level 3 Clue scrolls God Wars Dungeon
85 Abyssal Demon 124 150 None Abyssal Whip Canifis Slayer Tower
90 Dark Beast 180 220 None Dark Bow, Death talisman Temple of Light
File:Runescape weapons specialattacks darkbow-descentofdragons.gif

A Dark bow in action obtained from a Dark beast.

Beginner Training

Note:This beginner's training guide assumes that the player is either a low-level of combat or a player who cannot afford Guthan's. This guide assumes that the player has the best equipment affordable.

Quests

Essential

The following quests are essential to do, mainly because they give access to either more slayer monsters or make slaying easier. Some of these may be taken out, depending on players combat level.

File:Runescape combat range dwarfcannon.gif

A Dwarf Multicannon often used in Slayer tasks.

Recommended

These quests are recommended as they only make slaying easier. Like the essential quests, some of these may be taken out if the player has a low combat level.

Skills

These skills are aimed at lower levels. Higher levels, please see the skill chart on the Advanced Training section.

Skill Required Recommended
Attack 40 50+
Strength 40 50+
Defence 40 50+
Magic 55 67 for the NPC contact Lunar spell (assuming that the player has completed Lunar Diplomacy)
Range 50 70 for full black dragonhide
Agility - 81 for all Slayer related shortcuts, 78 with Agility potion
Prayer 43 Protection prayers are very helpful against monsters with strong offence.
Fishing/Cooking - 76/80 for sharks, higher if possible. Cooking is also used to make Slayer's Respite and Wild Pie.
Herblore - 72 so players can make their own ranging potions.
Farming - 79 so players can grow their own dwarf weed.
Construction - 55 so players can repair barrows armour in their house (assuming they have barrows armour to repair)

Items

Essential

  • At least 1,000 lobster, swordfish, and/or monkfish. Players can use sharks, although monkfish is highly suggested, being easy to purchase and healing a hefty 16 health.
  • Full rune or better
  • Full blue dragonhide or better
  • Amulet of glories, one for raising bonuses, others for teleports.
  • Games necklaces for a quick teleport to Turael.
  • At least a rune scimitar. A dragon scimitar would be better, as expected. An Abyssal whip would be even better, assuming the player has the money and stats.
  • A lot of teleport runes. Since the player won't have Guthan's to heal them, they'll have to bank on a lot of trips. Players can use one-click teleports as well, such as the Ectophial or the Tiny elf crystal.

Recommended

  • Dwarf Multicannon. It'll make tasks easier, although a lot more expensive.
  • Black Mask. Charges aren't necessary. The Black Mask will greatly help players when slaying, as it gives a 15% increase to strength and attack during player's tasks.
  • Amulet of fury, assuming the player can afford one of course.
  • Any melee barrows set. This is assuming that the player can afford Torag's, but cannot afford Guthan's.
  • Fighter torso
  • Rune defender. This is assuming, yet again, that the player has the proper levels to gain entrance to the Warrior's Guild.
  • Full black dragonhide
  • Crystal bow with recharge cost down to 180k. This is assuming that the player have completed Roving Elves.
  • Holy book (Saradomin book)
  • Bones to Peaches, obtained from the Mage Training Arena
  • Full Initiate or Proselyte for their prayer boost.
  • Salve Amulet. Obtained from the Haunted Mine quest, can be helpful for all undead tasks. Does not stack with the Black Mask effect.

Strategy

Since the player does not have Guthan's to heal, their priority will be to kill as many of their assigned monsters as possible before having to bank for food. There are a few ways a player can kill more monsters per trip.

  • Use the cannon when necessary. Do not use it in single-combat areas where there are no safespots and the monsters are spaced out. Players should save their cannonballs for tasks that are in multi-combat areas, such as Kalphites and Dagannoths. Players cannot use their cannon in the Slayer Tower nor in the Slayer Dungeon.
  • Use Vannaka under Edgeville. If the player feels up to it and have completed Lost City, they can try Chaeldar. If the player is a high level of combat without Guthan's, he or she could try Duradel, but they should expect a lot more bank runs during the tasks.
  • To easily reach Vannaka, use the Amulet of glory to teleport to Edgeville. The dungeon where he is located is easily reachable from there.
  • Accept the tasks that are assigned, unless the player can't do it. In that case, change tasks.

Equipment and set-up

Generally, players will be using melee for a lot of their tasks. This chart will give players a general idea for what to wear. Any cape and gloves may be used. It is suggested to wear an obsidian cape and any gloves from Recipe for Disaster.

Attack style Monster examples Basic Equipment set Advanced equipment set
Melee attack Gargoyles, Trolls, etc Rune platebody, Rune platelegs, Berserker helm, Amulet of glory, Rune kiteshield, Rune boots, melee weapon Torags platebody and Torags platelegs, along with higher level equipment (Amulet of fury, Fighter torso, etc.)
Magic-based melee attack Banshees, Pyrefiends, Cave horrors, etc Blue dragonhide body and chaps, Amulet of glory, melee weapon, Holy book or elemental shield, Elemental helm, snakeskin or ranger boots Substitute blue dragonhide for black dragonhide. Wear a black mask.
Magic attack Aberrant Specters, Infernal Mages, Spiritual Mages Same as Magic-based melee attack Typically, protect from magic and prayer potions will last much longer than food and magic defence.
Ranged attack Dagannoths Same as Melee attack Same as melee attack
Dragon green,blue,red,black Players can melee Green Dragons using just rune plate and legs. Range Blue Dragons using a Magic shortbow Players can use a Crystal bow or knives. Players can also melee blue dragons.
Dragon bronze,iron,steel Players should change these tasks if they are of a low level of combat, and do not feel up to the task. For higher levels, players should wear their best prayer boosting gear and melee the dragons whilst using prayer. They can also mage them using Anti-fire potions -

A player's inventory should include the Slayer gem and a teleport to the closest bank. It is recommended to bring a few alching runes as well as bones to peaches runes. They should then fill the rest of their inventory with food, leaving 2 to 4 spaces open for drops.

Leveling slayer when a player has a low combat level or without guthan's is tedious work. However, there are slayers who achieved 99 without using guthan's at all. Yes, it is possible to get level 99 using only food. It may be expensive, but it is still possible. However, many high level slayers agree that guthan's makes slayer a lot easier to level.

Advanced Training

Note:This advanced training guide assumes that the player is an above average player with decent skills, have plenty of cash (or the ability to make plenty of cash), and don't mind training slayer with little profit.

Quests

Essential

The following quests are essential to do, mainly because they give access to either more slayer monsters or make slaying easier.

File:Runescape monsters molanisk-wall.gif

A Molanisk.

Recommended

These quests are recommended as they make increasing the slayer skill easier.

Skills

Skill Required Recommended
Attack 70 80+
Strength 70 80+
Defence 70 80+
Magic 55 67 for the NPC contact Lunar spell
Range - 70 for full black dragonhide
Agility - 81 for all Slayer related shortcuts, 78 with Agility potion
Prayer 43 -
Fishing/Cooking - 76/80 for sharks, higher if possible. Players can also use cooking to make Slayer's Respite and Wild Pie.
Herblore - 72 so players can make their own ranging potions.
Farming - 79 so players can grow his or her own dwarf weed.
Construction - 55 so players can repair barrows armour in their house.

Items

File:Goothan.gif

Guthan armour useful for Slayer tasks.

Essential:

1: It is possible to substitute super defence with Excalibur which has a +10% defence bonus as its special.

Recommended:

Strategy

Ideally, the player wants to get to the set task, and stay there until the task is complete. If players wish to break-even (or better) whilst training slayer, they should do the clue scrolls that get dropped. It is recommended that they use high alchemy on most of the dropped items, alching anything above a steel battleaxe. Generally, the player gets as many nature runes as he or she needs whilst training slayer for the player to be able to alch comfortably.

  • Use cannon on every task where it reasonable to do so. This means that not only multi-combat area monsters should be targeted, but if there is a safe spot, players can also set up a cannon there, and just pop out to refill the cannon whilst it's doing its work. Examples of monsters that may be cannoned that aren't in a multi-combat area are hellhounds and fire giants.
  • Use Chaeldar in Zanaris. Once the player reaches 50 slayer and 100 combat, the player can use Duradel in Shilo Village, although it is recommended that the player does not use Duradel until the player reaches 70 slayer, as then he can assign some of the better tasks to the player, such as Dust Devils and Jellies.
  • Having lunar spells set may be a reasonable strategy if players don't mind not alching some of the drops and are able to complete a task in one go, they should have plenty of bank space to alch drops later, and plenty of teleport tablets. It allows them to contact the slayer masters without having to visit them in person.
  • To get a new task, glory to Edgeville, go east across the river with the dramen or lunar staff to the fairy ring, and run north to Chaeldar.
  • Players should be permanently potted (super set, range pot) whilst training slayer.
  • Slayer Tower tasks - bank at edgeville as necessary, then use the fairy ring code CKS to get there
  • Slayer Dungeon tasks - bank at edgeville as necessary, use fairy ring code AJR to get there, use a super energy potion when the tasks are deep in the dungeon, unless the player has 78+ agility for the shortcut.
  • In general, accept the task given, except in the cases noted below.
  • Always take some cash to the slayer master (100k recommended), so the player can buy equipment as necessary.
  • For the truly advanced: If the player really wants to spend a LOT of money on it, then he or she could do the following:
    • Have lunar spells set, use NPC Contact, and only do cannon tasks, changing all ones where he or she can't.
    • Using prayer potions and Dharok's would be extremely fast experience too, but expensive.
    • Hire fellow players that the player can kill-steal from. In theory, a player could receive a large amount of slayer exp if other players reduce monsters of his or her task to a small amount of hitpoints, then run away so the player receives the kill - players only get half slayer experience when doing this, but this wouldn't really matter as the experience would be extremely fast.

Equipment and attack-styles

A player's choice of equipment should be based on the monsters attack style. By keeping the customary "sets" that a player will need together in the bank, it will speed up moving from one task to the next. Of course, this may involve buying 2 sets of the required items, which can be expensive. For the vast majority of players, melee is the best option for most tasks, though there are a few notable exceptions.

Attack style Monster examples Basic Equipment set Advanced equipment set
Melee attack Gargoyles, Trolls, etc Rune plate, rune legs, rune defender, black mask, whip, barrows gloves, cape of achievement or obsidian cape, rune boots Guthans for healing, Torags legs/plate for when players don't need to heal and fire cape.
Magic-based melee attack Banshees, Pyrefiends, Cave horrors, etc Black dragonhide body and chaps, whip, saradomin book or rune defender, black mask, barrows gloves, snakeskin or ranger boots If the player has high health and magic levels, they could try to use full guthan's to heal.
Magic attack Aberrant Specters Same as Magic-based melee attack -
Ranged attack Dagannoths Full rune, whip -
Dragon green,blue,red,black Range, crystal bow or knives recommended -
Dragon bronze,iron,steel Mage, wearing full splitbark or better, and Magic dart or better spell to kill, whilst using anti-firebreath potions and a dragonfire shield. -

Task strategies

Monster High level alchemy runes? Strategy
Bronze Dragons - Change the task, as their drops do not compensate for the cost.
Iron Dragons yes Change them if the player does not have at least 80 in all combat stats and at least 50 prayer. If they do have 80 in all combat stats, wear full Prosylte and use Protect from Melee while meleeing them, wear dragonhide and use protect from magic or melee while ranging them with a one-handed weapon, or use either protection prayer and cast a magic spell on them, such as a fire spell or magic dart. Anti-fire potions will help.
Steel Dragons yes Change them if the player does not have at least 90 in all combat stats. If they do have 90 in all combat stats, wear full Prosylte and use Protect from Melee while meleeing them, wear dragonhide and use protect from magic or melee while ranging them with a one-handed weapon, or use either protection prayer and cast a magic spell on them, such as a fire spell or magic dart. Anti-fire potions will help. They can also mage them using Slayer Dart or Fire Bolt with the Chaos Gauntlets, while using Anti-fire Potions to take no damage. This course of action is best if Magic is above 80.
Aberrant Specters no nosepeg, full black dragon hide armour and a whip or other strong melee weapon. Another option is to wear Prosylte, bring Prayer Potions and use the prayer protect from magic if the player doesn't care too much about individual herb drops and want the task over quickly. Another option is simply to change them.
Shadow warriors no Melee
Pyrefiends just natures use full black dragonhide and a slashing weapon or range.
Basilisks just fires mirror shield, melee, Bones to Peaches is an option.
Trolls yes Trollheim, cannon is sort of an option (not an ideal task for it though), full rune, melee. There is a cannon spot on Death Plateau, just behind one of the houses. Placing it in the correct location means the player gets to hit two Troll Generals as well, without ever being hit themselves, meanwhile using range. Just bear in mind this is not overly quick, and can be expensive.
Jellies yes Quicker to take second shortcut than go round to get to them, magic-based melee attack, full black, use melee.
Dagannoths no Go to lighthouse, use cannon, wear melee armour and melee, but the player will spend most of his or her time filling the cannon rather than fighting, so bring range and super defence pot if needed. Fast slayer exp. Players will lose money on this task (cannonballs), but growing the herb seed drops may mitigate the loss somewhat.
Dust Devils yes Melee, or ranged with a safespot. Annoying task because the player can't use black mask or guthans and he or she has to use facemask instead. Bones to Peaches is a very good helper on dust devils.
Gargoyles no Guthans strongly recommended because they hit hard, the player will need a nosepeg to get there faster using shortcut, and the player will need a rock hammer. There is also one safespot if the player wishes to range them.
Wall beasts no Need spiny helm, melee
Cave horrors fires only Wear full black/melee. Fairly tough to do in a single sitting, so guthans should be an option. Requires a witchwood icon to melee them. They can be ranged from a safespot.
Hellhounds no Go to Taverley Dungeon, put cannon on upper floor, and it will hit the ones below. Preferably use full black and range the nearest one, there's plenty of hiding spots even on the upper floor. Level 3 clues *may* pay for the cost of the cannonballs if the player is lucky.
Blue dragons no Range them. Blue dragons are worthwhile spending some time over, because they're a good money making/extra experience trip. Killing the dragons in Gu'Tanoth is recommended because they're less busy than the ones in the Taverley Dungeon, ranging them with a crystal bow is fairly fast and the hides more than pays for the recharge of the bow, and the player will earn bumper prayer experience from them. Having a house in yanille can speed up banking/return trips significantly.
Jungle horrors no Change them, as they are bad and slow experience. Their drops are also terrible.
Kurasks yes Change. But if the player really wants to do them, ranging is recommended using broad arrows, there are 2 pretty safe ranging spots there, and broad arrows are at least as fast as the leaf-bladed spear, especially when potted. The only downside is that this trip will cost players around 100k in broad arrows, but players will make this back in clues/rune long drops/mystic bottom drops.
Kalphites yes Melee, use cannon on the warriors in the cave where the potato cacti are found. Players will lose money on this task (cannonballs), but are advised to pick up some potato cacti before he or she leaves as these are worth significant amounts and are in relatively high demand from herblorists. Players could also range or Halberd the guardians outside of the Kalphite Queen's lair, as they give better loot and more experience, but are more difficult to kill.
Fire Giants natures only Go to waterfall area and set up cannon in main room, hide by the door and just watch the cannon do its work. Fast slayer experience. Almost certain money loss on this task, but players may get some rune scimitar drops to mitigate it, and if *extremely* lucky, a dragon medium helmet.
Elves yes If the player's combat is reasonably high or the player needs teleport crystals, do them (use melee), otherwise they should be changed. Best option is in Lletya because there is an altar and a bank close to the spawns for the elves. They don't have bad drops, but their defence is notably high, so this will be slow experience, unless the player uses a cannon and/or dharoks.
Turoths yes Change. If the player really wishes to fight them though, it is advised to use a Leaf-bladed spear. It is possible to range them using broad arrows, as there are 2 safespots that can be utilized. Bones to Peaches is an option if the player decides to do them.
Cockatrices no use mirror shield/melee
Bloodvelds yes magic-based melee attack, so use full black/melee. Bones to Peaches an option. They don't have particularly good drops, but they're nice experience as they have a high number of hitpoints, lowish defence, and don't hit particularly hard. Also, they can be ranged from the chair in the northeast corner of the larger room
Werewolves no (bank is close) Either melee or range them.
Zygomites no They're only given out in low numbers, but they're worth doing because they're fairly close to Chaeldar. Use full black and melee them. Need fungicide gun/reloads.
Nechryael no Use melee. The annoying death spawns can be avoided simply by running to the other side of the room. Players can use Guthan's to heal on the spawns, and even use Guthan's to heal on someone else's spawn if necessary. The player should remember a nosepeg if the player goes through the shortcut past the Aberrant Specters.
Black demons no Hide in one of the safe spots in the Taverley Dungeon and use a cannon whilst ranging the nearest demon. This is fiddly to carry out as black demons hit extremely hard - taking a couple of prayer potions helps as well as some good food. Players will lose a lot of money on this task if they are using a cannon.

Temporary boosts

  • A Slayer's respite will boost slayer by 1. This can be made brewed using the cooking skill.
  • A mature Slayer's respite will boost slayer by 2. This can also be brewed using the cooking skill.
  • A Wild pie will boost slayer by 5.
  • A Black mask will boost both Attack and Strength by 15% while fighting monsters that have been assigned by a Slayer Master. The Masks have a number of charges, represented by a number behind them from 10 to 1. When the player still has charges, he or she will sometimes have his or her opponent's defence decreased. Each time this effect takes place, the player will lose one charge. When Black Masks lose all their charges, they have no number. There is no known way to recharge them at this time.
  • Salve amulet (e) is useful when fighting any undead monster (Aberrant Specters, Banshees, Shades, etc. The bonuses do not stack with the effect of a Black Mask.

The Salve amulet is a reward from the Haunted Mine quest. The player can make it enchanted by defeating Tarn Razorlor and using the book on the amulet. Black Masks are available by fighting Cave Horrors in a cave on Mos Le'Harmless. When meleeing Cave Horrors, a Witchwood Icon is required.

Trivia

The idea of some slayer monsters having a special quality that makes them not normally attackable is similar to the various tricks Hercules and Perseus employed in Greek mythology.

See also