Master capes were voted on in a Power to the Players, where the option to add them won with 63%.
|Armour||33||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|[FAQ] • [doc]|
The Slayer master cape inherits the perk of the base cape, so it provides the ability to teleport to available Slayer Masters.
The Slayer master cape gains a new perk that gives a 20% chance to choose what a new task will be from a Slayer master.
Up to three perks of the capes of accomplishment can be added to the max cape, the completionist cape, and the trimmed completionist cape and up to two perks of the capes of accomplishment of a specific skill type can be added to the respective expert cape of accomplishment. This can be done by using a cape of accomplishment with the desired perk on one of the capes. The cape of accomplishment is then lost in the process. To make space for other perks, it is possible to later remove the added perks, but with no reimbursement. All of the added perks are shared among max cape, completionist cape, and trimmed completionist cape, thus it is not possible to have different configurations of perks on the different capes.
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|Sundown Dagger||Waiko, Zanaris,
, Naragun, Player-owned port, Kerapac's Laboratory, Shilo Village (location), Chaos Temple (hut),
- Currently, 17,883 people are able to own this cape (as seen on the highscores).
- An emote unique to the Slayer master cape was added with the release of Menaphos and non-virtual 120 Slayer in line with Dungeoneering and Invention, two skills that also go up to 120 and have different emotes for their master capes.