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|Scythe either [[Salawa akh|salawa]], [[feline akh|feline]], [[gorilla akh|gorilla]] or [[crocodile akh]]s. The latter three are significantly more dangerous with improper damage output. Alternatively one can kill imperial guard akhs or the Magister but at a slightly reduced experience rate. |
|Scythe either [[Salawa akh|salawa]], [[feline akh|feline]], [[gorilla akh|gorilla]] or [[crocodile akh]]s. The latter three are significantly more dangerous with improper damage output. Alternatively one can kill imperial guard akhs or the Magister but at a slightly reduced experience rate. |
Revision as of 09:29, 18 June 2018
This guide is aimed at players who wish to maximise their Slayer experience per hour. It is assumed that the player is familiar with slayer mechanics and is both high levelled and well-equipped. This guide assumes you will be using Morvran as your Slayer master for all tasks.This guide is focused on high slayer rates and as such task profitability will rarely be mentioned/taken into account
This guide also assumes you have an optimised Revolution++ ability bar
Quest unlocks
Note: For every 50 Quest points the player has, they will be able to prefer/block an additional task, therefore having a high amount of Quest points is generally recommended
Quests that unlock tasks that would otherwise be blocked anyway are not included in this list.
Quest name | Reason | Slayer Assignment | Importance |
---|---|---|---|
Plague's End | Unlocks Morvran and the rest of Prifddinas. | Required | |
Smoking Kills | Unlocks Sumona and the ability to construct slayer helms. | Utmost | |
Icthlarin's Little Helper | Allows access to Sophanem Slayer Dungeon. | Corrupted creatures, Soul devourers | Very High |
Hard Karamja Tasks | Allows access to Gemstone cavern. | Gemstone dragons | Very High |
Ritual of the Mahjarrat | Unlocks bane ammunition.
Allows access to Glacor Cave. Partial requirement for Rune dragon access. |
Glacors, Rune dragons (with Fate of the Gods completed) | Very High |
The Jack of Spades | Provides players with 99 slayer the Slayer Codex and personal dungeon. | High | |
Fate of the Gods | Allows access to first wing of Freneskae. Partial requirement for Rune dragon access. | Muspah, Nihil, Rune dragons (with Ritual of the Mahjarrat completed) | High |
Children of Mah | Allows access to the rest of Freneskae. | Nightmares | Medium |
The World Wakes | Full completion provides a ring capable of teleporting to the World Gate.
Allows access to Guthix's Cave. |
Automatons | Medium |
One of a Kind | Allows access to Dragontooth Island resource dungeon. | Celestial dragons | Medium |
Birthright of the Dwarves | Chaos Giants now spawn at the end of Barendir caves. | Chaos giants | Low |
The Light Within | Allows access to Tarddiad. | Crystal Shapeshifters | Low |
Slayer Codex and player-owned dungeon
With the release of Menaphos, players with at least level 99 Slayer can fill their Slayer Codex. It is advised to invest slayer points and time to collect at least 100 different monster souls. For every 20 souls collected, slayer helmets grant a +1% gain (up to 5% at 100 souls) to Slayer experience, effectively being an experience boosting item.
In addition to the Slayer Codex, players with at least 99 Slayer have access to a player-owned dungeon. The following slayer assignments are recommended to fill the three rooms available, or a player can access another player's dungeon if they have a needed room setup.
Assignment | Reason | Recommended amount of spawns |
---|---|---|
Kal'gerion demons | When fought in a played owned dungeon, Kal'gerion demons do not use their special attacks. | 2 |
Muspah | More creatures, smaller room, and faster respawns -> alot easier to AoE. | 5 |
Ripper Demons | With only 1 ripper demon, it removes the <35% player's life points aggression mechanic, meaning that no other demons will become aggressive towards the player when health drops below 35%. | 1 |
Crystal Shapeshifters | Easier grouping and use of AoE abilities. | 5 |
Shadow creatures | Easier time attacking multiple shadows at once and use of AoE. Best to put Manifest Shadow Creatures in your dungeon as they are greater experience/kill than other shadow creatures. | 5 |
Hydrix dragons | High AFK experience rates and easier to avoid mechanics | 1 |
In addition to the slayer monsters, some player owned dungeon rooms benefit from prayer restoring monsters via the use of a Bonecrusher and Demon horn necklace
Monster | Reason | Recommended amount of spawns |
---|---|---|
Mogre | 1950 LP, has the least life points, but does not aggro even with aggression potion, not good for AFK | 2 - 4 |
Suqah | 2650 LP, least life points among aggro options | 2 - 4 |
Sophanem Crocodile | 2900 LP, drops only big bones, great for area looting | 2 - 4 |
Hill Giant | 3200 LP, good for Champion's Challenge | 2 - 4 |
Reward points
This guide assumes you have the following slayer rewards unlocked, although you may adapt as needed.
Reward | Cost | Reason |
---|---|---|
Ability to make Ring of slaying. | 300 | Various teleport locations reduces downtime between tasks. |
Ability to deliver killing blows quicker. | 400 | Tasks such as Gargoyles will not be slowed down from need to manually kill each gargoyle when they are at low healh.
Note: A legendary pet with the "Slayer Finisher" ability may be used until this is unlocked |
Ability to craft Slayer helmets. | 400 | Slayer helmet is the most important piece of equipment. |
Learn how to fuse rings to Full slayer helmets | 500 | Ferocious rings fused into helmets work at Kuradal's dungeon, allowing a player to wear a ring whilst still benefiting from the damage boost of the ferocious ring |
Full slayer helmet upgrades. | 2100 | Increases the effectiveness of Slayer helmet. 4 upgrades. |
Ability to persuade Kuradal and Morvran to assign Nightmare creatures | 50 | High rates of Slayer experience |
Ability to persuade Kuradal and Morvran to assign Muspah. | 50 | High rates of Slayer experience |
Other rewards are either quality of life improvements, unnecessary task unlocks or general consumables.
Ushabti used to fill the Slayer Codex can be bought from the masters at 20 reward points each.
Tool belt
Players can add many Slayer items to their tool belt, such as a Rock hammer, and some special items (Charming imp, Bonecrusher, Herbicide, Seedicide, Advanced gold accumulator). The latter items require 500 slayer points each to be able to be added to the tool belt.
The Bonecrusher upgrade, bought from Waiko for 25,000 Chimes and 25 Taijitu, picks up bones, rather than crushing them. This can help in tasks where the monster drops valuable bones. It is worth noting that if the player does not have this, a legendary pet can pick up bones too.
Additional requirements
Although these are not actual requirements, they are necessary to reach higher experience rates and should be used at all times
Prayers
You should always use Turmoil/Anguish/Torment to increase your kills per hour. Soul Split can be used on a majority of tasks and in most cases completely removing the need for food.
For some tasks, notably dragons, you can use a Bonecrusher in conjunction with Demon horn necklace. This method negates the need for prayer potions during task. This can also be used with monsters that drop ashes via the use of the Attuned ectoplasmator; however this is often very costly and not recommended
Stat-boosting potions
Overloads boost your kills per hour significantly and should be used at all times. Either Holy overloads or Supreme overloads with Super prayer renewal. It is not necessary to use supreme overloads over Holy overloads, however a player may choose to if they have a surplus or wish to increase rates by about 2% dps.
Super antifire potions are necessary for Dragon tasks as using a dragonfire resistant shield would reduce kills per hour. Likewise a Wyrmfire potion is needed for Wyvern tasks.
Weapon poison++ can be used to great effect on most slayer monsters and should be used in conjunction with Cinderbane gloves if the player has them.
Summoning familiars
There are 3 categories for familiars that would assist in high level slayer tasks - Combat, Beast of Burden and Healers.
Use of combat familiars like Nihil at level 87 or Steel titans at level 99 can increase your experience rates by increasing damage dealt to the target.
Beast of Burden familiars may be used at tasks where you receive large amounts of drops to reduce downtime from banking
Legendary pets are by far the best option for those, who want to make some money off of slayer without hindering their experience rates much. These pets have 2 incredibly useful abilities: Scavenge and Beast of Burden. Scavenge ability picks up items after killing enemies with a 10-15 second cool down. The second ability makes it act as a beast of burden when a pouch is used on the familiar.
Pack yaks are incredibly useful for most slayer tasks due to their ability to bank up to 240 items per hour, and adding 30 spaces to the player's inventory to collect loot.
Equipment
You should always use the style that your slayer assignment is weak to, with some exceptions which will be detailed in the slayer table
Any variant of Slayer helmet, the corrupted one being the best, should be used for every task. The bonuses are far too powerful to substitute any other helm under any circumstances.
Players should use the best weapons they can for damage, preferably tier 90, is good enough for most tasks, and at least tier 80 power armour. It is worth noting that the Noxious scythe and Dragon Rider lance are far superior to other melee options due to their increased range and synergy with area of effect abilities
Cinderbane gloves are extremely useful against monsters that are not immune to poison, as they apply a poisonous effect to all monsters the player is in combat with.
Augmentation
Using good perks on augmented items through Invention will highly increase the damage dealt and thus increase overall Slayer experience per hour.
Recommended perks for slayer:
Perk | Type | Max Tier | Description |
---|---|---|---|
Aftershock | Weapon | 3 | After dealing 50,000 damage, create an explosion centered on your current target, dealing up to 40% per rank weapon damage to nearby enemies. |
Precise | Weapon | 5 | Increases your minimum damage by 1.5% per rank of your maximum damage. |
Equilibrium | Weapon | 3 | Increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank. |
Biting | Weapon, Armour | 3 | +2% chance per rank to critically hit opponents. |
Genocidal | Weapon, Armour | 1 | Deal up to 7% extra damage depending on how far you are through your Slayer task. |
Crackling | Weapon, Armour | 3 | Periodically zaps your combat target for 50% per rank of your weapon's damage. 1 minute cooldown. |
Undead Slayer | Weapon, Armour | 1 | Deal 7% additional damage to undead. |
Demon Slayer | Weapon, Armour | 1 | Deal 7% additional damage to demons. |
Dragon Slayer | Weapon, Armour | 1 | Deal 7% additional damage to dragons. |
Impatient | Weapon, Armour | 3 | 9% chance per rank for basic abilities to generate 3 extra adrenaline. |
Scavenging | Weapon, Armour | 3 | 1% chance per rank to get an uncommon Invention component as a drop from combat (with a 1% chance it will be a rare component instead). |
Planted Feet | Weapon | 1 | The duration of Sunshine and Death's Swiftness is increased by 25%, but they no longer deal periodic damage to your target. |
A recommended augment setup is as follows:
Equipment Type | Perks | Components | Notes |
---|---|---|---|
Weapon | Aftershock 3 | 5 Ilujankan | |
Precise 4 + Equilibrium 2 | 1 Armadyl + 4 Precise | Can use 5 Precise components instead. | |
Top | Biting 2 + Genocidal | 3 Direct + 1 Bandos + 1 Undead | |
Crackling 3 + X (see below) | 4 Explosive + X | ||
Bottom | Impatient 3 + Devoted 2-3 | 5 Zamorak | Devoted is unnecessary. |
Scavenging 2 + Mobile | 2 Smooth + 3 Connector | ||
Enhanced Excalibur | Planted Feet + Aftershock 1-2 | 2 Cywir + 3 Ilujankan | Use before using Sunshine or Death's Swiftness. |
Sunspear | Planted Feet + Aftershock 1-2 | 2 Cywir + 3 Ilujankan | Aftershock resets after weapon switch. |
Mobile + X | 1-2 Dexterous + X | Replaceable. |
Transportation options
The Slayer cape ability or upgraded ferocious rings allow for fast transport to Morvran, and are always the fastest and best options when obtaining a new task. Players can use the same item to quickly get to Kuradal's Dungeon.
With 99 Dungeoneering, you have access to the Dungeoneering cape, which has a teleport option to any resource dungeon and can be convenient for reaching some otherwise remote slayer monsters, such as the Dragontooth Island celestial dragons resource dungeon. A charged Hoardstalker ring has the same teleport options, however with limited charges.
After Fate of the Gods and having completed all optional quests for The World Wakes, Juna gives the player the Sixth-Age circuit - a fast transportation method to the World Gate, from which you can reach Muspah, Nihil, Nightmares, Crystal Shapeshifters, and Rune dragons.
Having a ring of slaying provides the fastest means of transportation to the Slayer Tower, where creatures like Abyssal demons reside.
Cancelling and blocking tasks
Slayer assignments can be blocked at any slayer master for 100 slayer points; this requires the player's current assignment be the creatures they wish to block. Up to seven assigned monsters, or group of monsters such as grotworms or mutated jadinkos, can be blocked in this manner, with one block allowed every 50 quest points.
Cancelling the assignment costs 30 points. The monster must be the currently assigned task for it to be blocked. In order to maximize efficiency, players should cancel tasks which are commonly assigned yet offer slow rates of Slayer experience, often due to issues such as the inability to use a cannon and/or a titan, low life points, or other factors, such as long animations or specialised killing methods. Please see the task summary section below to determine which tasks should be considered for the use of a block.
Players are recommended to use the cancel option as often as it can be used while maintaining a stable level of Slayer reward points. This will ensure that the player spends as much time as possible doing tasks which offer fast Slayer experience.
The task summary section of this guide will tell you which tasks to block, what to skip, and the ones to complete if you are running low on Slayer points. For example, a player that is running low on points may do a greater demon task despite the fact that these tasks are usually cancelled. These tasks also give out more ferocious rings if done in Kuradal's Dungeon.
If a toggleable task is on that the player does not wish to do, toggle the task off to avoid wasting slayer points on cancelling.
Guide to optimal tasks
This table does is often not indicative of a monsters weakness or other irrelevant data, this table instead serves as a reference point for optimal task completion. Slayer rates attained using recommended equipment and Revolution++.
This table is purely based on maximal xp/hr rate. The actual Xp/hr rates will vary based on skill/equipment and how active one is when doing these tasks. Players are suggested to make an informed decision based on which tasks they prefer based on their pros and cons.
Task | Slay XP/h | Use | Slayer Lvl | Notes | Pros | Cons |
---|---|---|---|---|---|---|
Prefer | ||||||
Ripper Demon | 700k | Melee | 96 | Use upgraded Darklight and have low ping to dodge instant-kill attack. | Extremely high exp per hour. Chance of recieving Cursed amascut sand which is quite valuabe, along with other valuable drops. Miner's journal drops for the master quest cape | Potentially difficult and lethal task for beginners, the risk of death is very real, especially if not done in the Sunken pyramid |
Soul devourer | 680k | Melee
Mage if killing imperial guard akh or Magister |
105-117 | Scythe either salawa, feline, gorilla or crocodile akhs. The latter three are significantly more dangerous with improper damage output. Alternatively one can kill imperial guard akhs or the Magister but at a slightly reduced experience rate. | Extremely high exp per hour. Use of an aggression potion and AoE abilities can ensure high kills per hour. Has a different loot mechanic than most other monsters, making it slightly more laid back. Potentially good drops including Key to the Crossing , vital spark , Corrupted gem. | Require a Feather of ma'at to be killed. When using aggression potions, the player may get overwhelmed. Corruption mechanic |
Shadow creatures | 680k Manifest | Melee | 1 | Use 5 Manifest shadows in personal slayer dungeon Sunken Pyramid with an aggression potion. Or use the four spawns in Amlodd district with a Tirannwn quiver 2 or higher. | Extremely high exp rates per hour.
Chance to get parts of the Penny pet |
Drops not as good as most other monsters,When using aggression potions, the player may get overwhelmed, |
Nightmare | 650k | Melee | 80 | Scythe in pyramid - aggression potion increases experience rates but also increases the danger from their ball attack. | Extremely High exp rates per hour. Frequently drop Muspah spine which may be used to create the Nightmare muspah pouch for profit. Valuable alchable drops. | Special attack that may instantly kill an unattentive player. Difficult to fight multiple at once due to significant risk of getting owerwhelmed. |
Lost Grove creatures | 610k Golem | Mage/ Range | 102-108 | Kill golems or bulbous crawlers for longer trips. | High exp rates per hour. Good drops including the Cinderbane gloves which are extremely valuable. | Extremely high damage dealing, requiring significant amount of food to be carried on task. Potentially lethal |
Acheron mammoth | 600k | Melee | 96 | Extremely fast and profitable task - use Soul Split and stabbing weapons. Dodge ranged and charge attacks (Devotion/Debilitate helps). | High exp rates and profitable task due to drops of Mammoth tusk and Cursed amascut sand | Potentially difficult and lethal task for beginners, the risk of death is very real. Charge attacks may occur in rapid succession and overwhelm the payer |
Corrupted creatures | 580k Worker | Melee | 88-103 | Extremely fast task - use a unicorn stallion or a scrimshaw of vampyrism with Soul Split flicking to restore any lost health. Use aggression potions and use the northern spawns as southern spawns are too spread out for the potion to work. | Extremely high exp per hour. Use of an aggression potion and AoE abilities can ensure high kills per hour. Has a different loot mechanic than most other monsters, making it slightly more laid back. Potentially good drops including Key to the Crossing , vital spark , Corrupted gem. | Require a Feather of ma'at to be killed. When using aggression potions, the player may get overwhelmed. Corruption mechanic |
Elves | 560k | Melee | 1 | Scythe Iorwerth elves - killing them with the Voice of Seren effect adds a nice bonus | ||
Living wyverns | 530k | Melee | 96 | Extremely fast and moderately profitable task. Use melee with a blood nihil and Scrimshaw of vampyrism as ranged/magic is significantly slower and players take more damage. Kill wyverns until 90% freeze then return to a fire to warm up. | ||
Crystal shapeshifters | 500k | Melee/Ranged | 80 | Best done with 5 in pyramid using aggression potions and a scythe. Watch out for bleeds. | High exp task, fairly valuble drops. Drop Tarddian crystal which are used to make the crystal armour, which provides a damage boost against them. | Hybrid monsters that adapt to the player's combat style, using the one against it. Can stun and apply bleeds |
Do | ||||||
Airut | 470k | Melee | 92 | Extremely fast and profitable task with tier 90+ melee, scrimshaw of vampyrism and a blood nihil. | High exp task. Task can be forced via the Mask of airut. Use of a bone crusher along with Auto-sanctifier also yields significant prayer exp. Spring cleaner is also highly recommended. Frequent drops of sharks which may be used if food is needed.
Use of Demonhorn necklace with Bonecrusher gives significant prayer restore. These may be combined with Auto-sanctifier for prayer exp as well. |
Special attacks dealing rapid and high damage, while tanking multiple of these may potentially kill the player. High defence level. |
Abyssal demons | 400k | Melee | 85 | Extremely fast and profitable task - either kill at Kuradal's or Slayer Tower (with contract and Morytania legs 4). Note that the latter option is significantly more packed than the former. | Can be forced via Mask of the abyss. Very fast task that can be done with minimal gear. Use of a Demonhorn necklace with Attuned ectoplasmator allows prayer restoration. | Often overcrowded |
Kal'gerion demons | 440k | Melee | 90 | Best done in pyramid as special attacks have no effect there. Recommended to use upgraded Darklight for fast kill rates. | ||
Camel Warriors | 390k | Melee | 96 | Mirages slow down kill time but can be dealt with easily. | ||
Stalker creatures | 370k Soulgazer | Range | 71,99 | |||
Edimmu | 360k | Melee | 90 | Extremely fast and profitable task, use a scythe to kill edimmu faster. | Very profitable task. Undead creature affected by the Amulet of salve and its enhanced version. Use of Spring cleaner , Attuned ectoplasmator and Auto-sanctifier recommended. Elite edimmu has the chance of dropping Eddy (pet) | |
Ganodermic beasts | 360K | Mage | 95 | Very fast task with an oldak coil in the agility dungeon (resource/main have too much runts) | Can be forced via the Mask of ganodermic. Drops big bones which allow the use of Bonecrusher+demonhorn combo. | Fungal infestation mechanic. |
Chaos Giants | 350k | Melee | 1 | Decent drops, fast task | ||
Dark beasts | 340k | Mage/Range | 90 | Extremely fast and profitable task | Can be forced via the Mask of gloom. Drops big bones which allow the use of Bonecrusher+demonhorn combo. | |
Automatons | 320k | Range | 67 | Any combat style can be used. | ||
Ice strykewyrms | 310k | Mage | 93 | Use fire spells and a fire/kiln cape for increased damage output | Can be forced via the Mask of white wyrm | |
Skip | ||||||
Vyrewatch | 280k | Mage | 67 | Relatively fast task with the Sunspear, which also provides decent Firemaking and Prayer experience. | ||
Celestial dragons | 270k | Range | 1 | |||
Muspah | 270k | Mage | 76 | Very fast task as Muspah take double damage from ancient spells | ||
Rune dragon | 200k | Range | 1 | Somewhat slow task | Very profitable, with Reinforced dragon bones and Rune bar guarenteed per every kill. Chance to drop components used to make Teir 90 boots. Also drop the elusive Kethsi outfit scroll | Slow task, use of dragonbane ammunition is mandatory, disallowing the use of weapons like Seren godbow. |
Black dragons | 180k | Range | 1 | Skip if not killing King/Queen Black Dragon | ||
Greater demons | 180k | Range/Mage for K'ril | 1 | Skip if not killing K'ril Tsutsaroth | ||
Gargoyles | 180k | Mage | 75 | Skip | ||
Waterfiends | 160k | Range | 1 | Skip | ||
Steel dragons | 160k | Mage | 1 | Skip | ||
Iron dragon | 140k | Mage | 1 | Skip | ||
Mithril dragons | 140k | Mage | 1 | Skip | ||
Kalphites | 130k | Mage | 1 | Skip if not killing the Kalphite King/Queen or corrupted variants | ||
Ascension members | 100k | Range | 81, 95 | Skip if not killing Rorarius or Legiones (this option having a high input/low output) | ||
Adamant dragons | 100k | Mage | 1 | Skip after journals | ||
Dagannoths | 70k | Melee | 1 | Skip if not killing the Dagannoth Kings. | ||
Aviansies | 50k | Range | 1 | Skip if not killing Kree'arra. | ||
Mature grotworms | 200k | Range | 1 | Poor experience rates. | ||
Lava strykewyrms | 200k | Range | 94 | Highly profitable task but reside only in the Wilderness, so do not bring items you are not willing to lose. | ||
Nechryael | 240k | Melee | 80 | Poor drops and spawn amount but is a fast task. | ||
Mutated jadinkos | 130k | Mage | 80,86,91 | Somewhat lackluster experience rates but is a fast task. | ||
TzHaar | 90k | Mage | 1 | Fast but spawns are spread apart from each other. | ||
Desert strykewyrms | 80k | Melee | 77 | Fast task. | ||
Tasks off | ||||||
Glacors | 300k | Mage | 1 | Poor drops and experience rates due to glacyte mechanic despite taking double damage from fire spells. | ||
Tormented demons | 130k | Melee | 1 | Requires switches and significantly more effort compared to other tasks. | ||
Nihil | 100k | Range | 76 | Good drops but somewhat lackluster experience rates. | ||
Aquanites | 50k | Melee | 78 | Bad task. | ||
Black demons | 180k | Range | 1 | Poor experience rates and drops, should always be blocked. |
This guide has been adapted from another accurate and popular guide to make a more wiki-friendly experience. You can see the original here [1]
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