(Relevant new information added) Tags: Visual edit apiedit |
Tag: sourceedit |
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This is a list of all monsters assigned by Morvran, along with the pros and cons of completing the task, as well as, an analysis of tasks experience per hour. |
This is a list of all monsters assigned by Morvran, along with the pros and cons of completing the task, as well as, an analysis of tasks experience per hour. |
||
− | {| class="wikitable" |
+ | {| class="wikitable sortable" |
|- |
|- |
||
− | !Monster name |
+ | ! class="unsortable" |Monster name |
!Slayer exp |
!Slayer exp |
||
!Slayer level |
!Slayer level |
||
!Combat level |
!Combat level |
||
− | !Weakness |
+ | ! class="unsortable" |Weakness |
+ | ! class="unsortable" |Pros |
||
− | !Pros |
||
+ | ! class="unsortable" |Cons |
||
− | !Cons |
||
+ | ! class="unsortable" |Do/Skip/Block |
||
− | !Skip/Do/Ban |
||
!Maximum exp/hour |
!Maximum exp/hour |
||
|- |
|- |
||
Line 72: | Line 72: | ||
|Random teleport might be a bit annoying. |
|Random teleport might be a bit annoying. |
||
| style="text-align:center;" |Do w/contract |
| style="text-align:center;" |Do w/contract |
||
+ | |126,000 |
||
− | |126k |
||
|- |
|- |
||
|[[Airut (monster)|Airut]] |
|[[Airut (monster)|Airut]] |
||
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Requires high level gear in order to kill efficiently |
Requires high level gear in order to kill efficiently |
||
| style="text-align:center;" |Do / Skip |
| style="text-align:center;" |Do / Skip |
||
+ | |120,000 |
||
− | |120k |
||
|- |
|- |
||
|[[Ascension member]]s |
|[[Ascension member]]s |
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Legios not worthwhile unless completing the Ascension Crossbow and getting at least some Keystones yourself |
Legios not worthwhile unless completing the Ascension Crossbow and getting at least some Keystones yourself |
||
| style="text-align:center;" |Do |
| style="text-align:center;" |Do |
||
− | | |
+ | |100,000 (Rorarii) |
− | Up to |
+ | Up to 125,000 (Legios) |
|- |
|- |
||
|[[Automaton]]s |
|[[Automaton]]s |
||
Line 124: | Line 124: | ||
Hard hitting especially with special attack if not trapped correctly. |
Hard hitting especially with special attack if not trapped correctly. |
||
| style="text-align:center;" |Do |
| style="text-align:center;" |Do |
||
+ | |140,000 |
||
− | |140k |
||
|- |
|- |
||
|[[Aviansie]]s |
|[[Aviansie]]s |
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| style="text-align:center;" |Do |
| style="text-align:center;" |Do |
||
+ | |80,000 |
||
− | |80k |
||
|- |
|- |
||
|[[Aquanite]]s |
|[[Aquanite]]s |
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|Takes a long time to travel to if you do not have 70 Agility, unless you plan to kill them in [[Chaos Tunnels]]/[[Chaos Tunnels resource dungeon]]. |
|Takes a long time to travel to if you do not have 70 Agility, unless you plan to kill them in [[Chaos Tunnels]]/[[Chaos Tunnels resource dungeon]]. |
||
| style="text-align:center;" |Do |
| style="text-align:center;" |Do |
||
+ | |93,000 |
||
− | |93k |
||
|- |
|- |
||
|[[Black dragon]]s |
|[[Black dragon]]s |
||
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|Requires partial completion of [[Recipe For Disaster]] to obtain access to the Evil Chicken's Lair |
|Requires partial completion of [[Recipe For Disaster]] to obtain access to the Evil Chicken's Lair |
||
| style="text-align:center;" |Do |
| style="text-align:center;" |Do |
||
+ | |100,000 |
||
− | |100k |
||
|- |
|- |
||
| |
| |
||
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Maintaining a high accuracy is required for maximum efficiency due to their high defence. |
Maintaining a high accuracy is required for maximum efficiency due to their high defence. |
||
| style="text-align:center;" |Do |
| style="text-align:center;" |Do |
||
+ | |175,000 |
||
− | |175k |
||
|- |
|- |
||
|[[Dagannoth Kings]] (Dagannoth task) |
|[[Dagannoth Kings]] (Dagannoth task) |
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If decide to kill regular dagannoth, the exp rate is quite slow as they're spread out and low Slayer exp per kill. |
If decide to kill regular dagannoth, the exp rate is quite slow as they're spread out and low Slayer exp per kill. |
||
| style="text-align:center;" |Do / Skip |
| style="text-align:center;" |Do / Skip |
||
+ | |110,000 |
||
− | |110k |
||
|- |
|- |
||
|[[Dagannoth Guardian]] (Dagannoth task) |
|[[Dagannoth Guardian]] (Dagannoth task) |
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Blood Runs Deep needed to access the cave. |
Blood Runs Deep needed to access the cave. |
||
| style="text-align:center;" |Do / Skip |
| style="text-align:center;" |Do / Skip |
||
+ | |100,000 |
||
− | |100k |
||
|- |
|- |
||
|[[Dark beast]]s |
|[[Dark beast]]s |
||
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|Magic and melee are somewhat ineffective compared to range. |
|Magic and melee are somewhat ineffective compared to range. |
||
| style="text-align:center;" |Do |
| style="text-align:center;" |Do |
||
+ | |110,000 |
||
− | |110k |
||
|- |
|- |
||
|[[Desert strykewyrm]]s |
|[[Desert strykewyrm]]s |
||
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Far spread |
Far spread |
||
| style="text-align:center;" |Do / Skip |
| style="text-align:center;" |Do / Skip |
||
+ | |70,000 |
||
− | |70k |
||
|- |
|- |
||
|[[Elves]] |
|[[Elves]] |
||
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Spawns aren't that close if you don't have access to resource dungeon. |
Spawns aren't that close if you don't have access to resource dungeon. |
||
| style="text-align:center;" |Do |
| style="text-align:center;" |Do |
||
+ | |140,000 |
||
− | |140k |
||
|- |
|- |
||
|[[Gargoyle]]s |
|[[Gargoyle]]s |
||
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|Need to purchase the ability to deliver killing blows quicker for 400 Slayer reward points before it is worth it to do |
|Need to purchase the ability to deliver killing blows quicker for 400 Slayer reward points before it is worth it to do |
||
| style="text-align:center;" |Do w/contract |
| style="text-align:center;" |Do w/contract |
||
+ | |117,000 |
||
− | |117k |
||
|- |
|- |
||
|[[Glacor]] |
|[[Glacor]] |
||
Line 305: | Line 305: | ||
|They are quite hard to kill efficiently without Soul Split. |
|They are quite hard to kill efficiently without Soul Split. |
||
| style="text-align:center;" |Toggle on |
| style="text-align:center;" |Toggle on |
||
+ | |170,000 (as well as 600,000 Magic exp) |
||
− | |170k Slayer |
||
− | |||
− | 600k Magic |
||
|- |
|- |
||
|[[Greater demon]]s |
|[[Greater demon]]s |
||
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K'ril not weak to Silverlight/Darklight. |
K'ril not weak to Silverlight/Darklight. |
||
| style="text-align:center;" |Do / Skip |
| style="text-align:center;" |Do / Skip |
||
+ | |50,000 |
||
− | |50k |
||
− | + | 80,000 (K'ril) |
|
|- |
|- |
||
|[[Grifolapine]]s |
|[[Grifolapine]]s |
||
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|They charge toward you which can be annoying. |
|They charge toward you which can be annoying. |
||
| style="text-align:center;" |Do |
| style="text-align:center;" |Do |
||
+ | |120,000 |
||
− | |120k |
||
|- |
|- |
||
|[[Grifolaroo]]s |
|[[Grifolaroo]]s |
||
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|They jump around which can be very annoying if you mistime your thresholds |
|They jump around which can be very annoying if you mistime your thresholds |
||
| style="text-align:center;" |Do / Skip |
| style="text-align:center;" |Do / Skip |
||
+ | |100,000 |
||
− | |100k |
||
|- |
|- |
||
| |
| |
||
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|Somewhat slow to kill. |
|Somewhat slow to kill. |
||
| style="text-align:center;" |Do / Skip |
| style="text-align:center;" |Do / Skip |
||
+ | |70,000 |
||
− | |70k |
||
|- |
|- |
||
|[[Ice strykewyrm]]s |
|[[Ice strykewyrm]]s |
||
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|You need a fire cape/[[TokHaar-Kal]] or spend 2000 Slayer Points on convincing Morvran |
|You need a fire cape/[[TokHaar-Kal]] or spend 2000 Slayer Points on convincing Morvran |
||
| style="text-align:center;" |Do |
| style="text-align:center;" |Do |
||
+ | |160,000 |
||
− | |160k |
||
|- |
|- |
||
|[[Iron dragon]]s |
|[[Iron dragon]]s |
||
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Its dragonfire attack can deal damage continuously on player without proper protection. |
Its dragonfire attack can deal damage continuously on player without proper protection. |
||
| style="text-align:center;" |Do |
| style="text-align:center;" |Do |
||
+ | |120,000 |
||
− | |120k |
||
|- |
|- |
||
|[[Exiled kalphite guardian]]s (Kalphite task) |
|[[Exiled kalphite guardian]]s (Kalphite task) |
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|No cons. |
|No cons. |
||
| style="text-align:center;" |Do / Skip |
| style="text-align:center;" |Do / Skip |
||
+ | |86,000 |
||
− | |86k |
||
|- |
|- |
||
|[[Mithril dragon]]s |
|[[Mithril dragon]]s |
||
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A tough monster, hit very hard from all combat triangle. |
A tough monster, hit very hard from all combat triangle. |
||
| style="text-align:center;" |Do |
| style="text-align:center;" |Do |
||
+ | |140,000 |
||
− | |140k |
||
|- |
|- |
||
|[[Muspah]] |
|[[Muspah]] |
||
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|[[Shard of Zaros]] must be worn to make them unagressive |
|[[Shard of Zaros]] must be worn to make them unagressive |
||
| style="text-align:center;" |Do |
| style="text-align:center;" |Do |
||
+ | |125,000 |
||
− | |125k |
||
|- |
|- |
||
| |
| |
||
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|No cons |
|No cons |
||
| style="text-align:center;" |Do |
| style="text-align:center;" |Do |
||
+ | |96,000 |
||
− | |96k |
||
|- |
|- |
||
|[[Nechryael]]s |
|[[Nechryael]]s |
||
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|No cons |
|No cons |
||
| style="text-align:center;" |Do w/contract |
| style="text-align:center;" |Do w/contract |
||
+ | |144,000 |
||
− | |144k |
||
|- |
|- |
||
|[[Nihil]] |
|[[Nihil]] |
||
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Slow and difficult even with maxed stats if not using top-tier gear, extremes and curses. |
Slow and difficult even with maxed stats if not using top-tier gear, extremes and curses. |
||
| style="text-align:center;" |Toggle on if you have the recommended gear, otherwise toggle off |
| style="text-align:center;" |Toggle on if you have the recommended gear, otherwise toggle off |
||
+ | |120,000 |
||
− | | style="text-align:center;" |120k |
||
|- |
|- |
||
|[[Shadow|Shadow creatures]] |
|[[Shadow|Shadow creatures]] |
||
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|Hard-hitting, damage adds up over time unless you use Soul Split and good armour. |
|Hard-hitting, damage adds up over time unless you use Soul Split and good armour. |
||
|Do |
|Do |
||
+ | |200,000 |
||
− | |200k |
||
|- |
|- |
||
|[[Steel dragon]]s |
|[[Steel dragon]]s |
||
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Far from any bank. |
Far from any bank. |
||
| style="text-align:center;" |Do |
| style="text-align:center;" |Do |
||
+ | |154,000 |
||
− | |154k |
||
|- |
|- |
||
|[[Tormented Demon]] |
|[[Tormented Demon]] |
||
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Toggle on (with upgraded darklight) |
Toggle on (with upgraded darklight) |
||
+ | |150,000 |
||
− | |150k |
||
|- |
|- |
||
|[[Tzhaar]] |
|[[Tzhaar]] |
||
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|Very slow task, but can be good experience if Cauldron's done |
|Very slow task, but can be good experience if Cauldron's done |
||
| style="text-align:center;" |Do/Skip (If The Brink of Extinction isn't completed) |
| style="text-align:center;" |Do/Skip (If The Brink of Extinction isn't completed) |
||
+ | |46,000 |
||
− | |46k |
||
|- |
|- |
||
| |
| |
||
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|Vyrewatch outside Darkmeyer have no drops other than their corpses and without blisterwood weapons, the kills are very slow |
|Vyrewatch outside Darkmeyer have no drops other than their corpses and without blisterwood weapons, the kills are very slow |
||
| style="text-align:center;" |Do/Skip (If Blisterwood isn't unlocked) |
| style="text-align:center;" |Do/Skip (If Blisterwood isn't unlocked) |
||
+ | |80,000 |
||
− | | style="text-align:center;" |80k |
||
|- |
|- |
||
|[[Waterfiend]]s |
|[[Waterfiend]]s |
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Can hit pretty hard with their magic attack, even on rangers |
Can hit pretty hard with their magic attack, even on rangers |
||
| style="text-align:center;" |Do |
| style="text-align:center;" |Do |
||
+ | |110,000 |
||
− | |110k |
||
|} |
|} |
||
Revision as of 03:06, 16 April 2015
This is a guide on how to train Slayer in the most efficient manner possible purely in terms of maximising Slayer experience per hour. It is aimed towards players with high levels in the various combat and combat-related stats, including Summoning, Prayer, and Herblore, which provide access to various methods of augmenting the rate at which Slayer is trained. It is also targeted towards players who are able to make money at a fairly high rate, and thus would value their time enough to utilise more expensive methods in the interest of saving time. Due to the intended audience of this guide, not everything will be explained in detail, as the reader is expected to know the basics of RuneScape and the Slayer skill itself. This guide assumes you will be using Morvran exclusively as your Slayer master. This is a guide and while the user is encouraged to follow it as closely as possible for maximum efficiency, players are free to choose which parts to follow and which to ignore subject to their own opinions, stats, gear, cash, potential to make cash, and personal task preference.
Note: Since this guide is focused on maximum slayer experience per hour, tasks that award decent quantities of gold may be overlooked. The player is encouraged to research each and every slayer monster page for strategies and potential wealth gains, as these topics will not be included in this guide.
Cancelling and blocking tasks
Tasks that the player does not wish to ever do can be permanently blocked at the cost of 100 reward points. Up to seven assigned monsters, or group of monsters such as grotworms or mutated jadinkos, can be blocked in this manner, with one block allowed per 50 quest points.
Cancelling the block costs 30 points. The monster must be the currently assigned task for it to be blocked. In order to maximise efficiency, players should cancel tasks which are commonly assigned yet offer slow rates of Slayer experience, often due to issues such as the inability to use a cannon and/or a titan, low life points, or other factors, such as long animations or specialised killing methods. Please see the task summary section below to determine which tasks should be considered for the use of a block.
Players are recommended to use the cancel option as often as it can be used while maintaining a stable level of Slayer reward points. This will ensure that the player spends as much time as possible doing tasks which offer fast Slayer experience.
The task summary section of this guide will tell you which tasks to block, what to skip, and the ones to complete if you are running low on slayer points. For example, a player that is running low on points may do a greater demon task despite the fact that these tasks are usually cancelled. These tasks also give out more ferocious rings if done in Kuradal's Dungeon.
Note: For quick reference, your blocked tasks should include greater demons, vyrewatch, and desert strykewyrms. See the task summary table below for more information.
Prayer
This high level slayer guide assumes you have 95 Prayer for curses. Curses will speed up tasks 15-20%, and should be used on every task. Bring prayer potions/renewals. Turmoil (or its counterparts) should be used the entire task. Along with Turmoil, Berserker can be used to slightly increase potion endurance, but note that this does not work with overloads. Soul Split can also greatly extend the duration spend at your slayer location – banking is never needed. You can complete all tasks that Morvran has to offer without frequent bank trips.
Note: Because this guide assumes you have 95+ Prayer, it also assumes you will not be picking up infernal ashes or bones for cash. It is up to the player to decide if they want to do so, but make note you will not receive even half of the listed experience per hour. If your Prayer level is not 99, it is recommended to use the bonecrusher/attuned ectoplasmator and demon horn necklace combo to work toward 99 Prayer.
Herblore
This high-levelled Slayer guide assumes you have access to extreme warmaster's potions/overloads and use super antifires. Overloads will give you better experience rates than what is in the table, but only by a small margin. If you do not have extremes and super antifires, you will not be able to obtain the best Slayer experience per hour.
Dwarf multicannon
As a result of the Evolution of Combat, the cannon has become significantly worse to use. It is no longer a high damage machine and the experience is not as good, but it does slightly speed up Slayer tasks with its damage. The main benefit of the cannon is to group all the monsters around you so you can deal more damage to them with area-of-effect, and spend less time running around attacking them.
Equipment
The mighty slayer helmet is better than an uncharged black mask, and should be used for every task. The bonuses of the helmet plus the ability to store familiar scrolls make it an essential part of any serious Slayer's gear. Remember to refill your stored scrolls of choice after using them up.
As for the rest of the equipment, it is assumed you will be using at the very least God War Dungeon power armour. For tasks that reside in the dungeon itself, the table assumes you have a piece of ancient Nex gear or a Shard of Zaros on allowing you to wear the best ranging equipment you can, and not random gear for the four different gods.
Remember: After the armour update, it is important that you follow the combat triangle. Doing anything else will decrease your Slayer experience considerably, unless you have level 90 weaponry.
Getting a task and transport
Upgraded ferocious rings allow fast transport to Morvran, and are always the fastest and best option when obtaining a new task. However, players may find that they are running out of the rings if they are not performing enough tasks in Kuradal's Dungeon. Therefore, players may wish to use a crystal teleport seed, which should be brought to every task, to reach Morvran when their task is complete. Simply use the ring to teleport to the Iorwerth district of Prifddinas to reach Morvran. (Crystal teleport seeds should be recharged in batches and treated as disposable to allow more loot to be banked.)
For Slayers using the Lunar spells, the NPC Contact spell can be used to get a new task. However, the rewards interface cannot be accessed this way, so travel to any Slayer master may be necessary to cancel.
The TokKul-Zo, obtained as a reward for completing The Elder Kiln quest, is great for transport during Slayer. While charged, it has unlimited teleports to the entrance to the Fight Caves, along with several other locations. The Fight Caves teleport location has a bank and is extremely close to a fairy ring.
Slayer contracts
With the addition of Slayer contracts, the Slayer Tower is now the best place to complete assignments for any monster that resides in it. The task summary will assume you are doing a contract for abyssal demons, gargoyles, and nechryaels. The bonus 20% experience of the Slayer contracts stack with the 10% bonus for wearing Morytania legs 4, the reward from the Morytania Elite Tasks.
Task summary table
This is a list of all monsters assigned by Morvran, along with the pros and cons of completing the task, as well as, an analysis of tasks experience per hour.
Monster name | Slayer exp | Slayer level | Combat level | Weakness | Pros | Cons | Do/Skip/Block | Maximum exp/hour |
---|---|---|---|---|---|---|---|---|
277 | 85 | 98 | Slash |
Inside the Slayer Tower for bonus experience on contract Possibility of dropping Abyssal Whip, Wand or Orb which can be sold for some profit |
Random teleport might be a bit annoying. | Do w/contract | 126,000 | |
Airut | 800 | 92 | 122 | Nothing |
High Slayer exp per kill Possibility of dropping level 90 power gloves Can be profitable |
High defence with no weaknesses Has a special attack which can cause a lot of damage if not blocked Requires high level gear in order to kill efficiently |
Do / Skip | 120,000 |
Ascension members | 147.5-1923 | 81 | 120, 130, 150, 175 | Ranged |
Chance of receiving signets if killing Legios and Ascension grips from any member. Almost guaranteed Keystones from a task on Roraii Gladius has a crimson charm rate of ~80%. |
Roraii can be crowded
Legios not worthwhile unless completing the Ascension Crossbow and getting at least some Keystones yourself |
Do | 100,000 (Rorarii)
Up to 125,000 (Legios) |
Automatons | 665.5 | 67 | 165 | Fire spells(Gu) Crush(Tr) Arrows(Ge) |
If doing guardians and are good with stuns you take no damage.
Chance of getting their level 85 gloves drop as well as elite clue scroll. |
Must access The World Wakes full reward to access to them. Hard hitting especially with special attack if not trapped correctly. |
Do | 140,000 |
Aviansies | 150-226 | 1 | 128, 132, 136 | Bolts | Can rack up kills fast while making a large profit in noted Adamant Bars.
Killing Kree'Arra can be very good money while counting towards the task. |
Risk of losing your items if you decide to kill Kree'Arra instead. | Do | 80,000 |
Aquanites | 109 | 78 | 136 | Arrows | Do not have to unlock them.
Killing them with seedicide can give fast farming xp. |
Far Away, bad experience, have to spend reward points to unlock and cancel tasks | Toggle Off | |
Black demons | 295 | 1 | 140 | Bolts Silverlight | High numbers are assigned allowing for great experience gains without travelling. Good source of crimson charms | Takes a long time to travel to if you do not have 70 Agility, unless you plan to kill them in Chaos Tunnels/Chaos Tunnels resource dungeon. | Do | 93,000 |
Black dragons | 257.6 | 1 | 100 | Bolts |
Fast task if done at Evil Chicken's Lair which is the best location for the greatest xp/hr. |
Requires partial completion of Recipe For Disaster to obtain access to the Evil Chicken's Lair | Do | 100,000 |
976.3 | 1 | 182 | Arrows |
Even more xp than Mithril Dragons. Almost all drops are stackable requiring very little to no banking per trip. Unique drops are valuable. |
Their time stopping ability can be annoying and possibly deadly if you do not have constant dragonfire protection. Maintaining a high accuracy is required for maximum efficiency due to their high defence. |
Do | 175,000 | |
Dagannoth Kings (Dagannoth task) | See Dagannoth Kings article | 1 | See Dagannoth Kings article | See Dagannoth Kings article | High amount of experience per king, also a nice profit from the drops.
Very good co-op task |
Required all types of combat.
If decide to kill regular dagannoth, the exp rate is quite slow as they're spread out and low Slayer exp per kill. |
Do / Skip | 110,000 |
Dagannoth Guardian (Dagannoth task) | 326.5 | 1 | 98 | Air spells | Gives way more experience compared to regular Dagannoths.
Easy to kill, specially with Balmung or Air Spells. |
Far spread. No charms. No close bank. Blood Runs Deep needed to access the cave. |
Do / Skip | 100,000 |
Dark beasts | 331.5 | 90 | 105 | Bolts | Close together and quick to kill with royal/ chaotic/ascension crossbow.
With bonecrusher/demon horn necklace combination, the Prayer restoration from solely bones is enough to sustain constant active soul split+ and anguish. |
Magic and melee are somewhat ineffective compared to range. | Do | 110,000 |
Desert strykewyrms | 316.8 | 77 | 148 | Stab | Can string kills together at a decent rate.
Moderate profit. |
Wasted time starting combat with them.
Far spread |
Do / Skip | 70,000 |
Elves | 73.6/89.4 (Elf Warrior), 608 (Cadarn magus, Cadarn ranger, Iorwerth guard, Iorwerth scout) | 1 | 84/89, 122 | Fire spells Crush Slash Arrows |
Near Morvran
Choice of targets |
Prifddinas elves can always use threshold abilities | Do/Skip | |
Edimmu | 800, 929 | 90 | 122 (normal), 125 (powerful) | Slash | Possibility of obtaining a blood necklace shard | Occasionally heal themselves by 25% of the damage they inflict | Do/Skip | |
Ganodermic creatures | 565 | 95 | 160, 166 | Fire spells | Moneymaking while slaying, drops from a single task can easily earn you over a million .
Drops untradeable spirit tree seeds. If you don't want to spend time on vinesweeper, this is your monster of choice. |
Somewhat high health.
Spawns aren't that close if you don't have access to resource dungeon. |
Do | 140,000 |
Gargoyles | 237 | 75 | 93 | Water spells | Very good exp rate at Slayer Tower | Need to purchase the ability to deliver killing blows quicker for 400 Slayer reward points before it is worth it to do | Do w/contract | 117,000 |
Glacor | 1881 | 75 | 112 | Fire spells(Using Fire spells gives 150% damage) | Fast kills, combat familiars will make kills even faster.
Very good Slayer and Magic experience per hour. Very rare boot drops worth several million coins. Close to a bank via the nearby Fairy ring. |
They are quite hard to kill efficiently without Soul Split. | Toggle on | 170,000 (as well as 600,000 Magic exp) |
Greater demons | 142 | 1 | 82 | Bolts Silverlight | Decent source of crimson charms
Can kill K'ril instead for Slayer, making very high profits. |
Slow compared to other tasks you could be doing
K'ril not weak to Silverlight/Darklight. |
Do / Skip | 50,000
80,000 (K'ril) |
Grifolapines | 293.4 | 88 | 148 | Water spells | These are very fast kills | They charge toward you which can be annoying. | Do | 120,000 |
Grifolaroos | 340.5 | 82 | 154 | Earth spells | Very close to fairy ring | They jump around which can be very annoying if you mistime your thresholds | Do / Skip | 100,000 |
Mature grotworms (Grotworm task) |
343.5 | 1 | 140 | Bolts | Drop a lot of adamant and rune items which can be alched. No longer bot infested. | Somewhat slow to kill. | Do / Skip | 70,000 |
Ice strykewyrms | 485.6 | 93 | 152 | Fire spells | Fire spells do double damage to them, a single threshold is able to take them down.
Chance to receive Staff of light and Clue scroll (elite) . |
You need a fire cape/TokHaar-Kal or spend 2000 Slayer Points on convincing Morvran | Do | 160,000 |
Iron dragons | 257.2 | 1 | 98 | Water spells | Extremely easy to kill, very fast task | Only assign a small number.
Its dragonfire attack can deal damage continuously on player without proper protection. |
Do | 120,000 |
Exiled kalphite guardians (Kalphite task) | 240.4 | 1 | 140 | Water spells | Clustered together, ~25% crimson & blue charm rate, one of the best blue charm source.
Damaged chitin also provide good money or could be used to repair your own drygore weapons. |
No cons. | Do / Skip | 86,000 |
Mithril dragons | 593 | 1 | 160 | Earth spells | Incredibly rewarding in both experience and profit. | Not assigned very often.
A tough monster, hit very hard from all combat triangle. |
Do | 140,000 |
Muspah | 469 | 76 | 150 |
Ancient Magicks does double damage |
Very profitable Really good magic experience Instanced, so you have no competition with other players over kills |
Shard of Zaros must be worn to make them unagressive | Do | 125,000 |
(The highest level you can manage) |
98.6, 188.4, 209.6 |
80, 86, 91 |
93, 96, 100 | Stab | Very fast task, lots of profit from stackable drops.
Fruit drop make food supplies unneeded. Possible elite clue scroll and crystal triskelion from male. |
No cons | Do | 96,000 |
Nechryaels | 301.5 | 80 | 96 | Crush | Great task if done in the Slayer Tower, decent source of crimson charms | No cons | Do w/contract | 144,000 |
Nihil | 705.4 | 76 | 160 | Ranged (Ice/Smoke) Magic (Blood) Melee (Shadow) |
A very slim chance to obtain a Zaryte bow
Very good combat and Slayer experience. Unique summoning drops. Fast kills when using level 90 gear, high-level curses and potions |
Special attack can be annoying.
Cannot use scrimshaws to speed up kills. Slow and difficult even with maxed stats if not using top-tier gear, extremes and curses. |
Toggle on if you have the recommended gear, otherwise toggle off | 120,000 |
Shadow creatures | 343 (Truthful), 565 (Blissful), 930 (Manifest) | 1 | 98, 112, 126 | Fire spells | Manifest Shadows give very large amounts of Slayer XP quickly if you use high-level magic gear
Right next to a safe bank No banking needed if using high-alch or spring cleaner. Decent Divination exp from shadow cores |
Hard-hitting, damage adds up over time unless you use Soul Split and good armour. | Do | 200,000 |
Steel dragons | 350 | 1 | 100 | Water spells |
Very easy to kill with magic and high xp per kill, Impossible to even take damage as long as you're using full antifire protection and magic Decent profit from the dragon bones and other drops |
No cons.
Far from any bank. |
Do | 154,000 |
Tormented Demon | 1136 | 56*
Needed for Path of Glouphrie |
119 | Fire spells | Rare drops worth hundreds of thousands to millions of coins each.
Killing them with upgraded Darklight gives very fast exp rates as it does more damage than drygore. Common drops of 3 blue charms |
Very far from a bank, getting there takes several minutes.
Requires two or more combat styles as well as Darklight or Holy Water Best spots are usually taken. Obtaining upgraded Darklight requires many quests. |
Toggle off (without a upgraded darklight)
Toggle on (with upgraded darklight) |
150,000 |
Tzhaar | 81 | 1 | 124 | Water spells(Ket/Hur) Slash(Xil) Arrows(Mej) |
Not assigned very often | Very slow task, but can be good experience if Cauldron's done | Do/Skip (If The Brink of Extinction isn't completed) | 46,000 |
120 | 67 | 140 | Thrown | Fast kills if stakes are unlocked to maximum.
Vyrelords/ladies are close to a bank, and easily accessible with Drakan's Medallion. |
Vyrewatch outside Darkmeyer have no drops other than their corpses and without blisterwood weapons, the kills are very slow | Do/Skip (If Blisterwood isn't unlocked) | 80,000 | |
Waterfiends | 335 | 1 | 107 | Bolts Silverlight | Very good source of ranged xp and crimson charms.
Easily accessible via fairy ring code BJQ (must be restored first using five bittercap mushrooms) |
Can get crowded from people farming crimson charms Can hit pretty hard with their magic attack, even on rangers |
Do | 110,000 |
Free-to-play guides | |
Members' guides |
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