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==[[Prayer]]== |
==[[Prayer]]== |
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This high level Slayer guide assumes you have 95 Prayer for curses. Curses will speed up tasks 15-20%, and should be used on every task. Bring [[prayer potions]]/[[Prayer renewal|renewals]]. [[Turmoil]] (or its counterparts) should be used the entire task. Along with Turmoil, [[Berserker]] can be used to slightly increase potion endurance, but note that this does not work with [[overload]]s. [[Soul Split]] can also greatly extend the duration spend at your Slayer location – in most cases, you will not need to go to the bank to resupply with Soul Split. You can complete all tasks that Morvran has to offer without frequent bank trips. |
This high level Slayer guide assumes you have 95 Prayer for curses. Curses will speed up tasks 15-20%, and should be used on every task. Bring [[prayer potions]]/[[Prayer renewal|renewals]]. [[Turmoil]] (or its counterparts) should be used the entire task. Along with Turmoil, [[Berserker]] can be used to slightly increase potion endurance, but note that this does not work with [[overload]]s. [[Soul Split]] can also greatly extend the duration spend at your Slayer location – in most cases, you will not need to go to the bank to resupply with Soul Split. You can complete all tasks that Morvran has to offer without frequent bank trips. |
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+ | At the cost of significantly higher pray drain, leech curses while wearing the [[Amulet of zealots]] offers the highest damage boost. This should only be used where accuracy is not a concern, and disallows use of the demon horn necklace to upkeep prayer. |
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'''Note: Because this guide assumes you have 95+ Prayer, it also assumes you will not be picking up infernal ashes or bones for cash. It is up to the player to decide if they want to do so, but make note you will not receive even half of the listed experience per hour. If your Prayer level is not 99, it is recommended to use the [[bonecrusher]]/[[attuned ectoplasmator]] and [[demon horn necklace]] combo to work toward 99 Prayer.''' |
'''Note: Because this guide assumes you have 95+ Prayer, it also assumes you will not be picking up infernal ashes or bones for cash. It is up to the player to decide if they want to do so, but make note you will not receive even half of the listed experience per hour. If your Prayer level is not 99, it is recommended to use the [[bonecrusher]]/[[attuned ectoplasmator]] and [[demon horn necklace]] combo to work toward 99 Prayer.''' |
Revision as of 20:40, 2 August 2017
This is a guide on how to train Slayer in the most efficient manner possible purely in terms of maximising Slayer experience per hour. It is aimed towards players with high levels in the various combat and combat-related stats, including Summoning, Prayer, and Herblore, which provide access to various methods of augmenting the rate at which Slayer is trained. It is also targeted towards players who are able to make money at a fairly high rate, and thus would value their time enough to utilise more expensive methods in the interest of saving time. Due to the intended audience of this guide, not everything will be explained in detail, as the reader is expected to know the basics of RuneScape and the Slayer skill itself. This guide assumes you will be using Morvran exclusively as your Slayer master. This is a guide and while the user is encouraged to follow it as closely as possible for maximum efficiency, players are free to choose which parts to follow and which to ignore subject to their own opinions, stats, gear, cash, potential to make cash, and personal task preference.
Since this guide is focused on maximum Slayer experience per hour, tasks that award decent quantities of gold may be overlooked. The player is encouraged to research each and every Slayer monster page for strategies and potential wealth gains, as these topics will not be included in this guide.
Cancelling and blocking tasks
Tasks that the player does not wish to ever do can be permanently blocked at the cost of 100 reward points. Up to seven assigned monsters, or group of monsters such as grotworms or mutated jadinkos, can be blocked in this manner, with one block allowed per 50 quest points.
Cancelling the block costs 30 points. The monster must be the currently assigned task for it to be blocked. In order to maximise efficiency, players should cancel tasks which are commonly assigned yet offer slow rates of Slayer experience, often due to issues such as the inability to use a cannon and/or a titan, low life points, or other factors, such as long animations or specialised killing methods. Please see the task summary section below to determine which tasks should be considered for the use of a block.
Players are recommended to use the cancel option as often as it can be used while maintaining a stable level of Slayer reward points. This will ensure that the player spends as much time as possible doing tasks which offer fast Slayer experience.
The task summary section of this guide will tell you which tasks to block, what to skip, and the ones to complete if you are running low on Slayer points. For example, a player that is running low on points may do a greater demon task despite the fact that these tasks are usually cancelled. These tasks also give out more ferocious rings if done in Kuradal's Dungeon.
For task blocking, it is only recommended to block tasks that are very tedious or boring for the player. The optimal block list for most players should be raptor mobs (Wyverns, Ripper Demons, Camel Warriors, Acheron mammoths), TzHaar and Lava strykewyrms. Ripper demons and Acheron mammoths can be replaced by other undesired monsters if the player is experienced in killing them. Toggable tasks that the player does not want to do should be toggled off, which essentially serves as extra block slots.
Prayer
This high level Slayer guide assumes you have 95 Prayer for curses. Curses will speed up tasks 15-20%, and should be used on every task. Bring prayer potions/renewals. Turmoil (or its counterparts) should be used the entire task. Along with Turmoil, Berserker can be used to slightly increase potion endurance, but note that this does not work with overloads. Soul Split can also greatly extend the duration spend at your Slayer location – in most cases, you will not need to go to the bank to resupply with Soul Split. You can complete all tasks that Morvran has to offer without frequent bank trips.
At the cost of significantly higher pray drain, leech curses while wearing the Amulet of zealots offers the highest damage boost. This should only be used where accuracy is not a concern, and disallows use of the demon horn necklace to upkeep prayer.
Note: Because this guide assumes you have 95+ Prayer, it also assumes you will not be picking up infernal ashes or bones for cash. It is up to the player to decide if they want to do so, but make note you will not receive even half of the listed experience per hour. If your Prayer level is not 99, it is recommended to use the bonecrusher/attuned ectoplasmator and demon horn necklace combo to work toward 99 Prayer.
Herblore
This high-levelled Slayer guide assumes you have access to extreme warmaster's potions/overloads and use super antifires. Overloads will give you better experience rates than what is in the table, but only by a small margin. If you do not have extremes and super antifires, you will not be able to obtain the best Slayer experience per hour.
Equipment
The mighty Slayer helmet is better than an uncharged black mask, and should be used for every task. The bonuses of the helmet plus the ability to store familiar scrolls make it an essential part of any serious Slayer's gear. Remember to refill your stored scrolls of choice after using them up.
As for the rest of the equipment, it is assumed you will be using at the very least God War Dungeon power armour. For tasks that reside in the dungeon itself, the table assumes you have a piece of ancient Nex gear or a Shard of Zaros on allowing you to wear the best ranging equipment you can, and not random gear for the four different gods.
Remember: Stay with the corresponding armour equal to your combat style, unless you are using Hybrid armour! Doing so can result in accuracy decreases with your weapon which can slow down experience rates.
Getting a task and transport
Upgraded ferocious rings or a slayer cape active ability allow for fast transport to Morvran, and are always the fastest and best options when obtaining a new task. However, players may find that they are running out of the rings if they are not performing enough tasks in Kuradal's Dungeon. Therefore, players may wish to use a crystal teleport seed, which should be brought to every task, to reach Morvran when their task is complete. Simply use the ring to teleport to the Iorwerth district of Prifddinas to reach Morvran. (Crystal teleport seeds should be recharged in batches and treated as disposable to allow more loot to be banked.)
For Slayers using the Lunar spells, the NPC Contact spell can be used to get a new task. However, the rewards interface cannot be accessed this way, so travel to any Slayer master is necessary to cancel an unwanted task.
The TokKul-Zo, obtained as a reward for completing The Elder Kiln quest, is great for transport during Slayer. While charged, it has unlimited teleports to the entrance to the Fight Caves, along with several other locations. The Fight Caves teleport location has a bank and is extremely close to a fairy ring.
Slayer contracts
With the addition of Slayer contracts, the Slayer Tower is now the best place to complete assignments for any monster that resides in it. The bonus 20% experience of the Slayer contracts stack with the 10% bonus for wearing Morytania legs 4, the reward from the Morytania Elite Tasks.
There are also Slayer contracts available in the Wilderness, which like the ones from the Slayer Tower, give a 20% bonus. The demonic skull will also stack with this bonus, giving players 40% additional Slayer experience, though players of all levels will be able to attack you, so it is not recommended to use it unless you are very deep in the Wilderness (as levels will usually not matter at that point) or have a high combat level yourself.
Since this guide presumes that Morvran is your Slayer master, here is a list of monsters that can be found in the Slayer Tower and/or Wilderness that are assigned by Morvran and can be given a special contract from Markus or Erskine.
Monster name | Location(s) | Recommended Location (Slayer Tower/Wilderness) | Reason(s) | Complete with contract? |
---|---|---|---|---|
Abyssal demons | Slayer Tower (2ndUK]/ floor[3rdUK]), Wilderness (levels 26-29) floor[ | Slayer Tower | Faster kill rates and much safer (Wilderness location is multi-way despite being in a low level area) | Yes (Slayer Tower) |
Black demons | Ruins (south of Demonic Ruins) | N/A | Somewhat dangerous due to being in moderately high levelled Wilderness | No |
Dark beasts | Forinthry Dungeon, level 27-29 Wilderness | N/A | Somewhat dangerous due to being in a multi-combat area, though it is within the level 30 teleport line | Yes/No (Yes if you can escape quickly, no otherwise) |
Gargoyles | Slayer Tower (2ndUK]/ floor[3rdUK]), floor[Ruins | Slayer Tower | Faster kill rates and much safer | Yes (Slayer Tower) |
Greater demons | Forinthry Dungeon, level 20-24 Wilderness | N/A | Somewhat dangerous due to being in a multi-combat area | Yes (Wilderness) |
Ice strykewyrms | Frozen Waste Plateau | N/A | Very dangerous due to being deep in the Wilderness (though there is a banker nearby) | No |
Kal'gerion demons | Demonic Ruins | N/A | Extremely dangerous; lack of cover to hide from special attacks, deep in the Wilderness and in a multi-combat area. | No |
Lava strykewyrms | South of Lava Maze | Wilderness | While dangerous overall, they aren't found in any other locations, so if you do this task, you may as well get the contract. | Yes (Wilderness) |
Nechryaels | Slayer Tower (2ndUK]/ floor[3rdUK]) floor[ | Slayer Tower | Very quick task | Yes (Slayer Tower) |
Waterfiends | Across from Daemonheim island (level 16-18 Wilderness) | Wilderness | While being in a multi-combat area, players can easily escape due to all teleport sources working at their location (along with the peninsula providing extra defense). | Yes (Wilderness) |
Task summary table
This is a list of all monsters assigned by Morvran, along with the pros and cons of completing the task, as well as, an analysis of tasks experience per hour.
Monster name | Slayer exp | Slayer level | Combat level | Weakness | Pros | Cons | Do/Skip/Block | Maximum exp/hour |
---|---|---|---|---|---|---|---|---|
278. 1069(Elite) | 85 | 98, 107(Elite) | Slash |
Can be killed on a Slayer contract in the Slayer Tower or Wilderness. |
Random teleport might be a bit annoying, especially if trying to pick up drops. Can also be crowded most of the time. | Do w/contract | 126,000 | |
Adamant dragon | 655.6 | 1 | 116 | Air spells | High Slayer exp per kill Consistently good drops, especially when stacking adamant bars/dragon bones |
Can hit rather hard. | Do | |
Airut | 800.2 | 92 | 122 | Nothing |
High Slayer exp per kill, and extremely profitable. |
Has very high defence, a special attack that can deal a lot of damage and requires high leveled equipment to kill quickly. |
Do/Skip | 120,000 |
Ascension member | 140 - 1938.8 | 81, 95 | 84(Rorarious), 91(Gladius), 105(Capsarius), 105(Scutarius), 304(Legiones) | Ranged | Relatively profitable task. Players can decide what members they want to kill on task. | Can be expensive if killing Legiones only. | Do | 100,000 (Rorarii) Up to 125,000 (Legios) |
Automaton | 624 | 67 | 115 | Fire spells(Guardian) Crush(Tracer) Arrows(Generator) |
Decent drops, relatively weak for their level. Can easily safespot guardians |
Must obtain The World Wakes full reward to access to them. |
Do | 140,000 |
Aviansie | 171 - 2934 | 1 | 89, 92, 95, 580(Kree'arra) | Bolts | Can rack up kills fast while making a large profit in noted adamant bars. Killing Kree'arra can provide more money and gives a lot of experience, especially if killed on Hard Mode. |
Requires Armadyl/Zamorak protection to avoid being attacked by monsters. Kree'arra can be dangerous to some players. |
Do | 80,000 |
Aquanite | 212.6, 968(Elite) | 78 | 95, 104(Elite) | Arrows | Do not have to unlock them. Killing them with seedicide can give fast farming xp. |
Far away, bad experience, have to spend reward points to unlock and cancel tasks | Toggle off | |
Acheron mammoth | 3952 | 96 | 135 | Stab | Decent drops and gives a lot of experience. | Relatively powerful attacks, in addition to a charge attack that can kill a player in two hits if not protected against. | Do/Skip/Block | |
Black demon | 294.4 | 1 | 98 | Bolts Silverlight | High numbers are assigned allowing for great experience gains without travelling. Good source of crimson charms. | Takes a long time to travel to if you do not have 70 Agility, unless you plan to kill them in Chaos Tunnels/Chaos Tunnels resource dungeon. | Do/Skip | 93,000 |
Black dragon | 245 | 1 | 100 | Bolts |
Fast task if done at Evil Chicken's Lair which is the best location for the greatest xp/hr. |
Task completion can be somewhat slow if not done at the Evil Chicken's Lair (requiring completion of Sir Amik Varze's section of Recipe for Disaster), since standard black dragons are rare (two in all locations). Baby black dragons can be killed in their place if needed at the Chaos Tunnels. | Do | 100,000 |
Camel Warrior | 3609 | 96 | 132 | Crush | Decent experience and has a very valuable drop. | Rather slow kills; they are similar to glacors but are much more tedious due to increased damage and defence, in addition to players being subjected to desert heat. | Block | |
Celestial dragon | 976.3 | 1 | 127 | Arrows |
More experience than mithril dragons, have valuable unique drops and most of their common drops are stackable, requiring little to no banking. |
Their time stop ability can be rather annoying and requires high level equipment to kill them before they can use it. Also requires completion of One of a Kind to be assigned for a task. |
Do | 175,000 |
Chaos Giant | 929.3 | 1 | 126 | Stab | Relatively weak for their level Fairly good experience rates |
They are aggressive in a cramped multicombat area. Requires completion of Birthright of the Dwarves. | Do | 120,000 |
Corrupted creatures | Varies (see page for more details) | 88-103 | Varies (see page for more details) | Varies (see page for more details) | Can be killed very quickly. | Corruption feature means that while kills are faster, players can die faster as a result of extra damage. All kills require a Feather of Ma'at, which hampers profits a bit. | Do | |
Crystal Shapeshifter | 1269.8 | 80 | 112 | Fire spells (Melee) Stab (Ranged) Thrown (Magic) |
Fairly decent experience rates. Most drops are noted. |
They are much stronger than their combat level suggests and will take advantage of the player's weaknesses. | Skip/Block | |
Dagannoth Kings (Dagannoth task) | See Dagannoth Kings article | 1 | See Dagannoth Kings article | See Dagannoth Kings article | High amount of experience per king, also a nice profit from the drops.
Very good co-op task |
Required all types of combat. Normal Dagannoth can be killed very quickly. | Do/Skip | 110,000 |
Dagannoth Guardian (Dagannoth task) | 326.5 | 1 | 98 | Air spells | Gives way more experience compared to regular Dagannoths. Easy to kill, specially with Balmung or Air Spells. |
Relatively far from a bank, no special drops, fairly spread out and the cave access requires partial completion of Blood Runs Deep. |
Do/Skip | 100,000 |
Dark beast | 331.5, 1372.8(Elite) | 90 | 105, 114(Elite) | Bolts | Relatively weak for their level. Can be killed on a contract in the Wilderness. With bonecrusher/demon horn necklace combination, the Prayer restoration from solely bones is enough to sustain constant use of Soul Split and Anguish. |
Can be crowded in non-Wilderness areas. | Do | 110,000 |
Desert strykewyrm | 376.5 | 77 | 103 | Stab | Can string kills together at a decent rate. Moderate profit. |
Fairly spread out. | Do/Skip | 70,000 |
Elves | 73.6/89.4 (Elf Warrior), 608(Cadarn magus, Cadarn ranger, Iorwerth guard, Iorwerth scout) | 1 | 84/89, 122 | Fire spells Crush Slash Arrows |
Can choose between pre-Plague City elves, Iorwerth Clan elves or Cadarn Clan elves. Prifddinas elves can be killed quickly and are very profitable. | Prifddinas elves are stronger than other elves, making use of abilities in combat. | Do | 135,000 |
Edimmu | 800.2, 2044 | 90 | 122 (normal), 125 (powerful) | Slash | Decent drops. | Occasionally heal themselves by 25% of the damage they inflict, and requires 115 Dungeoneering to access their dungeon and be assigned for a Slayer task. | Do/Skip | |
Ganodermic creatures | 565 | 95 | 112(Runt), 112(Beast) | Fire spells | Killing ganodermic beasts can yield extremely easy profit and the occasional spirit seed, obtainable faster through them than Vinesweeper. | Ganodermic beasts are rather spread apart but have a fast respawn time. Ganodermic runts litter the area and do not provide as much drops compared to ganodermic beasts. | Do | 140,000 |
Gargoyle | 197.4 | 75 | 93 | Water spells | Can be killed on a contract. Very quick kills with faster finishing blows unlocked. |
Need to purchase the ability to deliver killing blows quicker for 400 Slayer reward points for fast kill rates. | Do w/contract | 117,000 |
Gemstone dragons | 1450, 1860, 2384.4 | 95, 98, 101 | 119, 126, 133 | Arrows | Decent experience rates. | Somewhat tedious to kill with poor drops. | Block | |
Glacor | 1881 | 1 | 112 | Fire spells(Using Fire spells gives 150% damage) | Fast kills with fire spells, decent drops and great experience rates. | They are quite hard to kill efficiently without Soul Split. | Toggle on | 170,000 (as well as 600,000 Magic exp) |
Greater demon | 135.4, 620(Elite) | 1 | 82, 92(Elite) | Bolts Silverlight | Decent source of crimson charms Can kill K'ril Tsutsaroth instead for Slayer, for better experience rates, especially if killed on Hard Mode. |
Slow compared to other tasks you could be doing | Do (K'ril)/Skip/Block | 50,000
80,000 (K'ril) |
(Grotworm task) |
343.6 | 1 | 98 | Bolts | Drop a lot of adamant and rune items which can be alched. | Somewhat spread out. | Do/Skip/Block | 70,000 |
Ice strykewyrm | 693.2 | 93 | 106 | Fire spells | Fire spells deal double damage, making them very easy and fast to kill despite their large health pool, can be killed on a contract in the Wilderness. | Can only be assigned if you have a fire cape or TokHaar-Kal cape (alternatively, you can spend 2000 points to unlock them without either one) | Do | 160,000 |
Iron dragon | 245 | 1 | 98 | Water spells | Extremely easy to kill, very fast task | None | Do | 120,000 |
Kal'gerion demon | 1858.8 | 1 | 126 | Nothing | High Slayer exp per kill, and decent drops | High defence, high accuracy, and has two special attacks. | Do | 160,000 |
Kalphite | 59.3 - 3963 | 1 | 98 (Exiled kalphite guardian/Exiled kalphite marauder) 333 (Kalphite Queen) 356 (Exiled Kalphite Queen) 2500 (Kalphite King) |
See Kalphite article | Both the normal and exiled Kalphite Queen has relatively profitable drops. The Kalphite King has a moderate drop table with decent drops. Exiled kalphites are superior to normal kalphites in both experience and drops. | The Kalphite King requires a group to kill efficiently. Kalphite tasks can be rather slow. | Do/Skip | 86,000 |
Mithril dragon | 564.4 | 1 | 112 | Earth spells | Very quick task and has some decent rewards. | Not assigned very often. | Do | 140,000 |
Muspah | 469 | 76 | 150 |
Nothing (Ancient Magicks does double damage) |
Extremely profitable with excellent experience rates, and is instanced, so there is no competition from other players. | Nothing | Do | 125,000 |
98.6, 188.4, 209.6 |
80, 86, 91 |
93(Baby), 96(Guard), 100(Male) | Stab | Very fast task (low health and very packed), and many drops are noted. Fruit drops make food supplies unneeded. |
N/A | Do | 96,000 | |
Nechryael | 251.6, 1120(Elite) | 80 | 96, 106(Elite) | Crush | Great task if done in the Slayer Tower, decent source of crimson charms | Poor drops. | Do w/contract/Skip/Block | 144,000 |
Nihil | 423 - 705.4 | 76 | 160 | Ranged (Ice/Smoke) Magic (Blood) Melee (Shadow) |
Decent stackable drops, in addition to unique summoning materials that can fetch a lot of profit. | Each of the nihils have their own weakness, forcing the player to kill ones they are strong to/neutral against for consistent kill rates. Their special attacks can also be relatively annoying. The Shard of Zaros is needed due to a large number of Nihils wandering around. | Toggle on (if you have the recommended gear)/Toggle off | 120,000 |
Nightmare | 1540 | 80 | 128 | Earth spells | Decent drops and great combat/Slayer experience. | Can use a powerful ranged attack that can deal high damage if not protected against. | Toggle on (with recommended gear)/Toggle off | |
Ripper Demon | 2721.5, 3203(Elite) | 96 | 131, 138(Elite) | Earth spells Silverlight |
Decent drops and very good Slayer experience. | Can deal very quick melee damage, has a special attack that can instantly kill the player and a suicide attack when they die. The upgraded Darklight is a must when killing them or kill rates will be slower. | Do (with upgraded Darklight)/Skip/Block | |
Rune dragon | 2051, 3399(Elite) | 1 | 127, 130(Elite) | Nothing | Great experience rates and excellent drops worth a lot of money. | Requires completion of Ritual of the Mahjarrat, Fate of the Gods to access. Plague's End is an additional requirement for a task, since Morvran is the only Slayer master who assigns them. You also need to use dragonbane ammo as they have very high defence (in addition to being a necessity for phase 1 of the fight) | Do | |
Shadow creature | 343 (Truthful), 565 (Blissful), 930 (Manifest) | 1 | 98, 112, 126 | Fire spells | Decent drops and experience rates. They are extremely close to the bank and the cores can be converted for light cores and divination experience. | Hard-hitting, damage adds up over time unless you use Soul Split and good armour. | Do | 200,000 |
Soul devourers | Varies (see page for more details) | 105-117 | Varies (see page for more details) | Varies (see page for more details) | Decent drops and players can choose between various soul devourers as long as the player has the corresponding slayer level. Tasks can be either done very quickly with salawa or feline akhs, or a bit slower but for more profit with imperial guard akhs. | Corruption feature means that while kills are faster, players can die faster as a result of extra damage. All kills require a Feather of Ma'at, which hampers profits a bit. | Do | N/A |
Steel dragon | 350 | 1 | 100 | Water spells |
Very easy to kill with magic and high xp per kill |
N/A | Do | 154,000 |
Tormented Demon | 1136 | 1 (see cons) | 119 | Fire spells Silverlight | Valuable rare drops and can be easily killed with high leveled gear. | Takes a while to get to them via light creature and requires two different combat styles to kill unless using a combat familiar or dreadnips. Tormented Demons effectively require 56 Slayer, as The Path of Glouphrie requires it and is a requirement for While Guthix Sleeps. | Toggle on | 150,000 |
Tzhaar | 77.5 | 1 | 86 | Water spells(Ket/Hur) Slash(Xil) Arrows(Mej) |
Not assigned very often
Drop obsidian charms |
Very slow task as Tzhaar NPCs are relatively spread apart. While TokHaar in the Fight Cauldron can be killed instead (for much better experience rates), they are just as slow as killing TzHaar. | Do (if you have completed the Brink of Extinction quest)/Skip/Block | 46,000 |
340 | 67 | 98 | Thrown | Fast and rewarding kills if Sunspear is fully upgraded.
Vyrelords/ladies are close to a bank, and easily accessible with Drakan's medallion. |
Vyrewatch outside Darkmeyer have no drops other than their corpses and without access to at least blisterwood weapons, the kills are very slow | Do (if you have access to Sunspear)/Skip/Block | 80,000 | |
Waterfiend | 335, 1181.5(Elite) | 1 | 107, 111(Elite) | Bolts Silverlight | Very good source of experience and crimson charms, and are found in several locations, in addition to increased experience in the Wilderness. | Can be crowded at Ancient Caverns, and live in multi-combat area in the Wilderness. Relatively poor drops. | Do (w/ contract is optional)/Block | 110,000 |
Wyvern | 1878.8, 2654(Elite | 96 | 127, 133(Elite) | Fire spells | Somewhat decent drops. | Can deal extremely high and accurate damage, player is forced between staying next to/away from fires (staying next to them reduces their damage but increases poison and vice versa). In most cases, a shield (or defender) is required to stay there for long periods of time. | Block |
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