This is a guide on how to train Slayer in the most efficient manner possible purely in terms of maximising Slayer experience per hour. It is aimed towards players with high levels in the various combat and combat-related stats, including Summoning, Prayer, Herblore and Invention, which provide access to various methods of augmenting the rate at which Slayer is trained. Due to the intended audience of this guide, not everything will be explained in detail, as the reader is expected to know the basics of RuneScape and the Slayer skill itself. This guide assumes you will be using Morvran exclusively as your Slayer master. This is a guide and while the user is encouraged to follow it as closely as possible for maximum efficiency, players are free to choose which parts to follow and which to ignore subject to their own opinions, stats, gear, cash, potential to make cash, and personal task preference.
Since this guide is focused on maximum Slayer experience per hour, tasks that award decent quantities of gold may be overlooked. The player is encouraged to research each and every Slayer monster page for strategies and potential wealth gains, as these topics will not be included in this guide.
Quest unlocks
Quest name | Reason | Slayer Assignment | Importance |
---|---|---|---|
Plague's End | Unlocks Morvran and the rest of Prifddinas. | Shadow creatures | Utmost |
The Elder Kiln | Gives player TokKul-Zo, which can teleport player close to a bank and a fairy ring. | Very High | |
Icthlarin's Little Helper | Allows access to Sophanem Slayer Dungeon. | Corrupted creatures, Soul devourers | Very High |
Hard Karamja Tasks | Allows access to Gemstone cavern. | Gemstone dragons | Very High |
Ritual of the Mahjarrat | Unlocks bane ammunition.
Allows access to Glacor Cave. Partial requirement for Rune dragon access. |
Glacors, Rune dragons (with Fate of the Gods completed) | Very High |
Start Fairy Tale II | Gives player access to fairy rings. | High | |
The Jack of Spades | Provides players with 99 slayer the Slayer Codex and personal dungeon. | High | |
Fate of the Gods | Allows access to first wing of Freneskae. Partial requirement for Rune dragon access. | Muspah, Nihil, Rune dragons (with Ritual of the Mahjarrat completed) | High |
Children of Mah | Allows access to the rest of Freneskae. | Nightmares | Medium |
The World Wakes | Full completion provides a ring capable of teleporting to the World Gate.
Allows access to Guthix's Cave. |
Automatons | Medium |
One of a Kind | Allows access to Dragontooth Island resource dungeon. | Celestial dragons | Medium |
The Brink of Extinction | Allows access to Fight Cauldron minigame. | TzHaar | Low |
Birthright of the Dwarves | Chaos Giants now spawn at the end of Barendir caves. | Chaos giants | Low |
The Light Within | Allows access to Tarddiad. | Crystal shapeshifters | Low |
While Guthix Sleeps | Allows access to Ancient Guthix Temple. | Tormented demons | Low |
Slayer Codex
With the release of Menaphos players with at least level 99 in slayer can fill their Slayer Codex. It is advised to invest slayer points and time to collect at least 100 different monster souls. Every 20 souls collected Slayer Helmet adds a +1% (up to 5% at 100 souls) to Slayer experience gain, effectively being an experience boosting item.
Reward points
To be able to achieve maximum experience per hour, one must have unlocked the following slayer rewards:
Reward | Cost | Reason |
---|---|---|
Ability to make Ring of slaying. | 300 | Reduces downtime between tasks. |
Ability to deliver killing blows quicker. | 400 | Tasks such as Gargoyles will not be slowed down from need to manually kill each gargoyle when they are at low healh. |
Ability to craft Slayer helmets. | 400 | Slayer helmet is the most important piece of equipment. |
Learn how to fuse rings to full slayer helmets. | 500 | Ferocious rings fused into helmets work at Kuradal's dungeon, allowing person to wear a ring. |
Full Slayer Helmet Upgrades. | 2100 | Increases the effectiveness of Slayer Helmet. 4 upgrades. |
Other rewards are either quality of life improvements, task unlocks or general consumables.
Ushabti used to fill the Slayer Codex can be bought from the masters at 20 reward points each.
Cancelling and blocking tasks
Tasks that the player does not wish to ever do can be permanently blocked at the cost of 100 reward points. Up to seven assigned monsters, or group of monsters such as grotworms or mutated jadinkos, can be blocked in this manner, with one block allowed every 50 quest points.
Cancelling the assignment costs 30 points. The monster must be the currently assigned task for it to be blocked. In order to maximize efficiency, players should cancel tasks which are commonly assigned yet offer slow rates of Slayer experience, often due to issues such as the inability to use a cannon and/or a titan, low life points, or other factors, such as long animations or specialized killing methods. Please see the task summary section below to determine which tasks should be considered for the use of a block.
Players are recommended to use the cancel option as often as it can be used while maintaining a stable level of Slayer reward points. This will ensure that the player spends as much time as possible doing tasks which offer fast Slayer experience.
The task summary section of this guide will tell you which tasks to block, what to skip, and the ones to complete if you are running low on Slayer points. For example, a player that is running low on points may do a greater demon task despite the fact that these tasks are usually cancelled. These tasks also give out more ferocious rings if done in Kuradal's Dungeon.
If a toggle able task is on that the player does not wish to do, toggle the task off to avoid wasting slayer points on cancelling.
Tool belt
Players can add many Slayer items to their tool belt, such as a Rock hammer, and some special items (Charming imp, Bonecrusher, Herbicide, Seedicide). The latter items require 500 slayer points each to be able to be added to the tool belt.
Bonecrusher upgrade, bought from Waiko for 25,000 Chimes and 25 Taijutu can pick up bones, rather than only crush them.
Combat assisting skills
To get maximum possible experience rates it is not only required that player gets as high of combat stats as he possibly can, but other skills also need to be trained to very high levels.
Prayer
Level 95 Prayer is required to unlock Turmoil, Anguish, Torment. These Ancient Curses greatly increase your damage dealt and reduce damage taken. Soul Split, unlocked at level 92, can extend trips significantly. For most tasks it completely removes the need to other consumable items for healing, thus providing more inventory space and making banking for healing supplies unnecessary.
Players with access to Leech Curses and don't mind spending extra money and inventory space, can make use of Amulet of zealots, which at a cost of much higher prayer drain makes leech curses outclass turmoil and its counterparts in damage. It only outclasses them in damage, not accuracy. For that reason it should only be used on monsters where player has 100% hit chance.
For some tasks, notably dragon, you can use a Bonecrusher in conjunction with Demon horn necklace. This method negates the need for prayer potions during task. To be able to use this necklace's special ability with ash remains, you need to use a charged Attuned ectoplasmator.
Herblore
Level 96 Herblore is required to unlock Overloads, the second highest accuracy increasing consumable in the game. The first one being the upgraded version of overload - Supreme overload. Dependent on the creature slayed, these potions will have the effect anywhere in between of slightly increasing kill speed and making a task able to be completed with ease. This is mostly notable in tasks where high accuracy and defense is a necessity.
A cheaper, and on occasions more powerful, alternative to using overloads is Berserk blood essence with Supreme > Extreme > Super potions and the Berserker curse. This when worn in the pocket slot boosts player's current combat style stat by 14% + 2 for 20s when activated, or 4s on a passive proc when getting hit. Stacks with other stat boosts excluding overloads, thus allowing a skill to be temporarily boosted to level 136 at 99 base.
Another, possibly the most important, potion is the Super antifire. Unlocked at level 85 it makes a player immune to most sources of dragonfire. In the few instances this potion doesn't provide 100% immunity it greatly reduces the damage received. An upgraded version of this potion - Wyrmfire potion also provides protection against Wyvern breath.
Summoning
There are 2 categories for familiars that would assist in high level slayer tasks - Combat and Beast of Burden.
Use of combat familiars like Nihil at level 87 or Steel titans at level 99 can greatly increase the experience rates received by increasing damage dealt to the target.
Legendary pets are by far the best option for those, who want to make some money off of slayer without hindering their experience rates much. These pets have 2 incredibly useful abilities: Scavenge and Beast of Burden. Scavenge ability picks up items after killing enemies with a 10-15 second cool down. The second ability makes it act as a beast of burden.
Equipment
Any variant of Slayer Helmet, the corrupted one being the best, should be used for every task. The bonuses of the helmet plus the ability to store familiar scrolls make it an essential part of any serious Slayer's gear.
Players should use the best weapons they can for damage, preferably tier 90, although tier 75 is good enough for most tasks, and at least tier 70 power armour from God Wars Dungeon. All of the items should be augmented using the table below.
Stay with the corresponding armour equal to your combat style, unless you are using Hybrid armour! Doing so can result in accuracy decreases with your weapon which can slow down experience rates.
Augmentation
Using good perks on augmented items through Invention will highly increase the damage dealt and thus increase overall Slayer experience per hour.
Recommended perks for slayer:
Perk | Type | Max Tier | Description |
---|---|---|---|
Aftershock | Weapon | 3 | After dealing 50,000 damage, create an explosion centered on your current target, dealing up to 40% per rank weapon damage to nearby enemies. |
Precise | Weapon | 5 | Increases your minimum damage by 1.5% per rank of your maximum damage. |
Equilibrium | Weapon | 3 | Increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank. |
Biting | Weapon, Armour | 3 | +2% chance per rank to critically hit opponents. |
Genocidal | Weapon, Armour | 1 | Deal up to 7% extra damage depending on how far you are through your Slayer task. |
Crackling | Weapon, Armour | 3 | Periodically zaps your combat target for 50% per rank of your weapon's damage. 1 minute cooldown. |
Undead Slayer | Weapon, Armour | 1 | Deal 7% additional damage to undead. |
Demon Slayer | Weapon, Armour | 1 | Deal 7% additional damage to demons. |
Dragon Slayer | Weapon, Armour | 1 | Deal 7% additional damage to dragons. |
Impatient | Weapon, Armour | 3 | 9% chance per rank for basic abilities to generate 3 extra adrenaline. |
Scavenging | Weapon, Armour | 3 | 1% chance per rank to get an uncommon Invention component as a drop from combat (with a 1% chance it will be a rare component instead). |
Looting | Weapon, Armour | 1 | Most enemies have a 25% chance to drop an additional high-level resource. 5 minute cooldown. |
Mobile | Weapon, Armour | 1 | Reduces cooldown of Surge, Escape, Bladed Dive and Barge by 50%, but these abilities no longer generate adrenaline. |
Planted Feet | Weapon | 1 | The duration of Sunshine and Death's Swiftness is increased by 25%, but they no longer deal periodic damage to your target. |
Equipment Type | Perks | Components | Notes |
---|---|---|---|
Weapon | Aftershock 3 | 5 Ilujankan | |
Precise 4 + Equilibrium 2 | 1 Armadyl + 4 Precise | Can use 5 Precise components instead. | |
Top | Biting 2 + Genocidal | 3 Precise + 1 Bandos + 1 Undead | |
Crackling 3 + X (see below) | 4 Explosive + X | ||
Bottom | Impatient 3 + Devoted 2-3 | 5 Zamorak | Devoted is unnecessary. |
Scavenging 2 + Mobile | 2 Smooth + 3 Connector | ||
Enhanced Excalibur | Planted Feet + Aftershock 1-2 | 2 Cywir + 3 Ilujankan | Use before using Sunshine or Death's Swiftness. |
Sunspear | Planted Feet + Aftershock 1-2 | 2 Cywir + 3 Ilujankan | Aftershock resets after weapon switch. |
Mobile + X | 1-2 Dexterous + X | Replaceable. |
For top with Crackling 3 you have several options for X. If you are low on money, you can choose Imbued to almost guarantee to obtain crackling 3. Otherwise you can use Dragonfire to get Dragon Slayer (recommended for ranged). For other styles you can choose Undead or even Ancient for Undead or Demon Slayer respectably.
Transportation options
The Slayer cape ability or upgraded ferocious rings allow for fast transport to Morvran, and are always the fastest and best options when obtaining a new task. If the player doesn't have access to either of these, they may simply teleport to the Prifddinas lodestone. Players can use the same item to quickly get to Kuradal's Dungeon.
The TokKul-Zo, obtained as a reward for completing The Elder Kiln quest, is great for transport during Slayer. While charged, it has unlimited teleports to the entrance to the Fight Caves, along with several other locations. The Fight Caves teleport location has a bank and is extremely close to a fairy ring.
With 99 Dungeoneering, you have access to the Dungeoneering cape, which has a teleport option to any resource dungeon and can be convenient for reaching some otherwise remote slayer monsters, such as the Dragontooth Island celestial dragons resource dungeon. A charged Hoardstalker ring has the same teleport options, however with limited charges.
After Fate of the Gods and having completed all optional quests for The World Wakes, gives the player a fast transportation method to the World Gate, from which you can reach Muspah, Nihils, Nightmares, Crystal Shapeshifters, and Rune dragons.
Having a ring of slayer provides the fastest means of transportation to the Slayer Tower, where creatures like Abyssal demons reside.
Task summary table
This is a list of all monsters assigned by Morvran. Do keep in mind that the experience rates are only true at 100% accuracy, and some experience rates are better when using a style the monster is not necessarily weak to. Also notice that there may be more than 1 creature in a category.
Category | Monster name | Experience (Elite/Minion) | Notes | Drops | Special (Style) requirements | Estimated Exp/h |
---|---|---|---|---|---|---|
Abyssal demon | 278 (1,069) | Available within Slayer Tower and Kuradal's dungeon.
Can be crowded most of the time. |
Abyssal whip, Abyssal wand, Abyssal orb, Abyssal head | Melee
Halberd, Agression potion |
290,000 | |
Adamant dragons | Adamant dragon | 655.6 | Draconic visage | Bane
Super antifire |
||
Airuts | Airut | 800.2 | Extremely high defense, goes up over time.
Unless able to kill quickly, experience rates will drop significantly. |
Razorback gauntlets | Melee
High accuracy, High damage |
220,000 |
Ascension creatures | Rorarius | 140 | Quick task. | Ascension keystones, Ascension grips | Ranged | 135,000 |
Ascension creatures | Legiones | 1829.2 - 1938.8 | Requires Ascension keystones to attack. | Ascension signets, Ascension keystones, Ascension grips, Corrupted ascension signets | Ranged | |
Automatons | Automaton Generator, Automaton Guardian, Automaton Tracer | 624 | Unlocked after The World Wakes. | Static gloves, Tracking gloves, Pneumatic gloves, Cresbot | Ranged Magic |
220,000 |
Aviansie | Aviansie | 171 | Good noted Adamant bar drops. | Ranged Magic |
||
Aviansie | Kree'arra | 580 (180) | All monsters required for kill count counts towards the Aviansie task. | See main article for loot. | Ranged Magic |
235,000 |
Aquanites | Aquanite | 212.6 (968) | Far away, very spread out.
Killing them with seedicide can give fast farming xp. Requires to be unlocked with 50 slayer points. |
Amulet of ranging | Ranged | 110,000 |
Acheron mammoths | Acheron mammoth | 3952 | Has powerful attacks and a "Dishonor" mechanic. See the article. | Mammoth tusk, Raptor key part 4 | Melee (use stab weapons) | |
Black demons | Black demon | 294.4 | Silverlight | 93,000* | ||
Black dragons | Black dragon | 245 | Draconic visage, Black dragon egg | Bane
Super antifire |
100,000* | |
Black dragons | King Black Dragon | 1050.6 | King black dragon head, Draconic visage, King black dragon scale | Bane
Super antifire |
71,500 | |
Black dragons | Queen Black Dragon | 1693.5 | Royal crossbow components, Dragon kiteshield, Draconic visage, Queen black dragon scale | Bane
Super antifire |
||
Camel warriors | Camel Warrior | 3609 | Has a split mechanic, similar to glacors.
Player is subject to desert heat. |
Camel staff, Raptor key part 3 | Ranged
High accuracy |
320,000 |
Celestial dragons | Celestial dragon | 976.3 | Unlocked after One of a Kind.
While standing outside melee distance they only use dragonfire. |
Celestial handwraps, Draconic visage, Dragon Rider armour | Bane
Super antifire |
230,000 |
Chaos giants | Chaos Giant | 929.3 | Unlocked after Birthright of the Dwarves.
Always aggressive, unless player is under attack. |
Dragon pickaxe, Dragon throwing axe | Ranged
High accuracy |
220,000 |
Corrupted creatures | Corrupted scorpion | 371 | Unlocked after Icthlarin's Little Helper.
Requires feather of Ma'at to kill. |
Khopesh of the Kharidian, Key to the Crossing, Corrupted gem | Melee | 240,000 |
Corrupted creatures | Corrupted scarab | 371 | Melee | 230,000 | ||
Corrupted creatures | Corrupted lizard | 560 | Melee | |||
Corrupted creatures | Corrupted dust devil | 714 | Melee | |||
Corrupted creatures | Corrupted kalphite marauder, guardian | 494 | Ranged Magic |
|||
Corrupted creatures | Corrupted worker | 653 | Melee (with halberd-type weapon) | |||
Crystal shapeshifters | Crystal Shapeshifter | 1269.8 | Unlocked after The Light Within. | Tarddian crystals (Amount can be increased by wearing Crystal armour), Attuned crystal seeds | Ranged | 230,000 |
Dagannoths | Dagannoth Kings | 1068 | Fremennik rings, Dagannoth scale, Shrivelled dagannoth claw, Dagannoth egg | Melee Magic Ranged |
110,000* | |
Dagannoths | Dagannoth Guardian | 326.5 | Ranged | 100,000* | ||
Dark beasts | Dark beast | 331.5 (1,372.8) | Available within Kuradal's dungeon. | Dark bow | Ranged | 171,000 |
Desert strykewyrms | Desert strykewyrm | 376.5 | Killable only on task. | Focus sight | Ranged | 70,000* |
Elves | Elf warrior | 73.6 | Magic | |||
Elves | Iorwerth guard, Iorwerth scout | 608 | Attuned crystal seeds | Magic | ||
Elves | Cadarn magus, Cadarn ranger | 608 | Attuned crystal seeds | Magic | 370,000 | |
Edimmu | Edimmu | 800.2 (2,044) | Requires 115 Dungeoneering.
Killable only on task. |
Blood necklace shard | Ranged Magic Melee Salve amulet |
175,000 |
Ganodermic creatures | Ganodermic beast, Ganodermic runt | 565 | Items for Ganodermic equipment. | Fire spells | 260,000 | |
Gargoyles | Gargoyle | 197.4 | Available within Slayer Tower and Kuradal's dungeon. | Granite maul, Dark mystic robe top | Magic | 117,000 |
Gemstone dragons | Dragonstone dragon | 1448.4 | Expensive to kill off task.
Requires completion of hard Karamja tasks. Special attack removes 20s of any active anti fire potions. |
Gemstone gauntlets, Gemstone boots, Draconic visage | Bane
Super antifire |
|
Gemstone dragons | Onyx dragon | 1858.8 | Expensive to kill off task.
Requires completion of hard Karamja tasks. Special attack heals dragon for 5,000 HP. |
Gemstone helm, Gemstone greaves, Draconic visage | Bane
Super antifire |
|
Gemstone dragons | Hydrix dragon | 4768.8 | Expensive to kill off task.
Requires completion of hard Karamja tasks. Special attack completely drains player's adrenaline and reduces gain by 50%. |
Gemstone hauberk, Draconic visage | Bane
Super antifire |
570,000 |
Glacors | Glacor | 1881 | Unlockable after completion of Ritual of the Mahjarrat.
Requires to be unlocked with 50 slayer points. |
Shards of Armadyl, Glaiven boots, Steadfast boots, Ragefire boots | Fire spells | 200,000 |
Greater demons | Greater demon | 135.4 (620) | Ranged Magic |
95,000 | ||
Greater demons | K'ril Tsutsaroth (HM) | 2151.5 (209) | See main article for loot. | Ranged MagicHigh Accuracy |
211,000 | |
Grotworms | 343.6 | Far spread out. | Ranged | 70,000* | ||
Ice strykewyrms | Ice strykewyrm | 693.2 | Killable only on task. | Staff of light | Fire spells | 255,000 |
Iron dragon | Iron dragon | 245 | Fast task. | Draconic visage | Magic | 120,000* |
Kal'gerion demons | Kal'gerion demon | 1858.8 | Requires 90 Dungeoneering or willingness to go to Wilderness. | Kal'gerion battle commendation, Demon slayer crossbow | Silverlight | 160,000* |
Kalphites | Kalphite | 59.3 - 3963 | Ranged | 86,000* | ||
Lava strykewyrms | Lava strykewyrm | 1872 | Only found in the Wilderness.
Can be killed with a Slayer Contract. |
Fury sharks, Wyrm heart, Wyrm scalp, Wyrm spike | Ranged | 260,000 |
Mithril dragons | Mithril dragon | 564.4 | Dragon Full Helm, Draconic visage | Bane
Super antifire |
140,000* | |
Muspah | Bladed, Force, Throwing Muspah | 469 | Unlockable after Fate of the Gods.
Requires to be unlocked with 50 slayer points. |
Nightmare muspah pouch ingredients | Magic
Ancient Spells |
230,000 |
Mutated jadinkos | 209.6 | Herblore Habitat ingredients | Melee
Halberd, Agression potion |
170,000 | ||
Nechyaels | Nechryael | 251.6, (1,120) | Melee
Halberd, Agression potion |
240,000 | ||
Nihils | Smoke, Shadow Nihil | 423 - 705.4 | Unlockable after Fate of the Gods.
Requires to be unlocked with 50 slayer points. |
Nihil pouch ingredients, Zaryte bow | Ranged | 120,000* |
Nightmares | Nightmare | 1540 | Unlockable after Children of Mah.
Requires to be unlocked with 50 slayer points. |
Nightmare gauntlets | Ranged | |
Ripper demons | Ripper Demon | 2,721.5 (3,203) | Turns aggressive at low HP.
Deals high amount of damage. Has a 1-shot mechanic. |
Ripper claws, Raptor key part 2 | Silverlight | 440,000 |
Rune dragon | Rune dragon | 2,051 (3,399) | Unlocked after Ritual of the Mahjarrat and Fate of the Gods. | Glaiven wing-tip,
Ragefire gland, Steadfast scale, Draconic visage, Kethsi ring |
Bane
Super antifire |
180,000 |
Shadow creature | Truthful, Blissful, Manifest shadow | 343 - 930 | Tirannwn quiver 2+ increases damage dealt by 5%. | Dark Soul, Dark Mind, Dark Body | Ranged Magic |
200,000* |
Soul devourers | Salawa akh | 504 | Unlocked after Icthlarin's Little Helper. | Khopesh of the Kharidian, Key to the Crossing, Corrupted gem, Vital sparks, Corrupted egg | Magic Melee (melee with halberd-type weapon) |
230,000 |
Soul devourers | Feline akh | 536.2 | Unlocked after Icthlarin's Little Helper.
At low health can call for help. |
Magic Melee |
250,000 | |
Soul devourers | Scarab akh | 714.8 | Unlocked after Icthlarin's Little Helper.
Uses Vulnerability. |
Ranged Magic |
270,000 | |
Soul devourers | Crocodile akh | 799 | Unlocked after Icthlarin's Little Helper.
Deals massive melee damage every 5 attacks. |
Magic | ||
Soul devourers | Gorilla akh | 748 | Unlocked after Icthlarin's Little Helper.
Deals massive damage in front of them. Move away to mitigate damage. |
Magic | ||
Soul devourers | Imperial mage, warrior, ranger akh | 1780.5 | Unlocked after Icthlarin's Little Helper.
Can use abilities like elves in Prifddinas. |
Magic (attack mages and warriors only) Ranged (attack rangers and mages only) Melee (attack warriors and rangers only) |
||
Soul devourers | The Magister | 8000 | Unlocked after Icthlarin's Little Helper. Requires Key to the Crossing. Slayer helmet does not provide buffs. | Phylactery, Key to the Crossing, Gloves of Passage | Magic | |
Steel dragons | Steel dragon | 350 | Very quick task. | Draconic visage | Magic | 154,000* |
Tormented demons | Tormented Demon | 1136 | Unlockable after While Guthix Sleeps.
Requires to be unlocked with 50 slayer points. Protection prayers protect 100% of the damage. |
Dragon limbs, Dragon claws, Ruined dragon armour | Silverlight Holy water |
180,000 |
TzHaar | Fight cauldron (place) | Varies | Task can be used to do TzHaar Fight Cave instead. | TokHaar-Hok drops an experience lamp | Water spells
Ice spells |
46,000* |
Vyrewatch | 340 | Blisterwood | 80,000* | |||
Waterfiends | Waterfiend | 335 (1181.5) | Ranged | 110,000* | ||
Living Wyverns | Wyvern | 1878.8 (2654) | Deals very high and constant damage. Has cold-based mechanics and poison capability. | Wyvern crossbow, Draconic visage, Raptor key part 1 | Melee
Stuns, high accuracy and damage weapons Wyrmfire potion |
298,000 |
Free-to-play guides | |
Members' guides |
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