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This article is about general slayer training. For high-level slayer training, see Slayer training/High-levelled.

Starting out


Slayer master Kuradal

Players starting Slayer should seek the highest levelled Slayer Master accessible to them. Higher levelled masters assign monsters with increased difficulty, which generally give more experience compared to their lower-level counterparts.

Access to masters

Main article: Slayer Master

Requirements or quests for accessing different Slayer masters and areas include:

Master Location Levels required Quests required
Turael / Spria [1] Taverley
Mazchna / Achtryn [2] Canifis 20 Combat Combat
Vannaka Edgeville Dungeon 40 Combat Combat
Chaeldar Zanaris 75 Combat Combat Lost City
Sumona Pollnivneach 35 Slayer Slayer

90 Combat Combat

Smoking Kills
Duradel / Lapalok [1] Shilo Village 50 Slayer Slayer

100 Combat Combat

Shilo Village
Kuradal Ancient Cavern 75 Slayer Slayer

110 Combat Combat

Barbarian Training [3]
Morvran Prifddinas 85 Slayer Slayer

120 Combat Combat

Plague's End


  1. ^ a b Turael is replaced by Spria, and Duradel is replaced by Lapalok with the completion of While Guthix Sleeps.
  2. ^ During While Guthix Sleeps, Mazchna is temporarily replaced by Achtryn.
  3. ^ However, it is possible to be assigned tasks via NPC Contact without completing any training.

Access to monsters

These quests give access to new Slayer monsters. While players can kill them in other locations, they will still need to complete the appropriate quest to unlock Slayer assignments for these creatures.


The following transportation methods may help Slayers get to their targets faster:

Reward points

Main article: Slayer reward point

The completion of Smoking Kills allows players to receive full Slayer reward points when completing slayer tasks and challenges. Players who have not completed Smoking Kills will only receive half the amount of points when completing tasks. Reward points can be used to cancel, skip, and block tasks as well as to purchase other rewards. An example of one of these rewards is the ability to craft slayer helmets which can be upgraded to a full slayer helmet and beyond.

Slayer reward points are awarded for every task the player completes after their fourth consecutive task. Tasks assigned by Turael/Spira do not award Slayer reward points nor do they count towards the Slayer task count. Changing a task with Turael or Spria will reset the task count to zero, and therefore require the player to complete another four tasks to start receiving points again.

Every 10th and 50th task, players earn 5 and 15 times the Slayer master's standard amount of points. It is possible to complete the first 9 tasks with a low-level master and then switch to a higher-level master for the comparatively larger bonus.

Master Points per task Points per 10th task Points per 50th task
Turael / Spria 0 0 0
Mazchna / Achtryn 2 10 30
Vannaka 4 20 60
Chaeldar 10 50 150
Sumona 12 60 180
Duradel / Lapalok 15 75 225
Kuradal 18 90 270
Morvran 20 100 300



Main article: Weapons

When training Slayer, it is important to have a sufficient variety of weapons to cover any task that you will be doing. The ideal weapon for the task will correspond to the target's exact weakness (e.g. crush, thrown, water spells etc.) A player's hit chance is dependant of your accuracy, the equipment you are wearing compared to the defence level of your opponent and your opponent's weakness. When choosing the ideal weapon, one should consider the weakness type as well as the level.


In areas crowded with aggressive monsters, two-handed weapons may be preferred because of area-of-effect abilities. In areas with more passive creatures, it may be wiser to use weapon/abilities that do not have an area-of-effect. Nevertheless, all types of melee weapons are covered below.

A list of melee weapons and their attack types, requirements and other information can be found on the Melee weapons page.


While all bows and crossbows can use ammunition of any tier, the damage will cap at the weapon's level.

A list of ranged weapons and their requirements and other information can be found on the Ranged weapons page.


Mages should be familiar with the damage scaling of elemental spells as well as the basics of hit chance (also called accuracy). With a good setup, ones accuracy will be 100% regardless of the element. In this case, one should choose element based on cost and/or desired effect (in the case of Ancient Magicks). Note that one should not necessarily choose the spell with the highest level requirement because of the two concepts of damage scaling and "capping at weapon levels"; these two concepts are described at Elemental spells.

For example, on the Standard spellbook, suppose that one has 99 Magic and a level 80 magic weapon, which is enough to guarantee 100% accuracy in a certain setting regardless of element. All four of the wave spells (Air wave, etc.) scale up to level 80, so they are equally strong. Air wave has the cheapest casting cost, so it is always the most preferable among the wave spells. Air blast only scales up to level 61, so its damage will be much less. Usually, the savings of one air rune per cast will not be worth it.

If you choose to go with magic, it can be quite effective to use a Wicked pouch with air runes if you want to save on inventory space to bring more food, or to carry more drops.

A list of magic weapons and their requirements and other information can be found on the Magic weapons page.


It is rather easy to decide what armour to take on Slayer because you only have to compare its tier, its type and its prayer bonus. The optimal choice of armour is gear to exploit your target's combat style (or specific weakness). This is particularly true for Slayer as all your targets are the same and thus there is usually no point in using hybrid armour. By wearing the appropriate armour type (Melee, Ranged, Magic) you will deal more damage to your opponent and take less damage from it. Unless you're fighting particularly hard targets it may also be a good idea to use non-degradable armour to avoid the cost of repair. Power armour is highly recommended when training slayer.

Melee armour

  • Black mask, Slayer helmet, or Full slayer helmet - while they have very low defensive stats, they give a 12.5% increase to melee accuracy and damage when slaying assigned monsters (a full slayer helmet also does the same for ranged and magic). A Slayer helmet incorporates all Slayer headgear effects. The slayer helmet may be enchanted so that it may be charged with special attack scrolls for combat familiars to save inventory space (although as familiars can now carry their own scrolls this is no longer so useful).
  • Slayer masks/Slayer helms for getting specific tasks.
  • Verac's armour - has the decent defence of level 70 equipment and a small prayer bonus as an extra benefit.
  • Proselyte armour - while it has very low defensive stats, its prayer bonus is substantial and may be considered worth it on easier tasks by some players.
  • Saradomin's whisper - provides 36 damage to melee and 2 prayer bonus.
  • Tokhaar-Kal - The Tokhaar-Kal is the best melee cape for slayer. It provides 44 melee defence along with 31 melee damage and 2 prayer bonus.
  • Fire cape - a toned down version of the Tokhaar-Kal, this cape has lower stats, although its 2.2% melee crit is very decent.
  • Blessed spirit shield - an affordable level 70 shield, although the usefulness of a shield in Slayer is very minimal.
  • Dragon defender - a tier 60 off-hand weapon that provides a decent boost to armour and life points.
  • Dragonfire shield - for those without access to Super antifires, this is a superior alternative to the Anti dragon shield. It also has good defensive bonuses.
  • Goliath gloves - level 85 gloves from Dominion Tower that deflect some damage to ranged-based monsters.
  • Dragon slayer gloves - gives a 10% increase to attack when slaying the assigned dragon task. This effect stacks with the Black mask or Slayer helmet's effect. Despite its benefits, the time required obtaining this is not worth the bonus effect.
  • Dragon boots, Bandos boots, and Steadfast boots - provide increasingly high defence stats along with increasing cost.
  • Warrior ring or Warrior ring (i) - provide 17 and 25 melee damage respectively.
  • Guthan's armour, Dharok's armour, and Torag's armour - if not planning to use their respective set effects, Verac's armour is better because it has prayer bonus.
  • Bandos armour - while it has a lesser prayer bonus than Verac's armour, Bandos doesn't degrade.
  • Torva armour - Generally the best melee armour for slayer, due to being power armour and having a life boost, although the cost in degradation may make this an unwise choice, and is more power than necessary.

Ranged armour

Magic armour

Hybrid armour

The following equipment can be used for Ranged, Magic, and Melee. It is worth noting that hybrid armour has hybrid defences; for example, wielding Barrows Gloves when using ranged will not provide any more magic defence than melee defence. Hybrid armour is usually a poor choice unless you're being attacked by enemies that are in different parts of the combat triangle.


Food is recommended, though abilities such as Rejuvenate, Regenerate, and the ancient curse Soul Split keep the need for food at a minimum. However, food can be good to bring as it requires little adrenaline and provides cheap healing.

A certain Constitution level is necessary to receive the maximum healing from certain foods, meaning that, for example, it is wasteful to bring Rocktail when below 93 Constitution.

Below is a chart listing the best food for your level.

Image Food Healing Constitution-icon level for
maximum healing
Cost Notes
Summer pie Summer pie 2,374
(1,187 * 2)
95 1,158 coins Takes two bites, healing 1,187 LP each.
Rocktail Rocktail 2,300 93 4,562 coins While a very handy food, Rocktail cost more than many others and can be easily substituted for other, slightly less expensive foods.
Manta ray Manta ray 2,275 91 3,200 coins Very expensive. It is recommended to use other foods.
Wild pie Wild pie 1,700
(850 * 2)
85 2,194 coins Takes two bites, healing 850 LP each.
Cavefish Cavefish 2,200 88 2,338 coins Boosts a random combat stat by 2.
Shark Shark 1900 80 1,846 coins A very nice food with common use.
Beltfish Beltfish 1,650 66 177 coins Cheaper and better healing than monkfish.
Pineapple pizza Pineapple pizza 1,624
(812 * 2)
65 452 coins Two bites healing 812 each.
Monkfish Monkfish 1,600 62 410 coins A lower-level staple.
Swordfish Swordfish 1,400 45 157 coins A low-level but cheap food. Great for healing up before or after Slayer trips.

See Calculators/Food healed for a detailed cost per life point breakdown.

Other useful items

  • Headhunter's thrill, for the chance of a kill to not affect the slayer counter, but still award experience.
  • Dramen staff or Lunar staff. You don't have to finish the whole Fairy Tale II quest, just do it until the middle when you are allowed to use the rings. If you finish Fairytale III - Battle at Orks Rift, you can use the Fairy Rings without needing the Dramen or Lunar staff, saving you an inventory space. It can also be useful for accessing Kuradal in the ancient cavern using the fairy ring code BJQ.
  • Enchanted gem or Ring of slaying. These items are used for checking how many kills left in your assignment. The Ring of Slaying also provides teleport to several locations. The Rellekka Slayer Caves teleport brings the player close to a fairy ring. The Sumona teleport will bring the player close to the slayer master and the smoke dungeon. However, the "Slayer counter" in the Interface settings (subsection: Interface options) shows the remaining number of kills more conveniently.
  • Combat stat-boosting potions (e.g. Super set). These are a must-have for slayer. The time saved from using these will easily compensate for the price of the potions. Extremes may be used if available, as well as Overloads if you plan to kill stronger variants of your task (e.g. K'ril Tsutsaroth instead of Greater demons), check prices always to see what potions are a good idea.
  • A fast method of teleportation. A house tab is a good idea, since it takes up one inventory space, is stackable, and can take you to your house, which may contain many teleports, an altar, and a summoning obelisk.
  • Karamja gloves 3. This is useful for accessing Duradel/Lapalok, using the Shilo Village gem mine teleport. It also gives free entry into Brimhaven Dungeon if you're planning to kill monsters there.
  • Bones to Peaches is useful for monsters that drop bones, for those desperate for food.
  • Energy potions and/or Super energy potions for getting around quickly.
  • Summoning pouches and scrolls. Beasts of Burden to carry extra supplies or drops; Healers to reduce food consumption or eliminate the need for it altogether. Combat familiar pouches for faster experience, in particular Nihil pouches, as these will damage your target, but will also boost the aligned attack style, whether it be Melee, Magic or Range 5%. The highest levelled players will use a steel titan with their helmet and their inventory loaded with special attack scrolls for faster tasks even on dragon tasks, using a Bonecrusher for those tasks. A unicorn would be brought if a steel titan may not.
  • Holy wrench. Boosts the amount that prayer restoring potions regenerate. It is worth bringing for tasks with empty inventory spaces left over.
  • Broomstick or Pollnivneach tablet. For those without a Ring of Slaying, a Chipped House Tablet may be used, although it required the quest Love Story to be done. A broomstick teleport along with a carpet ride is also a semi-decent way to reach Sumona or the Smoke Dungeon.
  • Runes for NPC Contact. Allows the player to quickly get a new task after finishing one.
  • Ferocious rings can be used to teleport to Kuradal or Morvran up to five times. Wearing a Ferocious ring also increases damage dealt to monsters in Kuradal's Dungeon by 4%. (The ability to fuse Ferocious rings to Slayer helms can be unlocked for 500 Slayer reward points; the 4% damage boost is also transferred to the helm, freeing up the ring slot for a Ring of wealth or a ring with combat bonuses.)
  • Demon horn necklace (or weaker variant) with a Bonecrusher (for monsters that drop bones) or an Ectoplasmator (for monsters that drop demonic ashes). Using the necklace with one of these items can provide an effectively unlimited supply of prayer points, as long as target monsters are slain quickly.
  • The Hoardstalker ring and Dungeoneering cape provide teleports to any accessible Resource Dungeon. (The ring comes with 8 charges and can be recharged for 10,000 Dungeoneering tokens, while the cape has unlimited use). This is very useful for tasks such as Hill giants, Moss giants, Fire giants, Blue dragons, Iron dragons, Steel dragons, Mithril dragons, Celestial dragons, Hellhounds, Lesser demons, Black demons, Kal'gerion demons, Polypore creatures, and Edimmu.
  • Tokkul-Zo - It has semi-decent stats, as it offers 1.5% critical for all combat styles and +2 armour rating. Its Fight Caves and Fight Kiln teleports puts the player right next to a bank, and next to a Fairy Ring for the Fight Cave teleport. This ring provides an extra 10% damage against Tzhaar monsters, making it the best ring for those tasks.
  • Dwarf multicannon and Cannonballs - for faster killing; moderately expensive to use but usually speeds up tasks and experience up considerably; faster kill rates mean time saved that could have been spent doing more slayer tasks or making money to make up for the cost of cannonballs. Although higher levelled players might find cannoning all possible tasks to be the most efficient route, lower levelled players or those on a budget should consider cannoning only the tasks with monsters that are aggressive (Dagannoths, Hellhounds, Warped terrorbirds, Suqahs, and Kalphites).

Player-Owned Houses

Some players use their house teleport as an advantage to quickly train Slayer.

Note that there are many cases where using player-owned houses are not the most efficient method, not all of the following advantages are relevant to those who have unlocked high level teleportats.

After the quest, Love Story, using Teleport to House tabs with a chisel can allow players to any POH portal without moving their house.

Location Advantages Disadvantages
Rimmington Close to Mudskipper Point for mogre, ice warrior and skeletal wyvern tasks.Can be reached easily with an Explorer´s ring (3) teleport (cabbage port). Far from a Slayer master to exchange slayer points.

Fairy ring code AIQ teleports directly to Mudskipper Point.

The amulet of glory teleports to Draynor, rendering the time saved minimal.

Taverley Somewhat close to Trollheim for troll, spiritual mage, spiritual ranger, and spiritual warrior tasks
Close to the Heroes' Guild and Taverley Dungeon for blue dragon tasks
Close to Burthorpe Slayer master for reassignment of tasks
The games necklace and Home Teleport teleports closer to all these locations. (except blue dragons). The Taverley lodestone gives quick access to the Burthorpe Slayer master, and the Burthorpe lodestone is faster than using Taverley POH.
Pollnivneach Close to Sumona
Close to the Smoke Dungeon
The magic broom, Camulet and Bandit camp lodestone are somewhat slower but cheaper.

Ring of slaying can directly teleport to Sumona's house.


Quick access to Lunar Isle for a spellbook swap
Close to Fremennik Slayer Dungeon
Close to the Lighthouse for dagannoth tasks

Close to Waterbirth Island Dungeon for high-level dagannoth kills (level 90 Dagannoth and Dagannoth Kings)

Close to Ice strykewyrms.

Far from a Slayer Master to exchange slayer points.

Enchanted lyre teleports close to POH portal.

Fairy rings are faster to Ice strykewyrms. Games necklace is closer to the Lighthouse dagannoths. Lunar lodestone is faster to getting to Lunar Isle.


Close to the Brimhaven Dungeon
Fastest way to Duradel without the use of the NPC Contact or any means of teleportation such as Karamja Gloves 3 other than using the spirit tree patch followed by the cart-ride. Close to bank.

Few non-Slayer uses.

Karamja lodestone can be used to access the Brimhaven dungeon for free.

Yanille Close to blue dragons and greater demons in the Ogre Encampment. Far from a Slayer master to exchange slayer points.

Watchtower teleport is close.

Using the Lodestone is a little bit faster.

Prifddinas A fast way to Morvran without the use of the NPC Contact.

Close to bank.

Access to the grand exchange.

The Prifddinas lodestone teleport can also be used for quick access to Morvran.


There are generally three classes of familiars used to help with completing slayer tasks, Beasts of Burden, Healers and Fighters.

Beast of Burden class familiars have their own inventories that help increase a player's carrying capacity which allows for longer stays on Slayer assignments by either allowing the player to bring more food and/or equipment while also allowing the player to pick up more items before having to return to the bank. Beasts' of Burden can be useful at profitable slayer tasks by using their Winter Storage scroll to transfer drops to the bank immediately.

Healer class familiars provide sources of health restoration. This may consist of a constant healing over time, a scroll use spell, or the capability of creating food to eat. A healer familiar will still heal a player even if that player has no Summoning points left.

Fighter class familiars consist of most familiars. A majority of the familiars you can summon have some degree of combat level and can be used to fight. A full list of summoning familiars can be found here.

There is a fourth class of familiars, skill enhancing familiars, that may be selected for a specific task to receive the desired effect. An example of this would be using a Macaw familiar while on an aberrant spectre assignment to improve the quality of herbs dropped.

Regardless of what class of familiar is selected, some thought must be taken when selecting a familiar for a particular slayer assignment. What works for one player may not work for another. For example, you won't need to use a familiar for most slayer tasks, but some tasks may need a beast of burden. A player will be happier to have a pack yak supply food for them when fighting wyverns than having a healing familiar support them.

A free and reasonably quick way to recharge Summoning points for extended Slayer training is the Tribute stone very near the Falador Lodestone.

Alternative methods of gaining experience

Apart form general bonuses, such as treasure hunter lamps and stars, special event xp rewards and Tears of Guthix the following methods award slayer XP:

Phoenix lair

500 slayer xp, 5,000 the first time.

Wild Jade Vine

The Wild Jade Vine can yield 2,500 xp every 19 hours.

Daily challenge

A daily slayer challenge can yield 32k xp bonus at level 104 and 82554 at level 120.

Wilderness warbands

If the beam is broken and the boss slain Wilderness warbands gives slayer xp.

Menaphos scarabs

Corrupted scarabs provide a significant number of XP daily, the points per scarab dropping as you proceed.

God Statues

God Statues yield the equivalent of a medium Xp lamp (max 17,204) each on a monthly basis a total of up to 86,020xp , provided the "wrong" statue is built at each site, and the fanatic defeated after praying.

Killing Bork

Bork is a level 107 ork which may be killed once a day after doing The Hunt for Surok miniquest. Every kill after the very first one rewards the player with 1,500 Slayer experience, in addition to a fixed amount of various uncut gems and Summoning charms. Completing the Hard Varrock Tasks, The Mighty Fall, or both, increases all the mentioned rewards, including the player earning up to a maximum of 8,000 Slayer experience per kill.

Killing the Skeletal horror

The Skeletal horror is a level 91 monster which may be killed once a week after doing the Rag and Bone Man and Fur 'n' Seek wish list miniquests, where the latter requires 73 Slayer to complete. Killing it rewards the player with Slayer experience ranging from around 9,000 to 15,125 experience depending on the player's level, as well as Prayer experience and a guaranteed elite clue scroll drop.

Completing quests

Main article: Quest experience rewards - Slayer

Total: 186,000 Experience

  • 4 x 100,000 experience from Idria after the While Guthix Sleeps quest may be used for the Slayer skill if the player is level 65 or higher.

Total: 586,000 Experience

While Guthix Sleeps is not the only quest that gives experience in any skill, so more experience than 586,000 can be obtained.

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