Walkthrough[]
Start point | ![]() | ||
---|---|---|---|
Member requirement | ![]() | ||
Official difficulty | |||
Official length | Very Long | ||
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
| ||
Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
| ||
Enemies to defeat |
|
Invitations[]
Items needed: Weapon to defeat Nomad
Items recommended: Skull of Remembrance, Armour, Food, A teleport to the Heart of Gielinor; such as The Heart teleport or a Desert amulet 2 or above
Items recommended: Skull of Remembrance, Armour, Food, A teleport to the Heart of Gielinor; such as The Heart teleport or a Desert amulet 2 or above
- Speak to Relomia in Draynor Village.
- Speak to each of the gods.
- Speak to Seren and Zaros up in the Tower of Voices by using the stairs north-east of the Prifddinas lodestone.
- Speak to Saradomin on the east side of the 2ndUK] of floor[White Knights' Castle.
- Speak to Armadyl on his tower near the Clan Camp.
- Speak to Zamorak on the 1stUK] of floor[Black Knights' Fortress.
- Speak to Icthlarin in Death's office.
- Return to Relomia.
- Dismiss any familiar or follower you may have following you.
- Speak to Relomia in Heart of Gielinor campsite (west of the entrance).
- Defeat Nomad, he uses melee/mage and doesn't use special attacks.
Maze[]
- The solutions to both mazes are found below.
- When a cutscene occurs, click on the interface anywhere to exit out to complete the maze quicker.
- The green lines show the main path to follow, the cyan lines lead to puzzle rooms off the main map that must be completed to progress along the map later. Go back to the green path once the puzzles are complete.
- Orange paths lead to additional cutscenes and are not required to be visited to complete the quest.
These maps and your minimap may not line up exactly until the puzzle rooms have been completed as completing puzzle rooms rotates parts of the labyrinth.
When you reach the first overhead Shadow caster do the following to complete the puzzle:
Location | Rotate |
---|---|
Southwest | Once |
Northwest | Twice |
Northeast | Thrice |
Southeast | Once |
When you reach the second overhead you must first repair the southwest Shadow caster and then do the following to complete the puzzle:
Location | Rotate |
---|---|
Southwest | Thrice |
Northwest | Twice |
Northeast | Thrice |
Southeast | Once |
Cryptic | Solution |
---|---|
Misery loves company. | All four casters need sad faces |
You and I are beautifully broken. The others resent our superiority | Sad faces on the south casters and broken faces on the north casters. |
When the sun rises, we are happy. When the sun sets, we are sad. | Happy faces on both of the east casters, sad faces on the west casters. |
I'm bored of helping you, you can figure this one out on your own | NW: Neutral NE: Happy SE: Sad SW: Broken |
I'm not a morning person; nor am I a mourning person | Two sad faces on the NE and SE wall, leave the other two without masks. |
Never let anyone see how you truly feel, they will use it against you | All neutral expressions on all four casters |
Fight[]
- Fight against wights of increasing difficulty, kill enough of them to increase the progress bar on top.
- Be aware that all remaining unstable wight footsoldiers will explode at the end of the wave, potentially causing death if the player is surrounded.
- In the next fight it is recommended to kill Nomad first, then Gregorovic and finally Linza. The spirits that Gregorovic spawns will heal him when they reach him.
- Nomad plants mines and Gregorovic rains damage on the arena. Make sure to walk off of marked tiles.
- Linza reflects damage which is less deadly after she's the only surviving boss.
- The third fight is against Sliske himself: (You CAN NOT use Deathtouched darts to kill Sliske}
- Beware of his special attack where several shadow pits will appear below your feet. Step away to avoid significant damage.
- Attack Sliske until he reaches 10,000 health, he will teleport away.
- Destroy the Power Source in the centre of the room.
- Attack Sliske until he reaches 10,000 health again.
- Enter one of the rifts. Sliske will bring you back into the arena.
- Attack Sliske until he reaches 10,000 health again.
- Jump on the rock formation in front of Sliske.
- Attack Sliske until he reaches 10,000 health again.
- Defeat Sliske one final time. You have unlimited life points and adrenaline and all ability cooldowns are halved.
- Talk to Jas.
- Talk to the gods on the surface.
- Return to Relomia in Draynor.
- Quest complete!
Rewards[]
- 3 quest points
- Tiny Sliske bobblehead pet
- Five Stone-touched lamps, giving 250,000 experience each on a skill of at least level 85 (125,000 experience on elite skills)
- A set of skilling items:
- A Hunter's Catalyst fragment, which resets several hunter traps if they fail to catch any prey.
- A Runecrafter's Catalyst fragment, which halves the degradation rate of runecrafting pouches.
- A Farmer's Catalyst fragment, which allows dead herbs to be picked for Farming experience in the form of Shadow-infused herbs.
- The Ring of Whispers that gives an invisible +3 bonus to gathering skills.
- The Necklace of Shadows that stops familiars draining Summoning points after they have initially been summoned.
- A set effect of a Manifested knowledge randomly spawning and providing bonus experience when all three items (after combining the Catalyst fragments into the Combined Catalyst fragment) are worn.
- The Agent of the Eldest outfit after replaying the quest once
- 2 Treasure Hunter keys and 2 Hearts of Ice
- Music unlocked