(→Invitations: typo) Tags: Visual edit apiedit |
(Sliske has to be brought to 10.000 hp one more time before the final battle) Tags: Visual edit apiedit |
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** Attack Sliske until he reaches 10,000 health again. |
** Attack Sliske until he reaches 10,000 health again. |
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** Jump on the rock formation in front of Sliske. |
** Jump on the rock formation in front of Sliske. |
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+ | ** Attack Sliske until he reaches 10,000 health again. |
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** Defeat Sliske one final time. You have unlimited lifepoints and adrenaline and all ability cooldowns are halved. |
** Defeat Sliske one final time. You have unlimited lifepoints and adrenaline and all ability cooldowns are halved. |
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* Talk to Jas. |
* Talk to Jas. |
Revision as of 11:39, 31 January 2017
Walkthrough
Start point | Speak to Relomia in Draynor Village | ||
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Member requirement | Members only | ||
Official difficulty | Grandmaster | ||
Official length | Very Long | ||
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
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Enemies to defeat |
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Invitations
- Speak to Relomia in Draynor Village.
- Speak to each of the gods.
- Speak to Seren and Zaros up the stairs north-east of the Prifddinas lodestone.
- Speak to Saradomin on the east side of the 2ndUK] of floor[White Knights' Castle.
- Speak to Armadyl on his tower near the Clan Camp.
- Speak to Zamorak on the 1stUK] of floor[Black Knights' Fortress.
- Speak to Icthlarin in Death's office.
- Return to Relomia.
- Dismiss any familiar or follower you may have following you.
- Speak to Relomia in Heart of Gielinor campsite (west of the entrance). Pick a side or not.
- Defeat Nomad, he uses melee/mage and doesn't use special attacks.
Maze
- Solve the maze. Goal is to reach the exit at the far north-east. The solutions to both mazes are found below.
- The yellow lines show the main path to follow, the cyan lines lead to puzzle rooms off the main map that must be completed to progress along the map later. Go back to the yellow path once the puzzles are complete.
These maps and your minimap may not line up exactly until the puzzle rooms have been completed as completing puzzle rooms rotates parts of the labyrinth.
Cryptic | Solution |
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Misery loves company. | All four casters need sad faces |
You and I are beautifully broken. The others resent our superiority | Switch broken masks to north (from south) then add gained sad masks to south |
When the sun rises, we are happy | Happy faces on both of the east casters, sad faces on the west casters. |
I'm bored of helping you, you can figure this one out on your own | NW: Neutral NE: Happy SE: Sad SW: Broken |
I'm not a morning person; nor am I a mourning person | Two sad faces on the NE and SE wall, leave the other two without masks. |
Never let anyone see how you truly feel, they will use it against you | All neutral expressions on all four casters |
Fight
- Fight against wights of increasing difficulty, kill enough of them to increase the progress bar on top.
- In the next fight it is recommended to kill Nomad first, then Gregorvic and finally Linza. The spirits that Gregorvic spawns will heal him when they reach him.
- Nomad plants mines and Gregorovic rains damage on the arena. Make sure to walk off of marked tiles.
- Linza reflects damage which is less deadly after she's the only surviving boss.
- The third fight is against Sliske himself:
- Beware of his special attack where several shadow pits will appear below your feet. Step away to avoid significant damage.
- Attack Sliske until he reaches 10,000 health, he will teleport away.
- Destroy the Power Source in the centre of the room.
- Attack Sliske until he reaches 10,000 health again.
- Enter one of the rifts. Sliske will bring you back into the arena.
- Attack Sliske until he reaches 10,000 health again.
- Jump on the rock formation in front of Sliske.
- Attack Sliske until he reaches 10,000 health again.
- Defeat Sliske one final time. You have unlimited lifepoints and adrenaline and all ability cooldowns are halved.
- Talk to Jas.
- Talk to the gods on the surface.
- Return to Relomia in Draynor.
- Quest complete!