Dismiss any familiar or follower you may have following you.
Speak to Relomia in Heart of Gielinor campsite (west of the entrance). Pick a side or not.
Defeat Nomad, he uses melee/mage and doesn't use special attacks.
Maze
Solve the maze. Goal is to reach the exit at the far north-east. The solutions to both mazes are found below.
The green lines show the main path to follow, the cyan lines lead to puzzle rooms off the main map that must be completed to progress along the map later. Go back to the green path once the puzzles are complete.
Orange paths lead to additional cutscenes and are not required to be visited to complete the quest.
These maps and your minimap may not line up exactly until the puzzle rooms have been completed as completing puzzle rooms rotates parts of the labyrinth.
The solution to the first maze.
The solution to the second maze.
Cryptic
Solution
Misery loves company.
All four casters need sad faces
You and I are beautifully broken. The others resent our superiority
Sad faces on the south casters and broken faces on the north casters.
When the sun rises, we are happy. When the sun sets, we are sad.
Happy faces on both of the east casters, sad faces on the west casters.
I'm bored of helping you, you can figure this one out on your own
NW: Neutral NE: Happy SE: Sad SW: Broken
I'm not a morning person; nor am I a mourning person
Two sad faces on the NE and SE wall, leave the other two without masks.
Never let anyone see how you truly feel, they will use it against you
All neutral expressions on all four casters
Fight
Fight against wights of increasing difficulty, kill enough of them to increase the progress bar on top.
Be aware that all remaining unstable wight footsoldiers will explode at the end of the wave, potentially causing death if the player is surrounded.
In the next fight it is recommended to kill Nomad first, then Gregorovic and finally Linza. The spirits that Gregorvic spawns will heal him when they reach him.
Nomad plants mines and Gregorovic rains damage on the arena. Make sure to walk off of marked tiles.
Linza reflects damage which is less deadly after she's the only surviving boss.
The third fight is against Sliske himself:
Beware of his special attack where several shadow pits will appear below your feet. Step away to avoid significant damage.
Attack Sliske until he reaches 10,000 health, he will teleport away.
Destroy the Power Source in the centre of the room.
Attack Sliske until he reaches 10,000 health again.
Enter one of the rifts. Sliske will bring you back into the arena.
Attack Sliske until he reaches 10,000 health again.
Jump on the rock formation in front of Sliske.
Attack Sliske until he reaches 10,000 health again.
Defeat Sliske one final time. You have unlimited life points and adrenaline and all ability cooldowns are halved.