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Sliske's Endgame is the finale to the Sliske quest series, released on 19 December 2016. It involves the culmination of Sliske's plan, reaching as far back as the Battle of Lumbridge. Sliske calls an end to his game and tallies up the scores, inviting those who killed a god - Vorago by slaying Tuska, Armadyl by slaying Bandos, Seren by slaying Mah, Death or Icthlarin depending who kills Gielinor during Nomad's Elegy, or have proven themselves worthy through victory in battles - to an event that is big and noticeable. Sakirth is not listed on the God Scoreboard, however the death of V is well noted as seen as a mask with his symbol lays on the floor near the scoreboard with the other slain gods.

Unlike most quests, Sliske's Endgame is replayable, but only the first playthrough's outcome will be canon. The events in the quest will reflect the player's choices, in replays the player will be able to make different choices to see how they would have affected the quest's conclusion.[1]

Eclipse before Sliske's Endgame

The eclipse

On 17 December 2016, an eclipse appeared followed by messages from the gods Armadyl, Saradomin and Zamorak. Armadyl appeared atop his tower south of Falador, Saradomin appeared in the White Knights' Castle and Zamorak appeared in the Black Knights' Fortress. Zilyana also appeared atop the White Knights' Castle, watching Armadyl, while Padomenes appeared in the courtyard training some crusaders.

Walkthrough

Start pointQuest map icon
Sliske's Endgame icon
Speak to Relomia in Draynor Village
Member requirementP2P icon Members only
Official difficultyGrandmaster Grandmaster
Official lengthVery very long
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
Quest Quests:
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.
Enemies to defeat
  • None
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Speak to Relomia in Draynor Village. Find all the gods, and deliver a message, and declare your support if you wish.

  • Seren: Up the stairs in Prifddinas Tower of Voices.
  • Zaros: Up the stairs in Prifddinas Tower of Voices.
  • Zamorak: Use the Communication Device. Or The Black Knight's Fortress.
  • Death and Icthlarin: Death's office, north of Draynor Village Lodestone.
  • Armadyl: Armadyl's tower from World Event 2.
  • Saradomin: Falador Castle's prayer altar room.

Once finished, Return to Relomia in Draynor Village, and she will tell you to meet her at the Heart. She also suggests that you come prepared with weapons and armor. Upon arrival, the Gods arrive one by one, and begin bickering, when finally, Sliske arrives with Kerapac and a few Dragonkin. You have the choice to vouch for them or tell the gods not to trust them. Saradomin becomes enraged at their presence, and Sliske encourages anyone that would like to leave, to leave. Brassica Prime and Marimbo take this opportunity to impress everyone with their intelligence and leave after a short speech. At this point you will have a final opportunity to declare yourself for a God, or yourself, if you have not done so yet. Sliske will then summon Nomad as another of his Wight's, saying that he is also a World Guardian, resulting from giving him the soul that he siphoned from you, and that, due to this power, if you kill him, he will count it as a God Kill. Nomad is level 799, with 100,000 health and is relatively easy to beat. After his death, and a short speech explaining that those with higher points will have a better advantage, you will be put into the labyrinth. You may encounter various Gods within the Puzzle Rooms; Icthlarin during the maze, beginning to revert, due to Sliske removing everyone's divine power for the maze. When you encounter him, you have the option of allowing him to join you. Saradomin and Zamorak meeting and having a confrontation with their forces. You can encourage them to fight, calm, or be silent. Zamorak and Zaros, where you see Azzanadra being very prejudicial towards Moia being a hybrid, and suggesting they kill her, calling her an "abomination". The Zarosians arguing amongst themselves wether or not to negotiate with Sliske, where you have the opportunity to choose. Death tells you the Gods have been given mortal souls, and he can sense their fates. He will give you the opportunity to ask about one. A confrontation between Seren and Zamorak. A friendly conversation between Armadyl and Seren. Saradomin and Seren, in which Seren asks Saradomin to drop out of the competition. Also, Sliske will randomly taunt the other contestants while you are passing through.

For the labyrinth: maximize the size of the minimap on your screen: you should be able to see your entire section. Solve all puzzles (large, empty rooms) and you should be able to make your way to the northeastern room of the northeastern section.

After reaching the northeastern room of the northeastern section, climb the set of stairs to view a cut-scene between you, Armadyl and Sliske. Prepare to race against Armadyl to see who reaches the Stone of Jas first. Armadyl will be delayed by Sliske at the beginning giving you the lead, however he will quickly catch up. Regardless of who finishes first, both of you will arrive in front of the Stone of Jas. Sliske will then award the Stone of Jas to the victor. However, Zaros and Seren shows up immediately and sought to claim the Stone of Jas, While the gods are arguing over who has rights to the Stone of Jas, the Dragonkin Kerapac makes his entrance and shatters the Stone of Jas to pieces, destroying it for good.

The final fight takes place in several segments. The first consists of fighting alongside the Barrows brothers against wights of increasing difficulty. The next stage is fighting against Gregorvic and Linza. It is recommended to kill Linza first, and deal with the spirits that Gregorvic spawns as they heal him when they reach him. It is enough to tag them so that they attack you.

The third stage is the fight with sliske himself. Once he reaches around 10k health he will teleport back up atop his rock, there are several things you can do to stop him; attack the power source in the middle of the arena, jump up on the rock below him and throw him down, or teleport into one of the nearby portals. All three must be done in no p articular order. upon the third time, you will enter the shadow realm again with "world guardian" powers. All cooldown times are halved, and you're permanently at 100% adrenaline. Kill sliske. This will trigger a brief cutscene depicting a fight between the World Guardian and Sliske. It will end with the World Guardian stabbing sliske with the staff of armadyl. Once the cutscene ends, you will be teleported to Jas, where you will have a brief discussion. She will tell you that you must prove that life deserves to exist. You're then teleported back to the Heart. A brief discussion with Armadyl, Icthlarin, and Death ensues. Icthlarin tells you to head to Relomia in Draynor and tell her of the death of Sliske. Quest complete!

Rewards

Music unlocked

Transcript

References

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