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Revision as of 19:32, 10 February 2009

Crystal saw
This article is currently under construction.
The information contained within should not be considered fully accurate and/or complete.

Soul Wars is a members-only minigame released on 10 February 2009. It is very similar to Castle Wars, as it is a team-based minigame that lasts 20 minutes each game and can be played on any world. In Soul Wars, the two opposing teams compete against each other to gather soul fragments and offer them to the Soul Obelisk in order to defeat each others' Avatars, using a combination of combat and Slayer skills.

Players should note that this is a 'safe' minigame, so they will not lose any items when they die.

File:SWCamp.png

The Soul Wars Camp


Introduction

Far to the west, upon an island long isolated from the rest of RuneScape, two great creatures vie for control of a powerful obelisk but without any clear victor. Recently, a curious man upon a strange pilgrimage found the island and, for his own obscure purposes, has opened the field of battle to any who wish to pit their mettle against the smaller creatures of the island, other adventurers, or even the mighty avatars themselves...

Location

To get to the Soul Wars minigame, one must enter the portal in Edgeville. It is located south-west of the bank and west of the yew trees. The portal looks similar to the Pest Control portal.


Edgeville Soulportal

Methods Of Getting There

It would be a good plan to look on the Runescape homepage for a Soul Wars world for example 44

Requirements

You do not need any Skills but you will need to battle other people and monsters so good Combat and Slayer levels are recomended.

Recommended Items

You are unable to take capes, food or Non-Combat items into the mingame portals/barrier. A decent armour and weapon help a lot. Note that the whole area is multi-combat and thus, multiway weapons/spells are usefull.

Fighting for Souls

When you first arrive on the island, you will encounter Nomad and his imp familiar. Nomad will offer you a tour of the field of battle along with a short explanation, or a book that explains fighting in the Soul Wars.

When you feel you are ready to battle, you can enter one of the portals to the south of Nomad. The blue portal will align you with the Avatar of Creation, the red portal will align you with the Avatar of Destruction, and the green portal will attach you to the team with the fewest players.

File:Soul Obelisk 2.gif

The Soul Obelisk.

Only one game can be played at any one time per world, but in theory every single player on that world could be taking part. Games last twenty minutes, with a minimum three minute waiting period in between, so you may have to wait for the previous game to end before you can get in. If you're keen to join in, however, you can enter a portal, and once per minute new soldiers can be added to the battle provided the number of adventurers on each team remains equal.

The battlefield is divided up into three main areas: The Avatar of Creation's Base Players on the blue team will begin here. None of the locations in this area can be captured by the red team. The Avatar of Destruction's Base Players on the red team will begin here. None of the locations in this area can be captured by the blue team. The Main Battlefield There are a number of locations here, the most important of which are the Soul Obelisk and the two graveyards. These can be captured by having a greater number of your own team within their bounds for a short period of time. Jellies and pyrefiends can also be found wandering in the ruins around the battlefield.

Your base is composed of three main features: the avatar itself, a supply room and your team's graveyard. The avatar cannot leave its enclosure, but your enemies can enter it to attack the great beast (at their peril, it should be noted!). The supply room contains bandages, which you can use to heal yourself and your team-mates, barricades and explosives (more information in the 'Supply Areas' section below). The graveyard is the location you will be resurrected in when you die (see the section on graveyards below for more information about this).

The object of Soul Wars is to defeat your opponents' avatar as many times as you are able within the 20 minutes. The avatars begin each battle with a Slayer requirement of 100, making them impervious to everyone (because capes of accomplishment cannot be brought to the field of battle). In order to reduce their Slayer requirement, you will have to kill some of the smaller Slayer creatures to gather soul fragments and offer them to the Soul Obelisk, which can only be done if your team controls it.


Useful information To help you keep track of all of the useful information, there is a display in the top-right corner of your screen.

The two grave symbols and the obelisk symbol indicate who (if anyone) has control over the graveyards and the Soul Obelisk.

The information on the right lets you know the current state of the avatars and how much time remains in the current battle.

Killing the Avatars

File:Avatar of Creation, Oh Boy.png

Oh boy...

In order to kill your opponents' avatar, you must first weaken it to enable as many of your team-mates to fight it as possible. As noted above, this is done by killing the jellies and pyrefiends around the main battlefield and offering the resulting soul fragments to the Soul Obelisk. The more fragments you offer, the lower the Slayer requirement will be, as noted by the 'Avatar Level' entry in the top-right of your window.

You can attempt to restore your avatar's Slayer requirement by burying the bones of your defeated foes. Each time you do this, there is a chance that your avatar's Slayer requirement will rise back up towards 100.

As if this wasn't enough, both avatars have a Combat level of 525 and should not be underestimated.

Note that Summoning familiars are unable to harm the avatars, but are useful for killing off the smaller Slayer creatures and opposing players.

Death and Graveyards

Soul Wars Pyrefiends

Pyrefiends!

When you are killed in Soul Wars (either by one of the creatures of the battlefield or another player), Nomad will protect you from the hunger of the Soul Obelisk and ensure that you are resurrected in the graveyard closest to where you died, provided that your team controls it. For a few moments, you will be a purely spectral form and unable to interact with anything, but you'll soon be restored to your usual state, along with any equipment you were carrying.

Because the two graveyards in the main battlefield can be captured, they are especially valuable resources for getting access to the smaller Slayer monsters, the Soul Obelisk and your opponents' base.

Supply Areas

Your base's supply area contains bandages, barricades and explosive potions, all of which are useful for ensuring the battle favours your side.

You cannot trade in Soul Wars, but you can use bandages on your team-mates to heal some of their lost Hitpoints. Equally, you can use them yourself for the same benefit. You can carry as many bandages as you have inventory space.

Along with the bandages, you'll discover that your base also has a table full of barricades. You can only carry one barricade at a time, and your team can only have ten barricades set up at once. You can set up a barricade in many places to hinder your opponents by simply clicking it in your inventory. If you find a barricade blocking your path, you can attack it or use explosives to remove the obstacle.

Explosive potions can be used on your enemies' barricades to destroy them in a single blast. You can carry as many explosive potions as you have inventory space.

Winning the Game

File:Ghost Transform.gif

Dying during the game will result in being a Ghost.

Whichever team defeats their opponents' avatar the greatest number of times will be declared the victor, any other result will be declared a draw.

Rewards

You will receive a number of 'zeal points' based on your performance in Soul Wars, at the rate of 3 points for a victory, 2 for a draw, and 1 for a defeat. You can trade these in with Nomad for a variety of rewards:

Experience

You can claim experience in Attack, Strength, Defence, Hitpoints, Ranged, Magic, Prayer or Slayer. One zeal point is worth a set amount of experience depending on your level in that skill.

Charms

Charms of any colour are available, the number you can claim depends on your combat skills' levels.

Other

Most options here are new Slayer pets, resurrected from remains you bring along. If you bring a stuffed or unstuffed trophy of a crawling hand, cockatrice, basilisk, kurask or abyssal demon, Nomad will then supply you with a pet of that type. See Summoning pets for more information.

Leaving the game

Should you wish to leave the game you will not receive any Zeal points, Unlike Castle Wars however, you will not be able to join a game until the current game has ended. Thus meaning that if you are on the losing team you cannot swap team to get more points.

Gamble

You can also purchase a 'gamble'. The gamble option will grant you a random reward - there are a wide range of possible rewards, but you'll never know just what you're going to get. Also, if you say you are going to gamble in quickchat it will have and exclamation point and a period. The items you can get from gambling are:

Trivia

  • Summoning is the only combat related skill in which players cannot receive experience as a reward in Soul Wars. However, you can exchange Zeal points for charms for use in summoning.