Spirit gems are pocket slot items that give a chance of saving a charm when worn while creating Summoning pouches. The six gems are named after gems used in Crafting: spirit sapphire through to spirit onyx. They can be stored in a Spirit gem bag.
Gems cannot be repaired and are destroyed once all charges are consumed. Spirit sapphires, emeralds, and rubies are dropped by all monsters that drop a single summoning charm. Spirit diamonds, dragonstones, and onyxes were originally only obtainable through the Squeal of Fortune for a limited time, but are now a possible prize from Treasure Hunter; they are also rarely given when mining Prifddinas gem rocks, or opening oysters in the player's aquarium.
Spirit gems initially stack in the bank, but once activated (by equipping it), they do not. Activated gems' names have (a) appended (e.g. Spirit sapphire (a)).
Gems[]
Gem | Chance | Charges |
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10% | 10 |
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20% | 20 |
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30% | 30 |
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40% | 40 |
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50% | 50 |
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60% | 60 |
After infusing an average of 100 pouches, all the charges from one spirit gem will have been used.
Combining[]
Combining spirit gems consolidates the charges of many gems into one gem, so that less bank management is required to use gems in bulk. Gems can be combined with any number of charges remaining, to a maximum of 1,000 charges (including used charges - combining 100 spirit sapphires with 1/10 charges remaining would leave 1 spirit sapphire with 100/1000 charges remaining).
Gem | Number needed to reach 1000 charges |
Average pouches to use 1000 charges |
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100 | 10,000 |
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50 | 5,000 |
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33.3... | 3,333.3... |
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25 | 2,500 |
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20 | 2,000 |
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16.6... | 1,666.6... |
Forging[]
Spirit gems can be forged into higher tier gems. Three gems are used to forge one of the next tier. Only unactivated gems can be forged.
Forging gems results in a net loss of possible charms saved, as 3 lower tier gems always saves more in total than one of the next tier (e.g. 3 sapphires can save 30 but one emerald saves 20). The higher the tier combined, the larger the loss of total charges is.
Gem | Number of gems needed (cumulative) |
Charges lost by forging | ||||||||
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3 | N/A | 10 | N/A | ||||||
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9 | 3 | N/A | 60 | 30 | N/A | ||||
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27 | 9 | 3 | N/A | 230 | 140 | 50 | N/A | ||
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81 | 27 | 9 | 3 | N/A | 760 | 490 | 220 | 70 | N/A |
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243 | 81 | 27 | 9 | 3 | 2,370 | 1,560 | 750 | 300 | 90 |
Drop sources[]
All monsters that drop 1 charm at a time have the chance of dropping a spirit sapphire, emerald, or ruby.
Trivia[]
- Originally, these gems were used to store uncharged Summoning pouches, similar to Runecrafting pouches; however, this was changed when the uncharged pouch update was reverted.
Spirit gems | |
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Normal | |
Pouch holding (removed) |
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Related |
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