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{{External|os}}
{{Redirect3|Sol|For the [[Dungeoneering]] reward, see [[scroll of life]]}}
 
{{Redirect3|SL|For the sword used to slay [[Delrith]] during [[Demon Slayer]], see [[Silverlight]]}}
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{{Redirect3|Sol|For other uses, see [[scroll of life]] and [[sign of life]]}}
  +
{{Variant
{{Infobox Item
 
  +
|augmented
|image = [[File:Staff of light.png]][[File:Staff of light (blue).png]][[File:Staff of light (red).png]][[File:Staff of light (green).png]][[File:Staff of light (yellow).png]]
 
  +
|blue=Staff of light (blue)
  +
|red=Staff of light (red)
  +
|green=Staff of light (green)
  +
|yellow=Staff of light (yellow)
  +
}}
 
{{Item
 
|name = Staff of light
 
|name = Staff of light
  +
|image = [[File:Staff of light.png]]
|AKA = SOL
 
 
|release = [[8 February]] [[2010]]
 
|release = [[8 February]] [[2010]]
 
|update = Strykewyrms
 
|update = Strykewyrms
Line 13: Line 19:
 
|equipable = Yes
 
|equipable = Yes
 
|stackable = No
 
|stackable = No
  +
|disassembly = Yes
|high = 57,000
 
|low = 38,000
+
|noteable = Yes
  +
|value = 95000
 
|destroy = Drop
 
|destroy = Drop
  +
|kept = reclaimable
 
|store = No
 
|store = No
 
|exchange = gemw
 
|exchange = gemw
|examine = {{*}} Humming with power.<br />'''Recoloured:''' Humming with power. It's also red/blue/yellow/green.
+
|examine = Humming with power.
|weight = 2.2
+
|weight = 2.267
  +
|id = 15486
 
}}
 
}}
[[File:Staff of light detail.png|left|100px]]
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[[File:Staff of light detail.png|left|100x100px]]
The '''staff of light''' is a two-handed [[Staff (weapon type)|staff]] that requires 75 [[Magic]] to wield. It is obtained as a unique drop from [[ice strykewyrm]]s, requiring 93 [[Slayer]] to kill. The golden parts of the staff can be recoloured at [[Solomon's General Store]] for a price of 2,000 Loyalty Points (one-time purchase).
+
The '''staff of light''', also known as '''SoL''', is a two-handed [[staff (weapon type)|staff]] that requires 75 [[Magic]] to wield. It is obtained as a unique drop from [[ice strykewyrm]]s, requiring 93 [[Slayer]] to kill. The golden parts of the staff can be recoloured into [[staff of light (blue)|blue]], [[staff of light (green)|green]], [[staff of light (red)|red]], and [[staff of light (yellow)|yellow]] at a one time cost of 2,000 [[Loyalty points]] by using it on [[Xuan]] in [[Burthorpe]]/[[Varrock]] or [[Dilwyn]] in [[Prifddinas]].
   
The staff of light features a few [[Passive effect|special properties]]. When a combat spell (including curse spells like [[Confuse]] or [[Entangle]]) is cast with the staff, there is a 12.5% (1/8) chance that the staff will negate the rune cost for that spell. This chance increases to 20% when wearing [[combat robes]], and 50% when wearing [[battle robes]]. Additionally, the staff of light can be used as a more accurate alternative to the [[slayer's staff]] for casting [[Slayer Dart]].
+
The staff of light features a few [[passive effect|special properties]]. When a combat spell (including curse spells like [[Confuse]] or [[Entangle]]) is cast with the staff, there is a 12.5% (1/8) chance that the staff will negate the rune cost for that spell. This chance increases to 20% when wearing [[combat robes]], and 50% when wearing [[battle robes]]. When the effect activates, the following message appears in the chat box: "Your spell draws its power completely from your weapon." Additionally, the staff of light can be used as a more accurate alternative to the [[slayer's staff]] for casting [[Slayer Dart]].
   
  +
Recoloured staves must be returned to the original colour before adding an [[augmentor]] to create an [[augmented staff of light]].
A wyrm heart can be added to a staff of light to turn it into a more powerful [[staff of darkness]], as well as recharging a staff of darkness by 50% by consuming the staff of light.
 
  +
 
A [[wyrm heart]] can be added to a staff of light to turn it into a more powerful, but degradeable [[staff of darkness]]. The staff of darkness recharges by 50% after consuming a staff of light.
   
 
{{Infobox Bonuses
 
{{Infobox Bonuses
  +
|attack_range = 8
 
|style = Spell
 
|style = Spell
 
|slot = 2h
 
|slot = 2h
|mainDamage = 0
+
|damage = 0
|mainAccuracy = 1694
+
|accuracy = 1694
|offDamage = 0
 
|offAccuracy = 0
 
 
|armour = 0
 
|armour = 0
 
|life = 0
 
|life = 0
Line 49: Line 59:
   
 
==Special attack==
 
==Special attack==
The staff of light has a special attack called Power of Light which reduces the damage caused by all melee attacks used against the player by 50% for sixty seconds. It uses 100% adrenaline.
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{{Gifresize|Power of Light.gif|150px|caption=The staff of light's special attack, Power of Light}}
  +
The staff of light has a [[special attack]] called ''Power of Light'', which uses 100% adrenaline. When used, all damage from melee attacks against the player is reduced by 50% for 1 minute. The effect resets the timer if you use the special attack twice before 1 minute, and the effect ends if you switch out your weapon. When the effect ends, the following message appears in the chat box: "The power of the light fades. Your resistance to melee attacks returns to normal."
 
After the [[Evolution of Combat]], a target must be selected to use this special attack.
 
   
 
==Comparison with other magical weapons==
 
==Comparison with other magical weapons==
Line 57: Line 66:
   
 
==Before the Evolution of Combat==
 
==Before the Evolution of Combat==
The Staff of Light was one of the most used staves before the [[Evolution of Combat]], particularly before the introduction of the [[Polypore staff]]. Besides its strong Magic accuracy, it also had decent melee stats roughly equivalent to a dragon weapon (it required 75 Attack along with 75 Magic to wield), and had a special attack that would halve all melee damage taken for one minute, draining 100% of the bar. When using the special attack in conjunction with [[Protect from Melee]] or [[Deflect Melee]], 90% of incoming melee damage could be negated.
+
The Staff of Light was one of the most used staves before the [[Evolution of Combat]], particularly before the introduction of the [[polypore staff]]. Besides its strong Magic accuracy, it also had decent melee stats roughly equivalent to a dragon weapon (it required 75 Attack along with 75 Magic to wield), and had a special attack that would halve all melee damage taken for one minute, draining 100% of the bar. Also, a target didn't have to be selected to use this special attack. When using the special attack in conjunction with [[Protect from Melee]] or [[Deflect Melee]], 90% of incoming melee damage could be negated.
   
 
The staff was the one primarily used with the [[Ancient Magicks]]. Its rune-saving effect was especially useful before the EoC, when spells such as [[Blood Barrage]] would cost over 2,000 coins a cast.
 
The staff was the one primarily used with the [[Ancient Magicks]]. Its rune-saving effect was especially useful before the EoC, when spells such as [[Blood Barrage]] would cost over 2,000 coins a cast.
   
==Change colour==
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==Drop sources==
 
{{Dropping monsters list|Staff of light}}
In addition, it is now also possible to have your staff of light in a different colour, by spending 2,000 [[Loyalty Programme Shop|Loyalty points]], as of [[21 September]] [[2011]]. The parts that are recoloured are the gold areas of the staff. Available colours for the Staff of light are green, baby blue, light red and a brighter yellow. According to Mod Rathe, the light yellow will be changed to be an inverted version of the original, where the blade and the middle part of the handle will be gold, while the two other parts of the handle will become silver.
 
   
  +
==Disassembly==
<div align="center"><gallery>
 
  +
{{Disassembly
Staff of light equipped (green).png|Green staff of light
 
  +
|level = 75
Staff of light equipped (blue).png|Blue staff of light
 
  +
|category = staff
Staff of light equipped (red).png|Red staff of light
 
  +
}}
Staff of light equipped (yellow).png|Yellow staff of light
 
</gallery></div>
 
 
==Dropping monsters==
 
{{ItemDropsTableHead}}
 
{{ItemDropsLine|Monster=Ice strykewyrm|Combat=106|Quantity=1|Rarity=Rare}}
 
{{ItemDropsEnd}}
 
   
 
==Trivia==
 
==Trivia==
 
* It is possible to get the rune-saving message when using [[abilities]], which do not cost runes unless when an [[Ancient Magicks]] spell also activates.
* Before the [[Evolution of Combat]], this weapon required 75 [[Attack]] to wield.
 
  +
* While the special attack is active, a light dome shield appears around the player when the player is hit with melee attacks.
* It is possible to get the rune-saving message when using [[abilities]], which do not cost runes.
 
   
  +
{{Slayer equipment}}
{{slayerequip}}
 
 
{{Staff}}
 
{{Staff}}
 
[[nl:Staff of Light]]
 
[[nl:Staff of Light]]
 
[[no:Staff Of Light]]
 
[[no:Staff Of Light]]
[[Category:Adventurer's Log items]]
 
 
[[Category:Weapons that have special attacks]]
 
[[Category:Weapons that have special attacks]]
  +
[[Category:Augmentable items]]
 
[[Category:Adventurer's Log items]]
 
[[Category:Cosmetic change equipment]]
 
[[Category:Cosmetic change equipment]]
 
[[Category:Items that have passive effects]]
 
[[Category:Items that have passive effects]]

Latest revision as of 01:57, 27 April 2019

"Sol" redirects here. For other uses, see scroll of life and sign of life.
For this item's augmented variant, see augmented staff of light.
For this item's (un)dyed variants, see green, yellow, red, blue.

Staff of light detail

The staff of light, also known as SoL, is a two-handed staff that requires 75 Magic to wield. It is obtained as a unique drop from ice strykewyrms, requiring 93 Slayer to kill. The golden parts of the staff can be recoloured into blue, green, red, and yellow at a one time cost of 2,000 Loyalty points by using it on Xuan in Burthorpe/Varrock or Dilwyn in Prifddinas.

The staff of light features a few special properties. When a combat spell (including curse spells like Confuse or Entangle) is cast with the staff, there is a 12.5% (1/8) chance that the staff will negate the rune cost for that spell. This chance increases to 20% when wearing combat robes, and 50% when wearing battle robes. When the effect activates, the following message appears in the chat box: "Your spell draws its power completely from your weapon." Additionally, the staff of light can be used as a more accurate alternative to the slayer's staff for casting Slayer Dart.

Recoloured staves must be returned to the original colour before adding an augmentor to create an augmented staff of light.

A wyrm heart can be added to a staff of light to turn it into a more powerful, but degradeable staff of darkness. The staff of darkness recharges by 50% after consuming a staff of light.

Combat Stats
RequirementsStaff of light equipped
75 Magic
ClassSlot
Magic Magic2h slot
Tier
75
WeaponsMainOff
Damage--
Accuracy1694-
StyleSpell-casting
Range8
Speed
Average (3.6s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Special attack

The staff of light has a special attack called Power of Light, which uses 100% adrenaline. When used, all damage from melee attacks against the player is reduced by 50% for 1 minute. The effect resets the timer if you use the special attack twice before 1 minute, and the effect ends if you switch out your weapon. When the effect ends, the following message appears in the chat box: "The power of the light fades. Your resistance to melee attacks returns to normal."

Comparison with other magical weapons

Two-handed

Name Levels Cost Accuracy (Tier) Notes
Staff of Sliske Staff of Sliske 92 Magic 816,692,650 2577 (92)
Noxious staff Noxious staff 90 Magic 165,149,827 2458 (90)
Superior Zuriel's staff Superior Zuriel's staff 88 Magic 23,421,675 2343 (88)
  • Has a special attack, Miasmic Barrage, consumes 100% adrenaline and 100 charges on the staff (0.1% of maximum charge). A magic attack is launched at the opponent dealing up to 200% weapon damage, reduces their attack speed by a tick for 15 seconds, and halves their adrenaline gain for 15 seconds.
  • Degrades: has 100,000 charges of combat (a minimum of 16.7 hours), and when it runs out of charges degrades to dust.
Obliteration Obliteration 87 Magic 61,297,046 2287 (87)
Camel staff Camel staff 85 Magic 43,174,962 2178 (85)
  • Reduces an opponent's accuracy by 5%, and has a damage over time effect
  • Provides fire runes when wielded
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,125,000 coins to repair via a Repair NPC, or discounted at an armour stand
Staff of darkness Staff of darkness 85 Magic 39,751,481 2178 (85)
Staff of limitless air
Staff of limitless water
Staff of limitless earth
Staff of limitless fire
Staff of limitless lava
Staff of limitless mud
Staff of limitless steam
Staff of limitless air
Staff of limitless water
Staff of limitless earth
Staff of limitless fire
Staff of limitless lava
Staff of limitless mud
Staff of limitless steam
82 Magic 12,071,143
(Air)
12,070,835
(Water)
12,071,310
(Earth)
12,071,199
(Fire)
12,095,087
(Lava)
12,104,674
(Mud)
12,102,037
(Steam)
2023 (82)
Second-Age staff Second-Age staff 80 Magic 174,481,830 1924 (80)
  • Most accurate non-degrading staff outside of Daemonheim
Chaotic staff Chaotic staff 80 Magic
80 Dungeoneering
Dungeoneering token 200,000 1924 (80)
Attuned crystal staff Attuned crystal staff 80 Magic
50 Agility
Attuned crystal weapon seed and 2000 harmonic dust 1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000 coins
Zuriel's staff Zuriel's staff 78 Magic 12,452,747 1829 (78)
  • Degrades to nothing after 100,000 charges
  • Has a special attack, Miasmic Barrage, which deals up to 200% spell damage to the target whilst also temporarily reducing their attack speed and applying the Confuse effect
Sunspear (magic) Sunspear (magic) 78 Magic
River of Blood
Free after River of Blood quest
600,000 to reclaim
1829 (78)
Armadyl battlestaff Armadyl battlestaff 77 Magic 17,828,844 1783 (77)
  • Second most accurate non-degrading staff outside of Daemonheim, next to the Second-Age staff
  • Increases the damage of auto-attacks with Storm of Armadyl by 10%
  • Provides air runes when wielded
  • Has a special attack, Tempest of Armadyl, that deals rapid magic damage
Greater runic staff Greater runic staff 75 Magic
90 Runecrafting
25,000 Runespan points 1694 (75)
  • Can hold up to 1,000 casts of any single spell, including non-combat spells, saving inventory space
Staff of light Staff of light 75 Magic 1,842,145 1694 (75)
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell
  • Has a special attack, Power of Light, which reduces all incoming melee damage by 50% for one minute; effect lost if the staff is unequipped
Polypore staff Polypore staff 75 Magic 2,363,490 1694 (75)
  • Can cast Polypore Strike, which is available on any spell book
  • The charges for this spell (up to 3000) are stored in the staff, preserving inventory space
  • Each charge is effectively 799 coins (1 polypore spore and 5 fire runes)
  • Requires 80 Farming to recharge the staff; this is assistable

Dual-wield

Name Levels Cost Accuracy (Tier) Notes
Wand of the praesul Imperium core Wand of the praesul and Imperium core 92 Magic 519,656,294 (wand)
403,732,158 (core)
2577 (92)
Seismic wand Seismic singularity Seismic wand and singularity 90 Magic 67,589,092 (wand)
153,199,328 (singularity)
2458 (90)
Elite seasinger kiba Elite seasinger makigai Elite seasinger kiba and makigai 88 Magic
92 Runecrafting
1 Seasinger kiba
1 Seasinger makigai
2 Seasinger weapon upgrade kit
15 Chi
2343 (88)
Wand of the Cywir elders Orb of the Cywir elders Wand of the Cywir elders and orb 85 Magic 18,908,508 (wand)
13,479,231 (orb)
2458 (90)
Seasinger kiba Seasinger makigai Seasinger kiba and makigai 85 Magic
92 Runecrafting
150 Chi
75 Koi Scales
2 Gemstone kaseki
2178 (85)
Virtus wand Virtus book Virtus wand and book 80 Magic 7,504,024 (wand)
7,862,184 (book)
1924 (80)
  • Book can be substituted by a shield for greater defensive stats, but at a cost to damage dealt
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 3,000,000 coins to repair via a Repair NPC, or discounted at an armour stand
Attuned crystal wand Attuned crystal orb Attuned crystal wand and orb 80 Magic
50 Agility
Attuned crystal weapon seed and 2000 harmonic dust 1924 (80)
  • Like other attuned crystal weapons, has a chance based on the user's agility level to deal 25% more damage on any given attack (12% at 99 agility)
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000 coins each
Abyssal wand Abyssal orb Abyssal wand and orb 75 Magic 273,696 (wand)
268,162 (orb)
1694 (75)
  • Highest levelled non-degrading dual wielding Magic weapons outside Daemonheim
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell

Before the Evolution of Combat

The Staff of Light was one of the most used staves before the Evolution of Combat, particularly before the introduction of the polypore staff. Besides its strong Magic accuracy, it also had decent melee stats roughly equivalent to a dragon weapon (it required 75 Attack along with 75 Magic to wield), and had a special attack that would halve all melee damage taken for one minute, draining 100% of the bar. Also, a target didn't have to be selected to use this special attack. When using the special attack in conjunction with Protect from Melee or Deflect Melee, 90% of incoming melee damage could be negated.

The staff was the one primarily used with the Ancient Magicks. Its rune-saving effect was especially useful before the EoC, when spells such as Blood Barrage would cost over 2,000 coins a cast.

Drop sources

This list was created dynamically. For help, see the FAQ.
To force an update of this list, click here.
For an exhaustive list of all known sources for this item, see here.
Source Combat level Quantity Rarity
Ice strykewyrm1061Rare

Disassembly

[FAQ] • [doc]

Trivia

  • It is possible to get the rune-saving message when using abilities, which do not cost runes unless when an Ancient Magicks spell also activates.
  • While the special attack is active, a light dome shield appears around the player when the player is hit with melee attacks.