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+ | {{External|os}} |
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− | {{ |
+ | {{Item |
|name = Steel key ring |
|name = Steel key ring |
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− | |image = [[File: |
+ | |image = [[File:Steel key ring.png]] |
|release = [[28 February]] [[2005]] |
|release = [[28 February]] [[2005]] |
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|update = One Small Favour |
|update = One Small Favour |
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|quest = [[One Small Favour]] |
|quest = [[One Small Favour]] |
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|tradeable = No |
|tradeable = No |
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− | |stackable = No |
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|equipable = No |
|equipable = No |
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− | | |
+ | |stackable = No |
− | | |
+ | |disassembly = No |
− | |store = 500 |
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− | |seller = Yanni Salika |
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|value = 1 |
|value = 1 |
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+ | |alchable = No |
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− | |death=Kept |
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|destroy = You can get another key ring from Yanni Salika in Shilo Village. |
|destroy = You can get another key ring from Yanni Salika in Shilo Village. |
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+ | |kept = always |
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|examine = I can store my keys here. |
|examine = I can store my keys here. |
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− | |weight = 0 |
+ | |weight = 0.001 |
+ | |id = 4446 |
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}} |
}} |
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− | [[File:Steel key ring detail.png|left]] |
+ | [[File:Steel key ring detail.png|left|100px]] |
− | A ''' |
+ | A '''steel key ring''' is one of the rewards from the [[One Small Favour]] quest. It is useful because a number of keys can be placed onto it without taking extra inventory spaces. It is not required to take keys off of the key ring to unlock doors with them. |
+ | |||
+ | Following an [[Update:Quest Point Shop|update]] on [[24 September]] [[2018]], the steel key ring is automatically added to the [[tool belt]] upon completion of the quest. |
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− | Losing the key ring will lose all the keys attached. If lost, a new key ring can be bought from [[Yanni Salika]] in [[Shilo Village]] for 500 coins; however, this will not bring back all of the keys on it, and one will have to collect them all over again. Dying no longer constitutes loss of the key ring as it is automatically kept on death if a player dies outside of the [[Wilderness]]. However, if a player dies with it inside the Wilderness he or she will lose it and have to buy another. |
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− | [[File:Steel key ring check-keys.png|left]] <!-- Frame makes it large, so I removed the frame. --> |
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{{Clear}} |
{{Clear}} |
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⚫ | |||
⚫ | The key ring can hold most keys (excluding ones that disappear after single use, such as [[Shades of Mort'ton (minigame)|shade keys]], [[muddy key]]s, HAM storeroom keys, and [[crystal key]]s). Keys that can be added to the key ring have a right-click "add to the tool belt" option. To date, the key ring can hold 11 keys in the following order: |
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⚫ | |||
⚫ | |||
⚫ | |||
− | |||
⚫ | |||
!Image |
!Image |
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!Key |
!Key |
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!Obtained |
!Obtained |
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|- |
|- |
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− | | |
+ | |{{plinkp|Brass key}} |
|[[Brass key]] |
|[[Brass key]] |
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− | |Allows access to [[Edgeville Dungeon]] |
+ | |Allows access to [[Edgeville Dungeon]] via the entrance near the Grand Exchange in [[Varrock]]. |
|In Edgeville Dungeon. |
|In Edgeville Dungeon. |
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|- |
|- |
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+ | |{{plinkp|Shiny key}} |
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− | |[[File:Yellow key.png]] |
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|[[Shiny key]] |
|[[Shiny key]] |
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− | |Allows access to the [[Temple of Ikov (dungeon)|Temple of Ikov]] |
+ | |Allows access to the [[Temple of Ikov (dungeon)|Temple of Ikov]] via the shed behind McGrubor's Wood. |
− | |In the Temple of Ikov near the [[ |
+ | |In the Temple of Ikov near the [[lesser demon]]s. |
|- |
|- |
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− | | |
+ | |{{plinkp|Metal key}} |
|[[Metal key]] |
|[[Metal key]] |
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|Allows access to the [[Desert Mining Camp]]. |
|Allows access to the [[Desert Mining Camp]]. |
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|Obtained by killing the [[Mercenary Captain]] during the [[Tourist Trap]] quest. |
|Obtained by killing the [[Mercenary Captain]] during the [[Tourist Trap]] quest. |
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|- |
|- |
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+ | |{{plinkp|Wrought iron key}} |
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− | |[[File:Iron key.png]] |
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|[[Wrought iron key]] |
|[[Wrought iron key]] |
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− | | |
+ | |Allows access to the mining area in the Desert Mining Camp. |
|Reward for completing the [[Tourist Trap]] quest. |
|Reward for completing the [[Tourist Trap]] quest. |
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|- |
|- |
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+ | |{{plinkp|Dusty key}} |
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− | |[[File:Brass key.png]] |
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|[[Dusty key]] |
|[[Dusty key]] |
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− | | |
+ | |Allows access to the deeper section of [[Taverley Dungeon]]. |
− | |Obtained from the explorer trapped in the [[Black |
+ | |Obtained from the explorer trapped in the [[Black Knight]] area of the Taverley Dungeon.<br />May also be purchased from [[Siegfried Erkle]]. |
|- |
|- |
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+ | |{{plinkp|Battered key}} |
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− | |[[File:Yellow key.png]] |
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|[[Battered key]] |
|[[Battered key]] |
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− | |[[Elemental Workshop (dungeon)|Elemental Workshop]] |
+ | |Allows access to the [[Elemental Workshop (dungeon)|Elemental Workshop]]. |
|Using a [[knife]] on the [[Battered book]] |
|Using a [[knife]] on the [[Battered book]] |
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|- |
|- |
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− | | |
+ | |{{plinkp|Maze key}} |
|[[Maze key]] |
|[[Maze key]] |
||
|Allows access to [[Melzar's Maze]]. |
|Allows access to [[Melzar's Maze]]. |
||
− | |Given by [[Oziach]] during the [[Dragon Slayer]] quest. Can also be bought at the [[Legends' Guild]]. It can also be regained by asking the [[ |
+ | |Given by [[Oziach]] during the [[Dragon Slayer]] quest. Can also be bought at the [[Legends' Guild]]. It can also be regained by asking the [[Champions' Guild]] Master. |
|- |
|- |
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⚫ | |||
− | |[[File:Yellow key.png]] |
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− | |[[ |
+ | |[[Crystal-mine key]] |
+ | |Allows access to the abandoned mine during and after the [[Haunted Mine]] quest. |
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− | |[[Phoenix Gang]] weapons store key. ([[Shield of Arrav]] quest) |
||
− | |Must be obtained by a player who's a member of the Phoenix Gang. |
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− | |- |
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− | |[[File:Yellow key.png]] |
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⚫ | |||
− | |Abandoned Mine key. ([[Haunted Mine]] quest) |
||
|From the last boss in the [[Haunted Mine]] quest. |
|From the last boss in the [[Haunted Mine]] quest. |
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|- |
|- |
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− | | |
+ | |{{plinkp|Ancestral key}} |
− | | |
+ | |[[Ancestral key]] |
− | | |
+ | |Allows access to the Spirits of the Elid cave north of [[Nardah]]. |
|Telegrabbed from the museum in Nardah. |
|Telegrabbed from the museum in Nardah. |
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|- |
|- |
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⚫ | |||
− | |[[File:Key.png]] |
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− | |[[Enchanted key]] |
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− | |A key to find hidden treasure! (Lets you find a number of buried chests with a hot/cold style game. These chests give a number of items as well as the [[Mjolnir]]s. You have to remove the key when treasure hunting.) |
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− | |Given by the Silver Merchant in [[Ardougne]] after finishing the [[Making History]] quest. Disappears after all the treasure has been located. |
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− | |- |
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⚫ | |||
|[[Shortcut key]] |
|[[Shortcut key]] |
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− | | |
+ | |Allows access to shortcuts in [[Meiyerditch]]. |
|Reward for the [[Darkness of Hallowvale]] quest, from [[Safalaan]]. |
|Reward for the [[Darkness of Hallowvale]] quest, from [[Safalaan]]. |
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|- |
|- |
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− | | |
+ | |{{plinkp|New key}} |
− | |[[New |
+ | |[[New key]] |
− | | |
+ | |Allows access to the Temple of Light and Slayer Area in the Mourners' excavations under Ardougne. |
− | |At beginning of [[Mourning's |
+ | |At beginning of [[Mourning's End Part II]] quest, from [[Head Mourner]]. |
|} |
|} |
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− | == |
+ | ==Trivia== |
+ | [[File:Steel key ring check-keys.png|thumb|right|The old key ring interface]] |
||
− | * It used to be highly recommended that players use the [[drop trick]] to get multiple key rings. However, the |
+ | * It used to be highly recommended that players use the [[drop trick]] to get multiple key rings, because if lost in the Wilderness, all attached keys would be lost as well. However, the key ring is now on the player's tool belt, and thus is safe in all situations. |
+ | * The key ring previously held 13 keys, but after an [[Update:Patch Notes (13 February 2017)|update]] removed the [[Weapon store key]] from the game, it can no longer be stored on the key ring. After the update which moved the key ring to the tool belt, the [[Enchanted key (Meeting History)|enchanted key]] cannot be added to the key ring and thus it now holds 11 keys. |
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+ | {{One Small Favour}} |
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+ | {{Keys}} |
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+ | {{Tool belt}} |
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[[nl:Steel key ring]] |
[[nl:Steel key ring]] |
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[[fi:Steel key ring]] |
[[fi:Steel key ring]] |
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− | [[Category:Keys]] |
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[[Category:One Small Favour]] |
[[Category:One Small Favour]] |
Latest revision as of 20:24, 8 April 2019
A steel key ring is one of the rewards from the One Small Favour quest. It is useful because a number of keys can be placed onto it without taking extra inventory spaces. It is not required to take keys off of the key ring to unlock doors with them.
Following an update on 24 September 2018, the steel key ring is automatically added to the tool belt upon completion of the quest.
Keys
The key ring can hold most keys (excluding ones that disappear after single use, such as shade keys, muddy keys, HAM storeroom keys, and crystal keys). Keys that can be added to the key ring have a right-click "add to the tool belt" option. To date, the key ring can hold 11 keys in the following order:
Image | Key | Key ring description | Obtained |
---|---|---|---|
Brass key | Allows access to Edgeville Dungeon via the entrance near the Grand Exchange in Varrock. | In Edgeville Dungeon. | |
Shiny key | Allows access to the Temple of Ikov via the shed behind McGrubor's Wood. | In the Temple of Ikov near the lesser demons. | |
Metal key | Allows access to the Desert Mining Camp. | Obtained by killing the Mercenary Captain during the Tourist Trap quest. | |
Wrought iron key | Allows access to the mining area in the Desert Mining Camp. | Reward for completing the Tourist Trap quest. | |
Dusty key | Allows access to the deeper section of Taverley Dungeon. | Obtained from the explorer trapped in the Black Knight area of the Taverley Dungeon. May also be purchased from Siegfried Erkle. | |
Battered key | Allows access to the Elemental Workshop. | Using a knife on the Battered book | |
Maze key | Allows access to Melzar's Maze. | Given by Oziach during the Dragon Slayer quest. Can also be bought at the Legends' Guild. It can also be regained by asking the Champions' Guild Master. | |
Crystal-mine key | Allows access to the abandoned mine during and after the Haunted Mine quest. | From the last boss in the Haunted Mine quest. | |
Ancestral key | Allows access to the Spirits of the Elid cave north of Nardah. | Telegrabbed from the museum in Nardah. | |
Shortcut key | Allows access to shortcuts in Meiyerditch. | Reward for the Darkness of Hallowvale quest, from Safalaan. | |
New key | Allows access to the Temple of Light and Slayer Area in the Mourners' excavations under Ardougne. | At beginning of Mourning's End Part II quest, from Head Mourner. |
Trivia
- It used to be highly recommended that players use the drop trick to get multiple key rings, because if lost in the Wilderness, all attached keys would be lost as well. However, the key ring is now on the player's tool belt, and thus is safe in all situations.
- The key ring previously held 13 keys, but after an update removed the Weapon store key from the game, it can no longer be stored on the key ring. After the update which moved the key ring to the tool belt, the enchanted key cannot be added to the key ring and thus it now holds 11 keys.
Steel key ring keys | |||||||||||
H.A.M. |
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Triskelion Treasures |
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God Wars Dungeon |
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Shade keys |
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Bone keys |
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Ascension Keystone |
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Miscellaneous |
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General |
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Fishing |
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Crafting |
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Farming |
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Slayer |
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Invention |
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