RuneScape Wiki
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{{otheruses|the Dungeoneering boss|other uses|Stomp (disambiguation)}}
+
{{Otheruses|the Dungeoneering boss|other uses|Stomp (disambiguation)}}
{{Infobox Monster
+
{{Infobox Monster new
  +
|version1=Level 7|version2=Level 25|version3=Level 35|version4=Level 44|version5=Level 54|version6=Level 63|version7=Level 82
 
|name = Stomp
 
|name = Stomp
|image = [[File:Stomp-Dungeoneering.png|150px]]
+
|image = [[File:Stomp-Dungeoneering.png|300px]]
 
|release = [[12 April]] [[2010]]
 
|release = [[12 April]] [[2010]]
 
|update = Dungeoneering Skill!
 
|update = Dungeoneering Skill!
|level = See table
 
|LP = See table
 
|slaylvl = No
 
 
|members = No
 
|members = No
 
|examine = The name isn't just for show.
 
|aggressive = Yes
 
|aggressive = Yes
 
|poisonous = No
 
|poisonous = No
  +
|level1=7|level2=25|level3=35|level4=44|level5=54|level6=63|level7=82
|immune to poison = Yes
 
  +
|experience1=|experience2=|experience3=|experience4=|experience5=|experience6=|experience7=
|attack style = [[Ranged]], [[Melee]], Magic (only after 2/3 health)
 
  +
|lifepoints1=2500|lifepoints2=9000|lifepoints3=12500|lifepoints4=16000|lifepoints5=19500|lifepoints6=22500|lifepoints7=29500
|max hit = Varies
 
  +
|immune_to_poison = Yes
|attack speed = 6
 
  +
|immune_to_stun =
  +
|immune_to_deflect =
  +
|immune_to_drain =
 
|style = Ranged, Melee, Magic
 
|speed = 6
  +
|max_melee1=|max_melee2=|max_melee3=|max_melee4=|max_melee5=|max_melee6=|max_melee7=
  +
|max_ranged1=|max_ranged2=|max_ranged3=|max_ranged4=|max_ranged5=|max_ranged6=|max_ranged7=
  +
|max_magic1=|max_magic2=|max_magic3=|max_magic4=|max_magic5=|max_magic6=|max_magic7=
  +
|max_spec1=|max_spec2=|max_spec3=|max_spec4=|max_spec5=|max_spec6=|max_spec7=
 
|weakness = Nothing
 
|weakness = Nothing
  +
|armour1=|armour2=|armour3=|armour4=|armour5=|armour6=|armour7=
|always drops = Nothing
 
  +
|acc_melee1=|acc_melee2=|acc_melee3=|acc_melee4=|acc_melee5=|acc_melee6=|acc_melee7=
|examine = The name isn't just for show.}}
 
  +
|acc_ranged1=|acc_ranged2=|acc_ranged3=|acc_ranged4=|acc_ranged5=|acc_ranged6=|acc_ranged7=
 
  +
|acc_magic1=|acc_magic2=|acc_magic3=|acc_magic4=|acc_magic5=|acc_magic6=|acc_magic7=
  +
|attack1=|attack2=|attack3=|attack4=|attack5=|attack6=|attack7=
  +
|ranged1=|ranged2=|ranged3=|ranged4=|ranged5=|ranged6=|ranged7=
  +
|magic1=|magic2=|magic3=|magic4=|magic5=|magic6=|magic7=
  +
|defence1=|defence2=|defence3=|defence4=|defence5=|defence6=|defence7=
  +
|aff_weakness =
  +
|aff_melee =
  +
|aff_ranged =
  +
|aff_magic =
 
}}
 
[[File:Stomp icon.png|left]]
 
[[File:Stomp icon.png|left]]
'''Stomp''' is a boss encountered in [[Daemonheim]] requiring level 35 [[Dungeoneering]]. He can be found on floors 18 through 29. A [[Behemoth]], Stomp is too large to fit through the portal connecting the Behemoth's original location to Daemonheim (according to the [[Behemoth notes]]). Because of this, whoever brought Stomp into the dungeons set up a system by which the portal can be closed on its neck (decapitating it) should the need ever arise.
+
'''Stomp''' is a boss encountered in [[Daemonheim]] requiring level 35 [[Dungeoneering]]. He can be found on floors 18 through 29.
==Levels==
 
{|class="wikitable"
 
!Level
 
!Life points
 
|-
 
|7
 
|2500
 
|-
 
|63
 
|22500
 
|}
 
 
==Fighting Stomp==
 
[[File:Green power crystal.png|left]]
 
Stomp is an immobile boss fought in three stages.
 
   
  +
A [[behemoth]], Stomp is so large that only his head can fit through the portal connecting the Behemoth's original location to Daemonheim (according to the [[Behemoth notes]]). Because of this, whoever brought Stomp into the dungeons set up a system by which the portal can be closed on its neck (decapitating it) should the need ever arise.
Stomp uses 4 attacks, but initially uses only two. At any time during the fight, it can use a single-targeted melee attack and a multi-targeted ranged attack that throws small rocks at all players and also breaks debris left around the room. After the first stage, a single-targeted magic attack is added to the mix. After the second stage, Stomp can use its most damaging move, a single-targeted ranged attack that hits the player for 25% of their maximum lifepoints, regardless of the player's armour (for example, a player with 8000 [[lifepoints]] would take 2000 damage). The damage can be reduced with the [[Protect from Missiles]] or avoided completely by running at least two squares away from the target location of the attack (the original position of the player). Although single-targeted, other players can take damage from this attack.
 
   
  +
==The fight==
 
[[File:Blue power crystal detail.png|left|100px]]
 
[[File:Blue power crystal detail.png|left|100px]]
  +
Stomp is an immobile boss fought in three stages. The goal is to close the portal by placing [[power crystal]]s three times on both lodestones next to Stomp.
   
 
Stomp uses 5 attacks, but initially uses only two. At any time during the fight, it can use a single-targeted melee attack and a multi-targeted ranged attack that throws small rocks at all players and also breaks debris left around the room. After the first stage, a single-targeted magic attack that consists of a glowing yellow orb fired out from its mouth is added to the mix. After the second stage, Stomp can use its most damaging move: a slow, single-targeted ranged attack that hits the player for 25% of their maximum life points, regardless of the player's armour (for example, a player with 8,500 [[life points]] would take 2,125 damage). The damage can be reduced with the [[Protect from Missiles]] or avoided completely by running at least two squares away from the target location of the attack (the original position of the player). Although single-targeted, other players can take damage from this attack when it hits if they stand next to the player who was initially targeted.
Each time a third of its health is taken down, it will become invincible for a short time and cause debris and two [[power crystal]]s to fall from the ceiling. The location of the debris and crystals are revealed slightly before they fall. Players can run through these places, but if they are standing under debris when it falls, they will be damaged for roughly 25% of their maximum life points. Once the debris has fallen, it will block movement. The crystals must be picked up and placed on the lodestones on either side of Stomp within a short amount of time, or it will heal itself to the previous stage (i.e. if it was brought down to 1/3 of its total [[lifepoints]], it will heal back to 2/3 of its total lifepoints) and that stage will start over again.
 
  +
[[File:Red power crystal detail.png|50px|left]]
 
  +
Often, debris will fall in such a way that players cannot reach both crystals and both lodestones, potentially making this a tedious fight despite the relative weakness of the boss. Although the debris can be mined, it can take some time to do so. Furthermore, if there is a lot of debris in the way, players may not even be able to mine through it in time before Stomp heals. An easy way around this is to not activate the lodestones immediately, and instead keep hold of the crystals until Stomp repeats the phase.
 
 
Each time a third of its health is taken down, it will become invincible for a short time and cause debris and two [[power crystal]]s to fall from the ceiling. When debris falls, the shadows on the floor indicate where it lands. It is recommended that players avoid standing on the shadows, as they will take damage equal to 25% of their maximum life points when the debris falls. Pick up the [[Power crystals|crystals]] on the floor and place them on the lodestones. The crystals fall before the debris, so it is possible to pick one up and activate a lodestone before all of the debris falls. Once the debris has fallen, it will block movement but it can be removed with a pickaxe if needed. If falling debris hit a player, it will not appear on the ground. The crystals must be picked up and placed on the lodestones on either side of Stomp within about 15 seconds, or it will heal itself to the previous stage (i.e. if it was brought down to 1/3 of its total life points, it will heal back to 2/3 of its total life points) and that stage will start over again.
  +
  +
There are three colours of lodestones; blue, green and red. Each colour will appear at a different phase; thus, players need not keep crystals from previous phases.
   
 
==Strategy==
 
==Strategy==
Line 49: Line 57:
 
[[File:Stomp invincible.png|thumb|Stomp rains debris from the ceiling and becomes invincible.]]
 
[[File:Stomp invincible.png|thumb|Stomp rains debris from the ceiling and becomes invincible.]]
 
[[File:Stomp death.gif|right|frame|Stomp's head is severed and it dies.]]
 
[[File:Stomp death.gif|right|frame|Stomp's head is severed and it dies.]]
 
Fallen debris often blocks progress by either blocking the lodestones or the power crystals. This can be very frustrating if it happens multiple times. An easy way around this is to pick up the crystals the first time that Stomp's life points are lowered, and place them after they are reduced for a second time. The debris can be mined and destroyed, but due to the time it takes to mine the debris, it is still recommended to use this strategy if there is a large amount of debris on the ground.
Stomp's first phase is relatively simple, and may be defeated in any way deemed fit. In the second phase Stomp uses magic, so players may want to prepare their defences against it, such as [[protect from magic]] or ranged armour. Players need not change offensive styles during any of the phases, however. Any ranged ammunition fired at Stomp '''cannot''' be picked back up. During the third and final phase, Stomp will use an avoidable ranged attack that deals a fixed amount of damage depending on your maximum lifepoints, so consider switching instead to attack-boosting prayers such as [[Piety]] or [[Eagle Eye]] to finish it off.
 
 
When Stomp begins to charge up, the shadows on the floor indicate where debris will land. It is recommended that players avoid standing on the shadows, as they will take damage when the debris falls. Pick up the [[Power crystals|crystals]] on the floor and place them on the lodestones. The crystals fall before the debris, so it is possible to pick one up and activate a lodestone before all of the debris falls. There are 3 colours of lodestones; blue, green and red. Each colour will appear at a different phase; thus, players need not keep crystals from previous phases.
 
 
Fallen debris often blocks progress by either blocking the lodestones or the power crystals. This can be very frustrating if it happens multiple times. An easy way around this is to pick up the crystals the first time that Stomp's lifepoints are lowered, and place them after they are reduced for a second time. The debris can be mined and destroyed, but due to the time it takes to mine the debris, it is still recommended to use this strategy if there is a large amount of debris on the ground.
 
   
 
On complexity 1, it is possible to skip putting in the last, or sometimes second-last set of crystals. When the crystals have been put into place and the team is waiting for Stomp to become attackable again, it is possible for everyone in the group to attack at the same time, and if the damage is high enough they will kill Stomp and skip the remaining phases.
 
On complexity 1, it is possible to skip putting in the last, or sometimes second-last set of crystals. When the crystals have been put into place and the team is waiting for Stomp to become attackable again, it is possible for everyone in the group to attack at the same time, and if the damage is high enough they will kill Stomp and skip the remaining phases.
  +
{{clear|left}}
   
 
==Drops==
 
==Drops==
 
{{DropsTableHead}}
 
{{DropsTableHead}}
 
{{DropsLine|Name=Protoleather coif|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Protoleather coif|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Subleather coif|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Paraleather coif|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Archleather coif|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Dromoleather coif|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Spinoleather coif|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Gallileather coif|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Stegoleather coif|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Megaleather coif|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Tyrannoleather coif|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Sagittarian coif|Quantity=1|Rarity=Random|gemw=no}}
 
 
{{DropsLine|Name=Protoleather shield|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Protoleather shield|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Subleather coif|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Subleather shield|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Subleather shield|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Paraleather coif|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Paraleather shield|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Paraleather shield|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Archleather coif|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Archleather shield|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Archleather shield|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Dromoleather coif|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Dromoleather shield|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Dromoleather shield|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Spinoleather coif|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Spinoleather shield|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Spinoleather shield|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Gallileather coif|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Gallileather shield|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Gallileather shield|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Stegoleather coif|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Stegoleather shield|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Stegoleather shield|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Megaleather coif|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Megaleather shield|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Megaleather shield|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Tyrannoleather coif|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Tyrannoleather shield|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Tyrannoleather shield|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Sagittarian coif|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Sagittarian shield|Quantity=1|Rarity=Random|gemw=no}}
 
{{DropsLine|Name=Sagittarian shield|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Mysterious chronicle|Quantity=1|Rarity=Common|gemw=no|Image=Mysterious chronicle.png}}
 
 
{{DropsLine|Name=Behemoth notes (part 3)|Quantity=1|Rarity=Common|gemw=no|Image=Behemoth notes.png}}
 
{{DropsLine|Name=Behemoth notes (part 3)|Quantity=1|Rarity=Common|gemw=no|Image=Behemoth notes.png}}
 
{{DropsLine|Name=Mysterious chronicle|Quantity=1|Rarity=Common|gemw=no}}
 
{{DropsTableBottom}}
 
{{DropsTableBottom}}
   
 
==Trivia==
 
==Trivia==
*Stomp is the only Behemoth boss who cannot use the "stomp" attack.
+
* Stomp is the only Behemoth boss who cannot use the "stomp" attack, as his body does not appear.
 
* Prior to an update allowing players to mine the rocks, Stomp was considered an annoying boss because debris could fall in front of the lodestones, preventing players from using it until the rocks collapsed by themselves. If debris had fallen in front of the ladder, players would be unable to end the dungeon as the rocks collapse while Stomp is on the field.
*In general, Stomp is one of the easiest bosses to escape via the boss door because the time in which Stomp is invincible is more than 10 seconds.
 
  +
* The shadows the falling debris cast have the examine text of "Heads up!"
*Prior to an update allowing players to mine the rocks, Stomp was considered an annoying boss because debris could fall in front of the lodestones, preventing players from using it until the rocks collapsed by themselves. If debris had fallen in front of the ladder, players would be unable to end the dungeon as the rocks collapse while Stomp is on the field.
 
 
* It used to be possible to kill Stomp early in its last charging state with the effect of a [[blood necklace]], the former passive effect of the [[hailstorm dagger]], by the [[Retribution]] or [[Wrath]] prayer and curse, or with the Blazer Ring of kinship class activated. This has since been fixed and Stomp is now invincible in all charging states.
*The falling debris casts shadows. Examining them produces the text, 'Heads up!!'
 
 
* This is one of the boss rooms where the exit to the next floor is not opposite the boss door, a trait shared with [[Necrolord]], [[World-gorger Shukarhazh]], and [[Kal'Ger the Warmonger]].
*It used to be possible to kill Stomp early in its last charging state with the effect of a blood necklace, the former passive effect of the hailstorm dagger or with the Blazer Ring of kinship class activated. This has since been modified by Jagex and Stomp is now invincible in all charging states.
 
  +
*Unlike most boss rooms where the exit to the next floor is opposite of the boss door, Stomp's exit can't be in the hole that Stomp protrudes out of, so it is to on the wall to the right of the boss door. This trait is shared only with the [[Necrolord]] and [[Kal'Ger the Warmonger]].
 
*It is possible to kill Stomp with [[Retribution]] or [[Wrath]] during its last charging state, by getting hit by debris with less than 25% life points whilst standing next to Stomp. However, it is not possible to bypass the other charging states with these prayers.
 
*It is possible for two players who have a crystal each to activate the same lodestone at the same time; however, this will leave the other lodestone inactive and Stomp will still heal itself.
 
 
{{Dungeoneeringbosses}}
 
{{Dungeoneeringbosses}}
 
[[nl:Stomp (monster)]]
 
[[nl:Stomp (monster)]]
 
[[fi:Stomp (hirviö)]]
 
[[fi:Stomp (hirviö)]]
 
[[pt:Pisador]]
 
[[pt:Pisador]]
[[Category:F2P Bosses]]
+
[[Category:Free-to-play bosses]]

Latest revision as of 05:52, 27 June 2017

This article is about the Dungeoneering boss. For other uses, see Stomp (disambiguation).
[FAQ] • [doc]
Stomp icon

Stomp is a boss encountered in Daemonheim requiring level 35 Dungeoneering. He can be found on floors 18 through 29.

A behemoth, Stomp is so large that only his head can fit through the portal connecting the Behemoth's original location to Daemonheim (according to the Behemoth notes). Because of this, whoever brought Stomp into the dungeons set up a system by which the portal can be closed on its neck (decapitating it) should the need ever arise.

The fight

Blue power crystal detail

Stomp is an immobile boss fought in three stages. The goal is to close the portal by placing power crystals three times on both lodestones next to Stomp.

Stomp uses 5 attacks, but initially uses only two. At any time during the fight, it can use a single-targeted melee attack and a multi-targeted ranged attack that throws small rocks at all players and also breaks debris left around the room. After the first stage, a single-targeted magic attack that consists of a glowing yellow orb fired out from its mouth is added to the mix. After the second stage, Stomp can use its most damaging move: a slow, single-targeted ranged attack that hits the player for 25% of their maximum life points, regardless of the player's armour (for example, a player with 8,500 life points would take 2,125 damage). The damage can be reduced with the Protect from Missiles or avoided completely by running at least two squares away from the target location of the attack (the original position of the player). Although single-targeted, other players can take damage from this attack when it hits if they stand next to the player who was initially targeted.


Each time a third of its health is taken down, it will become invincible for a short time and cause debris and two power crystals to fall from the ceiling. When debris falls, the shadows on the floor indicate where it lands. It is recommended that players avoid standing on the shadows, as they will take damage equal to 25% of their maximum life points when the debris falls. Pick up the crystals on the floor and place them on the lodestones. The crystals fall before the debris, so it is possible to pick one up and activate a lodestone before all of the debris falls. Once the debris has fallen, it will block movement but it can be removed with a pickaxe if needed. If falling debris hit a player, it will not appear on the ground. The crystals must be picked up and placed on the lodestones on either side of Stomp within about 15 seconds, or it will heal itself to the previous stage (i.e. if it was brought down to 1/3 of its total life points, it will heal back to 2/3 of its total life points) and that stage will start over again.

There are three colours of lodestones; blue, green and red. Each colour will appear at a different phase; thus, players need not keep crystals from previous phases.

Strategy

Stomp lodestone blocked

A player can mine the rocks blocking the lodestone.

Stomp invincible

Stomp rains debris from the ceiling and becomes invincible.

Stomp death

Stomp's head is severed and it dies.

Fallen debris often blocks progress by either blocking the lodestones or the power crystals. This can be very frustrating if it happens multiple times. An easy way around this is to pick up the crystals the first time that Stomp's life points are lowered, and place them after they are reduced for a second time. The debris can be mined and destroyed, but due to the time it takes to mine the debris, it is still recommended to use this strategy if there is a large amount of debris on the ground.

On complexity 1, it is possible to skip putting in the last, or sometimes second-last set of crystals. When the crystals have been put into place and the team is waiting for Stomp to become attackable again, it is possible for everyone in the group to attack at the same time, and if the damage is high enough they will kill Stomp and skip the remaining phases.

Drops

Item Quantity Rarity GE price
Protoleather coifProtoleather coif1RandomNot sold
Protoleather shieldProtoleather shield1RandomNot sold
Subleather coifSubleather coif1RandomNot sold
Subleather shieldSubleather shield1RandomNot sold
Paraleather coifParaleather coif1RandomNot sold
Paraleather shieldParaleather shield1RandomNot sold
Archleather coifArchleather coif1RandomNot sold
Archleather shieldArchleather shield1RandomNot sold
Dromoleather coifDromoleather coif1RandomNot sold
Dromoleather shieldDromoleather shield1RandomNot sold
Spinoleather coifSpinoleather coif1RandomNot sold
Spinoleather shieldSpinoleather shield1RandomNot sold
Gallileather coifGallileather coif1RandomNot sold
Gallileather shieldGallileather shield1RandomNot sold
Stegoleather coifStegoleather coif1RandomNot sold
Stegoleather shieldStegoleather shield1RandomNot sold
Megaleather coifMegaleather coif1RandomNot sold
Megaleather shieldMegaleather shield1RandomNot sold
Tyrannoleather coifTyrannoleather coif1RandomNot sold
Tyrannoleather shieldTyrannoleather shield1RandomNot sold
Sagittarian coifSagittarian coif1RandomNot sold
Sagittarian shieldSagittarian shield1RandomNot sold
Behemoth notesBehemoth notes (part 3)1CommonNot sold
Mysterious chronicleMysterious chronicle1CommonNot sold

Trivia

  • Stomp is the only Behemoth boss who cannot use the "stomp" attack, as his body does not appear.
  • Prior to an update allowing players to mine the rocks, Stomp was considered an annoying boss because debris could fall in front of the lodestones, preventing players from using it until the rocks collapsed by themselves. If debris had fallen in front of the ladder, players would be unable to end the dungeon as the rocks collapse while Stomp is on the field.
  • The shadows the falling debris cast have the examine text of "Heads up!"
  • It used to be possible to kill Stomp early in its last charging state with the effect of a blood necklace, the former passive effect of the hailstorm dagger, by the Retribution or Wrath prayer and curse, or with the Blazer Ring of kinship class activated. This has since been fixed and Stomp is now invincible in all charging states.
  • This is one of the boss rooms where the exit to the next floor is not opposite the boss door, a trait shared with Necrolord, World-gorger Shukarhazh, and Kal'Ger the Warmonger.