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String Jewellery
String Jewellery icon.png
Release date 24 July 2006 (Update)
Members Yes
Level 80
Spellbook Lunar
Type Skilling
Experience 83
Runes 2Astral10Earth5Water
Quest Lunar Diplomacy
String Jewellery.gif
Click animation for full size

String Jewellery is a level 80 Magic spell which strings jewellery without the need for a ball of wool. The spell takes 1.8 seconds per amulet strung, and gives 4 Crafting experience and 83 Magic experience per amulet. Once clicked, it will string each amulet one by one in your inventory, giving you experience per strung amulet. This is known to be a very fast, and a reduced clicking alternative of training magic, as a single click gives experience for the entire inventory, unlike High Alchemy or Plank Make, where experience is earned per click. While only half paying attention, this spell can provide over 130k experience per hour or around 1,500 casts reaching around 160k experience per hour or around 1900-2000 casts when full attention is given. This however, can be a more costly process of training magic, but the resulting strung amulets do sell on the Grand Exchange, and they can be sold to the Rogue in Varrock.

The spell can also be used to string Salve amulets, unstrung symbols and unstrung emblems.

As with all Lunar spells, the quest Lunar Diplomacy must be completed to cast this spell.

Though you only need to click to cast this spell once per inventory, the rune cost is one cast for each amulet in your inventory, not the rune cost of one cast for all amulets. (Example: When wielding Mud staff and inventory consists of Astral runes and 27 unstrung amulets, with one cast you will string 27 amulets at a cost of 54 Astral Runes)

When casting, the spell is interrupted by walking around or interactions with other players or NPCs. However, viewing a skill manual or Quest Journals do not interrupt the casting and simply pause it, continuing after the manual or journal has closed.

The following table is based upon casting the spell with a Mud staff or equivalent equipped.

Amulet Used Coin Values Profit/Loss (G.E.) Profit/Exp (G.E.) Profit/Loss (Rogue) Profit/Exp (Rogue)
Amulet Astral Runes
Unblessed symbol 573 830 −494 −5.95 −1,027 −12.37
Opal amulet 1147 830 −405 −4.88 −1,512 −18.22
Jade amulet 2697 830 497 5.99 −2,120 −25.54
Topaz amulet 2445 830 163 1.96 −2,142 −25.81
Gold amulet 901 830 −81 −0.98 −842 −10.14
Sapphire amulet 2120 830 789 9.51 −971 −11.7
Emerald amulet 3800 830 894 10.77 −2,396 −28.87
Ruby amulet 3893 830 1,443 17.39 −1,640 −19.76
Diamond amulet 5610 830 2,558 30.82 −1,522 −18.34
Dragonstone amulet 10928 830 991 11.94 −2,887 −34.78

Ideally, if one's inventory only consists of the astral runes and the jewellery about to be strung, the initial amount of experience per inventory would be 2,241 magic XP, and 108 crafting XP.

Even with a mud staff, this spell is a little more expensive than stringing amulets with regular balls of wool obtained from the shop. This spell is less expensive than buying balls of wool from the Grand Exchange which currently cost 1067 coins each. This spell is mainly used to give fast Magic experience.


5Water rune.png10Earth rune.png2Astral rune.png1,135
Combo runes
5Water rune.png2Astral rune.png10Dust rune.png10,805
2Astral rune.png10Mud rune.png9,510
5Water rune.png2Astral rune.png10Lava rune.png10,615
10Earth rune.png2Astral rune.png5Steam rune.png6,005
10Earth rune.png2Astral rune.png5Mist rune.png6,825
10Earth rune.png2Astral rune.pngStaff of water.png1,010
2Astral rune.pngMud battlestaff.png830
5Water rune.png2Astral rune.pngStaff of earth.png955
10Earth rune.png2Astral rune.pngSteam battlestaff.png1,010
2Astral rune.pngElemental battlestaff.png830
2Astral rune.pngMystical staff (75).png830
5Water rune.png2Astral rune.pngLava battlestaff.png955
10Earth rune.png2Astral rune.pngAvernic wand.pngTome of frost.png1,010