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{{Variant|augmented}}
{{Infobox Item
+
{{Item
|image = [[File:Strykebow.png]]
 
 
|name = Strykebow
 
|name = Strykebow
 
|image = [[File:Strykebow.png]]
 
|release = [[16 February]] [[2015]]
 
|release = [[16 February]] [[2015]]
 
|update = Ninja Update – Return of the Wildywyrm
 
|update = Ninja Update – Return of the Wildywyrm
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|quest = No
 
|quest = No
 
|tradeable = No
 
|tradeable = No
  +
|stacksinbank = No
 
|equipable = Yes
 
|equipable = Yes
 
|stackable = No
 
|stackable = No
  +
|disassembly = Yes
|value = {{GEP|Wyrm scalp}}
 
|high = 72000
+
|value = 120001
|low = 48000
 
 
|destroy = Drop
 
|destroy = Drop
  +
|kept = reclaimable
 
|ikod = {{GEP|Wyrm scalp}}
 
|store = No
 
|store = No
 
|examine = The dark bow just got darker!
 
|examine = The dark bow just got darker!
|weight = 1.8
+
|weight = 1.814
  +
|id = 34158
 
}}
 
}}
 
[[File:Strykebow detail.png|left|150px]]
 
[[File:Strykebow detail.png|left|150px]]
The '''strykebow''' is the strongest [[shieldbow (bow type)|shieldbow]] in the game which requires 85 [[Ranged]] and 85 [[Defence]] to wield. Making a strykebow requires combining a [[dark bow]] with a [[wyrm scalp]], which is a unique drop from the [[Lava strykewyrm]] and the [[WildyWyrm]] and will have an initial charge of 20% upon creation. The strykebow can be recharged by using dark bows on it, each restoring 20% of the bow's charges. The creation process can be undone, although only the wyrm scalp will be salvaged. The strykebow will last 10 hours in combat from full charge, and will revert to a wyrm scalp once it runs out of charges. This creation/degrade mechanic is shared between its combat triangle equivalents, the [[Lava whip]] and the [[staff of darkness]].
+
The '''strykebow''' is a level 85 [[shieldbow (bow type)|shieldbow]]. It is made by combining a [[dark bow]] with a [[wyrm scalp]], costing {{NoCoins|{{GEP|wyrm scalp}}+{{GEP|dark bow}}|c}}; the newly created strykebow will have an initial charge of 20%. The creation process can be undone, although only the wyrm scalp will be salvaged. The intended ammunition for this bow is the [[wild arrow]], which is dropped by [[Lava strykewyrm]]s and [[WildyWyrm]]s.
   
  +
A fully-charged strykebow degrades for [[equipment degradation|60,000 charges of combat]] (a minimum duration of 10 hours of combat) before reverting to a wyrm scalp. It can be repaired by 20% by using a dark bow on it - a full recharge costs {{NoCoins|{{GEP|Dark bow|5}}|c}}.
It is the only shieldbow outside of [[Daemonheim]] to give a life point bonus.
 
   
 
This bow cannot be used for [[Barbarian Firemaking]]. It is the only shieldbow outside of Daemonheim to give a life point bonus.
The price to fully recharge the bow at current [[Grand Exchange]] prices costs {{Coins|{{GEP|Dark bow|5}}}}, which means the hourly cost is {{Coins|{{GEP|Dark bow|0.5}}}}.
 
 
==Passive Effect==
 
The strykebow has a [[passive effect]] where it stores how much damage the player has received since initiating combat or since the bow was equipped—if the bow is unequipped or combat is terminated, this will reset. After performing 15 attacks (five in [[Legacy Mode]]), damage received overall will be released in the form of a second arrow shot; however there are caps which apply to this storage mechanic:
 
 
* Below 50,000 damage, the incoming damage stored is exactly 10% of damage received.
 
* At 50,000 damage, the incoming damage will be halved before it is stored, effectively storing 5% of damage received.
 
* At 70,000 damage, the incoming damage will be divided by 10 before it is stored, effectively storing 1% of damage received.
 
* At 80,000 damage, no more incoming damage will be stored.
 
 
This means that if the user suffered 80,000 damage before the passive effect goes in effect, it would deal an additional 6,100 damage. At 70,000 damage received, it would deal 6,000 additional damage. At 50,000 received damage, 5,000 damage.
 
 
==Special Attack==
 
{{Gifresize|Deep Burn Shield.gif|300px|align=right|caption=A player performing the strykebow's [[special attack]], Deep Burn Shield.}}
 
The strykebow has a [[special attack]] that will fire out an arrow which will trap the opponent in a column of fire requiring 25% adrenaline to use. 12.5% of the stored damage will then be released in the form of a rapid damage over time attack that will last for 4.8 seconds.
 
   
 
{{Infobox Bonuses
 
{{Infobox Bonuses
|degrades = Yes
+
|attack_range = 9
  +
|type = shieldbow
|mainDamage = 450
 
  +
|degrades = 60000
|mainAccuracy = 2178
 
 
|damage = 450
|offDamage = 0
 
  +
|accuracy = 2178
|offAccuracy = 0
 
 
|style = Arrows
 
|style = Arrows
 
|armour = 435
 
|armour = 435
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|slot = 2h
 
|slot = 2h
 
|image = Strykebow equipped.png
 
|image = Strykebow equipped.png
|caption = A player wielding a Strykebow
 
 
|requirements = 85 {{Skill clickpic|Ranged}} 85 {{Skill clickpic|Defence}}
 
|requirements = 85 {{Skill clickpic|Ranged}} 85 {{Skill clickpic|Defence}}
  +
|tier = 85
 
}}
 
}}
  +
 
==Passive effect==
 
The strykebow has a [[passive effect]] where it stores how much damage the player has received since initiating combat or since the bow was equipped—if the bow is unequipped or combat is terminated, this will reset. Every ability hit counts 1 and every auto attack counts 3. Missed hits and bleed hits do not count, although the application of the bleed itself will count. After this counter hits 15 (so 15 ability hits, 5 auto attacks or anywhere between), 40% of the damage stored will be released in the form of a second arrow shot, inflicting up to a maximum of 10,000 damage; however, there are caps which apply to this storage mechanic: The higher the amount of damage stored, the less damage is absorbed. Exact values are currently unknown.
  +
 
==Special attack==
 
{{Gifresize|Deep Burn.gif|300px|align=right|caption=A player performing the strykebow's [[special attack]], Deep Burn.}}
 
The strykebow has a [[special attack]] called Deep Burn that will fire out an arrow which will trap the opponent in a column of fire requiring 25% adrenaline to use. 50% (35% in pvm) of the stored damage will then be released in the form of a rapid damage over time attack that will last for 2.4 seconds (5 hits total, 1 every 0.6 seconds).
  +
{{clear}}
  +
  +
==Disassembly==
  +
{{Disassembly
  +
|level = 85
  +
|category = shieldbow
  +
}}
  +
  +
==Comparison with other Ranged weapons==
  +
{{Ranged weapons comparison}}
   
 
==Gallery==
 
==Gallery==
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{{Strykewyrms}}
 
{{Strykewyrms}}
{{Shieldbow}}
 
 
{{Bows}}
 
{{Bows}}
 
[[Category:Weapons that have special attacks]]
 
[[Category:Weapons that have special attacks]]
  +
[[Category:Augmentable items]]
 
[[Category:Items that have passive effects]]
 
[[Category:Items that have passive effects]]

Latest revision as of 12:53, 8 June 2019

For this item's augmented variant, see augmented strykebow.

Strykebow detail

The strykebow is a level 85 shieldbow. It is made by combining a dark bow with a wyrm scalp, costing 13,534,872 coins; the newly created strykebow will have an initial charge of 20%. The creation process can be undone, although only the wyrm scalp will be salvaged. The intended ammunition for this bow is the wild arrow, which is dropped by Lava strykewyrms and WildyWyrms.

A fully-charged strykebow degrades for 60,000 charges of combat (a minimum duration of 10 hours of combat) before reverting to a wyrm scalp. It can be repaired by 20% by using a dark bow on it - a full recharge costs 387,220 coins.

This bow cannot be used for Barbarian Firemaking. It is the only shieldbow outside of Daemonheim to give a life point bonus.

Combat Stats
RequirementsDegradesStrykebow equipped
85 Ranged 85 Defence60,000 charges
ClassSlot
Ranged Ranged2h slot
TierType
85Shieldbow
WeaponsMainOff
Damage450-
Accuracy2178-
StyleArrows
Range9
Speed
Average (3.6s)
AttributesDamage reduction
DefenceArmour435PvM: 8.5%PvP: 0%
ConstitutionLife points560Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Passive effect

The strykebow has a passive effect where it stores how much damage the player has received since initiating combat or since the bow was equipped—if the bow is unequipped or combat is terminated, this will reset. Every ability hit counts 1 and every auto attack counts 3. Missed hits and bleed hits do not count, although the application of the bleed itself will count. After this counter hits 15 (so 15 ability hits, 5 auto attacks or anywhere between), 40% of the damage stored will be released in the form of a second arrow shot, inflicting up to a maximum of 10,000 damage; however, there are caps which apply to this storage mechanic: The higher the amount of damage stored, the less damage is absorbed. Exact values are currently unknown.

Special attack

The strykebow has a special attack called Deep Burn that will fire out an arrow which will trap the opponent in a column of fire requiring 25% adrenaline to use. 50% (35% in pvm) of the stored damage will then be released in the form of a rapid damage over time attack that will last for 2.4 seconds (5 hits total, 1 every 0.6 seconds).

Disassembly

[FAQ] • [doc]

Comparison with other Ranged weapons

Two-handed

Name Reqs Cost Accuracy (Tier) Notes
Seren godbow Seren godbow 92 Ranged 923,416,219 2577 (92)
Noxious longbow Noxious longbow 90 Ranged 163,230,298 2458 (90)
  • Has a special attack, Mirrorback, that summons a mirrorback spider which reduces and reflects damage for ten seconds
  • Has a 9 square attack range, which decreases the distance a player needs to move in order to attack targets
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,500,000 coins to repair via a Repair NPC, or discounted at an armour stand
Decimation Decimation 87 Ranged 65,339,204 2287 (87)
  • Has a special attack, Locate, all of your attacks hit all available targets within 3 tiles of your main target (i.e. all of your attacks become area-of-effect attacks) for 10 seconds
  • Supplies its own ammunition, disallowing the use of Bane ammunition
  • Has a 9 square attack range, which decreases the distance a player needs to move in order to attack targets
  • Degrades: has 60,000 charges of combat (a minimum of 10 hours), and costs 4,500,000 coins to repair via a Repair NPC, or discounted at an armour stand
Wyvern crossbow Wyvern crossbow 85 Ranged 24,191,474 2178 (85)
  • Passive effect: damage-over-time effect that ramps up in damage the longer it is in combat against a specific foe that is treated as a poison
  • Has a 9 square attack range, which decreases the distance a player needs to move in order to attack targets
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,125,000 coins to repair via a Repair NPC, or discounted at an armour stand
Strykebow Strykebow 85 Ranged
85 Defence
13,534,872 2178 (85)
  • Passive effect: stores damage received in combat (must remain equipped)
  • Has a special attack, Deep burn which traps the target in a column of fire using the stored damage from the passive effect
  • As a shieldbow, it allows the use of defence abilities at a cost to damage dealt
  • Has a 9 square attack range, which decreases the distance a player needs to move in order to attack targets
  • Degrades: has 60,000 charges of combat (a minimum of 5 hours), and costs 5 dark bows (387,220 coins) to repair
Hexhunter bow Hexhunter bow 80 Ranged 169,376,270 1924 (80)
Royal crossbow Royal crossbow 80 Ranged
70 Smithing
60 Summoning
Song
from
the
Depths
357,584 1924 (80)
  • Must reach the Queen Black Dragon's fourth phase and brandish it when she uses her extremely hot flames to initially obtain one
  • Has a 9 square attack range, which decreases the distance a player needs to move in order to attack targets
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and is repaired using royal crossbow parts (25% per part)
Attuned crystal bow Attuned crystal bow 80 Ranged
50 Agility
90 Smithing
Plague's
End

The Eyes
of
Glouphrie
Attuned crystal weapon seed, 2000 harmonic dust 1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Supplies its own ammunition, disallowing the use of Bane ammunition
  • Has a 7 square attack range.
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000 coins
Zaryte bow Zaryte bow 80 Ranged 8,816,585 1924 (80)
  • Supplies its own ammunition, disallowing the use of Bane ammunition
  • Can be wielded in the God Wars Dungeon to protect from the four central factions
  • Has a 7 square attack range.
  • Degrades: has 60,000 auto-attacks, and costs 2,000,000 coins to repair via a Repair NPC, or discounted at an armour stand
Sunspear (ranged) Sunspear (ranged) 78 Ranged
River of Blood
Free after River of Blood quest, 600,000 to reclaim 1829 (78)
Hand cannon Hand cannon 75 Ranged
61 Firemaking
Forgiveness
of a
Chaos
Dwarf
804,514 1694 (75)
  • Uses hand cannon shot as its ammunition
  • Can also explode and do damage to the player using it (the higher the Firemaking level the lower the chance)
  • Has a 9 square attack range, which decreases the distance a player needs to move in order to attack targets

Dual-wield

Name Reqs Cost Accuracy (Tier) Notes
Blightbound crossbow Off-hand Blightbound crossbow Blightbound crossbow and off-hand 92 Ranged 496,358,591 (main hand)
592,343,565 (off-hand)
2577 (92)
  • Has a 7 square attack range
  • Degrades: has 60,000 charges of combat (but loses 2 charges per hit, so has a minimum duration of 5 hours of combat), and costs 4,500,000 coins to repair via a Repair NPC, or discounted at an armour stand
Ascension crossbow Off-hand Ascension crossbow Ascension crossbow and off-hand 90 Ranged 125,758,405 (main hand)
125,985,380 (off-hand)
2458 (90)
Superior Morrigan's throwing axe Superior Morrigan's throwing axe 88 Ranged 11,498,028 (main hand) 2343 (88)
Superior Morrigan's javelin Superior Morrigan's javelin 88 Ranged 11,529,528 (main hand) 2343 (88)
Elite Death Lotus dart Off-hand Elite Death Lotus dart Elite Death Lotus dart and off-hand 88 Ranged
92 Fletching
25 Death Lotus dart (or off-hand), Death lotus extract 2343 (88)
Shadow glaive Off-hand shadow glaive Shadow glaive and off-hand 85 Ranged 12,797,611 (main hand)
12,196,398 (off-hand)
2458 (90)
Death Lotus dart Off-hand Death Lotus dart Death Lotus dart and off-hand 85 Ranged
92 Fletching
Ancient bones, 25 Ascension shards 2178 (85)
Attuned crystal chakram Off-hand attuned crystal chakram Attuned crystal chakram and off-hand 80 Ranged
50 Agility
90 Smithing
Plague's
End

The Eyes
of
Glouphrie
2 attuned crystal weapon seeds, 2000 harmonic dust 1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Thrown weapon, disallowing the use of Bane ammunition
  • Has a 7 square attack range
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a a minimum of 200,000 coins
Chaotic crossbow Off-hand chaotic crossbow Chaotic crossbow and off-hand 80 Ranged
80 Dungeoneering
Dungeoneering token 200,000 (main hand)
Dungeoneering token 100,000 (off-hand)
1924 (80)
  • Has a 7 square attack range
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs (total) 3,000,000 coins, or 300,000 coins and 30,000 Dungeoneering tokens to repair
Armadyl crossbow Off-hand Armadyl crossbow Armadyl crossbow and off-hand 75 Ranged 5,594,315 (main hand)
5,598,386 (off-hand)
1694 (75)
  • Has a 7 square attack range
  • Does not degrade
  • Offers a prayer bonus
  • No ammunition of the corresponding tier

Gallery