The strykebow is the strongest shieldbow in the game outside of Daemonheim which requires 85 Ranged and 85 Defence to wield. Making a strykebow requires combining a dark bow with a wyrm scalp, which is a unique drop from the Lava strykewyrm and the WildyWyrm and will have an initial charge of 20% upon creation. The strykebow can be recharged by using dark bows on it, each restoring 20% of the bow's charges. The creation process can be undone, although only the wyrm scalp will be salvaged. The strykebow will last 10 hours in combat from full charge, and will revert to a wyrm scalp once it runs out of charges. This creation/degrade mechanic is shared between its combat triangle equivalents, the Lava whip and the staff of darkness.
It is the only shieldbow outside of Daemonheim to give a life point bonus.
The price to fully recharge the bow at current Grand Exchange prices costs 387,220, which means the hourly cost is 38,722.
|Armour||435||PvM: 0%||PvP: 0%|
|Life points||560||Style bonuses|
|[FAQ] • [doc]|
The strykebow has a passive effect where it stores how much damage the player has received since initiating combat or since the bow was equipped—if the bow is unequipped or combat is terminated, this will reset. Every ability hit counts 1 and every auto attack counts 3. Missed hits and bleed hits do not count, although the application of the bleed itself will count. After this counter hits 15 (so 15 ability hits, 5 auto attacks or anywhere between), the damage stored will be released in the form of a second arrow shot; however there are caps which apply to this storage mechanic:
- Below 50,000 damage, the incoming damage stored is exactly 10% (40% for pvm) of damage received.
- At 50,000 damage, the incoming damage will be halved before it is stored, effectively storing 5% of damage received.
- At 70,000 damage, the incoming damage will be divided by 10 before it is stored, effectively storing 1% of damage received.
- At 80,000 damage, no more incoming damage will be stored.
This means that if the user suffered 80,000 damage before the passive effect goes in effect, it would deal an additional 6,100 damage. At 70,000 damage received, it would deal 6,000 additional damage. At 50,000 received damage, 5,000 damage.
The strykebow has a special attack that will fire out an arrow which will trap the opponent in a column of fire requiring 25% adrenaline to use. 12.5% (35% in pvm) of the stored damage will then be released in the form of a rapid damage over time attack that will last for 4.8 seconds.
Comparison with other Ranged weapons
|Seren godbow||92||923,416,219||2577 (92)||
|Noxious longbow||90||163,230,298||2458 (90)||
|Wyvern crossbow||85||24,191,474||2178 (85)||
|Strykebow|| 85 |
|Hexhunter bow||80||169,376,270||1924 (80)|
|Royal crossbow|| 80 |
|Attuned crystal bow|| 80 |
|Attuned crystal weapon seed, 2000 harmonic dust||1924 (80)||
|Zaryte bow||80||8,816,585||1924 (80)|
|Sunspear (ranged)|| 78 |
River of Blood
|Free after River of Blood quest, 600,000 to reclaim||1829 (78)|
|Hand cannon|| 75 |
|Blightbound crossbow and off-hand||92|| 496,358,591 (main hand)|
|Ascension crossbow and off-hand||90|| 125,758,405 (main hand)|
|Superior Morrigan's throwing axe||88||11,498,028 (main hand)||2343 (88)|
|Superior Morrigan's javelin||88||11,529,528 (main hand)||2343 (88)|
|Elite Death Lotus dart and off-hand|| 88 |
|25 Death Lotus dart (or off-hand), Death lotus extract||2343 (88)|
|Shadow glaive and off-hand||85|| 12,797,611 (main hand)|
|Death Lotus dart and off-hand|| 85 |
|Ancient bones, 25 Ascension shards||2178 (85)|
|Attuned crystal chakram and off-hand|| 80 |
|2 attuned crystal weapon seeds, 2000 harmonic dust||1924 (80)||
|Chaotic crossbow and off-hand|| 80 |
| 200,000 (main hand)|
|Armadyl crossbow and off-hand||75||5,594,315 (main hand)|
|Dyed noxious longbow||
|Dyed Seren godbow||
|Recoloured dark bow||