The Superior Death Lotus hood is ranged head armour made in the Player-owned Ports minigame. They require 85 Defence to wear, and at 90 Crafting to make in the port's workshop, using 40 lacquer and giving 10,000 Crafting experience.
Wearing any four (or more) of a superior Death Lotus armour set (including augmented parts, but not weapons) grants a passive ability, Death Knot, which gives a chance to obtain a ports resource crate when defeating an opponent.
The Superior Death Lotus hood lasts for 72,000 charges of combat (a minimum of 12 hours) before degrading and requiring repair. It can be repaired by a Repair NPC or at a player-owned house armour stand for coins, or at the Port workbench using lacquer. A full recharge costs:
- Repair NPCs: 600,000 coins
- armour stand: 300,000 coins (at 99 Smithing with a Smithing cape)
- Ports workbench: 20 lacquer
Requirements | Degrades | ![]() | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
85 ![]() | 72,000 charges | ||||||||||
Class | Slot | ||||||||||
![]() | ![]() | ||||||||||
Tier | Type | ||||||||||
85 | Tank armour | ||||||||||
Weapons | Main | Off | |||||||||
Damage | - | - | |||||||||
Accuracy | - | - | |||||||||
Style | - | ||||||||||
Range | - | ||||||||||
Attributes | Damage reduction | ||||||||||
![]() | 435 | PvM: 1.7% | PvP: 3.1875% | ||||||||
![]() | 320 | Style bonuses | |||||||||
![]() | 2 | ![]() | ![]() | ![]() | |||||||
[FAQ] • [doc] |
Repair cost[]
The base repair cost of the Superior Death Lotus hood when completely degraded to 0.0% item charge is 600,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Crafting level (including boosts).
If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Crafting level (1-105)|1|int|1-105 param = charge|Item Charge|0.0|number|0.0-100.0 param = cost|cost|600000|hidden|
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Creation[]
![]() | - | ![]() | ||
---|---|---|---|---|
10,000 XP | - | - | ||
Requirements | ||||
![]() | 90 | |||
![]() | ||||
![]() | Yes | |||
Materials | ||||
Item | Quantity | Price | Total | |
![]() | Lacquer | 40 | N/A | - |
Disassembly[]
Disassembly XP | 25.5 |
---|---|
Item quantity required | 1 |
Material count | 6 |
Base junk chance | 1.0% |
Possible materials | |
Special | |
3 × ![]() | 100% |
Often | |
![]() | 35% |
![]() | 30% |
![]() | 30% |
Rarely | |
![]() | 3% |
![]() | 2% |
Ranged headgear | |||||||||||||
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Tank | |||||||||||||
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