It is the strongest spear in the game, making it the most effective option to use against the Corporeal Beast.
Superior Vesta's spear degrades to dust over 100,000 charges of combat. It cannot be repaired, and when it runs out of charges it vanishes. Additionally, using the weapon's special attack will drain 100 charges, or 0.1% of maximum charge.
Vesta's spear has a special attack, Spear Wall, which requires 50% adrenaline. The wielder swings the spear, damaging enemies in a 3x3 grid for 50% weapon damage and reflecting 50% of damage taken for 5 seconds.
Using the special attack will take out 0.1% of the weapon's charges.
Has a special attack, Blackhole, which summons a black hole over the player's location for 20 seconds. While this black hole is active, melee damage is increased by 25%, and if your target enters the black hole, it takes 25-50% ability damage every 1.8 seconds. This costs 50% adrenaline and has a 60-second cooldown that is not shared with Berserk.
Has an attack range of 1, which is less than the Noxious scythe
Has a special attack, Spear Wall, which requires 50% adrenaline. The wielder swings the spear, damaging enemies in a 3x3 grid and reflecting 50% of damage taken for 5 seconds. Using the special attack will take out 0.1% of the weapon's charges.
Is currently the strongest weapon available to use against the Corporeal Beast
Has a special attack, Gravitate, which uses 60% adrenaline. When used, for 30 seconds all successful attacks on your opponent(s) adds a stack (one stack per ability, or two stacks per Legacy Mode auto-attack), which increases your damage by 1% per stack (capping at 20%). The effect resets the timer and stacks if you use the special attack twice before 30 seconds, and the effect and stacks are cleared at the end of the 30 seconds, when an attack misses, or if you switch out your weapon.
Has a special attack, Smash, which requires 35% adrenaline and deals up to 50% more damage and lowers your opponent's Defence level by 30%. It also applies a debuff that increases the target's Affinity values by five for one minute. Using the special will take out 0.1% of its charges.
Has a special attack, Feint, which requires 25% adrenaline, has increased accuracy, and deals 50-300% ability damage. This attack has variable minimum and maximum hits; the minimum between 50%-83% and maximum 150%-217% above said minimum. Overall it can hit between 50%-300%, but because of this players are less likely to hit spectacularly high or low. Using the special attack will take out 0.1% of the weapon's charges.