RuneScape Wiki
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All surge spells deal the same damage. The only possible benefit to switching to a different element of a surge spell is exploiting an enemy's weakness to a particular element (such as the weakness of TzHaar to water spells). Since player warriors are not weak to specific elements, but rather all magic in general, it may be unwise to use any surge spell other than air surge in PvP due to rune costs.
 
All surge spells deal the same damage. The only possible benefit to switching to a different element of a surge spell is exploiting an enemy's weakness to a particular element (such as the weakness of TzHaar to water spells). Since player warriors are not weak to specific elements, but rather all magic in general, it may be unwise to use any surge spell other than air surge in PvP due to rune costs.
   
Although requiring levels ranging from 81 to 95 magic, all 4 spells have an effective level of 80, meaning you need a level 80 weapon to achieve the full damage potential of the spells.
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Although requiring levels ranging from 81 to 95 magic, all 4 spells have an effective level of 90, meaning you need a level 90 weapon to achieve the full damage potential of the spells.
   
 
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Revision as of 20:34, 5 January 2016

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Due to an update, this article may be out of date.
Reason: Experience gain rules (EOC)
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This article is about the spell type. For the Combat ability, please see Surge

Air Surge

A player casting Wind Surge.

Surge spells are the strongest elemental group of magic combat spells in the standard spellbook. Elemental staves can be used to cut the costs of these spells. These are members only spells.

All surge spells deal the same damage. The only possible benefit to switching to a different element of a surge spell is exploiting an enemy's weakness to a particular element (such as the weakness of TzHaar to water spells). Since player warriors are not weak to specific elements, but rather all magic in general, it may be unwise to use any surge spell other than air surge in PvP due to rune costs.

Although requiring levels ranging from 81 to 95 magic, all 4 spells have an effective level of 90, meaning you need a level 90 weapon to achieve the full damage potential of the spells.

Spell Requirement Runes Base XP Damage
(without bonuses)
Cost
File:Air Surge.png Air Surge Magic 81 5Air 75 768 450 coins
File:Water Surge.png Water Surge Magic 85 5Water5Air 80 768 575 coins
File:Earth Surge.png Earth Surge Magic 90 5Earth5Air 85 768 540 coins
File:Fire Surge.png Fire Surge Magic 95 5Fire5Air 90 768 1,245 coins

Trivia