Wilderness Castle merged over
The information from the Wilderness Castle page has been copied over to here. It is now safe to turn the old page into a redirect. Krayfish 20:53, April 13, 2010 (UTC)
Apparently, some people did not agree with my actions. They suggested that the Wilderness Castle article should remain as a historical article. In order to prevent further conflicts, a debate has been set up on the talk page for the Wilderness Castle. Krayfish 22:31, April 18, 2010 (UTC)
Theres a puzzle involving barrels blocking a corridor,appears on floor 12 so far.
Affirmative I also had it--17:10, April 14, 2010 (UTC)
Suggestion: move the walkthrough to the page it belongs...
I love how there are walkthroughs for the puzzles, however I wonder why it's on this page.
I think "Daemonheim" should be about the castle and the area around it. The puzzle walkthroughs should fit better in a page about Dungeoneering. If you'd need help at Dungeoneering you'd look at thát page.
Please consider this, I think it's for the best. It'll get people to the information they seek a lot sooner.
Snegenad 16:01, April 14, 2010 (UTC)
- For now the Dungeoneering article points to this page for the puzzle walkthroughs. Perhaps they need to be split off into another article? At the very least, some sort of consensus needs to happen in terms of where this information belongs. --Robert Horning 16:29, April 14, 2010 (UTC)
I agree as this article is about the place not how to solve the puzzles. Perhaps it should be moved to a page titled "Dungeoneering guide". Krayfish 20:35, April 14, 2010 (UTC)
- Good job, makes much more sense. Mamabear47 05:12, April 15, 2010 (UTC)
Home or Hall?
I thought there was someone ingame that said 'heim' meant hall, not home, after the Niflheim or something. Norlandic I suppose. Ergori 00:27, April 15, 2010 (UTC)
- Yup. -- 00:29, April 15, 2010 (UTC)
I've added an info box and the article looks largely complete aside from some cleaning up so for now, I have removed the Under Construction Tag. Krayfish 02:52, April 15, 2010 (UTC)
Could anyone add a map to some floor in the dungeon ?
Theres too much places for maps to cover. Theres 35 floors and a small, medium, and large for each floor. It will take forever. --22:43, April 15, 2010 (UTC)
I think that this article needs maps for all the floors so if everyone, or less than everyone added a floor map each, there will be a map for the entire dungeon with all the levels. BAHJY1 talk 16:18, April 15, 2010 (UTC)
- The floors are different every time. Taken from the Game Guide: The walls of Daemonheim shift and warp, so the dungeon you raid will always be unique! So, uh, I don't think it'd be possible to have a map of Daemonheim... perhaps some examples of rooms, but not a solid map of them. 00:07, April 16, 2010 (UTC)
Could someone wikify the references section? Krayfish 21:44, April 16, 2010 (UTC)
"Dee-mun-hime" or "Day-mun-him"? The wiki page says either. Should there only be one?
The "Dee-mun-hime" pronunciation was confirmed in the Dungeoneering trailer, but the "Day-mun-him" one isn't. So I guess I will remove the latter one. Krayfish 01:33, April 17, 2010 (UTC)
huh. i always thought it was "Day-mon-hee-um".02:08, April 17, 2010 (UTC)
I've always pronounced irt DAY-MON-HI-um -Ratstail912
- It's pronounced "Dee" (dē or /diː/). The ‹ae› digraph in English is usually pronounced this way. (wszx) 22:30, 1 May 2010 (UTC)
Hilda and Torsteg
There is a file called "Mod mark hinting a new quest.PNG" on this wiki that confirms that Hilda and Torsteg may be involved in a future quest, but I can't seem to be able to insert it anywhere. The screenshot is in the gallery of the Dungeoneering page. Could someone put a copy of it on this page as I am having problems doing so. Krayfish 14:40, April 17, 2010 (UTC)
"In Daemonheim Players have been reported to continuously hit zeros on Monsters vastly lower levelled than they are, though this is unconfirmed." I don't see what this has to do with this article, or anything at all really, it's unconfirmed first off and second this should be in the "Dungeoneering" article, if anywhere. If I'm missing something as to why it's here, please enlighten me.184.108.40.206 00:30, April 21, 2010 (UTC)
What happens when someone reaches the mysterious power? or when they reach that strange level 120 for sdungeoneering? have these happened yet?
Since nobody has achieved level 120 dungeoneering we don't know do we :) (NeoSlayer X5 19:39, July 6, 2010 (UTC))
Glitched Table of Contents
Is there anyway to move the table of contents where its supposed to be? I looked into the source code and its fine there, but it is appearing in the wrong place.Krayfish 14:09, August 31, 2010 (UTC)
I was idling on the peninsula, near the mysterious entrance, when I suddenly heard my heartbeat accompanied by my lifepoint indicator flashing (the sound and animation that normally play when your lifepoints are low), even though my lifepoints were at full. Is it possible that this is an easter egg put in by Jagex? Has anyone else experienced this?
Agent1022 14:57, January 15, 2011 (UTC)
About the mysterious structures..
That they surely be, mysterious, yet not-so-important notice about the two 'anti-dragon shield' structures on side of the path leading to entrance of Daemonheim,, the eastern one seems to be broken, surely, and it's missing part seem to have rolled quite far from the point where it stood.. Fairly near where Sonje be, 1 'layer' above.
Ghost at most northern coast.
Quite strange it's apperience, being more 'ghost-looking', likely those of that has level, and an attack option on them, it seems to be some what, flashing? Getting almost invisible, but then it can be seen more brigthly, it has no legs seen, it be floating around, mysteriously.. Quite ragged clothings, face of skeleton, too?
Don't know when you wrote this comment but the Mahjaharrat (or however it's spelled) beings have skeletal features before regenerating and NPC dialogue after the RotM quest suggests that Bilrach (the one who started tunneling through Daemonheim) died or otherwise ceased being a Mahj. upon reaching what would apparently be either floor 60 or the area immediately below it; could be their ghost.
I don't know when either of the above comments were made, but I know for certain that one ghost (it was on the North part of the penninsula, behind the castle, but I can't remember which tier it was on) had a talk option at one point, though I didn't talk to it at the time, as I didn't have my ghost speak on me, and thought it would always be there (this was in 2010), however, I've since been there searching them numerous times, both on F2P servers (where I first saw it) and on P2P, now I have that (thought it might have been P2P content, accidentally put on F2P, so checked if that was so), and it is nowhere to be found.. whether it's one of the ghosts still there, but with the option removed, or if the whole thing was removed, Idk.. would love to know what it said, though, if anyone did talk to it, at the time! 220.127.116.11 02:29, March 4, 2014 (UTC)
Links between the Dragonkin and the Mahjarrat - Historical
So, Bilrach was trying to reach the rift of which zamorak resides in, right? Well, If the rift leads to another plane, which it must, the most likely plane Zamorak would return to is Freneskae , seeing as Zamorak was once a Mahjarrat and all Mahjarrat were from this plane. So, if the Rift leads to the Freneskae plane, does that mean that the Dragonkin built a fortress on top of the rift for some reason? Possibly to stop more mahjarrat from entering Gielinor?