This talk page is for discussing the Damage cap page.


I'm quite sure the earliest examples of damage caps go back far further to the old random events. The perfect example is the Strange Plant, which had a damage cap of 3. However, if attacked with full guthans it was possible to heal 25+ even if only 3 was hit. Further, the healing and the damage seems unrelated (it was possible to heal 25+ on a hit of 1 also).

The old randoms also had exp modifiers that caused you to get only 10% of the regular exp you would normally receive.

-D'or Kadar

Corp Beast

The 6000 damage cap stated is not up to date. I regularly hit over 6000, and occasionally over 7000 with Meteor Strike while Berserk is active. I started soloing the corp only around 6 weeks ago and have never seen hits capped at 6000. Maybe there is still a cap though I use every benefit I can to max damage other than wearing torva since superior tetsu and seasinger hood is worth using more than a little extra damage (overloads, turmoil, dual drygores).


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